Quantcast
Channel: Tamriel Foundry » All Topics
Viewing all 7385 articles
Browse latest View live

Unholy Dark Knights (PS4) Recruiting

$
0
0

Replies: 4

Unholy Dark Knights (UDK)

About Us

The Guild is around 2 years old and well established. We are primarily Aldmeri Dominion for the faction, with some of our members having characters in other factions. We run regular events be it Sewer Runs, Shard Hunting in Cyrodill or Sac a City. And have officers dedicated to setting up and running events on a regular basis. We actively run Normal Mode Trials as well as doing Progression runs to help new people develop their characters. We are working on developing a Vet Trials Team, our current team has just completed vMoL and got their shiny skins.

We have many highly experienced players in all aspects of this game from Dungeons, Trials, PvP, Duellers and Trading. And members who are willing to offer advice to new and not so new players on how to develop their class/character and offer recommendations. Or maybe your not too sure on what you should be doing with those fiddle CP’s post Morrowind update – worry not, we can help you with that.

We have a Weekly Raffle with some awesome prizes donated by members within the Guild.

In addition to the raffle we have a Guild Trader in a major city every week, for which we do not charge trader fees like alot of guilds do nowadays.

In addition for communication outside of the game we use Discord, which is available on iOS, Android and Windows Phone. But not Tin Can & String alas. We don’t just talk about the game on here though, we’re also their to support each other with issues in life too.

What We Expect

Most members of our Guild are 25 years or older, with some members in the area of developing grey hair. So we are looking for mature players with a sense of humor that are not easily offended and are willing to actively contribute to the Guild. Also alot of our members have families, myself included. So we understand if you have to randomly go AFK for diaper duty or to see to your kids. If your not on for a while because of real life matters that’s fine we insist you put real life before the game. And when you come back we’ll all still be here.

Contact

So if you are interested in joining please feel free to message me on here or I can be reached in game. My PSN: UltraPikey

Thank You for reading and have a nice day !


Non-DLC Imperial magblade

$
0
0

Replies: 2

Hello, my nickname is Arun and I seek help from people on this forum.

After many triels and errors, I found class that I enjoy visually and gameplay wise, it`s a nightblade. Well, mostly ” the magblade ” version.

I checked guide`s I found here, and skill-wise I got good amount of info. They were great help. But problem starts when I get to their ” gear ” section, since majority of items are bound to some DLCs.

Im a man of esthetics, so visual sides of my character play huge role. That means, i bound myself even more to crafting sets, since its only option to get good looking ” coat ” armor.

Yes I hate regular robes, and simple pants look also dull.

 

From all info I got, Julianos is a good option, so 5 parts of it will cover 1/3 of the armor build, but more then that. I have no clue what to get, to be usefull in vet mode and trials.

I understand that skill worth more then gear, but clearly you can`t use ” garbage “, and hope to be viable.

So I seek help in this humble forum, and yes, i`m talking about PVE, since Cyrodil is no interest for me.

 

P.S. I play as Imperial race, yes I know that its not meta. But I cant force myself to play as ” high ” elf, or simpy hideous dunmer, or child-like Breton. I`m not game racist, but in every TES game that I played, I took Imperial or in same rare cases..Nord.

  • This topic was modified 3 hours, 53 minutes ago by Profile photo of Arun Arun.

Join the LARGEST Trade Alliance on Xbox One!! NA!! 3400+!!!

$
0
0

Replies: 568

Come One, Come All!

Join the largest guild alliance on Xbox One!

We are 2900+ STRONG

!Be part of the fastest growing guild alliance on Xbox One!
We have a large trading network with guilds in all alliances with also members that do PvP & Dungeons DAILY!
We have 5 different Guild Traders!
Our guilds are the following:
  • Three Banner Trade Union 450+ Members
  • Three Rivers Syndicate 450+ Members
  • Daggerfall Trade Union 450+ Members
  • Merchant’s Union 450+ Members
  • Three Banner Alliance 450+ Members
  • Genuine Traders 450+ Members
  • Three Banner Corporation 450+ Members

If you want to join post your Gamertag or message one of our guild leaders!

Join the alliance on the NORTH AMERICAN Server!!

Once you join a guild, make sure to follow the guild instructions to the alliance webpage to get all the alliance info.

