Replies: 65
The Bastion
You can view this build in action on my twitch stream.
TotterTates’ End-game PVE DK Tank Build – Updated (09/14/15)
Notes:
- The target resource pools (with VR15 Purple food) are as follows: 22k magicka, 30k Health, and 25k Stamina.
- These stats are based on my current character (Imperial DK, 470 CP, VR15 Purple Food). You may have to adjust your Mundus and stat allocations to achieve comparable numbers. For those who do not have a lot of CP, allocate attribute points to achieve 29k HP and then split the remaining points into magicka/stamina with a ratio of 1:1.5, respectively.
- A few people have asked why I emphasize having a balanced Magicka/Stamina pool. The reasoning behind this is to provide sustainability while maintaining utility.
- To get the most out of this build, the tank must be able to read the situation and rotate between his/her stamina and magicka taunts. When engaging multiple mobs that need to be tanked, use Inner Fire (magicka) on anything that is not being focused by DPS. The mob that is being focused should be hit with Pierce Armor (stamina) for the decreased armor and spell resistance.
- The target resistance values (fully buffed) are as follows: 39k Spell Resistance and 33k Physical Resistance.
- This build may be a bit overkill for most of the old veteran dungeons, but it is ideal for the new ones (WGT and IP). Get ready to feel like a god.
- Feel free to message me in-game @TotterTates. Constructive feedback is always welcome!
- I am planning on testing the viability of vampirism with this build… stay tuned!
Mundus & Stat Allocation
Mundus Stone: The Mage
(Increased Maximum Magicka)
20 Magicka / 14 Health / 30 Stamina
Itemization
Armor: 1 light | 1 Medium | 5 Heavy
Armor master (5)
Armor Master provides health, armor, spell resistance, and bonuses to health and physical/spell resist when an armor ability is slotted and activated.
Footman’s Fortune (5)
Footman’s Fortune provides health, armor, spell resistance, and damage mitigation.
Engine Guardian (2)
Engine Guardian provides health recovery, and resource gain.
Slot - Weight - Set - Trait - Enchant
Head - Medium – Engine Guardian - Infused – Health
Shoulders - Heavy – Engine Guardian – Divines - Health
Chest - Heavy – Armor Master – Nirnhoned - Prismatic Defense
Hands - Heavy – Footman’s Fortune – Divines - Magicka
Waist - Light – Armor Master – Divines - Magicka
Legs - Heavy – Armor Master – Nirnhoned - Prismatic Defense
Boots - Heavy – Footman’s Fortune – Exploration - Stamina
Weapon 1 – Sword - Armor Master – Defending – Hardening
Offhand 1 - Shield – Armor Master – Divines – Stamina
Weapon 2 - Sword – Armor Master – Defending – Hardening
Offhand 2 - Shield – Armor Master – Divines - Stamina
Necklace - Jewelry – Footman’s Fortune – Healthy – Shielding
Ring - Jewelry – Footman’s Fortune – Robust - Shielding
Ring - Jewelry – Footman’s Fortune – Robust - Shielding
Champion Point (CP) Distribution
70 CP | 140 CP | 210 CP
[img]http://elderscrollsonline.wiki.fextralife.com/file/view/the_mage.png/539105860/the_mage.png[/img]
THE mage
70 CP
[spoiler]
The Apprentice:
Elemental Expert (4)
Increases your Flame, Frost, and Shock Damage by [x]%
Spell Erosion (4)
Increases the amount of Spell Resistance your Spells ignore by [x]%
Elfborn (5)
Increases your Spell Critical damage and healing by [x]%
Blessed (5)
Increases the effectiveness of any healing you initiate by [x]%
The Ritual:
Thaumaturge (6)
Increases your Poison, Disease and Magic Damage by [x]%
[/spoiler]
140 CP
[spoiler]
The Apprentice:
Elemental Expert (8)
Increases your Flame, Frost, and Shock Damage by [x]%
Spell Erosion (8)
Increases the amount of Spell Resistance your Spells ignore by [x]%
Elfborn (8)
Increases your Spell Critical damage and healing by [x]%
Blessed (8)
Increases the effectiveness of any healing you initiate by [x]%
The Ritual:
Thaumaturge (15)
Increases your Poison, Disease and Magic Damage by [x]%
[/spoiler]
210 CP
[spoiler]
The Apprentice:
Elemental Expert (10)
Increases your Flame, Frost, and Shock Damage by [x]%.
