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"Looking for Guild" – Europe/Oceanic | PC/Mac

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Replies: 220

PLEASE READ BEFORE POSTING

If you are an un-guilded player who is looking for an active guild to join in anticipation of TESO, please use this thread to post a little bit about yourself, so interested guilds may contact you. There are no specific rules about what you should include, however, the more accurately you describe yourself as a gamer, the better chance a guild with similar interests has of finding you.

→ Guild Leaders: Do not advertise your guild in this thread. If you see individuals who are LFG that you are interested in recruiting, please contact them through private message. This thread is for un-guilded players. If you advertise here, not only will I delete the post from this thread, but I’ll find your main guild recruitment thread and delete that too.

→ Players: if you successfully find a guild, please edit your original post to indicate that you are no longer LFG. Otherwise you will likely continue receiving PMs.


[BUILD][VIDEO] ''NECROPOTTY'' Magicka NightBlade PVP Build – One Tamriel

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Replies: 2

”NECROPOTTY” Magicka Nightblade Solo PVP Build

1 Medium 1 Heavy 5 Light, Destro + Resto Build

Sets:

  • 5xNecropotence
  • 3xWillpower
  • Maelstrom Destro Staff (Flame prefered)
  • Master Restro Staff

Build Video:

Gameplay Video:

 

Timeline of content in video:

Intro – 0:10
Item Setup – 0:38
Pots & Poisons – 3:30
CP & Race – 5:55
Skills – 7:52
Combat Combos & Tips – 9:31

 

INTRO:

This build is meant to play solo or small group

PROs: Good sustained damage + offensive healing + Huge AOE damage

CONs: Destro Flame Staff & Master Resto Staff are hard to get (RNG base) + Squishy if shields are down

 

BUILD IN WORDS:

SETS

[img]http://i.imgur.com/HnegbNfl.png[/img]

WHY NOT SPINNERS + NECROPOTENCE? Spinner is no doubt a pretty sweet set for MagNB however in order to run Grothdarr + Necropotence, Spinner has to be dropped. Willpower + maelstrom staff on the other hand gives lots of raw stats and spell damage as well.

WHY GROTHDARR OVER SKORIA/INFERNAL? Grothdarr is really strong because it is a controlled damage. Which means when it proc-ed u will have 5 secs to work with it. Skoria however is pretty random and doesnt proc that often because of the lack of DOT damage provided from the build. Infernal is decent too. But it only applies to a furthest target. 

OPTIONS If u don’t like to use Grothdarr, spinners + 1 piece shoulder is alright as well. But that setup defeats the purpose of this build.

 

CP

 

Very straight forward and generic. Just make sure u have more points into Bastion and some into crit damage.

 

SKILLS

 

Destro bar: [img]http://i.imgur.com/br1hGaal.png[/img]

Resto bar:  [img]http://i.imgur.com/vmhm0lul.png[/img]

 

Some skills are interchangable. Double take, Inner Light & Entropy are good as well

 

STATS SHEET

Unbuff: [img]http://i.imgur.com/kEwcb7Jl.png[/img]

Buffed: [img]http://i.imgur.com/jNdApVRl.png[/img]

 

COMBACT GAMEPLAY

Combos & Tips –  9:31 in video. Highly recommandable! (watching the whole vid is good as well :P)

Short version: Timing your merciless + ulti + grothdarr is the best way to take on multiply targets.

 

LAST WORDS:

Thanks for reading until the end! Feel free to gimme some constructive feedback!

[GUIDE] ASTRUM KNIGHT – Stamina DK PVP Build for One Tamriel (Update12)

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Replies: 15

Youtube link for full details:

 

Gameplay vid:

 

2 Medium 5 Heavy
Sets: Viper, Tremoscale & Knight-Errant
2h and s&b setup

Poisons, sets, race, CPs, engaging combos – All explained in video
Intro – 0:00
Sets – 1:12
Poisons & Potions- 4:51
Skills – 7:19
CPs & Race – 10:20
Combos & Tips – 15:05

 

INTRO:

This build is meant to play solo or in a small group (not more than 3/4).

PROs: Great damage + high healing + decent tankiness

CONs: A lot of buffs to keep up + lacks mobility

BUILD IN WORDS:

[img]http://i.imgur.com/gdv4A51.png[/img]

SETS

Viper, Tremoscale & Knight-Errant
2h and s&b setup

I’ve been playing StamDK as my main for pvp-ing since 1.6 and enjoy s&b + 2h because of its robustness. For this patch I will be doing the same as well. Explaination to the sets used.

WHY HEAVY ARMOR? Some might say its a playstyle thing. No doubt some sets are really attractive for example waugh, spriggan, widowmaker. But being a DK u have natural defensive skills which amplifies when they all stacked up. therefore in this case ”blocking with s&b > dodge rolling with bow” for solo playing dk.

WHY VIPER+TREMORSCALE? A dps skill isn’t available for stamDK. Thus for a s&b build puncture or heroic slash are your only option. With such low recovery puncture is the better option. Tremorscale just compliments s&b too well. yes, good old bloodspawn is still good. However when it comes to synergy from tremor+viper (4 secs CD on both) it works wonders for s&b stamdk.

*Note to proc sets haters: Yes, some of the sets need some nerfs. However, pls watch the gameplay vid at least 3/5 of the players in open world are running proc sets be it selene velidreth skoria etc etc. Playing SOLO especially there is no way u can take on multiple players with proc sets of their own.

WHY KNIGHT-ERRANT OVER BLACKROSE? Simply because i am used to sustaining on really low resource pool. The healing from knight-errant will stack up from CPs + igneous 30% + volatile passive 12%. The crit heals from s&b skills will usually be around 2.6k to 3.8k.

CP

 

Very straight forward and generic. Just make sure u have 30 points in to Atronach tree to get ripsto block passive

SKILLS

[img]http://i.imgur.com/OAQ9yV9.png[/img]

Only 3 skills are interchangable

1. reverse slice      FOR  trap beast

2. noxious breath   FOR  veno claw

3. volatile armor    FOR wings

STATS SHEET

 

[img]http://i.imgur.com/PZX1JGI.png[/img]

COMBACT GAMEPLAY

 

Combos & Tips – 15:05 in video. Highly recommandable!

Or watch the gameplay video. pretty much everything is shown there!

 

LAST WORDS:

As a really competitive SOLO PLAYER I will surely go for the best build everytime be it FOTM or unique because every fight is an outnumbered fight. No shame in admitting the 1st day of One tamriel i was in volenfell farming my ass out for the helm because i know what i wanted to run before the patch (viper+tremor+ 5 piece of something). Therefore, I would totally appreciate it if u dont type something like

also…  proc set meta… ugh.  Everything that is wrong with pvp right now.”

because pvp is never balance in the 1st place.

P.S. do watch my mag templar videos and see how i deal with proc sets stam users! :)

 

Lastly, Feel free to gimme some constructive feedback!

  • This topic was modified 1 month, 3 weeks ago by Profile photo of crusnik91 crusnik91.

[VIDEO] Cyrodiil PVP Comedy #4 IS OUT!

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Replies: 3

I’ve gather a few clips from all my pvp experience this patch and put them all together in the hipiest way possible. If u enjoy watching people fail (my fails included of course!) this video is totally made for u!
But on a serious note: I have nothing against the players that occur in the clips. All are just for entertainment purposes nothing more than that. Hope ya don’t get offended by it.

Enjoy!

 

  • This topic was modified 3 hours, 30 minutes ago by Profile photo of crusnik91 crusnik91.

Rearming Trap/Lightweight Trap

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Replies: 0

I’m confused about the very popular Beast Trap (either morph). It gives Minor Force:

  • Upon what trigger? (The trap being triggered?)
  • For what duration? (There are 3 different durations in the skill description.)
  • To whom? (Just the caster? But if so, then why is it showing up in at least one buff tracker when I’m not casting it myself?)

PC EU LOOKING FOR TWICE BORN STAR CRAFTER!

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Replies: 0

Hi, im looking for someone who could craft me the twice born start set (i will give the material). Platform PC – EU

[PvE 2.6.x] Flim Flamed – The Salty version of a Magicka DK [vMoL HM approved]

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Replies: 740

Kindling power – the Whips ‘n’ chains rebirth

[img]http://i.imgur.com/TkE5GnD.png[/img]

Welcome to my build-thread for the Magicka DK in One Tamriel. This build is, for all intents and purposes, for PvE only and will aim to keep Magicka DKs at their current, highly esteemed level. The gap between magicka and stamina is closing slightly with the impending vMA DW nerf, so I believe we’ll really be close to being on par with our stamina counterparts whilst still providing great utility to the group.

This build is largely based on @IWM’s Magicka DK build, but with my own opinions and testing for this new DLC. I’ll be trying to minimize the grind for gear, whilst putting in my opinions on several different setups, tell you why they may or may not work aswell as listing my preferred and basic setups.

Enjoy!

Changelog

[spoiler]

11.03.2016 – The Birth of the Build

11.03.2016 – Fixed typos

28.03.2016 – Updated the build extensively. Added new gear, new skills, MoL specific setups, updated CPs and added more depth to the MoL section.

29.03.2016 – Fixed errors with gearsets and changed non-Kena gear to a levelling build. Thanks @Latin for the help with enchants!

30.05.2016 – Fixed errors, typos and cleaned up the vMoL section a bit. Started minor updates for Dark Brotherhood.

03.08.2016 – Major update to reflect changes in the Shadows of the Hist DLC.

03.08.2016 – Updated build with a less complex rotation, courtecy of @AlfonsoV

06.08.2016 – Updated Character Sheet picture and fixed typos all over OP. Thanks @Drungly for pointing out errors!

10.08.2016 – Made an attempt to make the rotation more simple and understandable. Also reintroduced the FAQ section.

26.09.2016 – Updated the build for One Tamriel! Also changed the “Gear I want to test” section to “Optional Gearsets” to reflect the large influx of options we now have when choosing gear.

26.09.2016 – Fixed typos and formatting. Clarified why I’m using Entropy.

28.09.2016 – Fixed even more typos…

29.09.2016 – Uploaded some new parses

08.10.2016 – Fixed some minor stuff and added more parses from pre-1T.

19.10.2016 – Added new parses with the 1T setup and revised the rotation.

25.10.2016 – Fixed an error in the rotation. Thanks @RUNNINGCOUNT

19.11.2016 – Updated the BiS gear

29.11.2016 – Fixed some formatting. Added AA parses. Fixed parse section formatting.

01.12.2016 – Added some new parses and renamed the build, thanks @ConnorWoods and @Kieranwoods93

02.12.2016 – Revised the rotation alittle as I thought I had done that weeks ago. Further explained some aspects of the build.

[/spoiler]

Character sheet

[img]http://i.imgur.com/6jyUGxV.png[/img]

These are my stats with only buff-food, Inner Light and Minor Slayer active. I’m using the same gear as stated in my BiS Powerhouse section minus a Moondancer Staff. This means Spell DMG should be slightly less unbuffed, but significantly higher while buffed.

Gear

The “I’m not CP160 yet!”- Setup

[img]https://i.gyazo.com/7bd7c06490a0c6def0970634419b615c.png[/img]

Perfect for leveling. Magicka Furnace gives alot of magicka aswell as resistances and Torug’s gives Spell DMG and health so it’s the perfect combo. Skills are mostly the same, but if you’re solo leveling you might wanna consider some more self-heals such as inhale, rapid regen and/or healing ward.

The Best-in-Slot Powerhouse

[img]https://i.gyazo.com/1e15f05e62cc0e13e7c8bb3d36e2b789.png[/img]

Divines on all 7 pieces is extremely important. You also want 5 Light, 1 Medium, 1 Heavy for the Undaunted passives.

Burning Spellweave got a significant buff in One Tamriel, and with this in mind, it will outparse TBS at 50% Major Force uptime or less. Given this high Major Force uptime is very difficult to get even in a raid, I will consider it the BiS option for this DLC. As soon as you get higher uptime, TBS will be the better option. The effectiveness of Burning Spellweave increases the lower Major Force uptime you have.

Optional Gearsetups

[img]https://i.gyazo.com/0e11b6ef23d5409903be4fbb1329d46c.png[/img]

Twice-Born star is only viable in a group where Aggressive War-Horn is at 60% uptime or higher. If you are in a good raidgroup, use TBS for any trial. Julianos will still outperform TBS when there is a lack of WH. Additionally, TBS will benefit you alot especially while progressing in raiding. If you’re still learning mechanics, I would value TBS higher than any other 5pc gear. For example, I will run BSW for any vet trial except vMoL Hard Mode. Here, the health is just too valuable. In any other trial, you can easily go for BSW and still survive fine. Shields are still important though.

[img]https://i.gyazo.com/ccb61b3b619a03ed684b59a87e08cf57.png[/img]

Mother’s Sorrow is a very interesting gearset. Unfortunately it requires more of your group than TBS does and thus I don’t see it as a good enough set to outshine TBS in end-game raiding. If you want an explanation and propably a more suited setup for using it, have a look here.

[img]https://i.gyazo.com/65a4c0763e5cf2912891b9f643a7da4c.png[/img]

Silks of the Sun is also a viable way to go. You can mix and match how you please with this set, but ultimately it will fall slightly behind Burning Spellweave and even further behind TBS. For those of you who have bought it and don’t care about max DPS, feel free to run it.

Skills

 [img]https://gyazo.com/d1f2ecf7b3c0baff35bd036a682b43d3.png[/img]

These are my skills in most instances. I’ll go into more detail below.

Main-bar

  1. Molten Whip – Your main spammable. It gains a huge increase in damage from your Standard aswell as your Ardent Flame passives, so it really hits like a truck.
  2. Engulfing Flames – A nice DoT which buffs all of our fire attacks. Since 99% of our damage is fire, I’d say it’s a good idea to slot EF.
  3. Burning Embers – Also a nice DoT, but this one adds alittle healing to the mix aswell – even moreso in Thieves Guild. The damage coupled with the healing makes it a perfect DoT in our arsenal
  4. Entropy – This is really a fillerslot, but I’ve decided to put Entropy there because it’s a nice skill to have for 4man content. It grants 2% extra Max Magicka through Mages Guild passives, gives 5% Max Health aswell as gives us an opportunity to get Major Sorcery outside of potions, which is a gold save. For trials, I’ll slot Force Pulse in it’s place given you need to be able to output some ranged damage for alot of situations.
  5. Inner Light – the unbeatable Max Magicka + Spell Crit slot. A must-have for all magicka builds! Our source for a constant Major Prophecy as well as +7% Max Magicka.
  6. ULTIMATE: Shooting Star – This ultimate is more for the passive 2% extra Max Magicka than anything, but it’s a very nice ultimate for trash-packs and such. We rarely use it, but the extra magicka it gives is very nice.

Off-bar

  1. Eruption – An incredibly strong ground-DoT which lasts quite a while aswell. Place it where the boss will stay and watch it tick!
  2. Rearming Trap – Our source of Minor Force. You only need to pop it once every other rotation, but make sure to reapply it once your Minor Force runs out. It adds a crapton of DPS.
  3. Flames of Oblivion – With the changes in TG to this skill and it’s morphs, the choice of morph is obvious. We’re not healers, we’re DDs so we choose what’ll net us the most damage! I’ve had this bad-boy tick for 23k a pop so it’s definitely not worth trashing just yet.
  4. Elemental Blockade – With my testing, I couldn’t justify choosing Unstable Wall of Elements simply for it’s explosion. Therefore, I have chosen Elemental Blockade as my morph. It has a longer duration, so in my testing it ended up helping my rotation more than the extra explosion from UWoE. This skill is a must-have for anyone using Destro staff. Especially if you have the Maelstrom Destro!
  5. Inner Light – We need that Max Magicka and Spell Crit on both bars, so double-slot it!
  6. ULTIMATE: Standard of Might – Propably the best ultimate in the game DPS-wise. It not only does insane damage, but it also buffs our whips. Being our main spammable, this is too crazy to pass up on. Pop it and watch those numbers rise faster than a fat persons blood-pressure!

Mundus Stone

The choice here is relatively set in stone. We want more crit and crit dmg, so we’re going for the Thief stone aswell as the Shadow since we’re using TBS. If you want the math behind it, check out @Asayre‘s fantastic work. If you’re not using TBS, go for Thief stone.

Rotation

Many people fear Magicka DKs for their rotation and the complexity involved. I think my rotation is fairly simple once you get into it, but it relies on alot of weaves and muscle memory. Keep your tongue straight and it’ll work like a charm!

First off, terminology. FHA = Full Heavy Attack, LA = Light Attack, MA = Medium Attack, BC = Block Cancel.

Pre fight you need to activate FoO, your potion and Inner Light in order to empower your Full Heavy. FHA -> eruption -> LA -> FoO -> LA -> trap -> LA -> standard -> LA -> embers -> LA -> engulfing -> LA -> Blockade -> 6x whip+LA -> LA -> embers -> LA -> engulfing -> LA -> Blockade -> LA and restart at eruption. Now, some aspects cannot be put into the rotation, such as reactivating Standard and Potions. Reactivate potions on cooldown and drop your standard either on cooldown or when it seems reasonable (Like when Mantikora spawns on Serpent or when Hulk spawns on Rakkhat). Additionally, we don’t do another FHA during the rotation as it’s only for the initial burst. That is also why we empower our FHA and pray to RNGesus for a crit (50k opener is nice if RNGesus blesses us).

