Replies: 28
[img]https://picload.org/image/raciwoor/titlenew.png[/img]
The Goal of this Build is to provide strong DPS on a Dragonknight while using shock and fire damage and Heavy Attacks with a Lightning Staff. I’ve tried several builds that use lightning staff heavy attacks on a DK, and while they are very survivable, sustainable and very easy to play, the single target DPS mostly suffered and I’ve never managed to get past the 30k sustained sinlge target DPS parse (selfbuffed). This build does exactly that while using only AoE skills, and in the right hands and raid setup, it can surpass 40k Single target DPS easily. The issue for me is that in trials, I get 20 FPS tops and I would like to see people from decent raids using this. Can’t wait for DPS dummies, so even people with laggy pc performance can post representative parses. Besides that, I’ve had a breeze in vDSA and every vet trial with this. This build is flexible to the extent that you can do both a Melee or Ranged Version, depending on what you are assigned to within your group or what the dungeon or fight requires you to do.
[img]https://picload.org/image/raccirid/sheetn.png[/img]
Gear:
[img]https://picload.org/image/ralpdlal/gear.png[/img]
To understand the nature of heavy attacks, it is important to know that the Flat Damage Buffs of the Undaunted Infiltrator and Infallible Aether buff every tick of channelled heavy attacks, and the undaunted infiltrator buff remains on for 10 seconds when switching the bar, which is the difference between this build and most other Heavy Attack based DPS builds. What is even more important: it enables us to use Illambris to get the DPS up by even more. So in order to keep the Buff up, all you need to do is to cast a Magicka based skill on your back every 10 seconds. Most builds swap bars every few seconds anyway, so this is easy to achieve.
Replacements for the gear:
Undaunted infiltrator:
This is a must have. Undaunted unweaver is possible as well, but gives less magicka than undaunted infiltrator and requires you to use a stamina based ability every ten seconds.
Aether:
This is a must have as well, only replacement with a dps loss is elegance.
Illambris:
As of update 13, we will need to adjust builds based on proc sets due to the loss of their synergy with warhorn and crit in general, so you can experiment with the different monster sets. Due to the heavy attack synergy, you can use maw of the infernal for fun, because let’s face it, it looks cool, but doesn’t provide that strong dps. Grothdarr is awesome in melee range, but illambris synergizes with the shock and fire while doing strong dps, so it’s ideal. I will experiment on the PTS with the different sets. Using one Kena one iceheart would be acceptable. Slimecraw can be interesting after next update too.
The Ranged Bars
[spoiler]Main Bar (Lightning Staff): Dampen Magic (FLEX SPOT), Molten Armaments, Elemental Blockade, Stalwart Guard, Inner Light, Shooting Star/Thunderous Rage/Standard of Might
[img]https://picload.org/image/ralpdoig/mainbar.png[/img]
Back Bar (Dual Wield): Dampen Magic (FLEX SPOT), Eruption, Engulfing Flames, Stalwart Guard, Inner Light, Shooting Star
[img]https://picload.org/image/ralpdoid/offbar.png[/img]
You can put all you want on the flex spots, I like to have a shield ready on the main bar and chains on the back bar to help chain in adds, but you could also put mages guild skills there to get additional max magicka. [/spoiler]
Melee Bars
[spoiler]Main Bar (Lightning Staff): Dampen Magic (FLEX SPOT), Flame Lash, Elemental Blockade, Stalwart Guard, Inner Light, Shooting Star
[img]https://picload.org/image/rapcgarp/meleeoff.png[/img]
Back Bar (Dual Wield): Molten Armaments, Eruption, Burning Embers, Stalwart Guard, Inner Light, Standard of Might
[img]https://picload.org/image/rapcgarc/meleemain.png[/img]
You can put all you want on the flex spots, I like to have a shield ready on the main bar and chains on the back bar to help chain in adds, but you could also put mages guild skills there to get additional max magicka. In melee range, use Standard of Might, as it is the most powerful DPS-Ultimate right now. Only use flame lash when the opponent is off-balance and ONLY use it in between your three heavy attacks. You can weave in light DW attacks while on your back bar to activate your SD/Crusher glyphs. [/spoiler]
Lets go through possible skills you could put on the flex spots:
Dampen Magic: Strong shield, your emergency button i case you don’t trust your group enough to go without shield.