Spell Erosion (10)
Increases the amount of Spell Resistance your Spells ignore by [x]%
Elfborn (10)
Increases your Spell Critical damage and healing by [x]%
Blessed (10)
Increases the effectiveness of any healing you initiate by [x]%
The Ritual:
Thaumaturge (30)
Increases your Poison, Disease and Magic Damage by [x]%
[/spoiler]
[img]http://elderscrollsonline.wiki.fextralife.com/file/view/the_thief.png/539105902/the_thief.png[/img]
THE Thief
70 CP
[spoiler]
The Tower:
Magician (10)
Reduces the Magicka cost of Spells by [x]%
Warlord (10)
Reduces the Stamina cost of spell and abilities by [x]%
The Lover:
Mooncalf (1)
Increases your Stamina Regeneration by [x]%
Arcanist(1)
Increases your Magicka Regeneration by [x]%
The Shadow:
Tumbling (1)
Reduces the Stamina cost of Roll Dodge and Break Free by [x]%
[/spoiler]
140 CP
[spoiler]
The Tower:
Magician (17)
Reduces the Magicka cost of Spells by [x]%
Warlord (17)
Reduces the Stamina cost of spell and abilities by [x]%
Bashing Focus (5)
Reduces the Stamina cost of Bash attacks by [x]%
The Lover:
Mooncalf (3)
Increases your Stamina Regeneration by [x]%
Arcanist (3)
Increases your Magicka Regeneration by [x]%
The Shadow:
Tumbling (2)
Reduces the Stamina cost of Roll Dodge and Break Free by [x]%
[/spoiler]
210 CP
[spoiler]
The Tower:
Magician (25)
Reduces the Magicka cost of Spells by [x]%
Warlord (25)
Reduces the Stamina cost of spell and abilities by [x]%
Bashing Focus (5)
Reduces the Stamina cost of Bash attacks by [x]%
The Lover:
Mooncalf (5)
Increases your Stamina Regeneration by [x]%
Arcanist (5)
Increases your Magicka Regeneration by [x]%
The Shadow:
Tumbling (5)
Reduces the Stamina cost of Roll Dodge and Break Free by [x]%
[/spoiler]
[img]http://elderscrollsonline.wiki.fextralife.com/file/view/the_warrior.png/539104858/the_warrior.png[/img]
THE Warrior
70 CP
[spoiler]
The Steed:
Block Expertise (13)
Reduces the cost of blocking by [x]%
The Lady:
Thick Skinned (1)
Reduces the damage you take from damage over time effects by [x]%
Elemental Defender (5)
Reduces Flame, Frost and Shock damage dealt to you by [x]%
Hardy (1)
Reduces Poison, Disease and Magic damage dealt to you by [x]%
The Lord:
Bastion (1)
Increases the effectiveness of damage absorbing effects by [x]%
Quick Recovery (1)
Increases the effectiveness of healing received by [x]%
Heavy Armor Focus (1)
Increases your Armor by [x]% while wearing 5 or more pieces of Heavy Armor
[/spoiler]
140 CP
[spoiler]
The Steed:
Block Expertise (24)
Reduces the cost of blocking by [x]%
Spell Shield (1)
Increases Spell Resistance by [x]%
The Lady:
Thick Skinned (3)
Reduces the damage you take from damage over time effects by [x]%
Elemental Defender (12)
Reduces Flame, Frost and Shock damage dealt to you by [x]%
Hardy (3)
Reduces Poison, Disease and Magic damage dealt to you by [x]%
The Lord:
Bastion (1)
Increases the effectiveness of damage absorbing effects by [x]%
Quick Recovery (1)
Increases the effectiveness of healing received by [x]%
Heavy Armor Focus (1)
Increases your Armor by [x]% while wearing 5 or more pieces of Heavy Armor
[/spoiler]
210 CP
[spoiler]
The Steed:
Block Expertise (34)
Reduces the cost of blocking by [x]%
Spell Shield (1)
Increases Spell Resistance by [x]%
The Lady:
Thick Skinned (5)
Reduces the damage you take from damage over time effects by [x]%
Elemental Defender (15)
Reduces Flame, Frost and Shock damage dealt to you by [x]%
Hardy (5)
Reduces Poison, Disease and Magic damage dealt to you by [x]%
The Lord:
Bastion (4)
Increases the effectiveness of damage absorbing effects by [x]%
Quick Recovery (2)
Increases the effectiveness of healing received by [x]%
Heavy Armor Focus (4)
Increases your Armor by [x]% while wearing 5 or more pieces of Heavy Armor
[/spoiler]
Skill Builds
End Game Tank Build
[img]http://i.imgur.com/MlyRen5.png[/img]
Weapon 1 Bar:
1. Igneous Shield / Green Dragon Blood
2. Heroic Slash
3. Pierce Armor
4. Unstoppable
5. Absorb Magic
U: Magma Shell
Weapon 2 Bar:
1. Extended Chains
2. Burning Embers
3. Inner Fire
4. Choking Talons
5. Absorb Magic
U: Standard of Might
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This topic was modified 1 week, 5 days ago by
TotterTates.