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The Infinite Healer – Build

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The Infinite Healer

 

[IMG]http://i68.tinypic.com/iqlrp1.jpg[/IMG]

 

Hey all, I haven’t posted here in a while but thought I would share my build since last time i was here i think i was just learning at sub lvl50/just turned champion.

Note: I’ve tested cost reduction vs magicka regen by Breath of Life spam count and in-game play. I’ve found cost reduction to be a bit superior. Both are needed of course, but with a stronger focus on cost reduction i’m able to bring “The Infinite Healer” to life!

Theory and objective of Build:

The objective of this build is to create a very effective PvE Healer with high sustain (hence the name Infinite Healer)

Some things I’ve noticed about healing which are different than DPS is sustain is more important than highest possible heal amount. Now don’t get me wrong, high heals are important, but i’ve noticed sustain as a healer is very very important.

Example: If my Breath of Life crits at 23k instead of 28k, that is a big difference in numbers, but not that big of a deal because most DPS don’t have more than 25k health anyways. Yes, Tanks can have 40k+ health, but just two BoL and back to full health. With DPS, you have a whole health bar to damage so higher DPS really makes a difference, but as a healer, you can’t heal more than 100% health!

So with this in mind this build focuses on high cost reduction and magicka recovery.

Another important point to this build: The healer does Damage! If things die faster, you don’t need to heal as much. Of course this should be secondary, never damage to the neglect of keeping someone’s health bar full, but if there are mobs of people spam Blazing Spears (i’ve sometimes gotten 40k-60k DPS doing this), when the boss is below 50%, contribute with Radiant Oppression on the Duel Wield bar… it really helps out the healing!

Race

Breton – for cost reduction

Class

Templar, best skills for healer IMO

Food

Banana Bunny Hash – Is there a better Health/Magicka food? This healer is addicted to it. Gives 5000k+ Health and 4000k+ Magicka

Potions

I could probably use some refining in this department, but I use the cheap magicka ones when i’m in a real tight spot,.. rarely use it but the few times i did it saved me,.. with 0 magicka (due to some miss clicks on my part and toons staying immobile in stacked red zones) i popped one of these down and could BoL a couple more times in a row to save my mates.

Attributes – (at 250cp i found this best to be able to have 18k+ health which is my target, but when i get to 531cp I may go all into magicka)

10 Health

54 Magicka

Mundus Stone

Atronach – (Magicka Regen)

Armor (all light armor)

5pc Worm Gear – Divines – Magicka Enchant

Worm Set Bonus

2pc: Spell Damage

3pc: Max Magicka

4pc: 4% healing taken (This basically replaces “Quick Recovery” cp’s allowing them to go into Hardy & Elemental Defender)

5pc: Reduce Magicka cost for 12 members by 5% (This is really nice, even if your whole group is Stamina build, saving yourself an extra 5% cost is worth it, but when you have Magicka builds in your team, this really helps out)

2pc Tranmutation – Divines – Magicka Enchant

Tranmustation Set Bonus

extra Magicka Regen

Jewelry

Necklace of Willpower – Arcane – Cost Reduction Enchant

(For a whopping 1400 extra magicka and spell damage on our DW bar)

Ring of Endurance – Arcane – Cost Reduction Enchant

Ring of Endurance – Arcane – Cost Reduction Enchant

(For the 1500 health, which may change when i hit 531cp, but for now, needed to hit my 18k target.)

Weapon

1: Healing Staff of Willpower – Precise (spell crit%)

2: Duel Wield – (For extra spell damage from DW swords and extra willpower set bonus)

Sword of Willpower – Precise (spell crit%)

Sword of Willpower – Precise (spell crit%)

Champion Points:

Red:

Important Passives:

Reduce Damage Taken while resurrecting (doesn’t need an explanation)

10 points into Quick Recovery to get above passive rest 50/50 into elemental defender and hardy. (Physical and Magical damage reduction)

Blue:

Important Passives:

10% Spell Crit

Heavy into Blessed (Increase healing effectiveness) and a modest amount into Elf Born (increase healing and damage crit done)

Green:

Fun Passive:

This is consequential but if you die you do area damage,.. (hope I never have to use it)

All into cost reduction and the rest into magicka recovery. If you don’t have enough to go all into cost reduction, put a few points into magicka recovery as well to get the full percentage bumps the very first cps give you.