Champion Points

These are extremely subject to change as my testing progresses. I’m basing my Mage CPs on @Asayre‘s incredibly helpful spreadsheet.

[img]https://i.gyazo.com/448e2999d4ca0a1f5c8da02498f5e3a7.png[/img]

Changes for vmol

Based on several vMoL completes, I can conclude with the following:

DKs will now become more for utility whilst still dishing out high DPS. We’re needed for chaining more than ever, which is kind of nice. The ranged nature of many fights means we’ll be loosing Entropy for Force Pulse and swap FoO for situational skills such as Deep Breath and Chains.

As far as skills go, this is what I’ll be operating with for 90% of the Trial:

skills

[img]https://i.gyazo.com/accbd2636f4e0cc57397e3b8cfdd2021.png[/img]

As far as skills go, the above setup is what I run for 1st and last boss. If I’m on chain-duty for 2nd boss, I’ll swap FoO for chains and IL for Deep Breath. For first boss I run the same as my normal PvE setup. For AoE, we obviously need Ele Ring so drop FoO for it. For first and last boss, you can swap IL on backbar for Harness if needed (It usually is).

Gear

[img]https://i.gyazo.com/0e11b6ef23d5409903be4fbb1329d46c.png[/img]

Since it’s a trial, we’ll run TBS as it’ll net us the highest DPS increase. Make sure you have an Aggressive War Horn rotation in your group before using TBS.

Frequently asked questions

Q: What kind of potions and food do you use?
A: Max Magicka + Max Health food. Unfortunately we’re chugging potions like we have a bad Skooma addiction. If you don’t have the gold to spend, atleast try to use 2stat pots with Spell DMG and Magicka. If you’re really that cheap, you can also keep Entropy on your bar…

Q: When do we get more parses?
A: I upload them as often as I get them. I’m picky about my parses – especially now that we’re running a very different setup from previous updates – so don’t expect new parses every week.

Parses

[spoiler]

Maw of Lorkhaj

[img]http://i.imgur.com/9LG5Wg7.png[/img]

[img]http://i.imgur.com/YmTorBb.png[/img]

While chaining

[img]http://i.imgur.com/WRjv4un.png[/img]

Aetherian Archive

[img]http://i.imgur.com/wNAF6mw.png[/img]

[img]http://i.imgur.com/Kej3hWC.png[/img]

[img]http://i.imgur.com/2Tv8d1A.png[/img]

Hel-Ra Citadel

Coming soon

Sanctum Ophidia

Coming soon

[/spoiler]

Credits

First off, I’d like to thank @IWM, Mashinate, for the original Whips ‘n’ Chains build. I’d also like to thank him for theorycrafting with me alittle during the early phases of TG PTS.

Secondly, I’d like to thank @AlfonsoV for helping me getting started with the Magicka DK aswell as theorycrafting and testing with me for hours on end. It’s been a hell of a ride!

Notable thanks go out to @Cordee for helping me with testing, @benawaw89 for healthy theorycrafting, @Koshka-Murka for moral support and @Asayre for being nothing short of a mathematical gaming genius. I’d also like to give a shoutout to the fantastic people such as @SleepyRip, @SapphireFury, @Wikter, @GeorgeWall and many others that were nice enough to share their dropped armor pieces since RNGesus is never on my side.

  • This topic was modified 6 days, 9 hours ago by Profile photo of pretzl pretzl. Reason: See Changelog

(XB1NA) Looking for players who want to be the best and take #1 leaderboards

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Replies: 4

Just be 531cp+
Maelstrom weapons is a plus!
Experience in trials is a big plus!
Be willing to learn and be the best!

Looking for dps primarily but don’t mind working with tanks or healers.

I am offering people who don’t get to raid often a chance to be part of a raid team were we all work towards being the best and will always work hard to improve. I myself have completed all vet content including vmol which is nothing to brag about anymore but it’s definitely something I can say I completed and I want more people with the skin.

Keep in mind I am working with a bunch of random players with the same goal so don’t think we will jump into a trial and run it flawlessly at first. It will take time and I will help the group get to the point where our dps is amazing.

If you are interested send me a direct message here or post your gamertag.

<li id=”Comment_3398703″ class=”dis-row-wrap Item Alt ItemComment”>


Masel’s Elemental Fury – PvE DPS DK Build (1T Ready)

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Replies: 22

[img]https://picload.org/image/raciwoor/titlenew.png[/img]

The Goal of this Build is to provide strong DPS on a Dragonknight while using shock and fire damage and Heavy Attacks with a Lightning Staff. I’ve tried several builds that use lightning staff heavy attacks on a DK, and while they are very survivable, sustainable and very easy to play, the single target DPS mostly suffered and I’ve never managed to get past the 30k sustained sinlge target DPS parse (selfbuffed). This build does exactly that while using only AoE skills, and in the right hands and raid setup, it can surpass 40k Single target DPS easily. The issue for me is that in trials, I get 20 FPS tops and I would like to see people from decent raids using this. Can’t wait for DPS dummies, so even people with laggy pc performance can post representative parses. Besides that, I’ve had a breeze in vDSA and every vet trial with this.

[img]https://picload.org/image/raccirid/sheetn.png[/img]

Gear:

[img]https://picload.org/image/ralpdlal/gear.png[/img]
To understand the nature of heavy attacks, it is important to know that the Flat Damage Buffs of the Undaunted Infiltrator and Infallible Aether buff every tick of channelled heavy attacks, and the undaunted infiltrator buff remains on for 10 seconds when switching the bar, which is the difference between this build and most other Heavy Attack based DPS builds. What is even more important: it enables us to use Illambris to get the DPS up by even more. So in order to keep the Buff up, all you need to do is to cast a Magicka based skill on your back every 10 seconds. Most builds swap bars every few seconds anyway, so this is easy to achieve. The Bars look like this:

Main Bar (Lightning Staff): Dampen Magic (FLEX SPOT), Molten Armaments, Elemental Blockade, Stalwart Guard, Inner Light, Shooting Star/Thunderous Rage/Standard of Might

[img]https://picload.org/image/ralpdoig/mainbar.png[/img]

Back Bar (Dual Wield): Dampen Magic (FLEX SPOT), Eruption, Engulfing Flames OR Burning Embers, Stalwart Guard, Inner Light, Shooting Star

[img]https://picload.org/image/ralpdoid/offbar.png[/img]

You can put all you want on the flex spots, I like to have a shield ready on the main bar and chains on the back bar to help chain in adds, but you could also put mages guild skills there to get additional max magicka. You can use both Engulfing Flames or Burning Embers, depending on if you’re assigned as Melee or Range DD.

Lets go through possible skills you could put on the flex spots:

Dampen Magic: Strong shield, your emergency button i case you don’t trust your group enough to go without shield.

Harness Magicka: Weaker than Dampen Magic, but helpful when you get a lot of elemental damage in.

Unrelenting Grip: In any case you have a non-dk tank (without swarmmother) or just have a lot of ranged trash to chain in.

Elemental Drain: In case the healer doesn’t run it, you can put this on your front bar.

Scalding rune: Procs Illambris’ fire version, but is not as good as eruption.

Dragonscales: Cool when you have a lot of ranged things that can’t all be taunted by your tank.

 

CP Setup

[spoiler][img]https://picload.org/image/ralpdlgl/screenshot_20161219_1332122.png[/img]

 You can experiment with the damage-cps, as your dots are effected by thaumaturge, elfborn and elemental expert, while your heavy atatcks benefit from those three AND staff expert. You can also put 75 into thaumaturge to use the exploiter passive, i still have to test whether this is better than the current setup that I use.[/spoiler]

Rotation:

The Rotation is as easy as effective: Find someone to guard, Magicka DDs like the free minor force.

Molten Armaments > Bar Swap > Eruption (18s, and 10s UI buff) > Bar swap > Elemental Blockade > Three fully charged heavy attacks (fit exactly to the duration of Blockade) > Bar swap > Engulfing flames > Bar swap > Elemental Blockade > Three fully charged heavy attacks > start at Eruption.

Due to the 39s duration of Molten Armaments, you only need to recast it every two full rotation cycles.

Throw in your Ultimate (Meteor/Thunderous Rage/Standard of Might) whenever it is ready. You can keep your finger on your left mouse button all the time, no need to even lift it up in fights.

Eruption, meteor and engulfing flames proc the fire version of Illambris, while your heavies, thunderous rage and blockade proc the lightning version, so you get a great uptime on both, especially with a few adds to bosses around.

Parses:

I did some world bosses with a friend of mine, and here are the results, he used inner fire, so its only selfbuffed:

[spoiler][img]https://picload.org/image/ralwlcdg/screenshot_20161220_0108482.png[/img][/spoiler]

[spoiler][img]https://picload.org/image/ralwlcdd/screenshot_20161220_0056043.png[/img][/spoiler]

Planar Inhibitor in vWGT:

[spoiler][img]https://picload.org/image/raccdwlo/pi.png[/img][/spoiler]

Ra Kotu in vHRC(includes a lot of resses):

[spoiler][img]https://picload.org/image/raccdwld/rakotu.png[/img][/spoiler]

Warrior in vHRC (includes one death, resses and starburst phase):

[spoiler][img]https://picload.org/image/raccdwlg/warrior.png[/img][/spoiler]

Keep in mind that every single ability and attack is full aoe here, and that i suck at remembering rotations and screwed them up quite often here. Also, i used two purple unique precise undaunted infiltrator swords for tests, so for the time on my back bar, i lose a lot on damage ticks of the ground dots. Therefore, the single target dps will be higher with golden sharpened swords. And on top of that, the minor slayer biff doesn’t apply to overland bosses, so you can add another 5% damage on top.

An issue that thus build has is blockcasting. E.g. In vHRC, I usually have 39k dps until the starburst phase kicks in, and you can’t blockcast heavy attacks, so the dmg drops significantly when you can’t channel. Same holds for the ground atronach in vAA.

 If you want to try it out, I recommend farming the lamia boss with the pet snake (slikhlenia or something) in arx corinium for sweetsong, a unique precise sword of the undaunted infiltrator, then farming the first boss for legs and a unique necklace and then going for a ring of the set in chests.

 

Big shoutout to @alanarre for the very informative Shockknight Build Thread and @unthought for the idea with the undaunted infiltrator set!

 

The build is still in development, so any advice in how to improve it further (while staying outside the box please, I know what is BiS on mag dks) is welcome! I will update it continously.

  • This topic was modified 4 days, 18 hours ago by Profile photo of Masel92 Masel92.

Nos/Fire's "The Guard" Templar Trial DPS Build (Update 12 ready)

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Replies: 250

EDITS:

6/4/2016 – Updated for Dark Brotherhood

6/19/2016Added an AoE Rotation.

7/26/2016 – Updated for Shadows of the Hist DLC

9/27/2016 – Updated for Update 12

9/28/2016 – Updated gear set options due to @kwin‘s insight

11/6/2016 – Updated gear set and rotation with @fire0 (@rokrdt05)’s suggestion

————————————————————————————————————————————————————————-

Special thanks to @rokrdt05 for suggesting the use of Guard to boost performance.

Race:

Dunmer – highest boost to fire damage which is your only elemental damage on this build, but you sacrifice sustain for a buff to your damage.

Attribute Distribution:

All in Magicka. As of this expansion there is no need to points into health.

Food:

Health and Magicka

Mundus Stone:

Thief

Champion Point Distribution:

Blue Tree

100 Elemental Expert, 22 in Elfborn, 65 in Thaumaturge

Green Tree

Max out reduce cost first and then regen later.

Red Tree

Distribute points evenly across Hardy, Elemental Defender and Thick Skinned.

The Gear:

All gear is 5 light 1 medium 1 heavy.

2 Grothdar Divines Armor with Magicka Enchants

3 Burning Spellweave Armor pieces all divines with full Magicka Enchants

2 Moondancer Armor pieces all divines with full Magicka Enchants

1 Maelstrom Destro Staff Sharpened

3 Moondancer Jewelry with Spell damage enchants

2 Burning Spellweave Swords (Spell Damage enchants)

Bar Setup:

Main bar (Dual Wield) – Inner light, Purifying Light, Stalwart Guard, Puncturing Sweep, Radiant Oppression. Ultimate – Shooting Star

Offbar Bar (Staff) – Inner Light, Reflective Light, Blazing Spear, Stalwart Guard, Elemental Blockade. Ultimate – Fiery Rage

Rotation:

Pre-Fight: apply guard

Step 1: Potion>Purifying Light>Shooting Star>Bar Swap>Hold down heavy attack and release on meteor impact.

Step 2: Elemental Blockade>Medium Weave>Reflective Light>Medium Weave>Bar Swap>

Step 3: (Puncturing Sweep>Medium Weave ) x 3>Puryfying Light>Bar Swap

Resume from Step 2

At 36-38% begin execute

Reasoning:

1. Why BSW and Moondancer?

Because its uptime is significant enough and can be combined with 5 Moondancer in this build for 4.7k Spell damage buffed. Moondancer is amazing in trials where synergies are plenty.

2. Why Stalwart guard?

Guard has been buffed in this patch to provide you and another person in a 15 meter radius a Minor Force buff. Stamina builds do not need this, since they have Rearming Trap, which has been buffed by a substantial amount. Magicka builds Benefit from it a lot but cannot afford to slot it because of lack of available space, since you have to have it on both bars in order to not lose the buff on bar swap. The only class with flexible spots on the bar is a magicka templar. In addition, the skill provides huge utility by giving a significant buff to another player in the raid. Finally, the passive allows you to gain 10% extra regen if a support ability is slotted on the bar – so another free bonus.

3. Why reflective light?

Since the new content is geared towards mixed single target and AoE dps, we will take a lower single target skill and take the morph that affects up to 3 targets.

4. Why Purifying Light?

25k+ damage for an isnta-cast ability is amazing, plus it provides minor heals for the party AND the illuminate passive which gives all of the players next to you minor spell damage buff.

5. Why sharpened weapons?

Because without Alkosh, sharpened gives you a 10% boost to overall dps. With Alkosh on target, sharpened only gives you 3.75% dps increase. Precise weapons with this setup boost dps by 3.87%. So even with Alkosh on the target sharpened is .12 of a percent worse than precise. Given the unreliable nature of Alkosh, I would advise any and all to run sharpened on all of their characters, stamina or magicka. Keep in mind that all trash in trials now has resistances equivalent to bosses.

DPS parses:

 

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  • This topic was modified 1 month, 3 weeks ago by Profile photo of Nosferatuzod Nosferatuzod.

The Strider 2.0 (One Tamriel Ready) NB – BOW PVP Build

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Replies: 9

Preamble: The original strider was a collection of data from right after the beta to the time it was posted. It included experiences pre champion system, pre craglorn all the way to running around IC ganking for Telvar stones. This update will not include the detailed narrative. This build is more refined, more specific and has very little flexibility. What it does have in common is the play style, this is meant for a bow hunter. Do you or have you bow hunted IRL? If you have you’ll understand the playstyle. This isn’t meant for everyone, it’s a build/style that requires a great deal of patience.

Class: Night Blade. This can work with other classes, but the NB has 3 critical class passives to this build

  • Assassination – Master Assassin: Increases Weapon and Spell Damage while invisible or stealthed by 10%. The stun from the Crouch ability stuns for 100% longer.
  • Assassination –Pressure Points: Increases Critical Strike and Spell Critical ratings by 1314 for each Assassination ability slotted.
  • Assassination – Hemorrhage: Increases damage dealt by Critical Strikes by 10%.

Obviously Night Blade has more passives, but these 3 will be on your bow bar and they support your DPS output.

Race: Khajiit>Redguard>Wood Elf>Imperial: You can go research the passives, any one of these will work, Khajiit will give you the best DPS output for a stealth bow gank build. We can haggle redguard>Wood Elf, meh. If you have race tokens to burn try them all, lol. My toon is an Imperial. I’ve had it since right after beta and I don’t want to spend the money doing a race change.

Mundus: The Warrior – We are stacking weapon damage. You can test shadow and thief if you want, with all the impen and shields in Cyrodiil it’s hard to discern value of either or as it largely depends on the target. For me I like to take the guess work out because I have so little time to play so I focus on one thing and stack it. It’s by no means the perfect methodology, but I’m hitting pretty hard with Warrior.

Gear: Well this is it isn’t it? Let me say straight away there can be MULTIPLE variations. Spriggans, Night Mother, Automaton…. There are so many new sets most of them add good value to the build. You’re going to have 2, 5 piece sets and a 1 piece.  Let’s get maelstrom out of the way first…. They are the best in slot still for weapons because of the 1 piece bonus. The maelstrom bow doesn’t help us here, this is, honestly, a snipe spam build so buffing volley isn’t needed. Your 2H weapon is there to give you rally and a gear slot bonus a maelstrom weapon here is a waste of a maelstrom weapon for this build.

