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The Paladin – End Game Tank/Healer

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The Paladin

 

Overview

I wanted to create a end game tank that could heal while tanking some of the hardest 4 man content in the game. And I wanted to test how Extreme I could take the concept of a “Buff Bar’ to. So I created this magicka tank and found that it works very well. 

Race

The Race is pretty flexible on this due to the fact that Any race that does either Tanking or Magicka well will excel at this setup. But with that being said there is top race choices like any other build

1- Imperial – With the biggest increase to your base stats over any other race it’s hard to say no to that

2- Breton – Being the almost de facto magigka templar race it’s not too much diffrent here

That being said my toon is a breton because he was a normal healer before I switched to this setup and if ever given the chance I will swtch to Imperial, which will probably require switching to Arcane jewelry and rebalancing my stats thou attributes 

Attributes 

I currently have all 64 points into magicka but depending on your race and jewelry you may want to set it up differently. Just try to hit 27k+ health and 15k+ stamina and then put everything else into magicka. 

Mundus Stone

I am using the Atronach Stone due to the fact I need the extra recovery it supplies

Gear

Now onto the good stuff, the one thing nice about this build is all the gear is craftable so you can look however you want and it’s kinda easily accessible. It is however all 8 and 9 trait crafted gear so not that easy craft. My current setup is made so I could switch a couple pieces and be in a 5L 2H normal healer setup but I haven’t done that because I haven’t need to

Unbuffed Stats with V15 TriStat Food

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Buffed Stats (Food, Major Sorcery, Armor Master buff, Armor buff up, And TriStat Potion drank)

View post on imgur.com

So my Armor Setup is

Head              – Kagrenac’s Hope – Heavy     – Infused      – Prismatic(TriStat)

Chest              – Kagrenac’s Hope – Heavy    – Infused     – Prismatic(TriStat)

Shoulders        – Armor Master     – Heavy    – Reinforced – Health

Waist              – Kagrenac’s Hope – Light     – Divines      – Health

Hands             – Kagrenac’s Hope – Medium – Divines      – Health

Legs               – Armor Master     – Heavy     – Infused      – Prismatic(TriStat)

Feet                – Armor Master     – Heavy    – Reinforced – Health

Bar 1&2 Shield – Armor Master     – Infused     – Prismatic(TriStat)

Bar 1 Weapon  – Kagrenac’s Hope

Bar 2 Weapon  – Armor Master

Necklace          – Willpower          – Healthy      – Magicka Recovery (Might get away with less recovery but haven’t tested)

Ring 1             – Willpower          – Healthy      – Magicka Recovery

Ring 2             – Willpower          – Healthy      – Magicka Recovery

The weapon traits and enchants can be whatever, I currently have Precise with Crusher enchants. So the armor is setup so you have 5 Kagernac’s on the front bar and 5 Armor Master on the back buff bar. My current Armor is purple with the exception of my main hand sword but when i do eventually gold it all it may change my champion point setup due to the changing armor values. Also if you end up with less stats than me it is because of the difference of CP, yes CP adds to your main stat pools

My New Armor Setup

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Buffed Stats (Food, Major Sorcery, Armor Master buff, Armor buff up, And TriStat Potion drank, and Major Prophecy)

View post on imgur.com

Head              – Molag Kenna – Heavy     – Infused      – Prismatic(TriStat)

Chest              – Kagrenac’s Hope – Heavy    – Infused     – Prismatic(TriStat)

Shoulders        – Armor Master     – Heavy    – Reinforced – Stamina

Waist              – Kagrenac’s Hope – Light     – Divines      – Stamina

Hands             – Kagrenac’s Hope – Medium – Divines      – Stamina

Legs               – Armor Master     – Heavy     – Infused      – Prismatic(TriStat)

Feet                – Armor Master     – Heavy    – Reinforced – Stamina

Bar 1 Weapon  – Kagrenac’s Hope – Defending

Bar 1 Shield    – Kagrenac’s Hppe – Infused     – Prismatic(TriStat)

Bar 2 Weapon  – Armor Master     – Defending

Bar 2 Shield    – Armor Master     – Infused     – Prismatic(TriStat)

Necklace          – Willpower          – Healthy      – Magicka Recovery (Might get away with less recovery but haven’t tested)

Ring 1             – Willpower          – Healthy      – Magicka Recovery

Ring 2             – Willpower          – Healthy      – Magicka Recovery

This new setup with Kenna trades some health for some extra spell damage. I was trying to get a Heavy Reinforced Kenna shoulder as I am not a fan of the head but RNGjesus has never gave me ANY heavy kenna shoulders so I got a Heavy infused head. The one thing you HAVE to change skill wise is you can’t use Structured Entropy, as the health difference between the bars gets too big so I use the Degeneration morph. And I also put 9 points into health to get me to 27k health, which is where I like to sit. The last thing I changed was the small enhancements to Stamina to help with some fights. 

