Replies: 303
EDIT:
07/13/2016 – Updated gear and rotation to fully maximize potential.
09/27/2016 – Updated for Update 12.
10/30/2016 – Revamped.
Race:
Altmer – best racial choice for this specific build because of the lightning damage bonus.
Attribute Distribution:
All in Magicka. As of this expansion there is no need to points into health.
Food:
Health and Magicka
Mundus Stone:
Thief
Champion Point Distribution:
100 in elemental expert
44 in Thaumaturge
42 in Elfborn
1 Staff Expert
In the green tree you will max out reduce cost first and then regen later, thus I have 100 points in reduce cost and the rest in regen. Additionally you do not have any regen on gear, which further devaluates the CP tree.
In the red tree I distribute points evenly across Hardy, Elemental Defender and Thick Skinned. (Or Bastion for certain cases)
The Setups:
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The Buff Guy – For those raid setups wherre you are designated as THE Infal guy.
5/1/1
3 Infallible Aether Jewelry – Spell Damage Enchants
2 Divine Ilambris Armor – Magicka Enchants
4 Divine Burning Spellweave Armor – Magicka Enchants
1 Divine Infallible Aether Armor – Magicka Enchants
1 Burning Spellweave Sharpened Inferno Staff – Spell Damage Enchant
1 Infallible Aether Sharpened Lightning Staff – Spell Damage Enchant
Bar Setup:
Main Bar (BSW Staff): Inner Light, Bound Aegis, Force Pulse, Velocious Curse, Elemental Blockade. Ultimate: Overload
Off bar (Infal Staff): Inner Light, Scalding Rune, Bound Aegis, Liquid Lightning, Mages Wrath. Ultimate: Elemental Rage
Rotation:
Step 1: Velocious Curse>Bar Swap>Elemental Rage>First tick of Lightning Heavy Attack>Scalding Rune>Liquid Lightning>Bar Swap animation cancel
Step 2: Velocious Curse>Elemental Blockade>(Force Pulse + Medium Weave) x 2>Velocious Curse>(Force Pulse + Medium Weave) x 2>Bar Swap
Repeat from Step 1 (Ignore Curse)
When target is at 20%
Keep Liquid Lightning and Elemental Blockade on target and Use Mage’s Wrath (6-7 times)
On 3+ Targets:
Keep Liquid Lightning>Elemental Blockade>Lightning Staff Heavy Attack
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The “DPS focused” setup:
5/1/1
3 Moondancer Jewelry – Spell Damage Enchants
2 Divine Ilambris Armor – Magicka Enchants
4 Divine Burning Spellweave Armor – Magicka Enchants
1 Divine Moondancer Armor – Magicka Enchants
1 Burning Spellweave Sharpened Inferno Staff – Spell Damage Enchant
1 Moondancer Sharpened Lightning Staff – Spell Damage Enchant
Bar Setup:
Main Bar (BSW Staff): Inner Light, Bound Aegis, Force Pulse, Velocious Curse, Elemental Blockade. Ultimate: Overload
Off bar (Moondancer Staff): Inner Light, Scalding Rune, Bound Aegis, Liquid Lightning, Mages Wrath. Ultimate: Elemental Rage
Rotation:
Step 1: Velocious Curse>Bar Swap>Elemental Rage>Scalding Rune>Liquid Lightning>Bar Swap
Step 2: Velocious Curse>Elemental Blockade>(Force Pulse + Medium Weave) x 2>Velocious Curse>(Force Pulse + Medium Weave) x 2>Bar Swap
Restart from Step 1 (Ignore Curse)
When target is at 20%
Keep Liquid Lightning and Elemental Blockade on target and Use Mage’s Wrath (6-7 times)
On 3+ Targets:
Keep Liquid Lightning>Elemental Blockade>Lightning Staff Heavy Attack
Reasoning:
1. Why Burning Spellweave?
Burning Spellweave has a suprisingly high uptime on a sorc ranging from 52-65% on single Target and consistently above 60% in AoE. This offers a pretty sizeable buff to damage, but more important is the 20% chance to cause burning. The burning status effect damage is not a huge contributor by itself, but combined with Elemental Blockade (20% damage buff whilst the target is burning) it becomes amazing.
2. Whats with the lightning staff?
- A few reasons:
A) Infallible Aether buffs each tick of a fully charged heavy attack (If using Infal).
B) Sorcs have a 5% lightning damage passive buff
C) Each channeled lightning staff heavy attack spreads to nearby targets and hits them for a ton of damage, which scales with Thaumaturge and Elemental expert. The radius is around the same as from elemental ring, except unlike elemental ring, you can do it from range AND it costs 0 magicka. Have you ever run out of magicka while spamming elemental ring in trash pulls or second boss of vMoL? Leave those negative moments in the past. The AoE damage is insane.
D) If using the Infal setup, fully charged heavy attacks inflict vulnerability debuff and since the attack is channeled by moving the cursor from add to add we can actually give the debuff to all the adds surrounding the boss (if there are adds) without stopping our rotation. Keep in mind that because the lightning staff attacks are channeled, you only need the first tick of the heavy attack to proc vulnerability debuff.
E) The Lightning staff concussion debuff synergizes well with the exploiter CP passive that grants stam builds increased DPS.
F) Lightning Staff is lightning damage, staff damage and DoT damage. This means that it takes advantage of 3 CP stars and thus draws on more sources of DPS buffs. This makes its full DPS potential to be off the charts. The automatic AoE is nice because each additional add automatically doubles your DPS.
G) Chance to proc disintegrate (implosion)
3. Why Daedric Tomb?
Besides giving yourself and the raid minor prophesy, the skill does a ton of damage. If positioned correctly you can have 2/3 and sometimes all 3 bombs hit the boss dealing an incredible amount of damage. In AoE situations all three bombs are guaranteed to hit something. The only warning I give is to use this skill very sparingly OR if you get the regen proc from Moondancer you can use it liberally, whilst you execute your rotation and look for another synergy.
4. Why Moondancer?
Moondancer 5 piece bonus remains in effect regardless of which bar you remain on. This means that on the front bar you gain 560 spell damagefor a whopping 30 seconds.
5. How is the DPS?
Coming Soon.
Acknowledgements:
Special thanks to @rokrdt05 (fire0) for spending hours and hours tanking for me in Spindleclutch.
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This topic was modified 6 hours, 37 minutes ago by
Nosferatuzod.