Gear Set 1: 1 piece Molag Kena or Valedrith. This is going to be a shoulder or helm and it’s going to give you +129 weapon damage bonus from the 1 slot. We want to go med armor here I’m not screwing around with the undaunted passives for more resource pool. Either of these sets works because they can be used elsewhere in your ESO gaming portfolio. Grab another valedrith and you have perhaps the most powerful monster set in PVP right now. Another Kena is going to give you access to more weapon OR spell damage (nice for your magi based alt). For this build the goal is 1 piece weapon damage. In terms of traits you want divines if possible but take the best you can get.

Gear Set 2: Marksmen Crest. I know you’re shocked on a bow build. This only comes from Cyrodiil, you can find pieces for sale in guilds. 2 body 3 jewels. Body pieces are medium, stam enchant and DIVINES. (I have Boots and Belt) Jewels are robust and you’re going to throw weapon damage glyphs on them. Spend the money and get purple jewels, gold if you can swing it. Improve the body pieces to gold if you can afford it, gold glyphs all around.

What Marksman Crest gives you:

(2 Items) Adds 129 Stamina Recovery

(3 Items) Adds 129 Stamina Recovery

(4 Items) Adds 129 Weapon Damage

(5 Items) Reduce the cost of your Stamina abilities by 5% and increase the damage of your Bow abilities against Players by 8%.

**** The 5th bonus doesn’t show up on your stat sheet, but it’s potent. Remember this is a PVP build, this set should be swapped if you PVE with this toon that 8% bonus only applies in cyrodiil or sparring.****

Gear Set 3: So with the above you have 4 body and weapon slot (1 bow, 2H) open so we get our next 5 piece. This is where you can drop in one of the new one tamriel sets. Spriggans would work well here. Alchemist is stellar here as well but we don’t really need the health and it’s kind of a throw away for 2 slot bonuses. I went with a crafted set. Why? Because I wanted all divines and didn’t want to grind my little ass off for the exact pieces I wanted. You have the time? Go ahead. I went with old reliable Hundings. I had several pieces already, certainly you can go with other sets here. Leki works, so would night mothers gaze. Hundings just continues to be a solid performer, its time tested. I’m getting crit, weap damage and stamina. So 4 med armor pieces stam enchant and DIVINES. 2H maul, Bow.

Nirnhoned on the the bow would be great. I had one already with sharpened. The 2H (I had one sharpened) is for rally, if you are going to craft it consider if you are going to flip to a 2H melee build down the line with this weapon, if you are sharpened or nirnhoned. If you are going to use this weapon exclusively for this build consider powered which will increase your healing done. Powered will buff the rally heal and vigor. All the pieces in this gear set should be improved to gold if you can.

**** It’s pretty much sharpened or go home****

What Hundings gives you: 

(2 items) Adds 688 Weapon Critical

(3 items) Adds 967 Max Stamina

(4 items) Adds 688 Weapon Critical

(5 items) Adds 300 Weapon Damage.

 

Skills & Bars: Quick note here you can forgo Focused aim all together and use a heavy bow attack freeing up the slot space. More so if you go to atronach in the CP and bump up bow expert those heavy attacks can do a lot of damage.

Bar 1 – Bow bar

  1. Focused Aim: Physical damage this is the big daddy. You should be hitting anywhere from 7K to 18K plus with this if you follow the buff rotation I give you.
  2. Poison Injection: Execute and damage buffs from CP as well. This hits dam hard, but has a shorter range then Aim. If you are in range this should follow your first or second focused aim.
  3. Light Weight Beast trap: I use this as intended so ya, set your trap it’s nice but it’s more importantly adding 3% damage from the fighters guild passive “slayer”.
  4. Camouflage/Evil Hunter: This is a pick em because Camo hunter gives a redundant buff to slot 5 relentless focus they both give minor berserk. Evil lessens the stam cost of fighter guild skills. We need one of them for the major savagery buff and the +3% for the fighters guild passive “slayer” you pick.
  5. Relentless focus: This is going to give us minor berserk and endurance. This also gives you access to Assassins will and spectral bow. I’m not using it in this build but its there. Most importantly this is a class skill from the assassin line and gives us access to the important passives I mentioned above.
  6. Flawless Dawnbreaker: I know everyone is using smiting, but flawless bumps your weapon damage. This is a ranged build take this morph. With it you not only get the flat 8% increase to weapon damage but another fighters guild skill which now makes your fighters guild passive “slayer buff” plus 9% weap damage. So +17% weapon damage….. ya….

 

Bar 2 – 2H: Note for this build it’s a buff bar so the weapon choice isn’t critical however if you want to convert the toon down the road for melee plan accordingly.

  1. Radiant Mage Light: Mage guild skill. You can pop stealthers, you get a perm stun from stealth immunity and you reduce the damage from stealth attacks by 50%. This is a glass cannon build, having this up can save your bacon. Most importantly this gives us access to the mage guild passive Might of the guild which gives us access to empower increasing damage of your next attack by 20% within 5 seconds. **Mages Guild needs to be maxed to get the passive**
  2. Piercing mark: Read the tool tip and you’ll know why this is here. Now this is also an advertisement you are around but it’s too good a skill to pass up on this set up.
  3. Resolving Vigor: It’s our main heal.
  4. Shadowy disguise: It’s a nice cloak and can get you out of jams but it also guarantees a crit within 3 seconds. Now the perfect rotation for this build is hard to pull off on the initial hit. I find myself using this after a few focused aims fly. I pop this and hit a poison injection.
  5. Rally: Major Brutality, 33 second hot.
  6. Open: I’m using werewolf berserker. Nice stam regen on my support bar and if I have to melee I can WW. I’m not using ultimate’s in this build much, Flawless is on the bow bar for the +8% weapon damage. I mean if I need a burst fine, but werewolf is for melee in my build. Put what you want here.

[IMG]http://i38.photobucket.com/albums/e121/Malic-Valdon/Screenshot_20161128_180004_zpsiqlb9gcm.png[/IMG]

Image notes:

1. 4K weapon damage buffed. You get the +8% damage from Marksman when it hits.

2. There are minimal cyrodiil buffs here we had literally just lost scrolls.

3. Imperial: So I AM NOT GETTING more crit from a racial passive (you would if you were khajiit or bosmer). I am getting buffed stam and health though

Rotation:

  1. Stealthed- Rally – Swap – Relentless focus. These two buffs should always be running both have long timers but get in the habit of recasting.
  2. Target spotted – Swap –piercing mark. Now at this point if you picked your spot well you go to 3. The target though might be reacting to your mark, you told him you were around if he’s smart he is moving for cover. In that case, HOLD do not panic see what he does.
  3. Radiant mage light – swap – focused aim, focused aim. You can get two off fast but remember the empower from the mage guild passive is only applicable on the NEXT ATTACK. The first one should hit HARD the second should bring the target under 50% in some cases you two shot them, in others it’s a filthy stinking magi tank 60K health build, and well you picked the wrong target.
  4. Swap- shadowy disguise- swap – poison injection – focused aim. You have to be quick here and it takes practice to get the timing. You want that poison arrow to crit and disguise guarantees that it does.

So the steps above are all strung together in one rotation but the 4 steps are important. You can skip 4 and spam focused aim I mean really it should be close to over anyway. Remember this is the ideal rotation, minimally you want to use the empower buff on your snipe whenever you can. Ideally you want the target when under 50% to eat a poison injection crit.

Foods/Drinks & Potions/misc:       

  1. Food: highest max stam food you can find.
  2. You’re going to need a stam regen pot, CC immunity pot and invisibility pot.
  3. Poisons: I don’t use them, I don’t want to DOT people here I’m ganking for burst. That isnt to say they arent viable with the build. Again I stack weapon damage for the simplicity you want to tweak and test go ahead.

Champion Points:

Blue: The Ritual

  • 100 points to Mighty. Buff’s Physical and Poison Damage
  • 40 points to Piercing
  • 10 points to Thurmagurhe – Buffs poison arrow dot
  • 27 points to Precise Strikes

Green: All of them        

  • The Shadow – 13 points to Tumbling. Shouldn’t need this much but I always have something here.
  • The lover – 64 points to Mooncalf. Boosts stam regen (you’ll probably come in around 1K depending on race)
  • The Tower – 100 points to Warlord. Reduce stam cost of abilities

Red: You pick – This is where you bump defenses. You’re glass cannon with this build, plan accordingly. You are going to have to mix and match. Frankly there is nothing here that is going to save your ass if you get pinched by a zerg or ganked. I’ve maxed each one and fooled around with it, in the end I didn’t see much difference as cyrodiil has all sorts.

*** The current Valedrith/Viper poison damage NB META is real. Going all hearty is actually not a bad way to go. ***

Base Recommendation

  • The Steed – Resistant – 30%
  • The lady – Hearty – 30%
  • The lady – Elemental Defender 30%
  • The lord – Expert defender (reduces damage from LA & HA) 10%

 

Conclusion: Here is a link to the Strider 1.0. This had much more narrative on nuances of sniper play in cyrodiil as well as elaboration on passives etc. Thanks for the read and I will post pics soon in an update.

 

  • This topic was modified 4 weeks, 1 day ago by Profile photo of Malic Malic.

Stamina Nightblade PvE DPS Guide for One Tamriel

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Replies: 1,121

 

Welcome to One Tamriel, fellow Nightblades.
S
tamblades are still doing good in end game PvE. With the build I will guide you through, I completed every PvE challenge in the game including Veteran Maw of Lorkay, Veteran Sanctum Ophidia Hardmode and Veteran Maelstrom Arena. Ok – you got me – still missing vMoL Hardmode :D.

As the DLC is pretty new and ZOS added a ton of new sets and changes, there might be updates for this guides and the more we talk about the build, the better it will be refined. So keep observing, discussing and challenging this guide to stay up to date with your Stamblade.

I will go in depth into every aspect but I try to give a TL;DR; whenever I can to make the read as comfortable as possible for those guys who just want a quick overview without the boring details. If you have questions or found errors, please write a comment. I try to answer and explain everything.

Thanks to everyone who is contributing, especially the guys from Hodor like @Yolo-Wizard and @Alcast and Beyond Infinity as their testings and insights are always challenging me to become better. Also thanks to @Asayre who’s providing valuable maths for this guide.

As I didnt do much PvP lately due to the bad performance in Cyrodiil and my reduced gaming time, I will focus mainly on group PvE. Other aspects of the game will be tackled briefly to give you some ideas but when you take PvP for example, there are better players out there who have more insight.

ATTENTION: You have to click on the SPOILER buttons to get all the information. I had to put those in for reasons of clarity and comprehensibility.

 

Tables of Content:

  1. Build Overview
  2. Race
  3. Stats
  4. Mundus Stone
  5. Potions
  6. Champion Points
  7. Gear
    Optimized Raids
    Raid Setup
    Replacements
    Group/Solo Setup
    Veteran Maelstrom Arena Setup
  8. Raid setup
    Rotation + Video
    No Potion Setup
    Veteran Maelstrom Arena
  9. FAQ
  10. Leveling Champion
  11. DPS Screens + Video
  12. Theorycraft

 

I. Build Overview

For this build, we will use Dual Wield and Bow as a tool to achieve a maximum DPS. In group content, your survivability relies on your ability to avoid damage and your healer. For solo content, we rely on Vigor and Killer’s Blade. 2h with Rally is usually not required.

Here is a brief overview for the raid setup for the build. I will dig in deeper in the guide and talk about setups for vMSA, 4player and solo content as well.

 

 

ADVANTAGES

  • Amazing single target and AoE DPS
  • Roguish play style
  • Very flexible in terms of skills
  • Easy access with crafted gear which enables you to farm “Best in Slot” gear
  • Very rewarding as your DPS gets better and better the more you train
  • Scales amazingly well with optimized groups
  • Works with all races

 

DISADVANTAGES

  • Harder to master and not as forgiving as ranged builds
  • Requires good movement and coordination
  • Can be hard to sustain especially for newer players
  • Works best for 300 Champion Points and more
  • Requires 3 Maelstrom Weapons for best performance

 

II. RACE

TL;DR: 1. Khajiit, 2. Redguard 3. Imperial

The best race for DPS in raids is Khajiit atm. The extra 8% crit chance boosts their DPS greatly, especially in optimized groups. For solo and small group play, the difference between Redguard and Khajiit is pretty small (~0,1%) especially since the nerf of Cruel Flurry (MSA weapon proc).

The next best thing is Redguard, which helps a lot to sustain especially in longer fights. I personally did not run into sustain issues with this build when I used 5p Vicious Ophidian but nowadays with 2x Kra’gh, I have to rely on Siphoning Attacks or Spear Shards a lot which I didnt like that much. Being a Redguard does help and allows you to go full DPS in most cases even without Templar support. For PvP and Maelstrom Arena, I think Redguard is better than Khajiit in general. So I switched to Redguard recently. If you are also tanking, you should consider Imperial.

Then you have Bosmer, Orc and Dunmer who all have some Stamina related passives, just not the best for PvE.

 

III. Stats

 

Stats

 

To maximize your offence, you have to minimize your defence. That means we work with the lowest HP and Armor value possible. Just enough to make sure you do not get one shoted. If you have 561 CP, you can invest all attribute points into Stamina and enchant your whole gear with Stamina enchants as well. It will work best with TBS as otherwise, you’ll have about 16.1k HP. That’s okay but you have to play really well to make sure you dont die a lot. If you dont have 561 CP yet, try to get around 17k HP by putting some attribute points into HP or enchanting 1 Major Armor Piece with HP.

This build works with a balanced mix of Penetration, Weapon Damage, Crit Chance/Damage and Stamina. In the Gear Section, we will talk more about how to adapt your setup to the group you’re playing with.

Use blue CP 150 food (Braised Rabbit With Spring Vegetables) which provides Stamina and HP.

You dont have to be Werewolf or Vampire for this build. There are some burst DPS possibilities when being a Werewolf which you can abuse to get easy kills on a few bosses in vMSA for example. But as they are pretty situational, I will not go into detail in this guide. Just know that it’s possible and if you’d like to be a puppy, there is no reason not to be.

Penetration/Armor Debuff is now a big factor when it comes to Stamina DPS. While it’s not displayed in the Stats Window, it’s a huge deal and can buff your DPS greatly. Optimized groups can stack Armor Debuffs to a point where bosses actually reach 0 armor. A huge benefit over Magicka builds. We have to be very flexible with Penetration as we need a lot when playing solo or in 4 player groups but far less in optimized groups where certain armor debuffs do count for the whole raid.

Other big factors that do not show up on the Stats Window are Crit Damage Modifier (especially for Khajiit) and “Special Buffs” like Monster Sets and MSA Weapon Procs.

Otherwise, we still want to get Weapon Damage, Weapon Crit and Stamina. Weapon Crit is a factor that scales especially well in optimized groups and in general for people who are using the Shadow Mundus.

 

IV. Mundus Stone

TL;DR: If your Crit Damage Modifier is at least ~10% greater than your Critical Chance without any Mundus Stone, use the Thief.

This usually means that all races should run Thief. With Twice Born Star, run Thief and Shadow.
You can calculate your Crit Damage Modifier pretty easily:

First option: Base 50% + 10% Hemorrhage + 12% Beast Trap + 10,5% Precise Strikes= 82,5% / 100 = 0,825
Second option: Hit a mob. Critical Damage / Normal Damage -1 (e.g. Light Attack does 2799 normal, 5066 crit. 5066/2799-1 = 0,81)

 

V. Potions

The main DPS setup of this build uses Potions (Essence of Weapon Damage) to get the Major Brutality (20% Weapon Damage), Major Savagery (10% Weapon Crit) and 20% Stamina Regeneration all the time without having to use Evil Hunter, Drain Power, Flying Blade or Momentum. To get 100% Portion uptime, you have to skill the “Medicinal Use” passive in Alchemy. I use this potions for all Trials including Maelstrom Arena.

This is quite expensive for many players, so I will also show you ways to play without constant potion usage and save some money in situations where you don’t have to give 100%. Just be aware that if you want to squeeze out the last bit of DPS, you’ll have to have those Potions available.

 

VI. CHAMPION POINTS

There is always some discussion about that topic but realistically, some can be calculate exactly, some are preference. I will give you some templates to can aim for which I think work best for me. I work with this Website of @Asayre to calculate and adept to our current raid setup. It highly depends on your group setup how many points in Penetration is required for example. Also note that vs Single Target only or raw AoE encounters, there are better options. This setup works very good for both scenarios. In general, I do 100% Physical with 73% Dot Damage, 7% Weapon (Light Attacks) and 20% Non-Dot.