Skill Bars

Now being a very versatile class that the templar is, a lot of skills can be swapped for different skills depending on the different situations. Any good healer already does this

View post on imgur.com

Bar 1

Puncturing Sweeps – Maybe the best skill in the game?? With enough CP and armor buffs up and heal though a lot of boss’s damage while doing damage.

                              Also you need a Aedric to proc the passive

Pierce Armor – You’re a tank, you need a Taunt

Repentance – Buff’s your recoveries passively and as long as there’s adds or one person is running Engine Guardian then you won’t have any stamina issues

Breath of Life – Your main heal

Structured Entropy – Main spell power buff and the added health helps ease the diffrent health values between the bar’s. And empower is alwasy nice. This                                     ability gets switched out sometime for certain situations like Radiant Destruction on the inhibiter

Shooting Star – This build can keep most targets quite stationary so you can do some decent damage with this, just make sure to empower with entropy before                        use. Also the magicka controller passive helps

Bar 2

Blazing Shield – Good ability on a tank but this abilty gets switch out for Shards alot depending on team comp. Also need a Aedric ability for the passives

Inner Rage – Ranged taunt, need I say more. This is your true float slot when you think you won’t need a ranged taunt. Abilities like Cleansing Ritual or                              Vampire’s Bane work very well here

Purifying Light – Contributes damage to the team and you will be in the healing puddle 90% of the time. So make sure the enemy always has a skylight on                               them. Plus it gives your team Minor Sorcery

Channeled Focus – This skill is amazing for a tank. It gives you your major armor buffs, It’s gives you a bunch of recovery, It makes your Breath of Life hit 30%                            harder. And since you can usually dictate when the fight is gonna happen you can be in your saftey circle most of the time

Harness Magicka – Used to proc the Armor Master passive but it also gives you a decent amount of survivability against some bosses and some free magicka

Aggressive Horn – Most of the time you will be running with 3 DPS so this skill will add ALOT of damage to your team and if you have to tank the enemy for                               less time it makes things a lot easier

Champion Points

Now this can change alot depending on person to person and what they find works well for them, but this is how i currently have my 466 Champion Points. Also I don’t think this build is for the people who have low amount of Champion Points but it should still work very well

Warrior

40 Hardy – Good Damage mitigation

41 Elemental Defender –  Soo much fire damage in the game

41 Quick Recovery – Your health moves ALOT and this helps it more in the right direction

34 Heavy Armor Focus – Gets us closer to the PvE armor cap. If my armor was all gold then I might need less CP here.

Also I like the 75 point passive Revival in the lord because if you go down shit has hit the fan and the Revival passive help clean the shit off the fan faster

Thief

80 Magician – You cast ALOT so reduction works really well and pairs well with Channeled Focus

75 Arcanist – Recovery is very helpful lol and that Synergizer Passive is always nice

Mage

100 Blessed – More heals….. nuf said

54 Thaumaturge – Buff up the Sweeps damage nicely and thus more sweeps heals

1 Spell Erosion – I guess this is bugged right now and is giving it more pen than it should and hell it’s 1 point

Rotation

So this build requires a lot of bar swapping(oh how I <3 my Elite Controller) and you will need to know the boss fights well if you are trying to be the tank and the healer. So if you are fairly new to the game play as just a tank and you will do fine and as you get more comfortable try losing the dedicated healer.

So most fights allow you to keep the boss pretty stationary so keep your safety circle down at all times. Other than that it’s keeping your 3 other buff’s up, and those are Purifying Light, Harness Magicka(Armor Master buff is 10 sec), and your Entropy buff. other than that cycling between Sweeps and Breath to keep you and your team alive

And here is a Video of me Tanking and healing Molag Kenna At VR16 with 3 DPS and no shard gliching

  • This topic was modified 4 days, 18 hours ago by Profile photo of Kiiiddd Kiiiddd. Reason: Updated

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