Replies: 101
First of all, I would like to apologies for my broken English that you might notice while reading this thread.
So, since the IC update hit the PTS back in August I’ve been working on this build which was very promising when I first tested it. And when the patch came live I farmed like crazy to get all pieces needed for this build (not with perfect traits though) but at least its still works out very good.
Changelog
[spoiler]
8-Oct-2015: Added changes in gear when Orsinium DLC hits the live server.
[/spoiler]
[img]http://i.imgur.com/5FhezwO.png[/img]
Overview
This build is heavily focused on stacking spell damage as much as possible which will pay off with its results giving really nice numbers for end game content (Trials, Arena, Vet WGT, Vet IPC). Yes I know there plenty of such builds for Sorcerers around but what I’m gonna show with this thread is how to make the most of it. You can achieve crazy stats with it but on the other hand it is heavily dependent on your group (specially your healer) and how are they providing support so you won’t have issues at all. Resources management is pretty damn hard without your group help, so having Mystic Orbs and Elemental Drain and perhaps siphon spirit running will eliminate this downside and you will have easy time hitting good numbers with no magicka issues.
We gonna go through different aspects as following:
- Race
- Attributes
- Mundus Stone
- Champion Points
- Stats (unbuffed & buffed)
- Potion
- Gear
- Skills & Rotation
- DPS Screenshots
- Videos showing rotation in combat
..:: Race ::..
As most of you know, High Elf (altmer) is the ideal race for magicka sorcerers due to the awesome passives they have (Magicka regen + Max Magicka + 4% more elemental damage). But that doesn’t mean the end of the world, this build is still valid for any race and you will still hit really good numbers. Breton or Dark Elf (dunmer) are your second choice for the max magicka bonuses.
..:: Attributes ::..
Since I got 565 CP (which is a bit higher than the incoming cap), I have all my 64 attribute points into Magicka. and I barely hit the 17k hp on my Destro staff bar. You might gonna need to invest some points into HP if you lack CP. usually 18k is high enough for end game content as a DD with low amount of CP and 17k hp if you have a decent amount of CP.
..:: mundus stone ::..
The thief and the shadow mundus stones got buffed in this patch quite a lot, either of these mundus stones should be your choice as DPS. I personally prefer the thief which gives a lot more crit chance over the crit damage buff from the shadow stone. The reason of that is this build is heavily dependent on Overload, so there wont be so much skills to use when overloading which means crit chance will definitely be the main reason to hit good numbers. You gonna need as much crit hits from overload as possible.
..:: Champion points ::..
I will use the incoming cap of CP of 501 as my base to allocate points
The Apprentice
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Elemental Expert : 100 points
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Elfborn : 64 points
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Spell Erosion : 1 point
The Atronach
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Staff Expert : 1 point
The Ritual
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Thaumaturge : 1 point
The Tower
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Magician : 100 points
The Lover
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Arcanist : 67 points
The Steed
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Spell Shield : 50 points
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Block Expertise : 17 points
The Lady
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Hardy : 50 points
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Elemental Defender : 50 points
..:: Stats ::..
While using v15 Blue health and magicka food these are my stats:
..
With Zero buffs
[img]http://i.imgur.com/mHNjpbH.png[/img]
[img]http://i.imgur.com/m6GCbJJ.png[/img]
..
And fully buffed (Major and minor sorcery, Molag Kena and Spell Power Cure)
[img]http://i.imgur.com/KjHSBeJ.png[/img]
..
And this is why ladies and gentlemen this build can annihilate anything, but needs true masters of resource management!.
..:: Potion ::..
[img]http://i.imgur.com/8fb7ren.png[/img]
I usually use Essence of Spell Power to buff myself with Major Sorcery which is very important for Damage Dealers, also to restore good amount of magicka back. The crit bonus is invalid because we have inner light which gives the exact same buff. Also make sure to have 3 skill points in Medical Use under Alchemy skill tree to increase the duration of the buff significantly.
..:: Gear ::..
Yes the build is quite difficult to obtain due to some parts being rare drops from Vet WGT or expensive to buy or craft.
Make sure to have 1 piece Heavy and 1 piece medium for benefit from the Undaunted Mettle passive which will increase your max stats 6%. What you will need is:
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2x Molag Kena (Head drops in Vet White-Gold Tower, shoulder drops for gold pledge chest)
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4x Overwhelming
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3x Willpower Jewelry (All Arcane trait for max magicka enchanted with Legendary spell damage glyph)
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4x Torugs Pact (1x Armor piece, 1x Inferno staff with nirnhoned, 2x Swords with nirnhoned)
..
[img]http://i.imgur.com/nIFw19K.png[/img]
[img]http://i.imgur.com/0IX4Wdr.png[/img]
[img]http://i.imgur.com/aLZ6FBj.png[/img]
[img]http://i.imgur.com/u4F3oGa.png[/img]
..
As you have noticed, all armor pieces are enchanted with magicka and full legendary (including glyphs). You will need full divines on all pieces cuz of the nice buffs thief mundus stone got, but also infused on large pieces is still valid option. I still don’t have all perfect traits but still works just as good. As for weapon glyphs you can use normal fire dmg on the staff for non daedra and undead fights. ALSO, make sure to have unlock Juggernaut passive from heavy armor skill tree, that will boost your hp a bit.