Template for 90 Champion Points:

  • Green – The Tower: 30 Warlord
  • Red – The Lady: 14 Hardy, 14 Elemental Defender, 2 Thick Skinned
  • Blue – The Ritual: 21 Mighty, 2 Precise Strikes, 7 Thaumaturge, 0 Piercing

Template for 225 Champion Points:

  • Green – The Tower: 45 Warlord // The Lover: 30 Mooncalf
  • Red – The Lady: 35 Hardy, 35 Elemental Defender, 5 Thick Skinned
  • Blue – The Ritual: 50 Mighty, 7 Precise Strikes, 17 Thaumaturge, 1 Piercing

Template for 315 Champion Points:

  • Green – The Tower: 75 Warlord // The Lover: 30 Mooncalf
  • Red – The Lady: 50 Hardy, 50 Elemental Defender, 5 Thick Skinned
  • Blue – The Ritual: 69 Mighty, 9 Precise Strikes, 24 Thaumaturge, 3 Piercing

Template for 561 CP

  • Green – The Tower: 99 Warlord // The Lover: 75 Mooncalf // The Shadow: 13 Tumbling
  • Red – Lady: 78 Hardy, 78 Elemental Def, 21 Thick Skinned // The Lord: 10 Quick Recovery
  • Blue – The Ritual: 100 Mighty, 42 Precise Strikes, 45 Thaumaturge

In general, Warlord and the damage reduction stars from the Lady are the most “rewarding” things to put points in. But there are very good passive stars which require to put points into specific constellations like “Synergizer” in the Lover constellation.

In case you wonder why I didnt split the blue CP 50:50 between Mighty and Thaumaturge. There is a tipping point where you basicly get 0.2% increase per point on both. So when that happens, it’s better to keep stacking into Mighty as this buffs Light/Heavy Attacks, Killer’s Blade and Steel Tornado. Also IF you spam Surprise Attack, you benefit only from Mighty (vMSA for example).

If you are really pro, you adjust the CP allocation of the Lady to fit the content you are doing. Most raids benefit from 100 in Elemental Defender, Sanctum benefits from 100 in Hardy for example.

 

VII. GEAR

Now we dig in deep. First we discuss the optimal raid setup and then we find out what’s the best gear setup for you.

OPTIMIZED RAIDS
In a raid environment, you want to support your team rather than to go for your personal best performance. The following sets are awesome for your group and if your raid does not have one of them, you should consider being the one to use it:

1. Roar of Alkosh: Penetration Value: 3010 Armor and Spell Resistance => 6,02% Damage Increase for the whole raid. Drops in Maw of Lorkay.
2. Night Mother’s Gaze: Penetration Value: 2580 Armor => 5,16% Damage Increase for all Stamina users. Craftable.
3. Sunderflame: Penetration Value: 3440 Armor => 6,88% Damage Increase for all Stamina users. Drops in City of Ash, CP140.

Those sets combined with Major Fracture (5280 Armor), Minor Fracture (1320 Armor) and Crushing Enchant (1622 Armor) do give a raid a total of 17576 Armor Penetration = 35,2% Damage Increase.

All monsters in dungeons/trials do have 18200 Armor, which means with this setup, your enemies are basically naked. That means you dont need to put points in the Penetration CP or use Sharpened Weapons in this kind of raid.

A very strong “Supporter Setup” that fits into this guide perfectly is “5x Roar of Alkosh, 5x Night Mother’s Gaze, Maelstrom Weapons“. Sunderflame is usually best used as a DK. But if your raid has all other armor debuffs available, you usually dont need a Sunderflame user. If a StamDK uses the Morag Tong Set, you also benefit from 10% additional poison damage.

Due to Aggressive Warhorn, Weapon Crit is highly effective in optimized raids so you want to run 7 Medium. If your raid doesnt feature all those nice sets, use Sharpened over Precise on Weapons.

 

 RAID SETUP

TL;DR:

  • Use support sets if you have multiple Stamina DPS players in your group. Especially of you are Imperial as you dont need the extra HP from Twice Born Star. If you are not Imperial, you can also go 5/1/1 to get ~17k HP. Alkosh > NMG > Sunderflame.
  • Usually the Tank/Offtank can use Roar of Alkosh. But having 2-3 Alkosh user per raid is benefical, so consider wearing it if you have the complete jewelry.
  • If you have sustain issues, use 5x Vicious Ophidian. With maxed penetration or heavy AoE fights, use Velidreth.
  • Only use Precise Weapons if your group is able to penetrate 16k armor or more.
  • If the encounter is AoE heavy or your DPS is reaching ~50k in general, use 2 daggers instead of axe/dagger. The scaling +Crit from daggers will out preform the static axe bleed proc in these situations.

[spoiler]As Khajiit/Redguard, having 1 HP Bonus in your setup is really helpful as without, your HP is around 16.1k which is really low especially in vMOL. It works but you need constant Warhorn and Ebon Armor to be save for the final boss. So Twice Born Star gives you that HP benefit AND great group synergy.

Minor Slayer, the buff that you get from Vicious Ophidian and Roar of Alkosh got buffed in Shadows of the Hist and works on ALL dungeon mobs including MSA and DSA. Doesnt work on World bosses, Delves and Public Dungeons, though. Because of this, VO and Alkosh Jewelry are now BEST IN SLOT over Agility in Raids. The difference is rather small (1-1,5%) but we take what we can get. Also VO/Alkosh can be obtained in legendary quality which gives us some extra Stamina. According to @Asayre, Agility Jewelry can be better in certain situations when your Execute Damage is >20% of your total damage. As the difference is so small already, there is no great way to test it. Let’s just say both is very good, VO/Alkosh is usually a bit better.

5x Vicious Ophidian solves pretty much all sustain issues you might have had with all classes other than Redguard. The raw amount of benefical stats is crazy. But Nightblades, especially Redguards, can also sustain pretty good with Siphoning Attacks so for raw dps, I only use the Jewelry of Vicious Ophidian/Alkosh and combine it with the new Kra’gh Set. The 1p bonus is already the best bonus dps wise, but the 2p proc also does ~2.5k DPS in single target fights and even more for AoE. If your group already has maxed armor debuffs or you face an AoE heavy fight, use Velidreth instead of Kra’gh.

Always count the Armor Debuffs your raid supplies to make sure you dont stack too much. In the theorycraft section, you can find a spreadsheet to check the values of each Armor Debuff. In general, you need 5160 [Sharpened weapons] + 1935 [Kra’gh] + 5280 [Major Fracture] + 1320 [Minor Fracture] 1622 [Crushing] + 3010 [Alkosh] + 100 [Base Value] = 18427. As Major/Minor Fracture as well as Crushing are single target debuffs, having someone run NMG is really benefical anyways if there are adds involved or for trash groups.

[/spoiler]

 

Replacements:

[spoiler]

If you only have access to crafted gear, use 5 TBS and 4 Night Mother’s Gaze (Head, Shoulder, Weapons).

For Twice Born Star:
(1) Night Mother’s Gaze (or Alkosh if you only have armor pieces): 7 Medium, Divines Traits, Stamina Enchants
NMG is awesome when it comes to raw damage and beats Hunding’s. The downside is that Armor Debuffs dont buff our heals. Its better than Sunderflame as you can debuff multiple targets with AoEs, so use NMG over Sunderflame if you want to run a support set. Using Alkosh is possible but not desireable as 5pc Armor Set – better better run it with 2pc + Jewelry. Craftable.

(2) Hunding’s Rage: 5 Medium, Divines Traits, Stamina Enchants
The classic set, worse than NMG or TBS, bit it is very solid overall. Craftable.

(3) Spriggan’s: 5 Medium, Divines Traits, Stamina Enchants
With no armor debuffs from the group, you can consider using Spriggan’s. Might be an option if your raid just started playing together or you are the only Stamina user. Drops in Bankorai.

 

For Kra’gh:
(1) Velidreth, Medium, Divines, Stamina Enchants
If your target already has no armor left, Velidreth is the best choice. It’s also good in vMSA, for AoE in general and if you have to move around a lot. Drops in Cradle of Shadows.

(2) Vicious Ophidian/Alkosh, Medium, Divines, Stamina Enchants
Only if you also use the jewelry to get the 5pc bonus. Vicious Ophidian if you have sustain issues, Alkosh to buff the raid dps. Drops in SO/MoL.

(3) Mephala, Medium, Divines, Stamina Enchants
Mephala is a great Stamina set as well, just not as strong as Kra’gh/Velidreth. The net is pretty small and you cant cast a new net while the old one is still in place which makes this set only really great in fights with no movement. Drops in Fungal Grotto II.

(4) 1 Molag Kena, 1 Velidreth, Medium, Divines, Stamina Enchants
A possible combo to gain some extra Weapon Damage. Kena drops in White Gold Tower, Velidreth drops in Cradle of Shadows.

 

For Alkosh Jewelry and Weapons (5/5/2 Setups):
If you dont have MSA Weapons (and/or Alkosh/VO Jewelry), there are a few great sets available to get a 5/5/2 setup with a crafted 5pc, a Monster Set and a 5pc Drop Set. The best solution would be to run 5 VO or 5 Alkosh in case you are only missing MSA Weapons, but if that’s not an option, try this:

(1) Leviathan: 3x Jewelry, Robust, Weapon Damage Enchants + 2x Daggers, Sharpened, Weapon Damage + Poison/Crushing Enchant
Especially in raids, Leviathan will be a great addition as a second 5pc set. Drops in Crypt of Hearts.

(2) Spriggan’s: 3x Jewelry, Robust, Weapon Damage Enchants + 2x Daggers, Sharpened,Weapon Damage + Poison/Crushing Enchant
With no armor debuffs from the group, you can consider using Spriggan’s. Might be an option if your raid just started playing together or you are the only Stamina user. Drops in Bankorai.

(3) Twice Fanged Serpent: 3x Jewelry, Robust, Weapon Damage Enchants + 2x Daggers, Sharpened,Weapon Damage + Poison/Crushing Enchant
For this option, be sure to check your total penetration. It’s a potent option if you have the full benefit of the 5k Penetration. Drops in Sanctum Ophidia.

(4) Coat of the Red Mountain: 3x Jewelry, Robust, Weapon Damage Enchants + 2x Daggers, Sharpened, Weapon Damage + Poison/Crushing Enchant
The updated Version of an old Set performs better than I thought. There is an ongoing thread about comparing it to TBS but without the pieces, I cant test myself. What I saw from the information shared, is that it does good damage and seems to be a unique way to individualize your character. I dont see a reason to run Red Mountain over TBS but for Weapons + Jewelry, I think its a decent idea. Works best with Rapid Strikes. Drops in Stonefalls.

 

For Alkosh Jewelry:
While Alkosh is easy to obtain in random raids in normal Maw of Lorkhaj, you might need something to start:

(1) Vicious Ophidian, Robust, Weapon Damage Enchants
The Jewelry is as good as Alkosh. But I prefer 3 Alkosh to be able to use 5p Alkosh (replacing the moster set) if required.  Drops in Sanctum Ophidia/AA/HR.

(2) Agility, Robust, Weapon Damage Enchants
The Agility Set is a great VR16 Jewelry that gives 50% more stats than “normal” sets. It makes a huge difference as it’s basicly 3 Set bonuses (1.5 times 2). It’s the best outside of dungeons and only about 1%-1,3% worse than 3x VO/Alkosh in Dungeons. Drops in Imperial City Treasure Vaults.

(3) Endurance, Robust, Weapon Damage Enchant
Especially when you have sustain/survivability issues or you dont have the money to buy agility, you should check out this Set. It’s especially interesting when learning vMSA. Drops in Imperial City Treasure Vaults.

 

For Maelstrom Bow:
(1) Master’s Bow, Sharpened Trait
It’s still a decent choice considering with my setup, there is no way to incorporate this Weapon Slot in a set bonus. The new DSA offers a CP160 version of this bow. Drops in Veteran Dragonstar Arena.

 

For Maelstrom Dual Wield:
(1) Vicious Ophidian/Alkosh Daggers, Sharpened, Weapon Damage Enchant Mainhand, Poison/Crushing Offhand
The next best thing if you dont have MSA weapons is to complete the Jewelry sets of Alkosh or Vicious Ophidian. Vicious Ophidian for sustain, Alkosh to buff the group dps. Vicious Ophidian drops in AA/HR/SO, Alkosh in Maw of Lorkhaj.

(2) 2pc set Daggers, Sharpened, Weapon Damage Enchant Mainhand, Poison/Crushing Offhand
Possible sets: Twice Fanged Serpent (Sanctum Ophidia), Fjords Legacy (Eastmarch), Leki’s (Cyrodiil), Morag Tong (Cyrodiil), Red Mountain (Stonefalls), Shadow Walker (Cyrodiil), Affliction (Cyrodiil), Veiled Heritance (Auridon), Dreugh King Slayer (Fungual Grotto), Seventh Legion Brute (Bankorai), Way of Fire (Craglorn)

With the sets from One Tamriel, are also able to use a lot of different 5pc set with Jewelry and Weapons. You can also use any crafted 2pc daggers with +Crit set bonus.

[/spoiler]

 

GROUP/SOLO SETUP

TL;DR:

  • With this setup, every mob in your way has basically 0 armor.
    5160 [Sharpened] + 4000 [Spriggan’s] + 1935 [Kra’gh] + 5280 [Major Fracture] + 1622 [Crushing] + 100 [Base] = 18097 Penetration
  • You can run 5 Alkosh instead of Vicious Ophidian to help the group, but it will not help your dps.
  • Your sustain is super great. The speed buff is also nice.
  • If you need more HP, get a Heavy Monster Helm with HP enchant.

 

 

Replacements:

[spoiler]

For Spriggan’s:
(1) Two Fanged Serpent, 5 Medium, Divines Traits, Stamina Enchants
Better stats overall than spriggans but you will “over penetrate” a bit. Also harder to farm than Spriggan’s. Might be slightly better anyways. Drops in Sactum Ophidia.

(2) Night Mother’s Gaze: 7 Medium, Divines Traits, Stamina Enchants
NMG is awesome when it comes to raw damage and beats Hunding’s. The downside is that Armor Debuffs dont buff our heals. But the general theme of the build is to stack penetration so you dont have to use CP to compensate. So NMG fits into that theme. Craftable.

 

For Vicious Ophidian:
(1) Alkosh, Robust Jewelry, Sharpened Daggers
The setup is more supportive as you buff your group damage. But for yourself, Alkosh only gives the Dot as you can already penetrate most armor without using the Alkosh 5pc bonus. You might want to consider running TBS instead of Spriggan’s in organised groups where you get enough synergies to keep Alkosh up.  Drops in Maw of Lorkhaj.

(2) Coat of the Red Mountain: Robust Jewelry, Sharpened Daggers
The updated version of an old set performs better than I thought. There is an ongoing thread about comparing it to TBS and for solo (vMSA) and small group stuff, it seems to be pretty good. Drops in Stonefalls.

There are other 5pc sets available with Jewelry and Weapons that also work like Automaton, Briarheart, Poisonous Serpent, Sunderflame or even Viper that work as well. Just not the optimal thing.

 

For Kra’gh:
(1) Velidreth, Medium, Divines, Stamina Enchants
If your target already has no armor left, Velidreth is the best choice. It’s also good in vMSA, for AoE in general and if you have to move around a lot. Drops in Cradle of Shadows.

(2) Mephala, Medium, Divines, Stamina Enchants
Mephala is a great Stamina set as well, just not as strong as Kra’gh/Velidreth. The net is pretty small and you cant cast a new net while the old one is still in place which makes this set only really great in fights with no movement. Drops in Fungal Grotto II.

(3) 1 Molag Kena, 1 Velidreth, Medium, Divines, Stamina Enchants
A possible combo to gain some extra Weapon Damage. Kena drops in White Gold Tower, Velidreth drops in Cradle of Shadows.

There are new sets like Selene or Stormfist which are also possible replacement. On paper, I’d rate them between Velidreth and Mephala.

[/spoiler]

I still do solo content with Surprise Attack instead of Rapid Strikes just because of the extra utility. Whenever you swap to Surprise Attack, dont use MSA Daggers/Axes. The new enchants like +Weapon Damage, Crushing and Poison are insanely strong and way better than the raw Weapon Damage Set bonus you get from MSA Dual Wield. They are also better than Poisons.

If you are still leveling, I suggest using the Training trait on all of your gear. 5 TBS/Hunding’s + 4 NMG is a good leveling setup.

 

VETERAN MAELSTROM ARENA SETUP

TL;DR:

  • The Maelstrom Arena is the only place left (I know of) where Mob Armor is not normalized, so every mob has an individual armor value. Therefor its hard to run a Penentration based setup without overdoing it at one mob type and not having enough on the other one. I tried to balance my approach.
  • This setup is only for experienced vMSA players as you have very low survivability. Check Replacements for a more balanced setup.
  • You can also run NMG Daggers and 2 Armor pieces of VO. That’s easier to get. I just like the penetration on both bars a bit more.

I recently discovered that vMSA is the only trial where mobs do not share the same armor value. It should be 18.2k but in reality, most mobs do have 12k or lower. That being said, I switched my initial suggestion of Spriggan to the next best set of my solo dps list – Night Mother’s Gaze. I also goes hand in hand with the fact that Gilliamtherogue, a very solid NA player and theorycrafter overall, recently was able to complete MSA in 32 minutes using NMG. Awesome!

