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rain and psi MA discussion

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Replies: 22

I did see your post. In the early days on this forum (pre-launch) I had envisioned a similar RvRvR system to Gw2 in terms of command and control.

As most know in Gw2 WvW they operated a commander system, with the idea to give orders and control the masses. The system works well with realm/server tournaments. As the desire to win as a collective effects rewards, pride and the competitive nature of people.

As such, as part of a small roaming PvP guild, I could activate the commander tag and use moderate battlefield strategy. I had an actual guardian phalanx and elementalists and archers providing heals, control, buffs and support. Warriors flanked with speed and we rarely lost. Good times, but marred slightly by the small forts and maps (which made things a little too predictable and utlimately – just became a zerg. Nobody wanted to fight us. Which was boring.

Point being that in that mindset, rolls like yours make sense. Which may escape the perception of other folks here. I mean I get their angles too, they want to contribute both personally, or in a group (depending on play preference) and things are simply too… broken or limited in ESO.. to function in any other way than you suggest. They just want kills, fast and easy.

In MMO’s with such basic combat, the idea that damage kills – speed merely positions – is half true. Animation cancelling kills, as speed compliments damage, rather than replaces it.

In a real fight however, as a female who likes HEMA and various other martial arts, its different. Speed is why Wing Chun can cripple karate or other hard strength base combat styles. Power alone, can be out controlled and redirected as part of speed.

In warfare, power can be turned into a disadvantage.

Is that so in ESO? Well, if things were well built it should be. The point I often make when I chat with Nick/Lefty is that ESO have ruined the PvP experience by failing to lock in limitations to characters and combat.

Tanks should not be as mobile as DPS, nor outputting that damage. DPS should have burst and agility but not sustain. These core tenets were the bedrock of the Trinity and one of the ways MMO’s stepped closer towards balance. They should never have thought ‘we can do away with the past’, but rather try and expand upon it and modernise it.

Its from that basis I would claim that PvP in ESO is entirely broken. It needs an overhaul to restore what was, with the caveat of keeping the improvements that have been made, underneath.

  • This topic was modified 6 hours, 9 minutes ago by Profile photo of mrowmrif2 mrowmrif2.

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