Replies: 2,074
Last updated: 21-06-16
[spoiler title="Changes"]17-04-15 Spell cost reduction on all jewellery for sustainability.
17-04-15 Slight changes to gear (same overall bonuses).
20-04-15 Added ranged bar.
20-04-15 Explosive Charge slotted on second bar.
01-05-15 Screenshots of FTC readout from Mantikora and Serpent fights.
12-05-15 Valkyn dropped and new gear changes, plus a few skill changes.
21-05-15 Min/maxed gear by swapping some pieces around.
22-06-15 Both bars DW and some extra details on why, change to Mundus Stone.
01-07-15 Few modifications on armour, enchants, skills and double DW bars.
09-07-15 Changes to gear based on a few tests.
15-07-15 Some new ability bars.
25-10-15 Orsinium sets accounted for.
27-10-15 Tests for comparison detailed.
01-11-15 Passives added.
26-11-15 DPS parse added and extra suggestions on rotations based on class and AoE sustain.
07-12-15 Added in a secondary build using a staff for weaves.
12/02/16 Theorycrafted idea for gear based on Thieves Guild update added.
17/02/16 Details on Empower and Ultimates comparison.
18/03/16 Update for Thieves Guild.
06/04/16 Empower trick added to Aedric Warrior.
08/04/16 New Aedric Warrior bars and rotation.
14/04/16 New Aedric Warrior bars – when to spam what.
21/06/16 Updated armour for Dark Brotherhood and some CP changes.[/spoiler]
THE TIME OF THE MAGICKA TEMPLAR IS NIGH!
[img]http://i.imgur.com/5whZlKQ.png[/img]
I am finally updating this with my current recommendation for Thieves Guild. I’m going to expand on this thread to encompass my Puncturing Sweeps build (Aedric Warrior), Dark Flare build (Dawn’s Knight), and a healer/off-DPS build (Berserk Healer).
I have a lot of people to thank for helping with theorycrafting: most of the people in Hodor (@Alcast, @Paulington, @Selawa, Yolo-Wizard especially for helping with tests and such), @gurpappi, xavierlluis, @Asayre, Nosferatuzod, @Nifty2g, @RaHimself, @decay, AlfonsoV, zornyan, Jerberan, @Latter, xavierlluis, @FearTurbo, apologies if I’ve missed anyone important!
Character information:
My character is a Breton templar for the increased magicka and reduced magicka cost passives. Other viable options are Dunmer and Altmer. Altmer, I believe, would be the best option due to the Elemental Damage passive and a preference for magicka recovery over cost reduction for end-game sustainability. However, if using a lot of fire DoTs (weapon enchant, Vampire’s Bane, Ele Blockade etc) then Dunmer may outstrip the others.
Attribute points:
My attributes are all into magicka. I typically run with 16-17K health, 43-44K magicka. For the new trial, Maw of Lorkhaj, I tend to run with 18K health (swap attributes or adapt your gear accordingly).
Passives:
AEDRIC WARRIOR – Puncturing Sweeps Build
Mundus Stone:
The Thief Mundus usually – I have an alternative setup that would use the Shadow that I may discuss later.
Champion System:
I am at the cap of 501 CP.
The Lady – I swap these points accordingly between Elemental Defender and Hardy depending on the trial. I also have points in other trees such as Bastion, Quick Recovery, and Spell Shield. Think about diminished returns and adapt your defenses to suit your situation.
The Apprentice – 73 points into Elemental Expert, Elfborn 18, Spell Erosion 1.
The Ritual – 75 points into Thaumaturge (increase damage of DoTs). *Note 75 points here instead of 73 recommended by Asayre’s spreadsheet. This unlocks the Exploiter passive that will increase our damage against off-balanced targets by 10%. This CP passive can improve our AoE damage on adds without losing much on single target for bosses.
The Lover – All remaining points into Arcanist (magicka recovery) after placing 75 into The Tower tree.
The Tower – 75 points into Magician (reduce magicka cost), then the rest back into magicka recovery.
Gear sets:
Armour
- Head: Infallible Mage (light, divines, magicka enchantment)
- Shoulders: Molag Kena (medium, divines, magicka enchantment)
- Chest: Julianos (heavy, divines, magicka enchantment)
- Hands: Julianos (light, divines, magicka enchantment)
- Waist: Julianos (light, divines, magicka enchantment)
- Legs: Julianos (light, divines, magicka enchantment)
- Feet: Julianos (light, divines, magicka enchantment)
Jewellery
- Necklace: Willpower (arcane, spell damage)
- Ring 1: Infallible Aether (arcane, spell damage)
- Ring 2: Infallible Aether (arcane, spell damage)
- Note: if you’re have issues with resources then swap on Spell Cost Reduction glyphs until you find a sustainable balance.
