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Buffs/Debuffs for Maximum Sorcerer DPS

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I found myself always having to dig around the web to find all the information I needed to determine the various buffs/debuffs in the game and the sources of them to help me maximize DPS in group dungeons/trials.  Therefore the following guide is an attempt to consolidate this information for everyone:

 

LEGEND:

Light Blue = Skills to which everyone has access

Pink = Potion

Dark Blue = Sorcerer Abilities

Dark Red = Nightblade Abilities

Orange = Dragonknight Abilities

Purple = Templar Abilities

 

 

BUFFS FOR MAXIMUM DPS:

1) Major Beserk:  Increase All Damage by 25%

Summon Atronach (Sorcerer):  Effect Lasts 8 Seconds

2) Minor Beserk:  Increase All Damage by 8%

Combat Prayer (Restoration Staff):  Effect Lasts 8 Seconds

3) Major Brutality:  Increase Weapon Damage by 20%

Surge (Sorcerer):  Effect Lasts 20 Seconds, Potion

4) Minor Brutality:  Increase Weapon Damage by 5%

Mountain Blessing (DragonKnight – Passive):  Activate Earthen Heart Ability (Granted to Nearby Allies, Lasts 20% at Level 2)

5) Major Force:  Increase Critical Damage by 40%

Aggressive Warhorn (Alliance – Assault):  Effect Lasts 8 Seconds

5) Minor Force:  Increase Critical Damage by 12%

Trap Beast (Fighter’s Guild)

6) Major Savagery:  Increase Weapon Critical Chance by 10%

Expert Hunter (Fighter’s Guild):  Slot Ability to Gain Effect, Potion

7) Minor Savagery:  Increase Weapon Critical Chance by 3%

Hemorrhage (Nightblade – Passive):  Have Assassination Ability Slotted (Granted to Nearby Allies, Lasts 20 Seconds at Level 2)

8) Major Prophecy:  Increase Spell Critical Chance by 10%

Magelight (Mage’s Guild), Potion

9) Minor Prophecy:  Increase Spell Critical Chance by 3%

Exploitation (Sorcerer – Passive):  Use a Dark Magic Ability (Granted to Nearby Allies, Last 20 Seconds at Level 2)

10) Major Sorcery:  Increase Spell Power by 20%

Power Surge (Sorcerer):  Effect Lasts 20 Seconds, Entropy (Mage’s Guild), Potion

11) Minor Sorcery:  Increase  Spell Power by 5%

Illuminate (Templar – Passive):  Use a Dawn’s Wrath Ability (Lasts 20 Seconds at Level 2)

 

 

DEBUFFS FOR MAXIMUM DPS:

1) Minor Mangle:  Decrease Maximum Health of Target by 10%

Pulsar (Destruction Staff):  Only works at Tier 1 and 2 Mobs (Not Elite Bosses)

2) Major Breach:  Decrease Target Spell Resistance

Mark Target (Nightblade), Weakness to Elements (Destruction Staff)

3) Major Fracture:  Decrease Target Armor

Mark Target (Nightblade), Surprise Attack (Nightblade), Burning Breath (Dragonknight), Puncture (One Hand and Shield)

4) Minor Fracture:  Decrease Target Armor

Focused Aim (Bow), Power of Light (Templar)

 

 

OTHER USEFUL BUFFS FOR TRIALS/GROUP DUNGEONS:

1) Major Protection:  Decrease Damage Taken by 30%

Consuming Darkness (Nightblade)

2) Minor Protection:  Decrease Damage Taken by 8%

Suppression Field (Sorcerer), Circle of Protection (Fighter’s Guild)

 

  • This topic was modified 3 hours, 45 minutes ago by Profile photo of Maldini Maldini.

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