If we calculate Penetration, we get 5160 [Sharpened] + 2580 [NMG] + 100 [base value] = 7840 as a standard penetration we always have even if we cant apply Major Fracture (AoE trash or ranged attacks). As the lowest armor value I found was 9.1k, we dont overdue it that was. Sidenote: In this scenario, Spriggan would still be superior as 5160+4000+100 = 9260 so we’re just slightly over the desired value.

Now with Major Fracture applies, we add 5280 and get 13120. As I said, most mobs do have 12k or lower, so we’re pretty close here. Slightly too much but since we’re also have to deal with 18.2k Mobs from time to time, its okay. 1k over penetration means 2% DPS…still better damage wise than using TBS for example.

I think this will give experienced players a solid way to do vMSA really fast. It’s also beautiful that you dont rely on proc sets as much.
Remember that for learning vMSA, I suggest using TBS as you might want some extra HP for that.

 

Replacements:

[spoiler]

For Night Mother’s Gaze:
(1) Twice Born Star, 5 Medium, Divines Traits, Stamina Enchants
The save way to run. More HP and both mundus stones apply to your Vigor heals as well.  Craftable.

(2) Hunding’s Rage: 5 Medium, Divines Traits, Stamina Enchants
The classic set, Weapon Damage is also great for both – dps and heals. Also you can use Hunding’s Weapons and slot a Monster Set. Craftable.

(3) Viper String, 5 Medium, Divines Traits, Stamina Enchants
Procc sets are very good in vMSA. Drops in Fungal Grotto.

(4) Spriggan’s, 5 Medium, Divines Traits, Stamina Enchants
As there are quite a few mobs with 9.1k Armor in vMSA, you will find yourself having too much penetration with this setup sometimes. The benefit from Spriggan’s over NMG is that you’ll have the Penetration instantly, without having to procc it and repliably even in AoE situations.  Drops in Stonefalls.

For Vicious Ophidian:
It’s almost impossible to replace VO in vMSA. It’s so good it’s hilarious. You can insane sustain and mobility plus very good DPS. It’s just…the best. If you need to replace VO, you have to adjust the build to fit your sustain needs. Most likely you will need to get 1-2 Cost Reduction Glyphs on your Jewelry. I would also use Mephala as it requires you to Heavy Attack which helps to sustain.

(1) Viper String, 5 Medium, Divines Traits, Stamina Enchants
Procc sets are very good in vMSA. Drops in Fungal Grotto.

There are other 5pc sets available with Jewelry and Weapons that also work like Automaton, Briarheart, Poisonous Serpent, Red Mountain that will work.

(2) 3pc Agility/Endurance + any 2pc: Robust Jewelry, Sharpened Daggers
Agility has more punch, Endurance more survivability and sustain. I would prefer using a 5pc set, but this one also works. The 2pc weapon set should have +Weapon Damage as bonus. If you cant get that, use a crafted set with +Crit. 

 

For Velidreth:
(1) Kra’gh, Medium, Divines, Stamina Enchants
It also works great, but the 2pc bonus procs very often while running around which means it doesnt hit anything. Great for bosses. Drops in Fungal Grotto I.

(2) Mephala, Medium, Divines, Stamina Enchants
Mephala is a great Stamina set as well, just not as strong as Kra’gh/Velidreth. The net is pretty small and you cant cast a new net while the old one is still in place which makes this set only really great in fights with no movement. Drops in Fungal Grotto II.

(3) 1 Molag Kena, 1 Velidreth, Medium, Divines, Stamina Enchants
A possible combo to gain some extra Weapon Damage. Kena drops in White Gold Tower, Velidreth drops in Cradle of Shadows.

 

For Maelstrom Bow:
(1) Master’s Bow, Sharpened Trait
It’s still a decent choice considering with my setup, there is no way to incorporate this Weapon Slot in a set bonus. The new DSA offers a CP160 version of this bow. Drops in Veteran Dragonstar Arena.

(2) Spriggan’s/Vicious Ophidian, Sharpened Trait, Poison Enchant
If you run Spriggan/Vicious Ophidian Dual Wield, you can use the bow as well. Spriggan’s drops in Bankorai, Vicious Ophidian in AA/HR/SO.

[/spoiler]

 

VIII. Skills

Certain bosses require certain skills, but in general, this works :). I will also list alternatives.

 

 

This is the skill set I mostly use when playing end game raid content and anything that requires maximum DPS. You need to use Essence of Weapon Damage Potions all the time with this setup.

[spoiler]

DUAL WIELD

Killer’s Blade: [Assassination – Assassin’s Blade] Our main execute skill I use from 25% to 0%. We use it when we dont have to reapply our “execute Dots”.

Rapid Strikes: [Dual Wield – Flurry] This build’s main spam ability is Rapid Strikes in raids. It proccs the Cruel Flurry Enchant from our Maelstrom Weapons which buffs the next Single Target Dot we apply. We always use it in between dots. It got buffed greatly in this DLC so DPS wise, it’s better than Surprise Attack…which is ok as Rapid Stikes is only damage while Surprise Attack does have way more utility.
REPLACEMENT: Surprise Attack: [Shadow – Veiled Strike] Without MSA Weapons, I still like Surprise Attack as you get great defence with Shadow Barrier (5280 Armor/Spell Resistance), Major Fracture and 3% more HP. It has a ton of benefits…just not highest DPS anymore.

Rending Slashes: [Dual Wield – Twin Slashes] It is also a great DOT which you have to keep up all the time. It’s also a really cheap skill which is good for your Stamina Management. Like any DW Skill, it starts getting stronger against targets below 25%.
REPLACEMENT: Deadly Cloak: [Dual Wield – Blade Cloak] For more defensive encounters and in AoE situations, you gain a lot from Deadly Cloak. Damage is okay but the real gem is 20% reduced AoE Damage.

Steel Tornado: [Dual Wield – Whirlwind] Not much needs to be said about that. It is THE STRONGEST AoE in the game for Stamina users. It has insane range, making it easy to dance around red circles and still hit every mob in a trash pack. When the enemies are below 25%, the damage really gets out of hands.
REPLACEMENT: Any Fighter’s Guild or Assassination Skill for the passive 3% Weapon Damage or 2% Crit Chance.

Relentless Focus: [Assassination – Grim Focus]  8% more damage plus additional Stamina Regeneration. This skill is really valuable. I also love to use the Spectral Bow. It’s basicly damage without having to spend resources and it hits pretty hard now that it deals Disease Damage and scales with Weapon Damage and Stamina.

Rent: [Dual Wield – Lacerate] Awesome Damage and heals you. As soon as it’s empowered by Cruel Flurry, it does insane DPS
REPLACEMENT: Soul Harvest: [Assassination – Death Stroke] Vs Trash and bosses with many adds, I use Soul Harvest to gather Ulti really fast and spam Shooting Stars.
Flawless Dawnbreaker: [Fighters Guild –  Dawnbreaker] 5% more Weapon Damage (+3 from the passive), low cost, high physical damage. The DOT of this ultimate can be buffed by Maelstrom Dual Wield Weapons.

BOW:

Rearming Trap: [Fighter’s Guild – Beast Trap] Rearming Trap is the best single target Dot atm. The only weakness is that its stationary so for the full effect, the boss has to stand still. But it’s a must have in every rotation now. It also doesnt consume the cruel flurry buff from Maelstrom Daggers which means you get a free buff then you play the correct rotation.

Poison Injection: [Bow – Poison Arrow] Another Single Target Dot for our MSA Weapon Rotation. Great DPS especially from 50-0%.

Endless Hail: [Bow – Volley] Insane AoE Dot that you should also keep up vs Single Target mobs. Especially with a Maelstrom Bow, this becomes super strong. In some situations, you might want the Arrow Barrage because of the higher range but vs Single Target, Endless Hail is superior. Also it’s great that Poison Injection and Endless Hail both have the same duration for optimal weapon swaps.

Razor Caltrops: Strong Stamina based Dot, huge Area of Effect, super long duration. Keep this buddy up 24/7. Anti-Cavalry Caltrops is actually better vs bosses and in longer fights but since most mobs are dead in less than 30s, I think it’s overall the better morph atm. Only one person can use Caltrops in a specific area. So if you run with multiple Stamina DPS players, you have to decide who’s allowed to use it.
REPLACEMENT: Bombard [Bow – Arrow Spray] if you need to CC Trash/Adds in vMoL for example or Shadow Silk [Undaunted – Trapping Webs] to give the Alkosh User another Synergy and because it’s actually pretty strong :) Focused Aim [Bow – Snipe] might also be an option sometimes.

Siphoning Attacks: [Siphoning – Siphoning Strikes] With Rapid Strikes as main spam skill, you will not get a lot of resources back from this in Single Target fights but it is definitely noticeable. In AoE fights, you still gain a good amount of Stamina back thanks to Steel Tornado. It just doesnt procc from DOTs anymore. Still too good to skip most of the times.
REPLACEMENT: Reaper’s Mark [Assassination – Mark Target] As Rapid Strikes doesnt provide Major Fracture anymore, this can be a source for that debuff. But usually the Tank applies it as well. It also grants a great Heal on kill plus 25% damage boost for 5s.

Soul Harvest: [Assassination – Death Stroke] While executing, you can use Soul Harvest to boost your final Damage especially if the boss will die before you can get 100 Ultimate for Dawnbreaker. Also you need an Assassination Skill on both bars because of the Hemorrhage passive.
REPLACEMENT: Shooting Star: [Mage’s Guild – Meteor] Hits very hard and regenerates some Ultimate which is great vs multiple mobs. It’s also fire damage which means in raids, it’s buffed by Engulfing Flames.

[/spoiler]

 

ROTATION:

 

I made a short video to showcase my rotation.

 

In every rotation, I use Light Attack Weaving for every skill I use, even buffs. I also block cancel or swap cancel the animation of most of my skills.

1) Buff Relentless Focus, Siphoning Attacks
2) Razor Caltrops, Essence of Weapon Damage, Endless Hail, Poison Injection, Beast Trap, SWAP
3) Rapid Strikes, Flawless Dawnbreaker, Rapid Strikes, Rending Slashes, Assassin’s Scourge, Relentless Focus, 1-2 Rapid Strikes (until Poison Injection duration is ~3s remaining), SWAP
4) Beast Trap, Endless Hail, Poison Injection, SWAP
5) GoTo 3.

Keep Relentless Focus and Caltrops up. Always use Rapid Strikes before you reapply your DOTs (Beast Trap doesnt consume the Buff you get from Rapid Strikes (“Cruel Flurry”) but it does benefit from it. That’s why we use Endless Hail between Beast Trap and Poison Injection). Also use Rapid Strikes before you use Flawless Dawnbreaker. If every Dot is running, you have a little window where you spam 1-2x Rapid Strikes. When your target is below 25%, you use Killer’s Blade in this time window only and dont reapply Rending Slashes. KEEP THE FOLLOWING DOTS UP even when executing: Beast Trap, Endless Hail, Poison Injection.

This is the skill set that works for people that are not interested in squeezing out the last bit of DPS in 4 player content like undaunted pledges. You dont need to use Weapon Damage Potions with this setup.

[spoiler]

DUAL WIELD

Killer’s Blade: [Assassination – Assassin’s Blade] Our main execute skill I use from 25% to 0%.

Surprise Attack: [Shadow – Veiled Strike] If you run this setup, you most likely dont have MSA Weapons. Surprise Attack is a superb skill that has great damage, provides Major Fracture and gives you Shadow Barrier (Major Ward and Major Resolve). A perfect allround skill.
REPLACEMENT: Rapid Strikes[Dual Wield – Flurry] Does more raw damage than Surprise Attack but lacks it’s utility. Use it if you trust your group :)

Camouflaged Hunter: [Fighter’s Guild – Expert Hunter] Grants 10% crit and 3% extra Weapon Damage. Never activate it.

Power Extraction: [Siphoning – Drain Power] It now deals Disease Damage, grats Major Brutality and as a Siphoning Ability, you gain Ulti pretty fast. No need for Steel Tornado really if you dont need the last bit of execute DPS.

Relentless Focus: [Assassination – Grim Focus] 8% more damage plus additional Stamina Regeneration. This skill is really valuable. Use Assassin’s Scourge, rebuff and then swap to bow to reapply Dots. It’s basicly damage without having to spend resources and it hits pretty hard now that it deals Disease Damage and scales with Weapon Damage and Stamina.

Flawless Dawnbreaker: [Fighters Guild –  Dawnbreaker] 5% more Weapon Damage (+3 from the passive), low cost, high physical damage.
Rend: [Dual Wield – Lacerate] Awesome Damage and heals you. Just doesnt add the extra 8% Weapon Damage.

BOW:

Rearming Trap: [Fighter’s Guild – Beast Trap] Rearming Trap is the best single target Dot atm. The only weakness is that its stationary so for the full effect, the boss has to stand still. But it’s a must have in every rotation now.

Siphoning Attacks: [Siphoning – Siphoning Strikes] With Surprise Attack as main spam skill, you will a decent amount of resources back from this in Single Target fights. In AoE fights, you basically have infinite Stamina back thanks to Power Extraction. It just doesnt procc from DOTs anymore.
REPLACEMENT: Reaper’s Mark [Assassination – Mark Target] As You can mark the weakest part of a trash pack to make use of Major Berserk, or use the healing part which is especially helpful when you do solo stuff.

Poison Injection: [Bow – Poison Arrow] Great DPS especially from 50-0%. I keep it up all the time.

Endless Hail: [Bow – Volley] Insane AoE Dot that you should also keep up vs Single Target mobs. Especially with a Maelstrom Bow, this becomes super strong. In some situations, you might want the Arrow Barrage because of the higher range but vs Single Target, Endless Hail is superior. Also it’s great that Poison Injection and Endless Hail both have the same duration for optimal weapon swaps.

Razor Caltrops: Strong Stamina based Dot, huge Area of Effect, super long duration. Keep this buddy up 24/7. Anti-Cavalry Caltrops is actually better vs bosses and in longer fights but since most mobs are dead in less than 30s, I think it’s overall the better morph atm. Only one person can use Caltrops in a specific area. So if you run with multiple Stamina DPS players, you have to decide who’s allowed to use it.
REPLACEMENT: Acid Spray [Bow – Arrow Spray] if you need to CC Trash/Adds or just want a good Range AoE, use Acid Spray.
Focused Aim [Bow – Snipe] might also be an option sometimes if you cant melee for some reasons.
Resolving Vigor: [Assault – Vigor] If you use this setup to roam around, like killing Wrotgar Bosses, having a heal is nice.

Soul Harvest: [Assassination – Death Stroke] While executing, you can use Soul Harvest to boost your final Damage especially if the boss will die before you can get 100 Ultimate for Dawnbreaker. Also you need an Assassination Skill on both bars because of the Hemorrhage passive.
[/spoiler]

[spoiler]

DUAL WIELD

Killer’s Blade: [Assassination – Assassin’s Blade] Our main execute skill I use from 25% to 0%. Also a great heal you need.

Surprise Attack: [Shadow – Veiled Strike] In MSA, you need DPS AND survival. The raw utility of Surprise Attack hugely outweights the superior DPS of Rapid Strikes. You want to use Surprise Attack for Major Fracture, Shadow Barrier and additional HP. Also Surprise Attack proccs Siphoning Attacks which is a big help for your Stamina Management.

Deadly Cloak: [Dual Wield – Blade Cloak] The benefit of Deadly Cloak is for once the damage reduction for AoE effects but its also a nice AoE damage effect that can be applied before mobs spawn or while moving around, giving you some extra DPS.
REPLACEMANCE: Ambush: [Assassination – Teleport Strike] Mobility is key in MSA. If you dont have 5x Vicious Ophidian, use this!

Steel Tornado: [Dual Wield – Whirlwind] I dont use AoE a lot but sometimes, you need it. Dont forget to use Siphoning Attacks before using it.
REPLACEMANCE: Rending Slashes: [Dual Wield – Twin Slashes] Especially vs bosses, Rending Slashes helps a lot to kill them faster. If you are quick, you can switch to Rending in every boss fight.

Resolving Vigor: [Assault – Vigor] Our main heal.

Rend: [Dual Wield – Lacerate] Extremly good ultimate for vMSA. Very long duration Dot + heals you. You can skip Vigor for most bosses due to this. Only use it vs bosses as you usually will kill other stuff faster by using Soul Harvest.

BOW:

Razor Caltrops: Only use it if you are Redguard or really experienced whith resource management. If allows you to trigger NMG in AoE situations very reliably.
REPLACEMENT: Siphoning Attacks: [Siphoning – Siphoning Strikes] You gain a good amount of Stamina back thanks to Steel Tornado and Surprise Attack. Keep it up whenever you need it.

Poison Injection: [Bow – Poison Arrow] A sick skill to combo with a heavy attack vs a spawning mob and to execute bosses really fast. Can also be a semi good ranged anytimer.

