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Werewolf Tank – thoughts?

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I am working on levelling up a Stam Sorc. Since you often see people “tank” as a werewolf in PUGs (and screw it up, obviously) – I am beginning to wonder if it IS viable to be a werewolf tank – with the right gear…

So, I am playing around with something like this and thought I would get input from you guys:

Race: Redguard

Attributes: Everything into Stamina

Champion Points:

  • Green: Max Warlord, then mooncalf
  • Red: Equally in Elemental Defender / Hardy
  • Blue: Max out Mighty – then smear rest into reducing enemy physical resist etc

Gear:

  • 5 x Heavy Tormentor – Allows us to taunt in werewolf form
  • 5 x Saviours Hide (available in VR16 now)
  • 1 x Alessias Bulwark Sword + Shield
  • 1 x Maelstrom Two Hander

Bar 1: 1H/S Boss tanking. Reinforced Shield, Defending Sword

  • Bound Armaments
  • Shielded Assault (our taunt and resist buff)
  • Heroic Slash (increase Ult Regen for more werewolf)
  • Critical Surge (self heal)
  • Hurricane (more self heal, important mobility so we can constantly charge/taunt)
  • War Horn

Bar 2: Two hander – trash. Maelstrom

  • Bound Armaments
  • Critical Charge (its a taunt now – and it helps us self heal!)
  • Executioner
  • Turn Undead
  • Evil Hunter
  • Pack Leader (because enemies will attack those two wolves, reducing my damage taken)

Bar 3: Werewolf tanking

  • Hircines Fortitude (self heal)
  • Feral Pounce (a taunt that allows us to stay in werewolf form longer)
  • Howl of Despair (to buff our group)
  • Claws of Life (more healing)
  • Rousing Roar (source of brutality, but wont be using this much)

This is still highly experimental – so please chime in with any ideas… Could this be viable not just for veteran dungeon speed runs, but even trial off tanking? We shall see…

 

 


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