Replies: 4
build created by sapentia, with the help of jdmoonan and khem
DragonKnight:
Race: Altmer; a.k.a. High Elf
Mundas Stone: Thief Stone (Increases Critical Hit chance)
Recommended Potion(s): Immovable Tri-pot with Magicka restore and Health restore, Regular Tri-pots, and Immovable Tri-pot with Stamina restore and Health restore.
Gear (All armor pieces are in Divines Trait with Max Magicka Enchantment):
-5 piece Combat Physician (Recommended) OR Lamia’s Song (If you feel you healing is lacking, not recommended) [(Precise) 2 swords / (Precise) Healing Staff (or Maelstrom Healing staff), 3 jewelry (Mana Regeneration Enchantment)].
-5 piece Trinimac’s Valor [Chest, Gloves, Belt, Shoes, and Breeches].
-2 piece Infernal Guardian [Heavy helm, Medium Shoulder or vise versa].
Skill Bars [DragonKnight]:
[Bar 1 Dual Wield Sword]:
Unrelenting Grip, Choking Talons, Inner Light (Toggle), Fragmented Shield, Cauterize
Ultimate: Reviving Barrier or Magma Shell or Ferocious Leap
[Bar 2 Restoration Staff]:
Inner Light (Toggle), Rapid Regeneration, Healing Ward, Spiked Armor/Fragmented Shield/Harness Magicka, Green Dragon Blood/Healing springs
Ultimate: Life Giver (Panacea Morph)
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This Build is meant to consistently proc Trinimac’s Valor and Infernal Guardian with the Fragmented Shield skill, and any healing you do that crits will trigger Combat Physician, which will have a 50% chance of triggering Infernal Guardian and 20% chance to trigger Trinimac’s Valor (which will trigger Combat Physician if it is off Cool Down). This is not a Main Healer build, you should NOT be the main healer of the group with this build. This build is meant for high CC, and utility support, (such as fire mortars hitting long range builds such as snipe spammers or overload users), while healing with HoT abilities. Works best in a large group. This is NOT a stay-in-the-back Healer. You are meant to be in the middle or the Front of the fight. Dk’s abilities and passives renders you a very tanky foe who is very hard to kill.
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For my Sorcerer Version of this, go here: http://tamrielfoundry.com/topic/choking-shield-sorc-build-for-pvp-by-sapentia/
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For you Math geeks out there, here are the Buffs that are consistently active on this build.
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Permanent Active Buffs/Passive Buffs:
Skills:
-Major Expedition, Increasing Movement Speed by 30%, when activating Unrelenting Grip Skill
-Major Fortitude, Increasing HP Recovery by 20% when activating Green Dragon’s Blood Skill
-Major Endurance, Increasing Stamina Recovery by 20% when activating Green Dragon’s Blood Skill
Racial:
-Increases Magicka Recovery by 9%
-Increases Max Magicka by 10%
-Increases your Flame, Shock, Frost damage by 4%
Class (Only Applicable):
-Increases the damage of Burning and Poison status effects by 66%
-Damaging enemies with Ardent Flame abilities also reduces their movement speed by 30% for 4 seconds
-Increases the damage of Flame and Poison area of effect abilities by 6%
-Block an additional 10% damage
-Increases healing received by 12% while a Draconic ability is active
-Increases Health Recovery by 4% for each Draconic Power ability slotted
-Increases Spell Resistance by 2640
-Increases duration of Earthen Heart abilities by 20%
-Activating an Ultimate Restores Health, Magicka and Stamina in amounts increased by 70% of the Ultimate’s cost (Base 700 each stat per ultimate activation)
-Activating Earthen Heart ability grants Minor Brutality to you and nearby allies, increasing Weapon Damage by 5% for 20 seconds
-If you are in combat, you also gain 3 Ultimate. This can only occur once every 6 seconds
-Activating Earthen Heart ability restores 5% Stamina
Mages Guild (Only Applicable):
-Max Magicka Increased by 5%, from Inner Light
-Major Prophecy, Increasing Spell Critical by 2191, from Inner Light
-Reduces Magicka cost of activating Inner Light by 15%
-Increase duration of Inner Light active time by 20%
-Increase Max Magicka and Magicka Recorvery by 2%
-Activating Inner Light grants Empower, increasing the damage of your next attack by 20%, if used within 5 seconds of activation
Undaunted:
-Activating Synergy restores 4% of all Max stats
-All Max stats increased by 6%
Legerdemain (Only Applicable):
-Sneak cost reduced by 40%
Light Armor:
-Reduces the Magicka cost of Spells by 15%
-Increases Magicka Recovery by 20%
-Increases Spell Resistance by 1815
-Increases Spell Critical by 2191
-Increases Spell Penetration by 4884
Medium Armor (Only Applicable):
-Increases Stamina recovery by 2%
-Reduces the cost of Sneaking by 7%
-Reduces detection area by 5%
Heavy Armor (Only Applicable):
-Increases Physical and Spell Resistance by 120
-Increases HP Regeneration by 2%
-Restores 186 Magicka and Stamina each time you are hit, once every 8 seconds
-Increases Max HP by 2%
Restoration Staff:
– You gain Major Mending for 3 seconds after completing a fully-charged Heavy Attack, increasing your healing done by 25%
-You heal yourself or a nearby ally to the target for 30% of the damage inflicted by the final hit of a fully-charged Heavy Attack
– Increases your healing by 15% on allies under 30% Health.
– Restores an additional 30% Magicka when you complete a heavy attack
– Restores 2(x) Magicka when you block a spell
– Increases healing with Restoration Staff spells by 5%
Dual Wield (Only Applicable):
-Increases damage dealt by 5%
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This topic was modified 13 hours, 23 minutes ago by
XZS2JH. Reason: update