Endless Hail: [Bow – Volley] Insane AoE Dot that you should also keep up vs Single Target mobs. Especially with a Maelstrom Bow, this becomes super strong. Arrow Barrage has a slightly bigger range so if you dont have a Maelstrom bow, you might be better off using the other morph. Endless Hail has a longer duration which synergizes very well with the Maelstrom Enchant. Also it’s great that Poison Injection and Endless Hail both have the same duration for optimal weapon swaps.

Rearming Trap: [Fighter’s Guild – Beast Trap] is great to place down on portals and helps a lot to burst dowm bosses. I also nails mobs down so they stay in your Endless Hail for a bit longer.
REPLACEMENT: Double Take: [Assassination – Blur] I love it, some hate it. I like the evasion part as well as the speed. Some people prefer using a bow dodge roll for speed, I just like to spend Magicka for that. You never need it with 5x Vicious Ophidian.

Relentless Focus: [Assassination – Grim Focus] 8% more damage plus additional Stamina Regeneration. This skill is really valuable. I also like to use the Spectral Bow whenever I swap to my bow bar and see that it’S ready. It’s basicly damage without having to spend resources and it hits pretty hard now that it deals Disease Damage and scales with Weapon Damage and Stamina.

Soul Harvest: [Assassination – Death Stroke] MSA has a ton of trash and we want to use our Ultimate pretty frequently. Also a burst option vs many mini bosses to finish them off quickly like Deadroths in Stage 9.
REPLACEMENT: Soul Tether: [Siphoning – Soul Shred] AoE stun and heals. Pretty good. Stunned targets receive extra damage :)

[/spoiler]

 

IX. FAQ

Here, i want to tackle frequently asked questions I have to answer a lot on a daily base.

(01) Can I run X skill instead of Y?
(02) Why do you have more/better/less/worse stats than me?
(03) How do I get 17k HP? Should I use Prismatic Enchants?
(04) Why is my damage so low compared to yours? I have the same gear and the same skills!
(05) Why have you thrown away your maces?
(06) Why not a sword?
(07) All Divines? Why not Infused on the big pieces?
(08) 5/1/1 or 7 Medium?
(09) Can I play bow as main weapon with this build?
(10) What about the Viper Set?
(11) What Addons do you use?
(12) How much armor does a mob have?
(13) Why Sharpened weapons? Can I use Precise?
(14) Why does Penetration offer such a high DPS increase compared to other stats like +Crit Chance?
(15) What’s the difference between Armor Debuffs and Penetration?
(16) How do you get away with so low health?
(17) What 2pc sets can I use to get a +Weapon Damage set bonus?
(18) What are Jump Points and why should I care?
(19) Why does Penetration increase my DPS more than other stats?

[spoiler]

(1) Can I run X skill instead of Y?
Sure! My guide is a general framework that works in most cases, but if you feel you need another skill in a certain situation, you can surely swap around stuff and look if it works better for you.

(2) Why do you have more/better/less/worse stats than me?
First off, I’m a Redguard, which means I get 10% extra Stamina but no HP bonus like Imperials or +Crit like Khajiit. Also, I have maxed Champion Points. Every Champion Point you spend gives you extra stats (Red= HP, Green = Stamina, Blue = Magicka). My Gear is completely upgraded to legendary.

(3) How do I get 17k HP? Should I use Prismatic Enchants?
With maxed CP, you can get 17k with 1 HP Setbonus like TBS or running 5/1/1 with any set that doesnt have a set bonus. Dont use Prismatic Enchants in PvE. They are expensive and only benefical if you have a good use from Magicka, which we dont have in PvE.

(4) Why is my damage so low compared to yours? I have the same gear and the same skills!
First off, DPS is a group effort. Check the “optimized group” part of my guide for more details. If you dont have a good team, your DPS will be lower by default. Also, this is my build I practised A TON to play it the way I do. Dont get discouraged if you cant compete with my DPS on the first try…or the first week. Practise your rotation, your light attack weaving and your block canceling. Also learn the encounters you are facing. The better you know the boss you’re fighting, the more you can concentrate on your DPS and less on the environment.

(5) Why have you thrown away your maces?
Sharpened got buffed quite a bit in  this DLC so there is no need to run a mace anymore in PvE. Also with a good group, you can stack a ton of Armor Penetration. Third reason is that most mobs do have 18k Armor now which is pretty low.

(6) Why not a sword?
Swords do not compare to daggers anymore. With all the Crit Damage Modifiers we have now, 5% extra crit increases our damage more than the 2.5% extra damage you get from swords. In PvP, swords and maces are still better than a dagger because you cant crit on Damage Shields and everyone runs Impenetrable.

(7) All Divines? Why not Infused on the big pieces?
While it depends on the Mundus Stone you use, I calculated that for the Shadow, Thief and the Warrior Mundus, Divines gives me more DPS than Infused, even on big parts. Not much else to say.

(8) 5/1/1 or 7 Medium?
I prefer 5/1/1 in solo play without TBS. Especially as Imperial, extra Stats are usually pretty good beneficial. Also I really like the additional Armor and Spell Resistance I get from the heavy chest piece. In raids, the extra crit from 7 Medium is usually better.

(9) Can I play bow as main weapon with this build?
There are actually quite a few options to run a bow build now. While bow works with the gear I use, It’s not nessessarly the best. This build is designed for melee combat mainly.

(10) What about the Viper Set?
The proc doesnt scale with Weapon Damage or Stamina, only Penetration, CP and Crit Damage Modifier. It also only works on Single Targets. Its a good set if you have low DPS as you have a quaranteed dps increase of a fixed value. Lets say you only fight a single target in a mediocre group, then the set is good. Its also great for PvP and vor vMSA as proc sets are really great there. But for PvE DPS, Coat of the Red Mountain outperfoms it.

Lets do a really basic comparison:

Viper Tooltip is 6720, RM is 8400

Now viper benefits from Mighty, so we add 25% = 8400

Now RM does get mitigated by Spell Resistance, Viper by Armor. So Major Fracture adds 10,56% to Viper = 9109
With NMG, you could boost the individual proc damage even more. (9456)

What’s left is the question, how ofter RM really procs as Viper procs are guaranteed.

In a burst scenario like vMSA, I can see how Viper can outperform RM. But if you use it in a PvE rotation with hail, Injection, Rending and Rapid, I assume it can proc every 2-3s.

Lets say RM proccs every 3 sec, so in 12s, you get 4x 8400 = 33600
and Viper proccs 3 times 3x 9109 = 27327 (with NMG 28369)

Considering this, I would argue Andy S. i right when using Viper instead of RM for vMSA as you will not have all dots to proc RM constantly available there. But overall, I still consider RM to be superior dps wise.

And in normal PvE, you also have to take AoE into account. If hail / ST hits multiple targets, proccs on cooldown are pretty likely.

(11) What Addons do you use?
Here is a Screenshot of my UI with the most important Addons displayed.

(12) How much armor does a mob have?
Since One Tamriel, all monsters in dungeons and trials do have 18.2k armor. Trash as well as all bosses. That includes vDSA. Monster in the normal upper world, as well Delves and Public Dungeons, do have 9.1k now. That means for questing, it’s pretty easy to cap penetration by only using Sharpened weapons plus a Major Fracture defuff from Surprise Attack or Reaper’s Mark. vMSA is the only exception to that rule. Mobs there still have individual armor values. Most of them have 12k or less, though. The max is 18.2k as well.

(13) Why Sharpened weapons? Can I use Precise?
The DPS increase of Sharpened is almost double the amount a Precise weapon offers and it’s the best way to get penetration. With One Tamriel, we got some great sets with penetration as well but the DPS difference of a Penetration set like Spriggan and a “normal” set like Hundings or TBS is pretty small. So never try to “compensate” Sharpenend weapons because you cant. The only reason not to use Sharpened Weapons is that your raid group already debuffs the target’s armor to a point where you dont need penetration at all anymore.

(14) Why does Penetration offer such a high DPS increase compared to other stats like +Crit Chance?
Did you ever think about why stats are the way they are in ESO? Why a Weapon Damage set bonus gives more DPS than a Stamina set bonus for example or in this case, why Penetration is better than Crit?
It’s fairly simple from a developer point of view. If you compare Stamina with Weapon Damage: Weapon Damage only buffs your damage, while Stamina buffs your damage AND gives you a higher stats pool which allows you to fight longer AND has defensive uses (Block/Dodge). So if Stam and Weapon Damage set bonuses would give the same amount of DPS, Stamina would be superior as it has added benefits.

Penetration is a even more complex thing. While Stam/WD do buff your defense as your heals with Vigor are also increased for example, Penetration doesnt have a defensive part. Its “just” offense. And it has a HARD CAP, which means you cant stack it infinitely like Stam/WD.

Crit also has a hard cap, but it’s way harder to reach than Penetration. Also, like Stam/WD, crit buffs your defense and has great synergies in groups while Penetration is usually worse in groups because of additional armor debuff effects like Minor Fracture or support sets.

So its only natural that from all damage increasing components, Penetration has the highest amount of restrictions and therefor grants the highest DPS bonus.

(15) What’s the difference between Armor Debuffs and Penetration?
Armor Debuffs do reduce the target’s armor, which means everyone who hits that target does more damage. Penetration only works for yourself.
Armor Debuffs apply BEFORE percentage based penetration is calculated, so if you run a mace (10% penetration), it doesnt penetrate 10% of the targets real armor but 10% of (Armor – Armor Debuffs).

Examples of Armor Debuffs: Major/Minor Fracture, Crushing, 5p Alkosh bonus, 5p Night Mother’s Gaze bonus, 5p Sunderflame bonus
Examples of Penetration: Sharpened weapons, 1p Kra’gh bonus, 5p Spriggan bonus

(16) How do you get away with so low health?
Ebon Armor and constant Warhorn in a raid group helps a lot, especially if you dont run TBS or a monster set with +HP bonus. Other than that, it’s a ton of practise and knowing when you have to be careful. The better you understand a mechanic, the less HP you need as you usually die because of bad positioning or other small errors in your play.

(17) What 2pc sets can I use to get a +Weapon Damage set bonus?
Twice Fanged Serpent (Sanctum Ophidia), Fjords Legacy (Eastmarch), Lekis, Morag Tong (Cyrodill), Red Mountain (Stonefalls), Shadow Walker (Cyrodill), Affliction (Cyrodill), Veiled Heritance (Auridon), Dreugh King Slayer (Fungual Grotto), Seventh Legion Brute (Bankorai), Way of Fire (Craglorn)
(stolen list from @mrowmrif2)

(18) What are Jump Points and why should I care?
Jump Points are a certain number of points into the Precise Strikes or Elfborn. At those Jump Points only, you will see a real increase of your crit damage. That is because ESO rounds in every case to two decimal places (X.xx) and the final result – the outgoing damage, must always be a full number (you hit for 2000, not 2000.32). So in reality, you only benefit from Precise Strikes when using one of those Jump Points:

0 1 2 4 7 9 12 15 18 22 26 29 33 38 42 46 51 56 61 66 71 76 81 87 92 98[/spoiler]

(19) Why does Penetration increase my DPS more than other stats?
Did you ever think about why stats are the way they are in ESO? Why a Weapon Damage Setbonus gives more DPS than a Stamina Setbonus for example or in this case, why Penetration is better than crit?

It’s fairly simple from a developer point of view. If you compare Stamina with Weapon Damage: Weapon Damage only buffs your Damage, while Stamina buffs your Damage AND gives you a higher Stats Pool which allows you to fight longer AND has more defensive uses (Block/Dodge). So if Stam and Weapon Damage Set boni would give the same amount of DPS, Stamina would be superior as it has added benefits.

Penetration is a even more complex thing. While Stam/WD do buff your defense as your heals with Vigor are also increased for example, Penetration doesnt have a defensive part. Its “just” offense. And it has a HARD CAP, which means you cant stack it infinitely like Stam/WD.

Crit also has a hard cap, but it’s way harder to reach than Penetration. Also, like Stam/WD, crit also buffs your defense and has great synergies in groups.

So its only natural that from all damage increasing components, Penetration has the highest amount of restrictions and therefor grants the highest DPS bonus.

 

X. LEVELING CHAMPION

Since many players want tips to level up their Nightblades, I give you some general hints for that. Note that this guide is mainly focused on end game PvE so I will not go into too much detail here:

[spoiler]

Gear
Always use 5 Medium, 1 Light and 1 Heavy to level up all Armor classes. If you craft the gear, use training on the heavy chest and light belt. I suggest using 5x Hunding’s Rage and 4 Night Mother’s Gaze.

Skills
I highly recommend leveling all weapon lines and all skills at least to be able to morph them. You might need them in the future. It’s a pain sometimes when leveling but it pays off in the end.

I suggest a skill setup like this:
DW: Killer’s Blade, Surprise Attack, Power Extraction, Reaper’s Mark, Evil Hunter, Soul Harvest
Bow: Siphoning Attacks, Double Take, Venom Arrow, Bombard, Relentless Focus, Soul Tether

Tricks
Healing via Killing: while we have limited options to heal directly in combat, we have strong “heal on kill” mechanics we can use to effectively kill groups of mobs. Mark the weakest mob in a group with Reaper’s Mark and start fighting. When you feel like you need healing, focus this mob down with Surprise Attack + Killer’s Blade. As soon as he dies, your HP will be full again. Then you can mark another target that is about to die.

Avoid damage: Stamina Nightblades are not heavy armored and we often cant just run into a group of mobs and brute force them down. We have a ton of tactical advantages. With Blur and it’s morphs, we can avoid 20% of incoming damage completely. Also we have Dark Shades or Mass Hysteria to reduce the damage of a mob by 15%. That’s cool already.

But how about avoiding 100%? Welcome to kiting! With a Bow, you can kite single mobs with Mangum Shot and groups of mobs with Bombard as long as you have Stamina. Nice combo: Bombard and Steel Tornado. Steel Tornado does additional damage to rooted targets and it has a huge range. So you can run away from slowed mobs and still hit them with Steel Tornado. If they are about to catch you, Bombard again and run while spamming Steel Tornado. Also works nicely with Siphoning Attacks. As soon as you have Caltrops. you can use that instead of Bombard. You can also increase your Movement Speed with Double Take or the Hasty Retreat passive from the bow line.

Block and Dodge: Besides kiting, blocking and dodging heavy hitting attacks is really the key to survive. Whenever you block a heavy attack, make sure to to a heavy attack yourself to knock the opponent down. It doesnt have to be fully charged. Just keep the button pressed for a second and use a skill (Medium Attack Weaving).

Open with a sneak attack on single targets: A fully charged heavy attack from sneak and while you are behind a target does insane damage (2.5x normal damage) and stuns the mob. Most of the time, that gives you a substantial advantage. Also works with a bow heavy attack btw.

Adapt to your situation: If a mob or group is difficult, swap skills to counter them specifically.

[/spoiler]

 

XI. DPS Screens

Maw of Lorkhaj – Zhaj’hassa the Forgotten: 52,4k in 2:55 min

 

Maw of Lorkhay – S’kinrai & Vashai: 45,2k in 4:50 min

 

Maw of Lorkhay – Rhakkat: 49,2k 4:55 min

 

Regular Daily – Spindlecluth – Vorenor Winterbourne: 49,4k in 70s

 

XII. Theorycraft

 

Set comparison for One Tamriel

[spoiler]

This is for solo/small group content as it does not take into account group buffs and armor debuffs. In group scenarios, TBS and Leviathan will perform better. But if you look closely, all sets are very similar in terms of damage.

[/spoiler]

Khajiit vs Redguard (Khajiit wins in terms of raw damage)

[spoiler]

Updated for 1Tamriel. If you run into sustain issues, Redguard is the better choice.

khajiit vs Redguard
[/spoiler]

Stackable Armor Debuff/Penetration Effects

[spoiler]

Sunderflame, Night Mother’s Gaze, Alkosh, Crushing Glyphe as well as Minor and Major Fracture are Armor Debuff Effects and affect the DPS of the whole raid, while things like Sharpened or Concentration (Light Armor passive) are considered Penetration Effects and only count for yourself.

Stackable Penetration Effects

[/spoiler]

Rapid Strikes vs Surprise Attack

[spoiler]

Theory Theory Rapid Strikes vs Surprise Attack

Parse at Blood Spawn
1 Skill Spam with Buff Food and Potions until I was out of Stamina.
(Interesting: Rapid Strikes doesnt proc Twin Blade and Blunt Bleed)
Blood Spawn Parse

[/spoiler]

Armor Values on vMSA bosses

[spoiler]

I tested this by using the 2h Ultimate which adds the targets armor to your armor value.

 

[/spoiler]

Dagger vs Sword vs Mace (Dagger wins)

[spoiler]

A basic comparison between the weapon types. The more Armor Debuffs are applied, the worse Maces get because Armor Debuffs get substracted before the % based penetration of Maces apply.

