Replies: 22
PvE:
1. You are „forced“ to buy the new DLC, otherwise you cannot access the new Gearsets(Bound on Pickup). And no you can not use the old gear because it is only v14.
2. Trials/Arena not scaled up, which is bad because now there is nothing to do, and the 2 new Dungeons are not enough to keep all the PvEers on „hold“.
3. Grind/Farm Madness. It is ridiculous that you need 110-150Mats to craft one V16 Gearpiece. In addition to that he new Motifs split up in 100 Fragments, really?
4. ALL the builds we prior built up on before this patch are destroyed once again. (Do not tell me its our own fault, we reported MANY of those bugs that were in the game for 6months+ on PTS 1.6 and yet ZOS did not care to fix them)
5. Tel Var Stones, the 80% loss is just a joke for every Solo player around, it does not help farmong those Stones and after 30mins a 20 manzergtrain comes and stomps over you. Many solutions to this game have been provided and I really hope ZOS changes smth soon.
6. Loading Screens are awful long again. More „Loading Screens of Death“ occur too.
7. Stamina Classes are literally s c r e w e d, Single Target and AoE are a lot lower than Magicka classes. Blocking/rolling takes away too much Stamina so resource management got a lot worse too. Magicka Classes somehow seem to suffer from a similar curse ZOS put on them, resource management changed and DPS also is lower. (Tests were done with v14 Gear in V14 Trials Sanctum)
8. Snares are so freaking strong now, they affect your rolldodge and jump height too.
PvP:
1. PvPers are forced to PvE to get gear and PvPers are forced to PvP to get their gear.
2. The 50% Damage Mitigation from Battle Spirit buff is WAY too much. Only numbers decide the battlefield now. (30% would be totally enough)
3. Outside of Cyrodiil it is almost impossible to make good AP. And If you are in Imperial City, make damn sure to be with a Zerg grp otherwise you will get rekt.
4. The 80% Telvar Stone loss is too much, you better run in a zergrp to make sure to protect your Telvar Stones. Gaining TS in a zerggrp is higher than trying to solo/duo things atm due to Portals giving the same amount of Telvar Stones no matter how many ppl you are.
5. Health Stacking is the new thing, due to damage mitigation it is very annoying to kill off such guys, not impossible, but quite annoying.
6. Population is too low to both support Imperial City and Cyrodiil. Increasing the Pop tho would lead to a increase in lag again?
I am sure there are more points to sum up what is wrong with this Update. I also talked to other PvE/PvP Guilds and many are talking about quitting the game.
I also do not understand what the goal of ZOS is, do they want casuals or above average players? Creating such big grind/farm madness does not look like they want casuals in the game. But not scaling Trials/Arena does not look like they want above average Players in the game nor does the high damage mitigation favour above average players in PvP.
I am tired of the shit that ZOS is doing with us.
-
This topic was modified 2 days, 17 hours ago by
Alcast.