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"The Magplar", Latter's Magicka Templar DD for Thieves Guild!

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Replies: 62

As a certain person would say.. The time of magplars is NIGH!!!! This patch has given a HUGE buff to magplars! And i’m very confident i have cracked the absolute max dps output possible with this patch as a magplar, and i can’t wait to share it with you!

  • Race:
    High elf is best, Breton is good, but high elf is a lot better especially with this patch.

 

  • Attribute Points:
    Put everything in Magicka to stack the max damage possible

 

  • Mundus Stone:
    If you choose to use Twice-Born Star (as you should), go with The Thief and The Shadow, if however you end up using Julianos, go with The Thief.

 

  • Armour:

These are the “BIS (Best-In-Slot”) items for this setup, you do not necesarilly HAVE to have all the correct traits, but if you do not i highly recommend farming for them.

Head: Molag Kena (Light Armor, Divines, Magicka Enchantment)
Shoulders: Molag Kena (Light Armor, Divines, Magicka Enchantment)
Chest: Twice-Born Star (Heavy Armor, Divines, Magicka Enchantment)
Legs: Twice-Born Star (Medium Armor, Divines, Magicka Enchantment)
Hands: Twice-Born Star (Light Armor, Divines, Magicka Enchantment)
Belt: Twice-Born Star (Light Armor, Divines, Magicka Enchantment)
Shoes: Twice-Born Star (Light Armor, Divines, Magicka Enchantment)

  • Jewellry:
    For bossfights ideally Moondancer jewellry would be the best (5% extra damage to bosses), but for anything other then bossfights Willpower is defineatly superior, Moondancer can take a while to farm so untill you have it, willpower is still very good.
    Use Moondancer/Willpower, with full Spelldmg Enchants, and Maximum Magicka traits.

 

  • Weapons:

Bar #1 (DoT bar):

Maelstroms Inferno Staff, Precise Trait.
Note: If you do not have the Maelstrom staff a v16 (no set item) staff with a poison damage enchant and a nirnhoned trait is perfectly fine, but go farm MSA!

Bar #2 (Main DPS Bar):

x2 Torug Pact Swords in Nirnhoned, one with a Poison enchant, and one with a Flame enchant.
Note: The reason you want a poison enchant is because it has a chance to apply the “poisoned” dots dealing a small, but still noteworthy amount of damage over a short period of time, some might tell you that for example shock damage is better for the instant damage, but unless you are a sorcerer i have done the testing and Poison seems to be superior.

 

  • Skill Bars:

Bar #1 (DoT bar):

[img]http://i.imgur.com/oyJXlIj.png[/img]

 

The purpose of these skills is basicly to light attack weave them while applying, to then proc kena, switching bars and spamming darkflare.

1) Channeled Focus – This isn’t a skill you will be using often, if your group support is top-notch you will only have to use this in very particular situations whenever your magicka runs low, or in aoe fights, as a rule for myself, whenever i drop below 20% magicka i put a Channeled Focus down as i’m weaving my dots.

2) Vampire’s Bane – With the new CP tree locations you get basicly 25% more overall fire damage compared to the last patch, making this skill finally as good as it should be, a great dot, it does alot of dps.

3) Lightweight Beast Trap / Rearming Trap – This is one of the most important skills of the build, 12% critical damage bonus is HUGE when your dark flares hit as high as they will, if you are in Maw of Lorkhaj there is a LOT of movement constantly and you cannot always be close to the bosses, so i recommend using the ranged morph for Maw of Lorkhaj and the Rearming morph for every other trial / Veteran Dungeon.

4) Unstable Wall of Fire – This skill got a enormous buff this patch, and add that up with the new CP locations.. This skill is OP. The difference between the morphs are very insignificant, this is just my personal favourite.

5) Inner Light – Not much to say, slotted for the bonus 5% Magicka.

6) The Ultimate: Shooting Star – With the new CP locations this is now better then Dawnbreaker of Smiting (Exceptions of when you are fighting daedric mobs, slot Dawnbreaker of Smiting for that!)