- Note 2: We no longer need Moondancer jewellery as Infallible Mage can give us the Minor Slayer bonus.
Weapons
- Bar 1: Willpower Swords DW (fire damage and spell damage enchants, precise/sharpened)
- Bar 2: Maelstrom Inferno (precise)
Notes for Dual Wield: You need the Twin Blade & Blunt passive. Fully unlocked at level 50, you will gain 5% damage while wielding swords to all your skills that scale off spell/weapon damage. Which enchantment where? Doesn’t matter, we tested this recently and both enchantments will proc the same number of times.
I’m still unsure on whether precise or sharpened swords will be better with this setup. My thinking is that I have additional spell critical with the Infallible Mage setup compared to many other suggest setups. This means I may be able to run a Shadow/Julianos build that will benefit more from having precise swords than sharpened. I will test this when I get chance.
Skill Bars:
Bar 1 – Single Target DPS – WORK IN PROGRESS (need to update for Dark Brotherhood)
[img]http://i.imgur.com/FIcVQgc.png[/img]
- 1) Inner light for the 5% increased magicka and Major Prophecy boost.
- 2) Reflective Light** fantastic DoT. I choose this over Vampire’s Bane as it hits up to 3 targets for the full damage. In vMOL there are adds galore during boss fights. This is your spam attack for 2-3 targets provided you’re confident you will hit all. Note for Scathing: can proc it on the initial hit and first tick of DoT.
- 3) Blazing Spear** the spear does great damage and will return stamina to the group if they synergise. Spam this if 4+ targets that aren’t stacked well.
- 4) Puncturing Sweep* is your main DPS skill for single target until enemy is executable. Spam on 4+ targets with Blazing Spear up if they are stacked well.
- 5) Radiant Oppression** is your execute skill for when enemy is <40% health. Note: I tend to use this from 35%.
- 6) Shooting Star** ultimate. Mage Guild passives are great for squeezing more out of Sweeps and execute.
- * = can proc Scathing Mage
- ** = can proc Scathing only on the first hit
Bar 2 – DoT/AoE
[img]http://i.imgur.com/hoIakq8.png[/img]
- 1) Inner Light as above.
- 2) Channeled Focus for sustain as this is a costly build to run. Swap bars and drop this if you think you’ll need it. Always be sitting on it for AoE situation.
- 3) Elemental Blockade** is your strongest DoT – often double the damage of Reflective Light for me.
- 4) Rearming Trap** the trap grants the Minor Force bonus (increased crit damage) and rearms for ~14 seconds total buff time.
- 5) Proximity Detonation undisputed AoE damage. Worth the grind in PvP.
- 6) Crescent Sweep* for Piercing Spear passive on bar.
- * = can proc Scathing Mage
- ** = can proc Scathing only on the first hit
Rotation details (AoE modifications in brackets and underlined):
Single target – Start on your staff bar. Proxi>FHA (full heavy attack)>bar swap cancel Ele Blockade>Shooting Star>Reflective Light>Puncturing Sweeps until DoTs need refreshing. Set Rearming Trap up in advance if possible then reapply every 2 rotations before Ele Blockade. Drop Proxi for pure single target. Always throw Shooting Star BEFORE Reflective Light so you Empower it.
2-3 targets – As above to start until you swap bars, then do Blazing Spear>Shooting Star>spam Reflective Light. Same rules apply for Rearming Trap. Refresh Proximity for every rotation.
4+ targets – As above to start until you swap bars, then do Blazing Spear>Puncturing Sweeps spam if all enemies are stacked well (if not stacked well then spam Blazing Spear). Throw Shooting Star whenever you want here as you can’t Empower Blazing Spear or Sweeps. Note: I will throw Shooting Star and follow up with an Empowered
DAWN’S KNIGHT – Dark Flare Build
Mundus Stone:
The Thief Mundus. Dark Flare is slow, so I feel it’s important to ensure as many are critical hits as possible. Therefore, Thief complements this better much like a sorcerer using Nirnhoned swords with an Overload build.
Champion System:
I am at the cap of 501 CP.