You still can use Martial Knowledge instead of Overwhelming if you don’t have it, results will still be strong.
gear changes for the upcoming DLC (orsinium)
With the new patch coming out in less than a month, we gonna drop Overwhelming. Yes it is happening and I guess everybody is happy about it except maybe people who farmed the set like hell (like me :P). But I seriously don’t care as long as the new sets will boost my damage even more and IT WILL at least on papers.
The new hundings rage for magicka users is comming and yes it is craftable so you don’t have to waste your time on farming like crazy. I sadly spent lots of legendary mats on this build (RIP) but whatever :D. What we gonna need is:
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2x Molag Kena (Head drops in Vet White-Gold Tower, shoulder drops for gold pledge chest)
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5x Julianos (The Hundings Rage for magicka users)
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3x Willpower Jewelry (All Arcane trait for max magicka enchanted with Legendary spell damage glyph)
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2x Torugs Pact Swords with nirnhoned trait
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1x New Master Inferno Staff with sharpened trait (I doubt it drops in nirnhoned)
..
[img]http://i.imgur.com/nIFw19K.png[/img]
[img]http://i.imgur.com/RUJKLx2.png[/img]
[img]http://i.imgur.com/u4F3oGa.png[/img]
[img]http://i.imgur.com/cMkcGQ7.png[/img]
[img]http://i.imgur.com/2OyPhvR.png[/img]
..
As I said, these changes are a lot stronger on paper but still need to be tested out. I play on EU server so can’t really test it on the PTS at the moment. I gotta wait for Zenimax to copy our characters first. Dat master staff tho <3
Special thanks to Paulington for providing the screenshots for the new sets (see Paul I give credit :P)
..:: skills & rotation ::..
[img]http://i.imgur.com/3yXHLlT.png[/img]
Bar 1 (Inferno Staff)
- Flame Pulsar: Our main AoE spam ability, DoT from fire ring is useless as its overwrites every time we use the skill. so I would rather reduce target’s max hp by 10%.
- Force Pulse: Main Single target spam ability.
- Crystal Fragment: Use only when it procs for insta cast.
- Bound Aegis: 8% more free magicka and some resistance!. Why the hell not!.
- Inner Light: 10% more crit and 5% more magicka. (and 2% more from passives)
- Shooting Star: We are not using it at all, its just to increase our max magicka as it is more effective to have 2% more magicka than 2% more spell damage from class ulti. (Tests were made with a char that has 44k magicka, so if you have less than 40k magicka it might not be as effective)
Bar 2 (Duel Swords)
- Liquid Lightning: By far the most powerful DoT in the game. It does insane amount of damage and must be up all the time in single target and AoE situations.
- Mages Wrath: Really powerful execute ability with slightly cheap cost. Start executing at 19% of enemy’s hp.
- Boundless Storm: Buff yourself up with Major Ward, Major Resolve and Major Expedition and a good DoT with one ability!, really nice defensive and offensive skill.
- Bound Aegis: As above.
- Inner Light: As above.
- Power Overload: Your insane burst damage friend! Hits for more than Meteor and you can spam it as long as you overcharged it. Tooltip damage is 14805!. Save it for bosses!
Overload Bar
[img]http://i.imgur.com/dR6tK0p.png[/img]
- Liquid Lightning: As above
- Restoring Twilight: Activate before boss fight when using Overload, we need to keep only Liquid lightning and Boundless Storm up. So we gonna have an empty slot in our Overload bar which is why we are using the twilight. Does good free damage and you don’t need to worry about it. DON’T activate again if it dies!
- Boundless Storm: As above
- Bound Aegis: As above
- Inner Light: As above
For pure single target fights if we don’t have enough overload, switching Pulsar to Velocious Curse to boost spell damage on single target (Sorcerer passive) and to add a bit more damage. Big thanks to my man Selawa for suggesting it!
[img]http://i.imgur.com/RoB3ASH.png[/img]
..
As for rotation it is as following:
Potion > Boundless Storm > Liquid Lightning > LA > Force Pulse (or Curse) > LA > Force Pulse > MA > Crystal Frag (when it procs) ….. and repeat
The point of this build is to keep Kena proc up for most of the time to enjoy the insane buff in spell damage. There are couple of things you need to know, Liquid Lightning as I said is the most powerful DoT in the game so re-apply it as soon as it runs out. And aside from being so powerful in can proc Disintegration passive and dealing even more damage. Same goes for boundless storm, really good defensive and offensive skill and also can proc Disintegration, however you need to be close to boss to actually hit him with this ability.
During execute phase, you will spam mages wrath and re-apply liquid lightning if boss still has some hp left. If boss at lets say 3% and will die in like 5 seconds don’t bother re-applying.
This is a video on how to Proc kena properly weaving light attacking and then switching to medium weaves. Also note that you need to be a bit close to target because for some reason if you are far away it will not proc at all
..:: DPS Screenshots ::..
Possessed Mantikora
[spoiler][img]http://i.imgur.com/4FyjeXo.png[/img][/spoiler]
The Adjudicator
[spoiler][img]http://i.imgur.com/24in5Zn.png[/img][/spoiler]
The Planer Inhibitor
[spoiler][img]http://i.imgur.com/dL1dBns.png[/img][/spoiler]
Horvantud The Fire Maw
[spoiler][img]http://i.imgur.com/F3PcDN7.png[/img][/spoiler]
..:: The Yolo Wizard On Action ::..
Possessed Mantikora
Vet White-Gold Tower
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This topic was modified 2 months ago by
Yolo-Wizard.