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DeathBlade is a Destro/DW MagBlade build for PVE. It is designed for solo play/world bosses as well as normal/vet dungeons. I’ve run normal trials with this setup, but I would not suggest veteran trials. This build is especially nice for those learning new content. I’ve tested this build extensively to get skills on the correct bars for passives and weapon combos that maximize damage. Set it up as specified or you may not get my results.
The great thing about this build is versatility. You can go Lit Destro for trash mob AOE, then immediately go into single target, high damage DW for bosses. All the while, high health (>20K) and shields keep you alive through challenging content. This is a difficult build to master; but once you’ve got it, it’s deadly.
DeathBlade
Gear
Best in Slot
2x Valkyn Skoria (Light) – Best DPS.
5x Rattlecage (3x Jewelry, Chest, Lightening Staff and 1x Sword): I know; this set is a can o’ wormies. The fact is it has the most unconditional spell damage of any set (+358); Major Sorcery is a bonus. In addition, I like the extra health for survivability when soloing world bosses.
5x War Maiden (4x body and 1x Sword): This set provides a ton of spell power for magic damage abilities. Since all of the magic damage abilities are on the DW bar, this is where it will be active. War Maiden does nothing for shock damage (or any elemental for that matter) which is why we drop the 5th piece from the Lit Staff bar.
Divines on all gear is best for maximizing spell critical.
Weapon traits depend on your critical percentage. If you have >50%, use sharp weapons; if you have <50%, use precise weapons.
Easier to Obtain Gear
1x Molag Kena (Light)
1x Infernal Guardian (Light)
5x Rattlecage (3x Jewelry, 2x body): Iskra the Omen’s unique drop is a sharp sword. Grothdarr has a unique lightening staff drop.
5x Julianos (3x body, Lightening Staff and 2x Sword): Your Lightening Staff bar will drop Julianos. Rattlecage has more weapon damage so we drop Julianos here.
Divines on all gear is best for maximizing spell critical.
Weapon traits depend on your critical percentage. If you have >50%, use sharp weapons; if you have <50%, use precise weapons.
Race: High Elf
Enchants: Max Magicka on body, Weapon Damage on Jewelry. You can run Magicka Recovery on the necklace if you need it.
Attributes: 64 into Magicka
Mundus: Thief for Crit. You could go Atronach if you have sustain issues, but I would suggest Drain Magicka Poison or a Magicka Recovery glyph instead.
Champion Points: Values are adjusted according to Morrowind CP jump points.
Mage
The Ritual: 75 Thaumaturge – For Exploiter passive
The Atronach: 23 Master at Arms
The Apprentice: 56 Elemental Expert, 31 Elfborn, 25 Spell Erosion
Thief
The Shadow: 2 Tumbling
The Lover: 100 Arcanist, 49 Tenacity
The Tower: 11 Siphoner, 48 Warlord
Warrior
The Lord: 11 Bastion
The Lady: 49 Hardy, 49 Elemental Defender, 3 Light Armor, 37 Thick Skinned
The Steed: 61 Ironclad
Potions/Poisons: I prefer Immovable potions that restore Magicka and Health (Bugloss + Columbine + Namira’s Rot/Wormwood). If you are struggling with magicka sustain, you can also run Drain Magicka poisons (Bugloss + Corn Flower; Corn Flower/Lady’s Smock + Columbine) on your staff.
Skills
Bar 1: Lightening Staff Sharp/Precise with Crushing Enchant (drops 5th War Maiden/Julianos)
Inner Light
Elemental Blockade
Twisted Path (Buffed in Morrowind)
Destructive Clench (Interrupt when needed); use Malefic Wreath if you slot Shooting Star ultimate so you get the Siphoning passives.
Harness Magicka
Ult: Soul Tether/Shooting Star
Bar 2: DW Sharp/Precise Swords with Spell Damage and Crushing Enchant
Inner Light
Debilitate
Concealed Weapon
Impale
Sap Essence
Ult: Shooting Star
Rotation
-Assumes Light Attacks between each skill.
Single Target/Bosses: Blockade, Twisted Path, Bar Swap, Debilitate, (Concealed Weapon 2-3x); Switch parenthesis to Impale during execute phase (<25% health)
Mobs: Blockade, Twisted Path, Bar Swap, Debilitate (if melee add is present), Sap Essence 2-3x
Alt. Mobs/Heavy Attack Magicka Recovery: Blockade, Twisted Path, Heavy Attack
-Keep DoTs (Blockade and Twisted Path) up at all times; Pop Harness Magicka shield when shit gets real.
-Lit Staff does AOE damage for trash mobs.
Logic (aka Where is the damage coming from?)
-Spell damage: Stacks the highest spell damage sets available; Permanent Major Sorcery. Gold spell damage enchants on jewelry.
-Penetration: Gold Crushing enchants, 4884 from Light Armors Passive, and ~3000 from CP in Morrowind. As long as your critical rating is above 50% Sharpened weapons will further increase your penetration.
-Magicka Pool: Gold Magicka Enchants on all armor. Magicka Flood Siphoning Passive(+8%), Inner Light + Shooting Star+ Magicka Controller (+9%).
-Spell Critical: Thief + Precise weapons
Pros:
-Most players can get the gear for this build (no trials needed).
-Versatile and high damage with minimal effort.
-Shield and extra health give great survivability.
-Non-Meta.
Cons:
-Difficult to master.
-Not min/maxed for vet trials.
-You have to farm gear, but this is most every build.
Updates: I am constantly improving this build and will continue to do so. I thank all of you for your constructive criticisms.
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This topic was modified 1 week, 6 days ago by
shredguitargod.