 

[/spoiler]

How Dots work

[spoiler]

What that means:

  • Second bar trait IS IMPORTANT as Penetration carries over from the bar you are on when the dots hit the target. So your dots will do more damage from a sharpened bow compared to another trait even on the dual wield bar.
  • Swap Canceling Poison Injection means the “Impact Bar” of Poison Injection is Dual Wield, which increases your dot damage for the whole duration.
  • If you cast a Beast Trap on your Bow bar but it activates on the DW bar, DW is the Impact bar.
  • If you cast a Poison Injection while Warhorn ran out and Warhorn gets applied afterwards, dot damage of PI will not increase.

[/spoiler]

  • This topic was modified 9 hours, 1 minute ago by Profile photo of Jeckll Jeckll.

[BUILD][VIDEO] ''NECROPOTTY'' Magicka NightBlade PVP Build – One Tamriel

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”NECROPOTTY” Magicka Nightblade Solo PVP Build

1 Medium 1 Heavy 5 Light, Destro + Resto Build

Sets:

  • 5xNecropotence
  • 3xWillpower
  • Maelstrom Destro Staff (Flame prefered)
  • Master Restro Staff

Build Video:

Gameplay Video:

 

Timeline of content in video:

Intro – 0:10
Item Setup – 0:38
Pots & Poisons – 3:30
CP & Race – 5:55
Skills – 7:52
Combat Combos & Tips – 9:31

 

INTRO:

This build is meant to play solo or small group

PROs: Good sustained damage + offensive healing + Huge AOE damage

CONs: Destro Flame Staff & Master Resto Staff are hard to get (RNG base) + Squishy if shields are down

 

BUILD IN WORDS:

SETS

[img]http://i.imgur.com/HnegbNfl.png[/img]

WHY NOT SPINNERS + NECROPOTENCE? Spinner is no doubt a pretty sweet set for MagNB however in order to run Grothdarr + Necropotence, Spinner has to be dropped. Willpower + maelstrom staff on the other hand gives lots of raw stats and spell damage as well.

WHY GROTHDARR OVER SKORIA/INFERNAL? Grothdarr is really strong because it is a controlled damage. Which means when it proc-ed u will have 5 secs to work with it. Skoria however is pretty random and doesnt proc that often because of the lack of DOT damage provided from the build. Infernal is decent too. But it only applies to a furthest target. 

OPTIONS If u don’t like to use Grothdarr, spinners + 1 piece shoulder is alright as well. But that setup defeats the purpose of this build.

 

CP

 

Very straight forward and generic. Just make sure u have more points into Bastion and some into crit damage.

 

SKILLS

 

Destro bar: [img]http://i.imgur.com/br1hGaal.png[/img]

Resto bar:  [img]http://i.imgur.com/vmhm0lul.png[/img]

 

Some skills are interchangable. Double take, Inner Light & Entropy are good as well

 

STATS SHEET

Unbuff: [img]http://i.imgur.com/kEwcb7Jl.png[/img]

Buffed: [img]http://i.imgur.com/jNdApVRl.png[/img]

 

COMBACT GAMEPLAY

Combos & Tips –  9:31 in video. Highly recommandable! (watching the whole vid is good as well :P)

Short version: Timing your merciless + ulti + grothdarr is the best way to take on multiply targets.

 

LAST WORDS:

Thanks for reading until the end! Feel free to gimme some constructive feedback!

vampire dragon knight build search pvp

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im looking for a vampire dragon knight build that consists of survivability for healing (with no staff) and damage that can kill and close cc  open to any gear setup and 2h/dw/sword and shield.

  • This topic was modified 4 hours, 2 minutes ago by Profile photo of Vyrilien Vyrilien.

The Looking For Werewolf/Vampire Bite Topic

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Hi everyone, I’ve seen a big wave of posts from new players requesting a Vampire or Werewolf bite on various platforms. In order to reduce clutter, please post your requests in this thread including your platform and megaserver.

Any members of the TF community who are offering bites can check this thread for potential… victims? Please keep all correspondence limited to private messages.


"Looking for Guild" – Xbox One

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Replies: 1,139

PLEASE READ BEFORE POSTING

If you are an un-guilded player who is looking for an active guild to join in anticipation of TESO, please use this thread to post a little bit about yourself, so interested guilds may contact you. There are no specific rules about what you should include, however, the more accurately you describe yourself as a gamer, the better chance a guild with similar interests has of finding you.

→ Guild Leaders: Do not advertise your guild in this thread. If you see individuals who are LFG that you are interested in recruiting, please contact them through private message. This thread is for un-guilded players. If you advertise here, not only will I delete the post from this thread, but I’ll find your main guild recruitment thread and delete that too.

→ Players: if you successfully find a guild, please edit your original post to indicate that you are no longer LFG. Otherwise you will likely continue receiving PMs.

Shield Tank Sorcerer – Magically Immortal

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Shield Tank Sorcerer – Magically Immortal

[IMG]http://i67.tinypic.com/281v3hg.jpg[/IMG]

Note: This isn’t the best build of this theory type, although it works really well….. a DK doing a similar setup, shield stacking off of max HP is better, but I had this character available already at champion level so I thought I would make him into a tank, since I won’t be using it for DPS.

The Good:

    Can do decent DPS
  • Can take lots of punishment
  • Something a little different to play with
  • Almost indefinite sustain

The Bad:

  • Your shield HAVE to be up,.. or else you die.
  • Quite a busy rotation, need to keep track of lots of dots & shields

Objective:

To create a magicka Sorcerer Tank that can do decent damage, cc mobs, and take some serious punishment.

Theory:

The Idea here is to stack max magicka as much as possible and max out Bastion in our cp tree so that we can maximize Hardened Ward and Dampen Magic shields. Using the Infernal Guardian Set to help with DPS, as well as running 2 powerful dots.

Mundus Stone:

Atronach

Food:

Blue Health & Magicka

Potions:

Magicka Regen Potion which is less costly to brew, but still lasts the full 45sec. If really out of gold, the cheapy magicka ones will work ok as sustain isn’t too much of an issue with this build.

Armor & Jewelry:

1 Heavy, 1 Medium, 5 Light (with Undaunted Passive, otherwise all light armor until you get Undaunted passive)

There is a bit of flexibility here, as many different sets have max magicka as bonuses, but with the two piece Infernal Guardian helm, everything else should be max magicka enchant, max magicka set bonus and all infused. If you can’t find the exact pieces i’m running, mix and match till everything is max magicka set bonus.

Jewelry enchants should be all magicka cost reduction.

This is the armor & jewelry setup i’m running. All Magicka Enchant & all Infused.

    2pc Infernal Guardian Monster Set
  • 3pc Spell Power Cure – Infused (or anything with 2 max magicka bonus)
  • 3pc Shadow Dancer (or anything with 2 max magicka bonus)
  • 2pc willpower (1 ring 1infused shield)
  • 2pc Destruction Mastery (or anything with max magicka bonus)

Your shield should look like this:

[IMG]http://i67.tinypic.com/2uzqzuv.jpg[/IMG]

Skills:

Sword and Board Bar

1: Pierce Armor

2: Bound Aegis

3: Restraining Prison

4: Dampen Magick

5: Hardened Ward

u: Shooting Star

Destruction Fire Staff Bar

1: Bound Aegis

2: Elemental Blockade

3: Liquid Lightning

4: Inner Fire

5: Hardened Ward

u: Shooting Star

Self Buffed Stats:

Note: My regen isn’t very high, but my cost reduction is. In my experience Cost Reduction > Magicka Regen

[IMG]http://i68.tinypic.com/1zz13yd.jpg[/IMG]

Rotation:

Use only Hardened Ward every 6 seconds unless you need the extra damage mitigation from Dampen Magic. If you need extra damage mitigation, every 4 seconds alternate between the two. During this rotation, you need to taunt the boss or as many mobs as possible while keeping liquid lightning and elemental blockade up. It is quite a time filled rotation and there won’t be a moment when “you have nothing to do”,.. you’ll always be doing something. DO NOT BLOCK unless it is to mitigate a heavy attack or something similar. With mobs, use Restaining prison to stop them in their tracks to make it easier for the DPS to melt right through them. When switching to your back bar, you basically have to reapply hardened ward to make it through the 2 dot rotation, then switch back to main bar and continue with shield stacking.

  • This topic was modified 3 weeks, 5 days ago by Profile photo of JKith JKith.

A Long Guide to Nightblade PVE Healing in One Tamriel: The MadGod

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Replies: 8

Purpose:

To share an effective build that works in end game content. To share strategies and safeguards against downfalls of being a nightblade healer. To break traditional roles and create a build that is not only has effective group utility, but outshines (in all possible ways) that of the Templar healer.

Introduction:

After getting into the 300-350 champ point range I realized that Templar healing had become something of a bore to me. In order to enjoy myself as a Templar healer I was forced to a: run vet trials or things like vet Dragonstar Arena, or b: join a group of newbs and power heal them through a dungeon. Thus I decided to create a BloodMage healer (as they’re often called).

Now, keep in mind, I would not create this as a first character, and maybe not even a second. You need to have plenty of experience healing and at least a little experience DPSing to properly execute this build. Further, I recommend going in with 100 Champ points into Blessed at the start of creating this build so that you can go into Normal dungeons as a healer role and not totally screw your team. The quicker you can get into Normal dungeons and begin working on rotation, the easier it will be later on in Vet dungeons.

Strengths:

1) Best part, of course, being able to DPS and heal at the same time! If you have ever read another bloodmage build before you know that this is what we go crazy about! There is an argument that you should just let the DPS do their jobs and heal them through whatever shit they get themselves into. While I do agree that a healer should…umm heal…the primary goal is to kill shit and move onto the next thing! The faster things drop, the less healing you have to do. My counterargument is: if you can DPS without sacrificing heals then you are doing a better job than other healers. I have had plenty of people start a dungeon with me on the first groups of adds and ask if the dungeon is set to vet. Shit drops that fast!

2) Nightblades give stronger HOT heals and buffs than Templars.

3) Single player content is not nearly as boring.

4) You can normally que as both DPS and Healer. Just switch out your resto staff for destro staff, switch a few skills, and BAM! You are now a DPS.

5) It is less boring than Templar healing because when everyone is at 100% health you can still do things other than Radiant Oppression or spamming Shards.

Weaknesses:

1) No spammable burst heal (ie: Breath Of Life). While I do agree that this kind of sucks, it is not the end of the world. I hardly ever even use BOL anymore on my Templar anyway unless the content is really intense.

2) No class skills to get rid of Negative Effects (ie: DOTs, poison, disease, fire, resistance drops, etc.). This is something that you really have to power heal through, but I will provide possible fixes for this later.

3) No class skills to give back stamina (ie: Repentance and Shards). I will provide possible fixes for this later.

So, let’s get into the build.

Race: I run a Breton, but High Elf or Argonian could be good second choices.

Bar 1: Dual Wield (Swords)

(Why dual wield and not destro staff? The main, if not only, reason Templar healers run Destro staff on back bar is for the Elemental Susceptibility skill which reduces the spell resistance of whatever enemy you throw it on. The Nightblade has the Reaping Mark skill which is way better, more on that later.

Secondly, it is super important that you go only swords on the Dual Wield, and the only thing you are putting skill points into in that tree is the very last passive, Twin Blade and Blunt, gives effectively will give you 5% extra damage done. Do not settle for daggers or anything else, they will not help you in this build.

Thirdly, it is recommended that you spend some time leveling Destro Staff because sometimes it is still fun to DPS on this build when you aren’t required to heal. More on that later.)

Ultimate: Soul Harvest (Morph of Death Stroke) or Aggressive War Horn (Morph of War Horn)
Soul Harvest is there because it gives back Ult hella fast, it can nearly be spammed, it increases your DPS on target (which in turn increases your heals on your allies), and because with the Hemorrhage passive every time you crit you give your team Minor Savagery!

Aggressive Warhorn is a secondary option and possibly a more popular one. It is pretty clear why you would have it especially in trials.

1) Sap Essence (Morph of
I use this on adds to just help take them down quickly. This is essentially your burst heal but it is only super effective when there are 3 or more enemies. I do hit this once and a while against single target enemies to give me Major Sorcery as well.

2) Refreshing Path (Morph of Path of Darkness)
Keep this up at all times and try to cast it right where your allies are standing! Not only does this give some pretty awesome heals, but it also gives you Major Expedition, Major Resolve, and Major Ward with the Shadow Barrier Passive.

3) Flex Spot, I use either: Dark Shades (Morph of Summon Shade), Cleanse (Morph of Purge), or Impale (Morph of Assassin’s Blade)
Dark Shades: I use this the most often of the three because it debuffs the enemy with minor maim, causing them to do less damage. Less damage dealt means less you have to worry about healing.
Cleanse: Super important to have when you need it! Do some PVP and unlock this ASAP! This is the only skill nightblades can use to take away negative effects! I only put this on my bar if I am going up against a dot heavy boss or dungeon. A must have for both White Gold Tower and Imperial City Prison! This skill is fucking costly so do not waste it!
Impale: I use this if I am in a relaxable dungeon and just want to have an execute. Having this on my bar has actually saved the team before just because everyone else died and I was able to execute quickly. Keep in mind that dpsing with this puts out no heals so use it only when you know the moment is right.

4) Funnel Health (Morph of Strife)
This is your main spammable ability. The higher you hit with this ability the more health you and your allies get back! This puts a HOT that ticks every 2 secs for 10 secs on only one person at a time, but you can increase that time by spamming it over and over. Normally my funnel health hits for at least 9K with 32% of that going toward heals, so my HOTs tick for about 3.2K every 2 secs!

5) Inner Light (Morph of Mages Light)
Everyone knows why we keep this skill. Increased Crit % and more magicka. Very important.

Bar 2: Resto Staff

(With this build your DW is going to hit harder than your resto staff so clearly your Funnel Health and Sap Essence are going to be stronger on your DW.)

Ultimate: Either Soul Siphon (Morph of Soul Shred) or Aggressive War Horn (Morph of War Horn)
Soul Siphon: This is your only real burst heal and it heals really fucking well! Costs very little Ultimate, gives everyone Major Vitality, and puts a HOT on everyone! If you put Soul Harvest on your other bar you can nearly spam Soul Siphon all the time!
Aggressive War Horn: Same reasons as before.

1) Flex Spot, I use either: Reaper’s Mark (Morph of Mark Target), Siphoning Attacks (Morph of Siphoning Strikes), or Impale (Morph of Assassin’s Blade).
Reaper’s Mark: This is the one I use the most for boss fights. It is way more powerful than Elemental Susceptibility because it applies Major Fracture and Major Breach, If the enemy dies it gives you back health and applies Major Berserk to you, and procs your Assassin’s passives! Just make sure you are casting it every 20 secs or so.
Siphoning Attacks: I run really high Mag Recov so I very rarely use this, but if you find sustainability difficult go ahead. It will also proc your Siphoning passives giving you an extra 2% Healing done.
Impale: Same reasons as on bar 1. Don’t run this skill on both bars.

2) Combat Prayer (Morph of Blessing of Protection)
Not only does this burst heal (Not a strong burst heal so don’t rely on it) but it also gives Minor Berserk, Minor Resolve, and Minor Ward! The Berserk is especially important for you because it is going to cause your Funnel Health to hit harder.

3) Mutagen (Morph of Regeneration)
I have tried both morphs of this on this build and for the Templar healer I like Rapid Regeneration more, but as a Nightblade it is just nice to have a failsafe. Mutagen is the perfect skill because it is a HOT on top of your Funnel Health HOT and if someone runs low on health the mutagen helps them out. With no BOL this is super helpful!

4) Ward Ally (Morph of Steadfast Ward)
I use this in DOT heavy fights mostly and this shield can normally protect an ally enough till their HOTS bring them up to full health. This is especially helpful is fights where you are really spread out.

5) Healing Springs (Morph of Grand Healing)
Of course you have to have this skill as a healer, it is super important, and it stacks! On the NB healer I hardly ever throw down HS though because of all the HOTs that I have running, but if things get stressful have everyone stack up, pop 3 of these underneath everyone, and you will find a happy place.

Rotation:

Pop Mutagen and Combat Prayer before every fight. Run in and hit at least one enemy with Sap Essence to give yourself Major Sorcery. If there are easy adds I just keep spamming Sap Essence until they are all dead because no one is going down as long as you do that. If there is one tough add or a boss be sure to cast all debuff skills on it, keep up your buffs and HOTs and start spamming Funnel Health. Pop your Ultimates whenever you get them (and you will have them a lot because you are a Nightblade.

Champion Points:

Blue: Blessed: 100, Elfborn: The Rest.

Red: Quick Recovery: 30 (For passives in case you need to res someone), Split the rest between Hardy and Elemental Defender as you like.

Green: Split between Arcanist and Magician. I prefer putting more in Magician, but that is really up to preference.

Mundus:

I run The Shadow, but the Thief is another good choice.

