Replies: 12
Background – This build was designed pre-one tamriel after hearing about the Heavy Attack Mag DK and Sorc setup in game. Having then seen NOS’s No Spammable here and a few in game friends trying different variations that had been heard around Tamriel, etc. the Heavy Attack concept seemed unique, but definitely workable and I was determined to make a BiS version.
Originally I believe the concept of the HA build on a mag sorc was because of their low performance in trials compared to other classes in update 10-11 and then having a build keep 100% aether up-time in trials makes for a huge group DPS increase, also freeing up another gear option for a healer/s.
Once One Tamriel (Update 12) dropped and Illambris became an absolute must, this build evolved into a very unique gear setup (see below).
I’ve been playing a Sorcerer Tank since Xbox release and decided to add a DPS option by obtaining a variety of gear, testing CP, rotations, etc, so I could also DPS on the same toon if required. I’ve only told a few people about this build in game and wanted to get it posted, especially after having positive discussions with NOS about it. Enjoy!
Race – High Elf, next would be Dark Elf for this particular build.
Mundus – Thief (only) as we are no longer running TBS due to Illambris taking up 2 slots.
Attributes – All into Magicka
Food – Max Health, Max Magicka (bi-stat)
CP –
- 83 Elemental Expert
– 3 Staff Expert
- 26 Elfborn
- 75 Thaum (Tested with and without the exploiter passive and honestly it’s just too nice.)
Green tree, max out reduced cost, followed by 30 into tumbling and 57 into tenacity. We don’t add points to regen as our regen is just too low anyway and because our rotation includes 2 x heavy attacks, the tenacity points are really nice and creates an active rotation regen. Tumbling points, just because sometimes we need to dodge roll.
Red Tree is really trials dependent, in VMoL we would be in Ele Defender and Spell Shield, in VSO we split and put a lot in thick skin and hardy. Really depends on the content, but you can even split and I always put 30 in Bastion for the resurrection passives.
Gear – 5 / 1 / 1
3 x Willpower Arcane Jewellery with Spell Damage Enchants (keep a healthy in your inventory in case you don’t have ebon).
2 x Illambris Divines (1H and 1M)
5 x Infallible Aether Divines body pieces (Jerkin only, as we don’t gold out dresses).
1 x Maelstrom Lightning Staff Sharpened on the front bar
1 x Master Inferno Staff Sharpened on the back bar (for the buff to destructive clench and max magicka)
As you can see, we have 5 different set bonuses here (1 x 5 Piece, 1 x 2 piece, 1 x 3 piece and 2 x 1 Piece).
All max magicka enchants on gear.
Bar Setup -
[img]https://s23.postimg.org/sk6zpmwtn/skills_HA_Sorc1.png[/img]
We slot Stalwart Guard instead of Bound Aegis, for the crit damage. It acts as a replacement for the loss of the shadow from not wearing TBS, guards a fellow group member, applies force to their build (a sorc would be perfect) and our max magicka pool is still super high without bound aegis. I prefer the Thunderous Rage ULT as opposed to the fire, based on extended duration, sorc and high elf passives incl. disintegrate. Therefore I do front bar Destruction Ult and back bar shooting star for the max magicka passive on bar swap.
A few other options here is to simply run bound aegis instead of Stalwart guard, and also take inner light off the back and slot power surge for the heals. I have found the above setup to output the most damage, but this comes down to comfort of the class and how good your group is. In 4 man content if I’m running with randoms, I would simply slot power surge and bound aegis and have inner light only on the front bar. You could arguably slot bound aegis instead of inner light with stalwart guard for the extra spell damage and 1% max, but I keep inner light there for when I swap power surge in and out, also to empower our initial heavy attack (crystal frag testing to come).
Potions – Essence of Spell Power (no crit reagent required, if bars set as above and inner light is slotted).
Rotation –
Velocious Curse > Inner Light > Bar Swap > Fully Charged Heavy Attack > Liquid Lightning > LA > Destructive Clench > Bar Swap > LA > Wall Of Elements > LA > Velocious Curse > Thunderous Rage > Full Charged Heavy Attack > Crystal Frag [ONLY ON PROC] < Full Charged Heavy Attack > Velocious Curse > Bar Swap > LA > Liquid Lightning > Continue…
Having 2 active skills on our front bar allows for a large chance to proc our crystal frag. If you do not proc a crystal frag, simply do not throw it, and only throw the frag in the middle of the 2 heavy attacks. The main reason for the crystal frag is for the minor prophecy self and group buff when using a dark magic ability (from the sorcerer passives), it is also really nice burst when the frag hits and Velocious Curse expires. However with the timing of the rotation being quite rigid, we do only throw the frag in the middle of the 2 heavy attacks (there is enough time to proc a frag on our last curse and still throw an instant cast by the time we get back to it).
Character Sheet (buffed) –
[img]https://s28.postimg.org/fig7f6n3h/HA_Sorc_Guard_Char_Sheet.png[/img]
DPS –
According to the bloodspawn test (as we don’t have any parse sheets on xbox) this build is pulling 37k single target DPS with no raid buffs. Yet the most amazing thing is that every ability except the crystal frag is AOE damage, so expect a huge parse in AOE fights (most in game fights are AOE).
Our tank here is using a crusher and buffing me with igneous weapons.
Hope you enjoyed the build, it is my first so please leave some comments/feedback. If I have missed anything let me know!
I will be doing more testing on this and keep it updated.
-RedVyper
13/12/2016 [From the land down under]
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This topic was modified 5 days, 16 hours ago by
RedVyperOfDorne. Reason: Title clarity