Replies: 98
EDITS:
6/4/2016 – Updated for Dark Brotherhood
6/19/2016 – Added an AoE Rotation.
7/26/2016 – Updated for Shadows of the Hist DLC
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Special thanks to @rokrdt05 for suggesting the use of Guard to boost performance.
Race:
There are several good options for race choices. As of the making of this build these are the rankings:
1. Dunmer – highest boost to fire damage which is your only elemental damage on this build, but you sacrifice sustain for a buff to your damage.
2. Altmer – most well rounded setup. You lose a bit of fire damage, but gain sustain.
3. Breton – Best for sustain, but you are losing DPS compared to the other races.
Attribute Distribution:
All in Magicka. As of this expansion there is no need to points into health.
Food:
Health and Magicka
Mundus Stone:
Thief
Champion Point Distribution:
Blue Tree
100 Elemental Expert, 18 in Elfborn, 59 in Thaumaturge
Green Tree
Max out reduce cost first and then regen later.
Red Tree
Distribute points evenly across Hardy, Elemental Defender and Thick Skinned.
The Gear:
All gear is 5 light 1 medium 1 heavy.
3 Infallible Aether Jewelry pieces Arcane with Spell Damage enchants.
1 Maelstrom Destro Staff Sharpened
2 Skoria Armor pieces divines with Magicka Enchants (for AoE trash or fights with high add content)
1 Infallible Aether Armor piece divines with Magicka Enchants
1 Molag Kena Armor piece divines with Magicka Enchants
5 Julianos Armor pieces all divines with full Magicka Enchants
2 Infallible Aether Swords Sharpened (no enchants)
Bar Setup:
Main bar – Inner light, Reflective Light, Stalwart Guard, Puncturing Sweep, Elemental Blockade. Ultimate – Shooting Star
Execute/AoE Bar – Inner Light, Purifying Light, Blazing Spear, Stalwart Guard, Radiant Oppression. Ultimate – Shooting Star
Rotation:
Pre-Fight: apply guard
Step 1: Potion>Purifying Light>Bar Swap>Shooting Star>Hold down heavy attack and release on meteor impact.
Step 2: Elemental Blockade>Medium Weave>Reflective Light>Medium Weave>Bar Swap>Purifying Light>Bar Swap
Step 3: (Puncturing Sweep>Medium Weave ) x 3
Resume from Step 2
At 36-38% begin execute
In AoE trash fights swap purifying light out with Ritual of retribution and reflective light with Proximity Detonation. Use the following rotation:
Ritual of Retribution>Bar Swap>Elemental Blockade>Proximity Detonation>Bar Swap>6-7 Blazing Spears.
On fights with 1-2 adds refrain from bar swapping to apply Purifying light. Simply Focus on Blockade and Reflective light.
Reasoning:
1. Why Julianos over TBS?
Because even with 100% uptime on warhorn’s major force component, which lasts only 9.5 seconds Julianos still comes out on top. To expound on this – as you get more crit damage modifiers from other sources, the shadow mundus suffers a diminishing contribution to your overall damage. Since in this build we are using Stalwart Guard, have points in Elfborn AND have the passive 10% crit damage buff, it isnt advantageous for us to swap over to TBS.
2. Why Stalwart guard?
Guard has been buffed in this patch to provide you and another person in a 15 meter radius a Minor Force buff. Stamina builds do not need this, since they have Rearming Trap, which has been buffed by a substantial amount. Magicka builds Benefit from it a lot but cannot afford to slot it because of lack of available space, since you have to have it on both bars in order to not lose the buff on bar swap. The only class with flexible spots on the bar is a magicka templar. In addition, the skill provides huge utility by giving a significant buff to another player in the raid. Finally, the passive allows you to gain 10% extra regen if a support ability is slotted on the bar – so another free bonus.
3. Why not 2 piece Kena?
A) Kena’s uptime is lower than you may expect, which makes it average only around 6-7% in terms of dps contribution.
B) Kena drains resources, while Skoria does not. Skoria also deals anywhere from 3 to 6 % of your damage AND you get to medium weave every skill. Remember use skoria only in mixed fights where AoE is frequent.
4. Why reflective light?
Since the new content is geared towards mixed single target and AoE dps, we will take a lower single target skill and take the morph that affects up to 3 targets.
5. Why Purifying Light?
25k+ damage for an isnta-cast ability is amazing, plus it provides minor heals for the party AND the illuminate passive which gives all of the players next to you minor spell damage buff.
6. Why staff main bar?
I have found staff mainbar to be giving me the highest DPS on all of my parse attempts. The dps contribution from staff is significant and must not be underestimated.
7. Why sharpened weapons?
Because without Alkosh, sharpened gives you a 10% boost to overall dps. With Alkosh on target, sharpened only gives you 3.75% dps increase. Precise weapons with this setup boost dps by 3.87%. So even with Alkosh on the target sharpened is .12 of a percent worse than precise. Given the unreliable nature of Alkosh, I would advise any and all to run sharpened on all of their characters, stamina or magicka.
DPS parses:
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This topic was modified 2 hours, 51 minutes ago by
Nosferatuzod.