The Lady – I swap these points accordingly between Elemental Defender and Hardy depending on the trial. I also have points in other trees such as Bastion, Quick Recovery, and Spell Shield. Think about diminished returns and adapt your defenses to suit your situation.
The Apprentice – 100 points into Elemental Expert, Elfborn 15, Spell Erosion 1.
The Ritual – 51 points into Thaumaturge (increase damage of DoTs).
The Lover – All remaining points into Arcanist (magicka recovery) after placing 75 into The Tower tree.
The Tower – 75 points into Magician (reduce magicka cost), then the rest back into magicka recovery.
Armour
- Head: Kena (heavy, divines, magicka enchantment)
- Shoulders: Overwhelming Surge (light, divines, magicka enchantment)
- Chest: Julianos (medium, divines, magicka enchantment)
- Hands: Julianos (light, divines, magicka enchantment)
- Waist: Julianos (light, divines, magicka enchantment)
- Legs: Overwhelming Surge (light, divines, magicka enchantment)
- Feet: Overwhelming Surge (light, divines, magicka enchantment)
Jewellery
- Necklace: Willpower/Moondancer (arcane, spell damage)
- Ring 1: Willpower/Moondancer (arcane, spell damage)
- Ring 2: Willpower/Moondancer (arcane, spell damage)
Weapons
- Bar 1: Julianos Swords X2 (Nirnhoned, fire damage and absorb magicka enchantments)
- Bar 2: Maelstrom Inferno Staff (precise)
Skill Bars:
Bar 1 – Single Target DPS
[img]http://i.imgur.com/bkeGuLx.png[/img]
- 1) Inner light for the 5% increased magicka and Major Prophecy boost.
- 2) Blazing Spear/Puncturing Sweep basically any Aedric Spear skill for the Piercing Spear passive.
- 3) Purifying Light is a cheap instant cast, will do ~25-27K damage (scales off max magicka), off heals, grants ultimate, minor sorcery. Ignores all mob resistances so will give flat damage irrespective of how good your group buffs/debuffs are. Mine hits for >27K with War Horn up.
- 4) Dark Flare is your main DPS skill for single target until enemy is ~25% health.
- 5) Radiant Oppression is your execute skill for when enemy is <40% health. Note: I tend to use this from 35%.
- 6) Shooting Star ultimate. Mage Guild passives are great for squeezing more out of Sweeps and execute.
Bar 2 – DoT/AoE
[img]http://i.imgur.com/2JFUKd9.png[/img]
- 1) Channeled Focus for sustain as this is a costly build to run. Swap bars and drop this if you think you’ll need it. Always be sitting on it for AoE situation.
- 2) Reflective Light fantastic DoT. I choose this over Vampire’s Bane as it hits up to 3 targets for the full damage. In vMOL there are adds galore during boss fights.
- 3) Elemental Blockade is your strongest DoT – often double the damage of Reflective Light for me.
- 4) Blazing Spear the spear does great damage and will return stamina to the group if they synergise. Piercing Spear passive granted on bar.
- 5) Proximity Detonation undisputed AoE damage. Worth the grind in PvP.
- 6) Shooting Star see above.
Single Target: Start on your staff bar, fully charged heavy attack (FHA)>Reflective Light>medium attack (MA)>Ele Blockade>bar swap cancel>Shooting Star>spam Dark Flare. Bar swap to reapply DoTs with medium weaving. Continue this until 35-40%. Same with Sweeps I reapply DoTs until 35% at which point I execute. PL is not used on Bar Swap here – it is more benefical to have the Empower for the initial hit of Reflective Light than to waste it on PL, so I only use PL during the execute phase as with Sweeps for keeping my Heroism buff for ultimate generation.
AoE Damage: If only 3 adds then Proxi>Blazing Spear>Elemental Blockade>Reflective Light spam. If >3 adds then Proxi>Reflective Light>Elemental Blockade>Blazing Spear spam. I’m contemplating putting Reflective Light on my DW bar instead of Entropy and then placing Elemental Ring on my AoE bar. This will reduce the over damage from Sweeps and Execute, but boost the initial hit of Reflective Light (due to higher spell damage on DW bar) and allow more AoE damage with Impulse spam.
BERSERK HEALER – High Damage Healer Build for vMOL
For vMOL there will be two healers (for now…I think it can be solo healed for the majority once we’re used to the mechanics). My healer build is complicated, skill-wise, and involves A LOT of skill changes depending on the part of the dungeon. The gear, however, stays the same:
Mundus Stone:
The Thief Mundus. I like the spell critical for my heals.