 

  • Bar #2 (Main DPS bar):

[img]http://i.imgur.com/BXdKDQh.png[/img]

1) Dark Flare – Here it is, your bread and butter DPS skill, this skill got a big buff this update, it hits like a monster, i honestly don’t know of any single target ability that will hit this high when out of sneak, so far my record highest darkflare hit was 74k.. The average damage of it on all my fights is always somewhere around 62-64k, insane.

2) Proximity Detonation – This skill got a nerf in Single-Target fights but a buff in AoE fights, basicly causing it to be almost useless in single target fights, but amazing in AoE fights, dont cast this while doing single target damage, it’s an AoE only skill now.

3) Radiant Destruction – Probably the strongest execute in the game, enough said.

4) Blazing Spear – Your main AoE ability, it’s not as good as solar barrage was, but it’s still very good, by far better then Impulse in my testing.

5) Inner Light – As Above.

6) The Ultimate: As Above.

 

  • Rotation (And when to use what):
    Basic Rotation:

Start off by casting proximity detonation, swap bars and: Light Attack – Wall of elements – Light Attack – Trap Beast – Light Attack – Vampire’s Bane – Swap Bars. Light attack (only once when on this bar!) – Dark Flare – Dark Flare – Dark Flare – Dark Flare – Dark Flare. Swap Bars. Repeat.

At 35% instead of doing Dark Flare, cast Radiant Oppresion 3 times.

At 25% Stop swapping bars, and do 2 light attacks while doing Radiant Oppresion when Overkill (molag kena) runs out with your Dual-Wield.

At 10% Stop proccing overkill, beam away.

AoE Rotation:

This is kind of depending on the situation, but this would be the “basic” rotation for most scenarios: Proximity Detonation. Swap Bars. Wall of Elements – Trap Beast. Swap Bars. Blazing Spear. (proximity should go off at this point) so reapply Proximity Detonation. Spam blazing spear untill your “Minor Force” buff dissapears, then repeat the barswap.

Note:  

AoE on this build can be really resource heavy, i recommend trying to keep down a Channeled Focus for the majority of the fight, especially if you are standing still, also make sure your group has Necrotic Orbs, it’s very important.

 

  • Champion Points:
    [spoiler][img]http://i.imgur.com/qWsRqrl.jpg[/img][img]http://i.imgur.com/4IpU1XI.jpg[/img][img]http://i.imgur.com/zKdaVOC.jpg[/img][img]http://i.imgur.com/bdHI6BQ.jpg[/img][img]http://i.imgur.com/lV9O3zv.jpg[/img][img]http://i.imgur.com/uL1x3V1.jpg[/img]Note: If you are doing Sanctum Ophidia it might be a good idea to have 100 points in poison resistance.[/spoiler]

 

  • Importance of group support:
    For this build to be viable, your healer HAS to use “Siphon Spirit” on bosses, the reason is this will restore magicka on attacks, elemental drain does the same thing, but only when you hit with elemental damage (blockade of fire,light attacks,vampire bane..), siphon spirit procs off magic damage.
    You will also need magicka orbs (necrotic orb) while aoeing to sustain your magicka, if your magicka ever runs below 20%, cast a channeled focus while doing your DoT rotation.

 

  • DPS parses:
    [spoiler]Demonstration of the power of Dark Flare:[img]http://i.imgur.com/jBuG3Zj.png[/img][img]http://i.imgur.com/Yv5IQwi.jpg[/img][img]http://i.imgur.com/DOYOHPZ.jpg[/img]Puncturing Sweeps (More DPS, build update incomming soon):[img]http://i.imgur.com/FCrAY3w.jpg[/img][/spoiler]

 

  • Final Note:
    Magplars are amazing, they finally got the buff they deserved, if you end up running this setup please link your dps in this thread, i would love to see it. Also don’t be shy to ask any questions or come with suggestions, i’m very happy to answer!

 

  • Shoutouts:

* @EgoRush for the big help with theorycrafting, various testing and being a believer in Magplars, his build “Aedric Warrior” will be comming out soon, make sure you watch out for that!
* The entire Babyface Bananas guild, check us out at http://babyfacebananas.guildlaunch.com/.

  • This topic was modified 49 minutes ago by Profile photo of Latter Latter.

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