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Six (estimated) months until release and already threads are popping up of people asking others to make descisions for them. To avoid filling the forums with countless threads, let’s collect them all in here.
Keep in mind that this thread isn’t intended to help you write a background story or similar for your roleplay character. It’s sole purpose is to help people unsure which race or class they should play or still looking for a suitable name.
As for those who are considering to ask for help in here: Don’t just post a cpouple of words. Tell us what you like to play in other MMORPGs or single-player RPGs. Tell us whether you prefer to play tank or heal, melee or ranged, axe-wielding barbarians or royal mages. The more we know, the better we can help.
Class
Most skill lines in the game will be available to every class. In fact, the classes differ only by three individual skill lines. You can play every class the way you want, be it spellcaster, tank or sneaky backstabber. Be assured that every race will be compatible with every class.
Dragonknight: The warrior archetype. If you prefer melee combat mixed with fire and earth magic, this might be your class.
Templar: The cleric archetype. Attacks enemies with holy magic in melee as well as from afar and has access to a wide array of healing skills.
Sorcerer: The mage archetype. Summons Daedric creatures to fight for him and calls down lightning.
Nightblade: The rogue archetype. Details on this class have yet to be released.
Race
There are nine playable races, three for each of the alliances. If you’ve got friends who are going to play ESO, you might want to talk to them and agree on an alliance first before you decide on a race. Be assured that every race will be compatible with every class.
There will be racial boni and abilities, but we don’t know any details just yet.
Daggerfall Covenant
The Breton High King Emeric of Cumberland has won the allegiance of the Redguards by marriage, as well as the orcs by promising them Orsinium as an independatn province. He plans to restore mankind as the rulers of Tamriel.
Bretons: The Bretons are the well-known medieval European people the likes of which you see in many other fantasy worlds (huge stone castles, noble lords, knightly orders etc.). Their ancestors were slaves to the elves, and their ancestry provides them with a natural affinity to magic.
Redguards: The Redguards are a warrior people originally hailing from the continent of Yokuda, which they accidentally sunk with atom-splitting sword techniques. Their society is caught in constant conflict between the Crowns, descendants of the old Yokudan rulers, and the more Tamrielic influenced Forebears.
Orcs: Once elves and followers of the elven warrior god Trinimac, they changed when Trinimac was transformed into the Daedric Prince Malacath. They value personal strength and honor above all else. The Bretons and Redguards have always violently made sure they never develop past a primitive tribal society. Orcs make for ferocious but disciplined warriors and the best smiths in Tamriel.
Ebonheart Pact
An uneasy alliance. The Nord and Dunmer have always been fighting each other and the Argonians are valued slaves to the Dunmeri people. Neccessity has made allies of them, for they recognise the threat posed by Molag Bal.
Dunmer: Governed by three living gods, the Tribunal, the Dunmer have grown from religious fugitives into a thriving society of mages, merchants and warriors. While they practice slavery and dislike other races, the Dunmer are not inherently evil like many other Dark Elves from other fantasy worlds.
Argonians: A tribal people, naturally immune to many poisons and deseases due to their dangerous homeland. They worship sentient trees called Hist, who bio-engineer the Argonians to suit there every need. Argonians excel at guerillia warfare and no one ever managed to conquer their homelands. Not even a Daedric army.
Nord: A hardy people from the icy lands of Skyrim. When not hitting someone over the head with a big axe, they can be found in mead halls, drunkenly singing of legends long past and mighty deeds yet to come. Glory-seeking and boisterous, they make for excellent warriors.
Aldermi Dominion
Not trusting mankind to rule Tamriel well, the Altmer have rallied their Bosmeri cousins and won the allegiance of the Khajiit by coming to their aid when the Knahaten flu ravaged their lands.
Khajiit: Khajiit can be anything from cats over Bosmer with tails to tall cat-men, depending on what moon they were born under. They are lying and deceptive by nature, as well as hedonistic and wayward. While not the official ruler, their spiritual leader – the Mane – is deeply respected by all Khajiit. While they can make for strong warriors, don’t trust them to stand their ground when the danger is great.
Bosmer: Bound by the Green Pact to protect the plants of their homeland Valenwood, the Bosmer are staunch carnivores and almost cruel warriors. They do not use Valenwood’s wood to build houses, nor do they consume it’s fruits. Cannibalism is an important and ever-present part of their culture. Thanks to the labyrinthine forests they live in, Bosmer are nimble climbers and excellent archers.
Altmer: The most pure, closest to their Aldmeri ancestors, elven race of Tamriel and never tired of letting you know. Their minds are very structured and they are almost obsessed with numbers. No other race wields magic as well as they do.
Names
Names in ESO can only contain letters, spaces, hyphens and apostrophes. Currently, last names are optional.
If you want your name to fit into the Elder Scrolls world, check out the names used in past Elder Scrolls games here: http://uesp.net/wiki/Lore:Names
Keep in mind that by the time of Daggerfall and Arena, lore wasn’t really fleshed out and the names in those games aren#t the best to base yours on.
Bretons: French or old British names.
Redguard: Arabian or African names.
Orcs: The surname usually consists of gro-<father’s name> for men and gra-<mother’s name> for women.
Dunmer: Mind the difference between common Dunmeri names and Ashlander names. Ashlanders are the nomadic tribes who reject the Tribunal.
Argonians: A describing name, either in thier native tongue Jel or hyphenated English (or whatever your language is)
Nord: Usually a nordic first name, followed by a clan name or title. The Scandinavian -son and -dottir endings are very rare.
Khajiit: A name preceded by a title. See the UESP article for more information.
Bosmer: The usual gaelic-oriented elven names. Bosmer usually don’t have surnames.
Altmer: The usual elven names. Experts claim that Altmeri names are in fact complex serial numbers. Altmer usually don’t have surnames.
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This topic was modified 3 years, 6 months ago by
Rial.