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Ran a search on divines and didn’t find anything (I’m sure info is buried somewhere in a thread)…
Looking at: http://elderscrollsonline.wiki.fextralife.com/page/diff/Mundus+Stones/554684751
You see the base values at v14 for each mundus stone… Looking at divines trait on gear, how does the trait change the bonus for mundus that add % effects? i.e. Shadow or thief or steed… Does the divines % ADD TO the base % or is it a percentage of that %?
So steed increasing movement speed by 5% example… Does a 5.5% divines make that bonus a 10.5% speed increase or is it a 5.275% total increase?
If it is a fractional and not a total increase, that would indicate divines is pretty useless when used with these mundus… and instead you would do better with a well-fitted to extend sprint duration for steed mundus users… Infused to increase stamina or magicka when used with thief or shadow… Or just switch to warrior stone for weapon damage.
@jeckll or @thorgrum do either of you know conclusively? Does stacking divines with shadow truly outweigh warrior? How many divines pieces do you need for that? Say I had 5 crafted hundings with gold glyphs (7% divines) as a baseline… So 35% mundus bonus from divines. Is it +40% or +6.75% total crit damage? Is it 140+49 for 189 total weapon damage (a net 5.67% damage increase to everything)? I’m assuming since a lot of people have been making the switch to shadow since CP have gotten us to obscene crit rate levels that the slight crit damage increase % outweighs the flat bonus from warrior stone…