Champion System:
I am at the cap of 501 CP. I use the same distribution here as my Aedric Warrior build for simplicity of swapping between healer and DPS. Also, points are not needed in Blessed – I heal fine without them. If you feel you’re healing isn’t quite enough then consider taking points out from the other trees and placing into Blessed.
The Lady – I swap these points accordingly between Elemental Defender and Hardy depending on the trial. I also have points in other trees such as Bastion, Quick Recovery, and Spell Shield. Think about diminished returns and adapt your defenses to suit your situation.
The Apprentice – 73 points into Elemental Expert, Elfborn 18, Spell Erosion 3.
The Ritual – 73 points into Thaumaturge (increase damage of DoTs).
The Lover – All remaining points into Arcanist (magicka recovery) after placing 75 into The Tower tree.
The Tower – 75 points into Magician (reduce magicka cost), then the rest back into magicka recovery.
Armour
- Head: Kena (heavy, divines, magicka enchantment)
- Shoulders: Nerien’eth (medium, divines, magicka enchantment)
- Chest: Spell Power Cure (light, divines, magicka enchantment)
- Hands: Spell Power Cure (light, divines, magicka enchantment)
- Waist: Spell Power Cure (light, divines, magicka enchantment)
- Legs: Spell Power Cure (light, divines, magicka enchantment)
- Feet: Spell Power Cure (light, divines, magicka enchantment)
Jewellery
- Necklace: Willpower/Moondancer (arcane, spell damage)
- Ring 1: Willpower/Moondancer (arcane, magicka recovery)
- Ring 2: Willpower/Moondancer (arcane, magicka recovery)
Weapons
- Bar 1: Maelstrom Restoration Staff (precise)
- Bar 2: Maelstrom Inferno Staff (precise)
Skill Bars:
I will try to use a system to make it clear which skills are used where. My skills remain the same for trash – these will be the first skills in the list. I make changes for the boss fights, which I will denote as B1 for the first boss, B2 for the second boss, and B3 for the final boss. I hope these are clear. If not just ask me in the comments.
Bar 1 – Restoration Staff
[img]http://i.imgur.com/HJLKMyV.png[/img]
- 1 change for first boss. 2 changes for second boss. 2 changes for final boss.
- 1) Inner light for the 5% increased magicka and Major Prophecy boost.
- 2) Rapid Regeneration – B2/B3 Combat Prayer: Rapid Regen for most of the dungeon. Second boss I need CPrayer as I usually split away from second healer.
- 3) Reflective Light – B1 Purifying Light – B3 Healing Springs: I tend to spam Reflective Light on trash. Use PL for first boss. For the final boss I slot Springs to complement CPrayer healing.
- 4) Breath of Life panic button. Never remove. Ever.
- 5) Blazing Spear to do more AoE damage, for the Piercing Spear passive, and for the tanks/stamina DDs that need resources.
- 6) Aggressive War Horn ultimate. I use this for trash and throughout boss fights in rotation with the other healer and tanks.
Bar 2 – Destruction Staff
[img]http://i.imgur.com/wmLa9R8.png[/img]
- 4 changes for first boss. 2 changes for second boss. 5 changes for final boss.
- 1) Extended Ritual – B1/3 Inner Light: Extended Ritual is a great AoE heal and gives us a large ‘house’ for which we’ll have Major Mending in. For first boss I swap to doing damage on my destro bar so need Inner Light for the spell critical.
- 2) Channeled Focus for resource sustain. Always need this throughout.
- 3) Repentance – B1/B2/B3 Elemental Blockade: Repentance for the free heal and stamina return, but I swap to Ele Blockade for extra damage on bosses. I also use Blockade on trash if the other healer is doing Repentance.
- 4) Mystic Orbs – B1 Dark Flare – B3 Reflective Light: Orbs for the magicka sustain with the group. Dark Flare spam on first boss. Reflective Light DoT kept up during final boss fight.
- 5) Elemental Drain – B1/B2/B3 Radiant Oppression: Ele Drain to help with sustain. I place this on all major targets. Sometimes keep this for second boss and place on all the adds including the bosses. However, I prefer to get Radiant Oppression for executing everything.
- 6) Solar Prison – B3 Crescent Sweep: Nova has fantastic AoE damage, is the strongest synergy in the game, and gives damage mitigation. Crescent Sweep is swapped for last boss for Piercing Spear passive. I would slot this on other bosses too but a mix of War Horn and Nova tends to be required of me.