Harness Magicka: Weaker than Dampen Magic, but helpful when you get a lot of elemental damage in.
Unrelenting Grip: In any case you have a non-dk tank (without swarmmother) or just have a lot of ranged trash to chain in.
Elemental Drain: In case the healer doesn’t run it, you can put this on your front bar.
Scalding rune: Procs Illambris’ fire version, but is not as good as eruption.
Dragonscales: Cool when you have a lot of ranged things that can’t all be taunted by your tank.
CP Setup
[spoiler][img]https://picload.org/image/ralpdlgl/screenshot_20161219_1332122.png[/img]
You can experiment with the damage-cps, as your dots are effected by thaumaturge, elfborn and elemental expert, while your heavy atatcks benefit from those three AND staff expert. You can also put 75 into thaumaturge to use the exploiter passive, i still have to test whether this is better than the current setup that I use.[/spoiler]
Rotation:
The Rotation is as easy as effective: Find someone to guard, Magicka DDs like the free minor force.
Molten Armaments > Bar Swap > Eruption (18s, and 10s UI buff) > Bar swap > Elemental Blockade > Three fully charged heavy attacks (fit exactly to the duration of Blockade) > Bar swap > Engulfing flames > Bar swap > Elemental Blockade > Three fully charged heavy attacks > start at Eruption.
Due to the 39s duration of Molten Armaments, you only need to recast it every two full rotation cycles.
Throw in your Ultimate (Meteor/Thunderous Rage/Standard of Might) whenever it is ready. You can keep your finger on your left mouse button all the time, no need to even lift it up in fights.
Eruption, meteor and engulfing flames proc the fire version of Illambris, while your heavies, thunderous rage and blockade proc the lightning version, so you get a great uptime on both, especially with a few adds to bosses around.
Parses:
I did some world bosses with a friend of mine, and here are the results, he used inner fire, so its only selfbuffed:
[spoiler][img]https://picload.org/image/ralwlcdg/screenshot_20161220_0108482.png[/img][/spoiler]
[spoiler][img]https://picload.org/image/ralwlcdd/screenshot_20161220_0056043.png[/img][/spoiler]
Planar Inhibitor in vWGT:
[spoiler][img]https://picload.org/image/raccdwlo/pi.png[/img][/spoiler]
Ra Kotu in vHRC(includes a lot of resses):
[spoiler][img]https://picload.org/image/raccdwld/rakotu.png[/img][/spoiler]
Warrior in vHRC (includes one death, resses and starburst phase):
[spoiler][img]https://picload.org/image/raccdwlg/warrior.png[/img][/spoiler]
Keep in mind that every single ability and attack is full aoe here, and that i suck at remembering rotations and screwed them up quite often here. Also, i used two purple unique precise undaunted infiltrator swords for tests, so for the time on my back bar, i lose a lot on damage ticks of the ground dots. Therefore, the single target dps will be higher with golden sharpened swords. And on top of that, the minor slayer biff doesn’t apply to overland bosses, so you can add another 5% damage on top.
An issue that thus build has is blockcasting. E.g. In vHRC, I usually have 39k dps until the starburst phase kicks in, and you can’t blockcast heavy attacks, so the dmg drops significantly when you can’t channel. Same holds for the ground atronach in vAA.
If you want to try it out, I recommend farming the lamia boss with the pet snake (slikhlenia or something) in arx corinium for sweetsong, a unique precise sword of the undaunted infiltrator, then farming the first boss for legs and a unique necklace and then going for a ring of the set in chests.
Big shoutout to @alanarre for the very informative Shockknight Build Thread and @unthought for the idea with the undaunted infiltrator set!
The build is still in development, so any advice in how to improve it further (while staying outside the box please, I know what is BiS on mag dks) is welcome! I will update it continously.
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This topic was modified 5 hours, 6 minutes ago by
Masel92.