Gear
I will list a few different gear setups just for diversity. The most important thing is that you have 5 piece Spell Power Cure. It would be best to get 3 piece jewelry for that, and maybe SPC weapons (1 resto staff, 1 sword). Also, go Divines on all 7 pieces if possible

Monster Sets: I know that monster sets are not popular on healers but as of One Tamriel we have some choices. The sad thing is most people cannot see the potential of Monster sets for healers because they always think of them for Templars, but they never seem to try them on Nightblades. I have tried quite a few and I have found 3 that work well for me.
1: The Troll King: This set seems ridiculous. Health recovery increase to ally if your heal does not put them over 60%. That really just sounds ridiculous on a Templar healer because of the amazing burst heals. But, because of all the HOTs I drop as a nightblade healer everyone’s health recovery pretty much stays at a constant ungodly rate! I may have 3 HOTs tick at the same time, but the set procs based on each individual heal. And the best part, there is absolutely no cooldown (as of yet)!
2: Sentinel of Rhugamz: This set is helpful to the Nightblade healer because it gives back stamina to the people that stand around the dwarven spider. As nightblades can’t give back stamina this is a fix (but not necessarily a solution). The main downside to this is that you don’t know where it is going to drop and you can’t always stand near the tank waiting for your monster set to proc. I would only really use this in trials where you are in the middle of everyone pretty much all the time.
3: Iceheart: I especially like this set for the spell critical on the first piece. If you are with a group that you are pretty sure aren’t going to have a problem this is a fun set to run. Damage the enemy, get a shield, damage more enemies. Couldn’t be more simple.

Starting Out
Weapon 1: Julianos Sword
Off-Hand: Julianos Sword
Weapon 2: Julianos Resto Staff (Destro staff if DPSing)
Head: Monster Set
Chest: Julianos/SPC
Shoulders: Monster Set
Waist: Julianos/SPC
Hands: Julianos/SPC
Legs: Julianos/SPC
Feet: Julianos/SPC
Neck: SPC
Ring 1: SPC
Ring 2: SPC

Explanation: Just make sure you have 5 SPC at all times and 5 Julianos on the DW bar. When you switch to your staff you will lost a 5<sup>th</sup> passive from julianos. This is hardly the end of the world, but if you don’t want that to happen you could substitute a monster set piece for a julianos piece.

Advanced
Weapon 1: Torug’s Pact Sword/ Infallible Aether Sword
Off-Hand: Torug’s Pact Sword/ Infallible Aether Sword
Weapon 2: Master Resto Staff
Head: Monster Set
Chest: Infallible Aether/SPC
Shoulders: Monster Set
Waist: Infallible Aether /SPC
Hands: Infallible Aether /SPC
Legs: Infallible Aether /SPC
Feet: Infallible Aether /SPC
Neck: Infallible Aether /SPC
Ring 1: Infallible Aether /SPC
Ring 2: Infallible Aether /SPC

Explanation: You want to have the 5 piece SPC running at all times! Make sure you have at least 3 piece Infallible Aether to gain bonus damage against monsters. You could go 5 piece Infallible Aether if you can get 2 good swords and weave in heavy attacks to give extra DPS, but getting 2 Infallible Aether swords may take a bit of time and energy. Again, substitute pieces as you see fit.
The Master Resto Staff is the one that you get from completing Vet DSA (and is a fucking bitch to get I might add!) and this staff is desired by all healers. This is the best way for NBs to give stamina back to their teammates because every time you pop healing springs the first tick gives back stam. If you don’t have this staff don’t feel bad. Just tell your group to get better self-sustain.

PVP
Unfortunately, this is something a bit lost on me because I am not much of a PVPer, but I did notice when I was grinding AP that the enemies didn’t target me as much as they do on my Templar. I believe this is because of my funnel health. Most people are watching for Templars casting big circles around them, runes, mutagen, etc. But no one is really watching for a nightblade casting funnel health. It was kinda fun to hang back and watch enemies try to take out a dragonknight while I was stealthily healing him from afar. If someone wanted to create a good PVP loadout for this build I would be happy to add it to this section later.

Overcoming challenges:
Stamina:
Master Resto Staff and Sentinel of Rhugamz
Negative Effects: Cleanse is clearly the best option we have, but if you don’t have SPC yet you could get the Sendar’s Mercy set which has a chance to remove up to 5 negative effects on heal. I would not pair this with SPC though as you will lose a LOT of DPS. This set is super easy to farm in the overworld and sells for almost nothing in traders.

Group Communication:
When going into an easy dungeon I may not say anything to my teammates, but when getting into more difficult content I always tell my teammates that I am a Nightblade Healer. I tell them how I heal and for them just to watch for problematic situations. The closer the group stays together the more likely we are to survive (In most situations). Communicate. For example: tell them to stack up on boss for heals and blast your healing springs. When facing Molag Kena I ask my team to say the work ‘hit’ when they get a DOT on them that way I know when to use Cleanse.

Trials Healing:
Healing trials on an NB is going to be quite a bit different to dungeon healing. The reason for this is numbers (clearly). You are going to end up being on your Resto Staff bar more often than DW (which sucks, but is important) because of the need to overcast Healing Springs and Combat Prayer (These skills are a must for trials!)
There is an even bigger reason why we stay on Resto staff more than DW and that is because healing the group takes precedence over doing DPS. Your Mutagen only hits 2 people at a time (sometimes just 1 other person) and your Funnel Health ALWAYS only goes toward 1 other person at random! In a dungeon this is fine because you only have 3 other people, but in a trial you have 11 other people to put HOTs on, which means you will have to cast this skill 3x more than you do in dungeons! So, not only do you have to worry about keeping Healing Springs and Combat Prayer up 100% of the time, but you also have to cast Funnel Health 3x more often (Holy Fuck)!
How To Take Some Pressure Off:
This is the only situation in which I would advise putting Funnel Health on your Resto Staff bar. Yes, you are going to lose damage output and your Funnel Health heals won’t be as strong, but that is better than being ungodly overwhelmed having to switch bars every 5 seconds (literally). Replace Reaper’s Mark and put that on you DW bar.
Also, because Funnel Health is now on your Resto Staff (which has essentially become your main bar) your damage output is going to be shot anyway. For this reason you can switch your DW to a Destro Staff for Elemental Susceptibility. This will lower your damage output on your (now) back bar, but you won’t really be on this bar as much.
Why Elemental Susceptibility instead of Reaper’s Mark for trials? Because you can put ES on multiple targets and it refreshes on damage, and in Trials we often have a shit ton more to worry about than refreshing Reaper’s Mark on a single target every 20 seconds! Cast ES once and it is essentially there until the mob or boss is dead.
Replacing your DW for Destro Staff is more preference than anything so feel free to play with this to figure out which way you like more.

No matter what you decide to do with your back bar you need to have Energy Orb (Undaunted Skill, morph of Necrotic Orb) on it and you need to shoot out like 5 orbs whenever you get a chance to switch bars. It helps a lot that people can just heal themselves when needed, and the benefits of activating that synergy are just incredible!

Ultimates:
Put Soul Siphon on your Resto Staff Bar because this will give you an additional 2% healing done.
Put Aggressive Warhorn on your back bar (DW or Destro Staff).
When to use ultimates: If Aggressive War Horn is already up (because a lot of people will be running it in a trial group) pop your Soul Siphon as soon as possible, then save your ultimate. Communicate with your group and if no one has a War Horn then it is your turn to use it. Keep popping Soul Siphon as much as you can. Use good judgement and DO NOT stack multiple War Horns! You need to Pop Soul Siphon directly in the middle of your group so that everyone gets the full benefit and so that everyone can use the synergy.

Closing:
This build is super fun to play and after getting into it Templar healing becomes somewhat boring. There are plenty of situations in which I would still run a Templar healer (Vet DSA, Trials Leader Boards, etc.), but for all other content I love playing my Nightblade! The ability to DPS and heal at the same time just adds a level of excitement to the game that I have yet to experience on any of my other characters, and this one has easily become my main.

  • This topic was modified 2 weeks, 2 days ago by Profile photo of BloodOfAWiseMan BloodOfAWiseMan. Reason: Trials Advice

[PvE] Magicka NB by @IWM [Updated]

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Replies: 800

Introduction

Hello, and welcome to my magicka nightblade guide for patch v2.6.9. As of lately, I’ve been kind of inactive when it comes to ESO, however due to a large ammount of requests I’ve decided to update this build, but please keep in mind, this build is based on my experience in trials, in raiding, but I have NOT done calculations on what can is the best, what I am gonna be writing in this guide is simply what I find to be the best, from my experience. For you that don’t know me, I am a DPS player for Hodor, and have been with them for well over a year now. Over the course of this time, I’ve been considered by many as one of the best DPS players in the world, and I’ve been playing nightblade, and dragonknight over this time, so im very familiar with both the classes. Please keep in mind, before we get into the good stuff, that nightblade as of this patch, is one of the weakest DPS classes, HOWEVER, you can still beat other classes on the occation, but it’s said much more easily than it is done.

Core

 

So, this is the gear we will be running, now let me explain. We’re using five piece spellweave, as it gives us the higher spelldamage uptime, and makes burning a viable dps factor, it’s from my experience BiS. Infallible or moondancer jewelry, it doesn’t matter too much, however if you have two sharpened swords go for moondancer. For trashpacks, we will be using dual wield swords, currently im using willpower sharpened swords as I don’t have moondancer swords, hopefuly that will change soon though. For our undaunted set, we will use grothdarr on bosses where we can stand melee, and valkyn on bosses where we’re forced to go ranged. Now, you might ask why no llambris? I haven’t gotten a llambris shoulder yet, but I don’t think it would be worth it as you don’t have a source of lightning. Pretty straight forward really, for those that doesn’t have burning spellweave, scathing mage or twice born star is good alternatives too.

These are our stats, buffed with a spellpower potion. Nothing fancy really, you should be above 16k hp ~ anything below that is kinda yolo, but do as you please.

Mundus Stone

The Thief
We will be using the thief for extra spellcrit in this build, having more crit with a high aggressive warhorn uptime, and crit modifiers such as trap beast, is gonna help us out alot.

Skills

Crippling Grasp, Force Pulse, Elemental Blockade, Inner Light, Merciless Resolve, Elemental Rage
Twisting Path, Sap Essence, Trap Beast, Impale, Inner Light, Soul Harvest

NOW, something very important here. This is not the best bar setup, this is the one I’m used to, and I don’t have the patience to practice the new one, simple as that. However, this does require you to have a moondancer/infallible inferno sharpened staff. You should be using the following then.

This will make the most use out of the critical passives a nightblade has, but as you can see it will give you some clear rotation issues as path is a 11,5 second cooldown, and blockade is 8. However, I feel when it comes to the bars you just have to play around with it and come up with what you prefer, as mentioned above you can see what I prefer.

Champion Points

Now, before I get into it. By no means am I a genius, I just tried some points here and there, and this seems to be giving me good results.

95 Elemental Expert

40 Elfborn

8 Spell Erosion

1 Staff Expert

43 Thaumaturge

When it comes to the warrior and the thief, just put points into whatever you need, I change mine up all the time so it would be useless to share.

Races

Darkelf is the best race, as you have a ton of fire damage, however high elf is also a viable option. As I’d usually tell people, whatever tickles your pickle.

Parses


More to come aswell, and I know I can do alot better on these parses, but it’s still something I guess.

Final Words

I’d like to give a big thank you to the entire Hodor, especially the members of the hodor core group. I’d like to give my love, @Hjelmi a big kiss too for keeping me alive during all of this, I don’t know how you manage it. Also, big thanks to @Selawa for helping me brainstorm, and @Blackroxee for betraying nightblades and going to the sorcerer side. For those of you that don’t see your names here, you know who you are, and I highly appreciate it. Remember, FULLFIST!

– @IWM

  • This topic was modified 2 weeks, 6 days ago by Profile photo of Mashinate Mashinate.

Alanarre's Invincible DK ShieldTank

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Replies: 121

Alanarre’s Invincible DK ShielDTank

Changelog

5 Dec 2016 – Updated throughout to maximize group shields per second

 

Overview

Ok, this build isn’t actually invincible (no cheat engine required), but it makes you feel invincible, and it can survive most one-shot mechanics with ease. The core idea here is to get 70-75k Max Health and then use shield abilities that scale off of your health. In particular, Igneous Shields can shield you for 30k per cast and shield the group for 13k, giving insane individual and group survivability. This is a build for No Death runs and extremely hard content.

Strategy

Any build has a ton of trade-offs. To guide our decision in this build we’ll focus on maximizing group damage shielded per second, by increasing Max Health for larger Igneous Shields, and Magicka Recovery / Magicka Cost Reduction for more shields per second.

Race

Best choice for Maximum Health is Imperial with +12% Max Health, honorable mentions for Nord (9% Max Health, 6% Damage Reduction), and Argonian (9% Max Health, 5% Healing Taken). Imperial gives the largest group shields, Nord gives more individual survivability, since the 6% damage reduction applies to your own shields.

Attributes

Everything in Health

Mundus

The Atronach (more magicka recovery)

Vampire / Werewolf

I like to run this as a vampire for extra magicka recovery, damage regeneration, and invigorating drain.

Gear

Maximum Group Shields

5x Plague Doctor (armor / jewelry)

5x Green Pact (weapon /shield / armor / jewelry)

1x Max Health Undaunted Monster Set (shoulder)

1x Max Health Undaunted Monster Set (head)

Weapons should be Infused, Armor pieces should be Divines (more recovery with Atronach). If you can’t get Divines, Infused is second best.

Max Health enchants on the armor, Magicka Recovery on the jewelry, Crusher enchant on the front weapon, Reduce Target’s Damage enchant on the back weapon.

You want the weapons/shield in Green Pact because you lose and regain the set bonus every time you swap weapons and Green Pact has a smaller 5-piece bonus.

I light light/medium for the head/shoulders to get the undaunted bonuses, but heavy works great too.

 

Maximum Personal Resilience

If instead of maximizing group shields, you want to maximize your personal survival, you can use the same build, just swap the head and shoulders for Pirate Skeleton.

Champion Points

Red Tree

Bastion – 100

Elemental Defender – 52

Hardy – 35

Green Tree

Magician – 87

Arcanist – 100

Blue Tree

 

Doesn’t matter too much, consider points in Blessed to boost Invigorating Drain, or put 120 in The Ritual to get the Last Stand perk

Food / Potions

Orzorga’s Red Frothgar for Max Health and Magicka Recovery, dropped Magicka and Stamina potions for most content, tri-pots for challenging content.

Stats

With everything optimized, you should have 70-75k Max Health, 10k Max Magicka, 10k Max Stamina, and 2k+ Magicka Recovery

Abilities

Main Bar

Pierce Armor – primary taunt, provides Major Fracture and Major Breach

Heroic Slash – generate ultimate, provides Minor Maim

Shielded Assault – gap closer, gives a 12k shield

Igneous Shield – main spam ability, shield yourself for 30k, shield the group for 13k

Structured Entropy – +8% Max Health

Ferocious Leap or Magma Armor – leap shields you for 100k, Magma Armor shields the group for 125% of their health.

Off-Bar

Inner Rage – range taunt / magicka taunt

Choking Talons – root groups of enemies, provides Minor Maim

Unrelenting Grip (keep enemies close) or Invigorating Drain (heal for 20% of missing health three times).

Spiked Bone Shield – shields you for 30k, returns damage to melee enemies, synergy shields group for 75% of Max Health

Structured Entropy – +8% Max Health

Aggressive Warhorn – boost group DPS, +10% Max Health

Strategy

This build is strange and awesome. You function as a healer without ever healing and you function as a tank but rarely block. Spam Igneous Shields every 3-6 seconds, keep taunts, light attack and use Heroic Slash every 6 seconds for the ult gen, use heavy attack as filler to refill stamina, use dropped magicka potions to refill magicka. Only block knockdown and CC effects, avoid blocking normal effects since it doesn’t reduce damage to shields. Stay close to allies and have them stay close to you, Igneous only has a 15m range. When you are low on magicka and need a shield, swap bars and use Bone Shield. When you are low on stamina and need a taunt, swap bars and use Inner Rage.

Results

With this build, you can easily heal/tank veteran dungeons with pug dps and get no-death runs. I’ve run this through all of the hardest veteran dungeons and veteran DSA with great results, though for the DLC last bosses on hard mode and vDSA you really do need a healer as well. With this build you can stand in the red almost everywhere with no ill effects. Typical one-shot attacks like Selene’s bear barely hurt you if you have a shield up.

Most fights in veteran trials are easy with this build. I have not yet tanked AA/HRC Hard Modes, and I haven’t main-tanked Rakkhat, but it’s worked everywhere else. Tanking the axes in AA is quite difficult and requires careful stamina management with all of the blocks. Off-tanking in Maw was amazing, on Rakkhat my shields absorbed 50% of the total group damage, including for the main tank (after factoring in guard).

The coolest accomplishment with this build has been a 4-man Maw of Lorkhaj clear with no healer. In particular, taking Rakkhat’s barrage with no healer really highlights the power of this build. On normal difficulty, he does about 200k damage in about 3 seconds, so use Ferocious Leap for a 100k shield and spam igneous about 4 times to take the entire barrage with no lost health. I have not seen another tank build that could pull that off by itself, much less while keeping a group alive.

  • This topic was modified 3 weeks, 3 days ago by Profile photo of Alanarre Alanarre.
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