Replies: 102
Changelog
[spoiler]
24-Jun-2016: Updated for Dark Brotherhood DLC
20-Aug-2016: Updated for Shadows of The Hist DLC
[/spoiler]
[img]http://i.imgur.com/FL75qZB.png[/img]
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Overview
After the release of the new and challenging 12 man trial Maw of Lorkhaj and the updated Veteran Sanctum Ophidia, Aetherian Archive and Hel Ra Citadel Sorcerer will have to adapt to a new play style rather than just Overload the bosses because of the 5 minutes + encounters. The old Overload Sorc is still viable and strong for all end game content except Veteran Trials. This build is another strong option to go with if you are sick of Overload spamming and still you will be able to get very good numbers.
Huge credit goes to @Selawa & @Paulington regarding gear selection and helping out testing tons of stuff. Thank you guys!
- Race
- Attributes
- Mundus Stone
- Champion Points
- Stats
- Potion
- Gear
- Skills & Rotation
- DPS Screenshots
- YouTube
Race
Now that Dark Elf got buffed its probably your best choice as sorcerer, but doesn’t mean High Elf is useless now. I even believe they might be both equally powerful.
Attributes
I have all my 64 attribute points into Magicka. and I barely hit the 17k hp. You might gonna need to invest some points into HP if you lack CP. usually 18k is high enough for end game content as a DD with low amount of CP and 17k hp if you have a decent amount of CP.
mundus stone
The Thief & Shadow
Champion points
Note that this CP distribution is based on @Asayre ‘s spreadsheet, so big shout out to our math genius.
The Mage
- Elemental Expert : 100 points
- Elfborn : 46 points
- Spell Erosion: 20 points
- Thaumaturge: 10 points
- Staff Expert: 1 point
The Thief
- Magician : 100 points
- Arcanist : 77 points
The Warrior (depends on what you are doing)
- Spell Shield : 50 points
- Hardy : 47 points
- Elemental Defender : 80 points
Stats
Out of Combat
[img]http://image.prntscr.com/image/3aaa27f9c6034d9b9be217912022f492.png[/img]
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In Combat
[img]http://image.prntscr.com/image/8875b624cbc14a31a123181c315d8be5.png[/img]
Potion
[img]http://i.imgur.com/8fb7ren.png[/img]
I usually use Essence of Spell Power to buff myself with Major Sorcery which is very important for Damage Dealers, also to restore good amount of magicka back. The crit bonus is invalid because we have inner light which gives the exact same buff. Also make sure to have 3 skill points in Medical Use under Alchemy skill tree to increase the duration of the buff significantly.
Gear
Make sure to have 1 piece Heavy and 1 piece medium for benefit from the Undaunted Mettle passive which will increase your max stats by 6%. What you will need is:
[img]http://image.prntscr.com/image/14ca1880c46b4ef99f3daf2cd82f498b.png[/img]
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5x Twice-born (Craftable)
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3x Moondancer (Drops in Maw of Lorkhaj)
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3x Willpower (Drops from IC Vaults, also tradable)
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1x Inferno Maelstrom Staff (Drops from Vet Maelstrom Arena)
Why no monster helmet?
Kena now is hard to sustain, even with good group support because of the mag increase cost change. However, playing around with it you are still able to keep up the competition with other mag classes. Nerieneth is probably good to have as well but I’d prefer to run both Willpower AND Moondancer/Inf. Aether to the get that nice boost in magicka, spell damage and the minor slayer buff. Also because that I don’t have it yet
Precise or sharpened?
Currently Sharpened wins over Precise in most cases, however I haven’t got the chance to test Precise in a good support group. Will do that some time.
Why lightning staff and not inferno?
I went with Lightning staff for one simple reason, the splash damage it does from its heavy attacks!. Most bosses in trials have trash mobs that you need to eliminate, having Lightning staff will help there keeping your single target bars and also deals quite alot of AOE damage. In pure single target fights like Mantikora Inferno staff will win.
skills & rotation
Single target bars
[img]http://image.prntscr.com/image/79ebf5c4772c4248b6f508ad3fa349ee.png[/img]
Bar 1
- Velocious Curse: Hits quite hard and also deals AOE splash damage, really nice for single target.
- Force Pulse: Main Single target spam ability.
- Crystal Fragments: A no brainer, this bad boy can crit for 40k+.
- Bound Aegis: 8% more free magicka and some resistance!. Why the hell not!.
- Inner Light: 10% more crit and 5% more magicka. (and 2% more from passives)
- Shooting Star: Really strong ultimate specially on trash mobs, have 12 ultimate points on each enemy hit is just so good.
Bar 2
- Liquid Lightning: One of the most powerful DoT in the game. It does insane amount of damage and must be up all the time in single target and AoE situations.
- Mages’ Wrath: Your powerful execute, not as powerful as Jesus Beam or Impale sadly.
- Elemental Blockade: One of the strongest abilities in the game for Magicka users, a must use for AOE and single target.
- Bound Aegis: As above.
- Inner Light: As above.
- Power Overload: You can only use this to engage the fight in case you have lot of ulti stored, but never use it mid fight.
As for rotation it is as following:
Potion > Curse > Shooting Star > Liquid Lightning > LA > Elemental Blockade > LA > Curse > LA > Force Pulse > LA > Crystal Frag (when it procs) ….. and repeat (recasting on cooldown)
In case you are fighting a boss that spawns more than 2 adds occasionally you can keep your dots up (Blockade and liquid) and heavy attck with lightning staff. The splash damage from it will be enough to deal with them.
AOE BARS (Optional)
[img]http://image.prntscr.com/image/9812406c137b49c5937e540be4c88557.png[/img]
Bar 1
- Flame Pulsar: Our main AoE spam ability, DoT from fire ring is useless as its overwrites every time we use the skill. so I would rather reduce target’s max hp by 10%.
- Force Pulse: Main Single target spam ability.
- Proximity Detonation: With Thieves guild patch, it requires far less AP to unlock this beast, only good for AOE though not single target.
- Bound Aegis: 8% more free magicka and some resistance!. Why the hell not!.
- Inner Light: 10% more crit and 5% more magicka. (and 2% more from passives)
- Shooting Star: Really strong ultimate specially on trash mobs, have 12 ultimate points on each enemy hit is just so good.
Bar 2
- Liquid Lightning: One of the most powerful DoT in the game. It does insane amount of damage and must be up all the time in single target and AoE situations.
- Mages’ Wrath: Your powerful execute, not as powerful as Jesus Beam or Impale sadly.
- Elemental Blockade: One of the strongest abilities in the game for Magicka users, a must use for AOE and single target.
- Bound Aegis: As above.
- Inner Light: This is free spot since its buffs and dots, I might have execute here to kill big mobs faster.
- Power Overload: We are not using this, its just here if you need access to third bar and have whatever skill you need there.
As for rotation it is as following:
Potion > Proxi > Liquid Lightning > Elemental Blockade > LA > Shooting Star > Spam Pulsar ….. and repeat
Remember that these bars are optional as you can still hit for same or more damage from your single target bars.
DPS parses
Zhaj’hassa The Forgotten
[spoiler][img]http://image.prntscr.com/image/961daab397064e69b35f154b8e0f9131.png[/img][/spoiler]
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The Twins (Outdated)
[spoiler][img]http://i.imgur.com/KxPOuX3.png[/img][/spoiler]
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Rakkhat
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Youtube
Zhaj’hassa The Forgotten (Outdated)
Rakkhat
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This topic was modified 2 weeks, 2 days ago by
Yolo-Wizard.