  • This topic was modified 1 year, 10 months ago by Profile photo of Tanklim Tanklim.

Horny Tank – DK Main Tank Build for End-Game PvE (Morrowind) (vHoF HM Approved)

$
0
0

Replies: 112

Hey everyone ! Welcome to my DK Main Tanking Build for Update 14 , Morrowind ! This is a build that you can use everywhere without having to change items . It has crazy sustain if you want it to , pretty good tankiness and lots of group support with increased Ultimate Regeneration . Let’s start !

Advantages :

– Decent Health . Still very good if you want to shield spam .

– A lot of sustain but only if you want to .

– Being able to spam anything . Literally , your Magicka DDs are having Magicka issues ? Spam orbs from start of combat until the end . Heavy damage incoming to whole group ? Spam Igneous Shield ! No worries !

– Boosts group survivability a lot and increases DPS of group big time .

 

Disadvantages :

– No heals for group . Due to low Stamina pool and low Weapon Damage , our Vigor is almost useless . We cover this up by spamming almost 10k Igneous Shield for your group mates though .

– Healer dependant . A lot . If your healer is down , you gonna have a bad time . This is why we are running as DK .

 

RACE CHOICE

I am Dunmer and happy . BUT , Imperial is simply the best . Max Health is really important for this build . I don’t race change because I like Dunmers ^^

Secondary choices are Argonian , Orc and Nord .

 

STATS

All to Health .

I have around 48k Health , 10k Magicka and 15k Stamina . Should be higher if Imperial .

ITEMS

5 Ebon Armory : This set is really , really useful . I have seen so many people recovering from under 1000 Health during trials . Without Ebon , they would die . A necessity .

Hands (Heavy/Sturdy) : Health

Waist (Heavy/Sturdy) : Health

Jewelry x3 (Healthy) : Shield-Play

 

5 Tava’s Favor : This is the best set in the game for ultimate regeneration . You simply can’t go wrong with it .

Chest (Heavy/Sturdy) : Health

Legs (Heavy/Sturdy) : Health

Feet (Heavy/Sturdy) : Health

1h/s on front bar (Infused/Sturdy) : Crusher/Health

Dual Wield on back bar (Decisive/Decisive) : Weakening/Shock Damage

 

2 Blood Spawn : Only set that increases group DPS . More Warhorns = more group DPS . Simple as that .

Head (Heavy/Sturdy) : Health

Shoulder (Heavy/Sturdy) : Health

 

SKILLS

 

1.Bar :

1- Pierce Armor : Melee taunt . Applies Major Fracture and Major Breach . Necessity .

2- Heroic Slash : Applies Minor Maim . Gives Minor Heroism . Less damage taken for group and more Ultimate for you .

3- Igneous Shield : Gives nearly 10k shield to allies . Spam this during heavy incoming damage to group . 1st boss vMoL shield phase , Warrior Starfall attack etc. Restores 5% stamina back and gives 3 Ultimate every 6 seconds .

4- Balance : This is where it gets interesting . This skill is considered the most useless by almost everyone . Definitely not . It steals your Health and gives you Magicka . This is how we are able to sustain through everything and spam whatever we want , however we want . Also , this is our resource of Major Ward and Major Resolve .

5- Green Dragon Blood : Increases our Healing Taken by 20% thanks to Minor Vitality and Burning Heart passives and a huge burst heal .

Ultimate- Aggressive Horn : Best Ultimate for tanks . Gives 10% Max Magicka , Max Health and Max Stamina to whole group . That means more survivability for your group and bigger Igneous Shields from Max Health ; more shield size and damage for your Magicka DDs and more pool to block , dodge for Magicka DDs , more damage for Stamina DDs . Even after Major Force nerf , this Ultimate is still the best .

 

2.Bar :

1- Flex Spot

2- Flex Spot

3- Invigorating Drain : Best tool we have for generating Ultimate . Makes you drop block so be careful while using it .

4- Inner Rage : Ranged taunt . You don’t even have to morph this but if you do , choose the Magicka one .

5- Elude : Necessary for proccing Tava’s Favor . Expensive skill but definitely worth it .

Ultimate- Magma Shell : Saves your ass during emergencies .

 

Flex Spot skills : You just choose according to the fight .

