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Solution to Gear changes when VR levels are removed

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Replies: 8

So, I was thinking about the eventual removal of VR levels and what will happen to gear. So, here is my idea.

Just make the gear’s “Level” 50, and then add a new attribute called “Item Power” and make it 1-16 (a direct synonym to VR level).

VR 8 gear becomes “Level 50, IP 8″
VR 16 gear becomes “Level 50, IP 16″

Stats don’t change.
Crafting doesn’t change. Silverweave (for example) still creates a “Level 50, IP 7-8″ light armor, while Void Cloth still creates an “Level 50, IP 11-14″ light armor, etc.

Just as ZoS has added Ancestor Silk as a special new ingredient to make VR15-16 gear (which would now make Level 50, IP 15-16 gear), they can keep adding new materials whenever they want to introduce a new “Item Power” to the game with new content/DLCs.

TL;DR
Create a new item stat “Item Power” and make it = old VR level. Done.

  • This topic was modified 22 hours, 50 minutes ago by Profile photo of Zaodon Zaodon.

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