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This is REALLY a work in progress, I’m only posting it because I need ideas.
This is my second character and he’s only level 21 at the moment
This build is meant to focus on damage resistance, health regen (khajiit is helpful for this,) and spell power through passives and leave the active abilities for damage shields, buffs, and ardent flame abilities.
Mundus stone, steed or maybe apprentice
Being a magicka tank I assign attribute points in a 3 to 2 to 1 ratio with 3 going to health and 2 to magicka.
Since I have very few champion points (49) this build doesn’t rely on them very much, but I would recommend putting them into mighty (explained later,) the one that reduces the cost of blocking, and either the lover or the tower
For gear I’m running heavy armor either divines or impenetrable sword and shield in slot 1 and desto staff in slot 2. Currently I’m running whitestrakes retribution/Torugs pact combo but I plan on changing that
I haven’t really figured out all the active skills yet (or the passive ones either for that matter,) but I’m thinking dragon blood, rock giant, ransacked, fiery breath, burning embers, entropy and inhale are all going to be involved. And probably the undaunted taunt whose name I cannot remember. Not sure what ultimates I will run flawless dawnbreaker will eventually be one
Important passive skills,
provisioning line: as a tank you want as much health (and magicka) as possible, that means you need to eat and what better way to do that then with food?
Kindling a lot of the damage I do is burning (surprise!) To make use of the DK’s inherent talent for leaving enemies in charred heaps of flesh
Using Mighty is my effort to boost my weapon damage so that buffs will be more useful but it’s just a thought, I haven’t actually put it into practice yet
This is my first build and I’m going off my memory because I don’t have my game in front of me so be gentle! Seriously though feel free to suggest any changes you like, nothing is set in stone but the name (because I think it’s clever.)