Notes: This is a confusing build, skill-wise, that I am still working on and perfecting. It relies on having a second healer you trust and work well with. Hjelmi, the second healer I usually run with is utterly fantastic. She often takes over many support roles (e.g. doing Force Siphon and Elemental Drain on boss fights) to free up slots for me to use damage skills.
Trash: BUILD YOUR HOUSE. Channeled Focus down, Extended Ritual down. Spam Rapid Regen to keep it ticking on multiple people. Use BoL in emergencies. Repentance on corpses as enemies are killed. Always focus on healing foremost and getting Elemental Drain up on major adds. Then when you have a moment get Elemental Blockade up if slotted. Throw a few Mystic Orbs (2-3 usually at a time for me). Then if 3 adds spam Reflective Light. If >3 adds spam Blazing Spear.
First Boss: I keep PL up and rely on that and Rapid Regeneration for most of my healing. If the other healer is cursed and needs to go for a platform I start focusing more on healing with BoL until she is cleansed. If all is safe then refresh PL on cool down and throw a Blazing Spear onto the boss+tank before swapping back to your destruction staff bar, then Elemental Blockade and spam Dark Flare until PL finishes. Tbh, PL can likely be dropped if you trust the other healer fine. Execute from 40% boss health. When Senche tigers spawn spam Blazing Spear to help stun them and do AoE damage. Keep Elemental Blockade up too. DPS: 12-15K.
Second Boss: We split into 2 groups. A healer per group. I build my house (Channeled Focus/Extended Ritual) then rely on CPrayer and BoL alone for healing. CPrayer keep up on cool down for the damage bonus. Throw a Blazing Spear onto the tank and for AoE damage. Elemental Blockade up on cool down. Mystic Orbs through your group occasionally if resources are needed for DDs. I spam Reflective on boss+adds and execute with Jesus Beam when any are low on health. As more adds spawn it can become hectic. This is when I’ll use Nova over War Horn (3+ adds = Nova). I can predict boss phases now (white boss beam and black boss voids) so am prepared to heal when needed. Otherwise I do damage. DPS: 8-10K.
Final Boss: I’ve give you my skills but I can’t reveal how I deal with this boss yet. World first clear is still being aimed for so I’ll start filling people in after we’ve hopefully secured it This boss is DIFFICULT! I usually only manage 5-8K DPS while healing here.
Notes on Empowered abilities:
Can Empower (abilities followed by a DoT only have the initial hit Empowered:
- Light/heavy attack with Inferno Staff (channelled staves heavy attacks = no)
- Aurora Javelin
- Toppling Charge
- Crescent Sweep
- Reflective Light
- Dark Flare
- Flame Clench
- Crushing Shock (only 1/3 gets the Empower)
- Elemental Ring
- Dawnbreaker
- Shooting Star
Cannot Empower:
- Burning Light
- Puncturing Sweep
- Blazing Spear
- Radiant Oppression
- Solar Prison
- Unstable Wall of Fire (the first tick or the explosion at the end)
- Structured Entropy
- Scalding Rune
- Mystic Orb
- Proximity Detonation
Ultimate Usage:
I did some calculations based on the damage per cost of our top ultimate choices too.
- Crescent Sweep with/Burning Light = 36309 damage, 72 cost, 504.29 normalised
- Crescent Sweep no/Burning Light = 30558 damage, 72 cost, 424.42 normalised
- Shooting Star = 88182 damage, 192 cost, 459.28 normalised
- Dawnbreaker = 31193 damage, 96 cost, 324.93 normalised
All of these ultimates have the initial hit affected by Elemental Expert only, but the DoT after boosted by both Elemental Expert and Thaumaturge. Burning Light also counts as a DoT and is boosted by Thaumaturge.
My guild, Hodor, and I conquering the leaderboards:
Screenshots of DPS:
Place to try: http://www.safewow.com/news/guide-to-find-an-unkillable-npc-in-eso-for-dps-testing/
Apologies these are rare lately. I’m often running Spell Power Cure and not my optimised build. Here is a boss fight with my gear though.
[img]http://i.imgur.com/teEEzN5.png[/img]
THIEVES GUILD PATCH DPS PARSE: kindly provided by AlfonsoV:
[img]http://i.imgur.com/HbJ2T87.png[/img]
Valeriel in AA – no ultimate:
[img]http://i.imgur.com/Wsq2Bh4.png[/img]
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This topic was modified 1 month, 1 week ago by
EgoRush.