Skills:

Bar1: Healing Staff

Healing Springs – Bread and butter heal, with this high sustain build, I can LITERALLY Spam this and not lose any Magicka, my Magicka regen is more than the cost of spamming this. Now get this, you get a little more than 300 magicka back per person you heal with this (stacks up to 3 players) so when I heal my group or just two people, I actually GAIN magicka spamming this. Which is important for the execute phase of the boss with Radiant Oppression, since that ability gives extra damage in proportion to how much magicka you gave left. This heal crits for about 3200 health per tick which can stack.

Rapid Regen – I always have this on, reapply every 15sec (lasts for 16secs) A running HoT always up is important. I took this over Mutagen because Mutagen doesn’t heal as much per tick and can get consumed if someone’s health falls below 20%. Since I have BoL for burst heal I would rather have a higher tick HoT that is consistent every 16sec than one that can stop the HoT.

Channeled Focus – I always have this down for 3 important reasons. 1: This gives me a big boost in resistance which is needed because i’m a bit low in resistance with lots of resources going to cost reduction. (It feels like I’m wearing heavy armor when this is active) 2: This give another major boost to Magicka sustain giving magicka back every half second. I can spam Breath of Life 26 times in a row before running out of Magicka when this is active. 3: This keeps up Major Mending. Giving a big healing boost to Breath of Life and our Ultimate.

Inner Light – Need the Crit % (since we are using Atronach Mundus) and adds a good boost to max magicka. May drop this when i’m 531cp but now at 250cp I believe I need it.

Breath of Life – Best burst heal in game. If anyone falls below 60% I hit this.

Ultimate: Remembrance – I rarely use this, but when I do it’s super helpful. It reduces 22% damage taken and heals for an insane amount every second. Nobody is going to die when this is active.

Bar2: Duel Wield

Radiant Oppression – Best execute in game if you ask me. You are exposed for almost 4 seconds when using this so always be ready to block cancel and heal if needed. But HoT’s running, people are at 100%, spam this on the Boss!

Blazing Spears – Great AoE damage for mobs, has great range and give to the tank if he’s a stamina build since he can activate the synergy to restore stamina.

FLEX:

Repentance – What can be said, FREE heal and stamina regen for you and the group with every dead enemy. Trick with this is to use it OFTEN! Every 2-3 enemies down, use it, not when everyone is dead and there are 30+ bodies laying around after the fight is over.

Extended Ritual – This is a large area heal which is nice, but mainly it cleanses 5 effects, so if this is needed, or someone in your group is already running Repentance (which i’ve found can be often on stamina builds) I use this in it’s place.

Inner Light – as above

Breath of Life – As above. (note: some people knock me for having this double barred, but for my play style, this is needed. People die during intense times if i don’t have this double barred, maybe it’s just me not being skilled enough, but having this double barred is a life saver for me.

Ultimate: Solar Disturbance – I think this is a great ultimate, i’ll use this whenever it’s ready on a difficult boss, as well as if I need to resurrect anyone. The damage reduction is significant and the damage too is quite good. it’s expensive, but well worth it when used IMO.

Rotation Points:

Before going into combat, double or triple spam Rapid Regen so everyone has a HoT then lay down channeled focus

On mobs use Blazing Spears and Healing Springs back and forth depending no the situation (if the DPS is great and they aren’t losing health contribute to DPS, otherwise use more Healing Springs)

As soon as you see 2-3 enemies go down, use Repentance (stamina builds will love you)

Anyone’s health drops below 60% do Breath of Life to get them back.

When my Magicka hits 40% I weave in resto staff heavy attacks to regen to 100% magicka.

When boss is below 50%, I then start my contribution to take him down. If everyone is relatively stable health wise, I radiant oppression spam always keeping an eye on heath ready to block cancel if needed. Some bosses my teammates need health regen too much so I’ll only do that. A few times some teammates were on the wrong side of a bubble the boss created, so I literally had to spam BoL about 7 times just to keep him alive.

And that’s it folks! This build works really great for me, my play style and i’m super happy with it. Once i get 531cp, I will tweak this a bit, but at 250cp now, this I believe is an optimal and effective build for me.

  • This topic was modified 12 hours, 14 minutes ago by Profile photo of JKith JKith.

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