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The Infinite Healer
[IMG]http://pre09.deviantart.net/373f/th/pre/i/2015/105/9/4/norse_goddess_of_healer___eir_by_officalrotp-d89etd0.png[/IMG]
UPDATED: 11-2-2016 (One Tamriel)
Note: I’ve tested cost reduction vs magicka regen by Breath of Life spam count and in-game play. I’ve found cost reduction to be a bit superior. Both are needed of course, but with a stronger focus on cost reduction i’m able to bring “The Infinite Healer” to life!
Theory and objective of Build:
The objective of this build is to create a very effective PvE Healer for 4-man dungeons with high sustain and good utility (hence the name Infinite Healer)
Some things I’ve noticed about healing which are different than DPS is sustain is more important than highest possible heal amount. Now don’t get me wrong, high heals are important, but i’ve noticed sustain as a healer is very very important.
Example: If my Breath of Life crits at 23k instead of 28k, that is a big difference in numbers, but not that big of a deal because most DPS don’t have more than 25k health anyways. Yes, Tanks can have 40k+ health, but just two BoL and back to full health. With DPS, you have a whole health bar to damage so higher DPS really makes a difference, but as a healer, you can’t heal more than 100% health!
So with this in mind this build focuses on high cost reduction and magicka recovery.
Another important point to this build: The healer does Damage! If things die faster, you don’t need to heal as much. Of course this should be secondary, never damage to the neglect of keeping someone’s health bar full, but if there are mobs of people spam Blazing Spears (i’ve sometimes gotten 40k-60k DPS doing this).
Race
Breton – for cost reduction/sustain focus
Class
Templar, best skills for healer IMO
Food
Banana Bunny Hash – Is there a better Health/Magicka food? This healer is addicted to it. Gives 5000k+ Health and 4000k+ Magicka
Potions
Spell Power Potion (only during bosses)
ISpell Power potions, aren’t critical for this build. They certainly help for boss fights but you can get away without using them if you don’t have the skills or gold for the moment.
Attributes -
64 Magicka
Mundus Stone
Atronach – (Magicka Regen)
Armor & Jewelry (all light armor as I find the regen decrease using the undaunted mettle light/med/heavy is not worth it)
5pc Kagrenac’s Hope – Divines – Magicka Enchant
(Kagrenac’s is great for fast rez, added health (which we need), and a decent DPS enhancing set.
(2 items) Adds 967 Max Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 1064 Max Health
(5 items) Decrease time to resurrect an ally by 25%. When you successfully resurrect an ally, you restore 1720 Magicka.
(5 items) Adds 222 Spell Damage
5pc Worm Set Bonus (2 armor, 3 jewelry [cost reduction enchants])
2pc: Spell Damage
3pc: Max Magicka
4pc: Magicka Recovery (new for update 12)
5pc: Reduce Magicka cost for 12 members by 5% (This is really nice, even if your whole group is Stamina build, saving yourself an extra 5% cost is worth it, but when you have Magicka builds in your team, this really helps out)
Weapon
1: Healing Staff (any kind) – Defending
2: Healing Staff (any kind) – Defending
Champion Points:
Red:
Important Passives:
Reduce Damage Taken while resurrecting (doesn’t need an explanation)
10 points into Quick Recovery to get above passive rest 50%/50% into elemental defender and hardy. (Physical and Magical damage reduction)
Blue:
Important Passives:
10% Spell Crit & Arcane Well
Some into elf born (increase crit dmg/heal) then a 50%/50% split between blessed (increase healing) and elemental expert (increase magic dmg)
Green:
All into cost reduction and the rest into magicka recovery. If you don’t have enough to go all into cost reduction, put a few points into magicka recovery as well to get the full percentage bumps the very first cps give you.
Skills:
Bar1: Healing Staff
Rapid Regen – I always have this on, reapply every 15sec (lasts for 16secs) A running HoT always up is important. I took this over Mutagen because Mutagen doesn’t heal as much per tick and can get consumed if someone’s health falls below 20%. Since I have BoL for burst heal I would rather have a higher tick HoT that is consistent every 16sec than one that can stop the HoT.
Ritual of Retribution - This is my “house”, i always lay this down to get a HoT, DoT and Major Mending. Quite a large area it gives. Also gives a house for others to run to when they need healing.
Repentance – Free Healing and Stamina from dead bodies,.. use DURING a fight, not after.
Inner Light – Need the Crit % (since we are using Atronach Mundus) and adds a good boost to max magicka. May drop this when i’m 531cp but now at 250cp I believe I need it.
Breath of Life – Best burst heal in game. If anyone falls below 60% I hit this.
Ultimate: Shooting Star – (good damage and magicka passives)
Bar2: Resto Staff
Blazing Spears – Great AoE damage for mobs, has great range and give to the tank if he’s a stamina build since he can activate the synergy to restore stamina.
Combat Prayer – Can be a little tricky to aim, but I actually like this skill now. Use often in boss fights to increase DPS and offer slightly increased resistance.
Radiant Oppression – Really powerful execute, huge help to the team when you use this from about 35% and lower, also use on small guys during mob fights to pick off trouble guys… (outside archers anyone?)
Inner Light – as above
Breath of Life – As above. (note: some people knock me for having this double barred, but for my play style, this is needed. People die during intense times if i don’t have this double barred, maybe it’s just me not being skilled enough, but having this double barred is a life saver for me.
Ultimate: Shooting Star – (good damage and magicka passives)
Rotation Points:
Before going into combat, double or triple spam Rapid Regen so everyone has a HoT then lay down Ritual of Retribution
On mobs use Blazing Spears, (try to stun everyone)
As soon as you see 2-3 enemies go down, use Repentance (stamina builds will love you)
Anyone’s health drops below 80%-70% do Breath of Life to get them back.
If my Magicka ever hits 40% I weave in resto staff heavy attacks to regen to 100% magicka.
Boss fights I apply combat ritual to DPS in addition (dont’ really use it for trash pulls) and give shards on regular basis to tank and it’s main DPS skill for boss, then when boss is around 35%, use Radiant Oppression, just make sure your Rapid Regen, Ritual of Ret and all health bars are full before spamming it.
And that’s it folks! This build works really great for me, my play style and i’m super happy with it!
Will post screenshot of stats soon.
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This topic was modified 4 hours, 29 minutes ago by
JKith.