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A Throne from the Ruins (OOC)

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With the revival of the RP forums (and the fact that they are dieing right now,) I’ve once again decided to try my hand in being lord and master of an RP.

There are some things to list before I go over the start of the plot.

  • Basic Rules apply to this one.
  • Have fun
  • No more that two characters. (I’m only using two, and that’s my protagonist and the antagonist.)
  • And please try to be reasonable with everyone else.
  • Basic Character sheets. I’m for example look at the one below;

Name: Raleast Grayscale

Race: Argonian.

  • (there it’s done. we know most of the characters that are used on this site by now. Just listing the name of the character is good enough at this point. And if you don’t know who Ral is, you gonna learn. Unless it’s a new character, then add some basic stuff like appearance and what not.)
  • EDIT: Oh, and the IC will probably go up sometime Thursday. (probably around 4:00 PST)

——

The PLot (kinda. I’m not giving out spoilers to the end game.)

Background;

  • Six years after the alliance war has died down, Tamriel has entered a state of almost peace. Alliances still skirmish at borders, but the blood baths that had once occurred no longer exist. Uneasily, trade has started to open up between the countries.
  • With out Mannimarco, the Worm Cult has lost most of its power and has retreated to a handful of caves. Trying to survive while being hunted down.
  • The Imperial City still remains a contested zone, but battles are forbidden as it has become an uneasy truce zone for the three alliances and the Akiviri. As the Akiviri are allowed to be third party (in this case fourth party) peace keepers of the area.

Now to the actual plot and not a background of the world;

A little known, dwemer researcher and noble from High Rock has discovered a dwemer ruin in the Jerall Mountains, a distance north of Cheydinhal. These ruins were sealed behind ice for ages and had seemed to be one of the most intact ruins to date; Until marauders came and plundered the ruins. Forcing the noble and his team to leave the ruins behind.

Now seeking help, the Noble is offering gold to anyone who hears his call and helps him recover the ruins.

The noble now waits in Cheydinhal, trying to spread the word of his promise of gold.


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