1- Engulfing Flames : In trials , you should already have a Magicka DK but in pledges , you may not have . This is an insane boost to all other Magicka DDs .

2- Unrelenting Grip : Good old chains . Use wherever it is necessary .

3- Choking Talons : AOE Minor Maim and root . Has some use in trials and pledges .

4- Dragon Fire Scale : Has only one use . Ghost boss in AA . You don’t even have to block there . You can just reflect everything with this . Does around 10k DPS ^^

5- Turn Undead : 24 seconds of AOE Minor Protection . Insane .

6- Mystic Orb : Really useful skill for Magicka sustain of DDs .

7- Bone Surge : Your off-tank can use the synergy to proc Alkosh while giving lots of shield to your allies .

8- Sanguine Altar : 46 seconds of 750 Healing per second to every DD .

9- Retreating Maneuver : Speed Buff . Necessary in speed runs and certain situations .

10- Echoing Vigor : Even though our Vigor is almost useless , I will definitely try this with using Powerful Assault instead of Alkosh .

11- Efficient Purge : Purges the negative effects from your allies .

12- Stalwart Guard : Make sure you keep this on both bars if you gonna use it . Increases damage of an ally by giving them Minor Force and protects them .

CHAMPION POINTS

RED

66 Ironclad , 43 Elemental Defender , 43 Hardy , 56 Thick Skinned , 2 Heavy Armor Focus

GREEN

2 Warlord , 75 Tenacity , 52 Tumbling , 81 Shadow Ward .

BLUE

49 Blessed , 41 Elfborn , 100 Precise Strikes , 20 Thaumaturge . Since we have almost no healing , I decided to get Major Heroism . It procs time to time .

That is all for now . I will update this guide according to the changes incoming . If you have any questions , you can mail me in-game @LiofaTR (PC EU) or just leave a comment here . Thanks for reading !

Cheers ,

Liofa

  • This topic was modified 3 weeks, 1 day ago by Profile photo of Liofa Liofa.

MagSorc Heavy Attack+Pet build (No vMA weapons) for Morrowind

$
0
0

Replies: 3

 

Welcome!

 

This is my Magicka Sorcerer Heavy Attack+Pet build for players who cannot achive
sharpened or even precise weapons from veteran Malestorm Arena and Trials (like me).

This builds works fine in Trials and Dungeons and also provide decent dps.
Remember, its “no vMA weapons build” so numbers should be around 40k but im sure of that a lot of better players can get 40k+ dps on 3M target dummy skeleton with similar gear and rotations.

 

Race:

Dunmer or Atmer

 

Mundus Stone:

Thief

 

Attribute Distribution:

All in Magicka

 

Passives:

 

Dark Magic, Mages Guild, Daedric Summoning, Undaunted, Storm Calling, Heavy Armor (Juggernaunt), Destruction Staff, Light Armor, Racial, Vampire, Alchemy (Medicinal Use)

 

Food:

Melon-Baked Parmesan Pork (lvl 50, 150cp)

 

Potions:

Essence of Spell Power (lvl 50, cp150)

 

Gear:

Head – Ilambris (Heavy, Trait Divines, Enchant Magicka, Quality Gold)
Shoulders – Ilambris (Medium, Trait Divines, Enchant Magicka, Quality Gold)
Chest – Necropotence (Light, Trait Divines, Enchant Magicka, Quality Gold)
Belt – Necropotence (Light, Trait Divines, Enchant Magicka, Quality Gold)
Pants – Necropotence (Light, Trait Divines, Enchant Magicka, Quality Gold)
Shoes – Necropotence (Light, Trait Divines, Enchant Magicka, Quality Gold)
Hands – Moondancer (Light, Trait Divines, Enchant Magicka, Quality Gold)
Ring – Moondancer (Trait Arcane, Enchant Spell Dmg, Quality Gold)
Ring – Moondancer (Trait Arcane, Enchant Spell Dmg, Quality Gold)
Necklace – Moondancer (Trait Arcane, Enchant Spell Dmg, Quality Gold)
Weapon 1 – Necropotence Inferno Staff (Trait Sharpened, Enchant Spell Dmg, Quality Gold)
Weapon 2 – Necropotence Lightning Staff (Trait Sharpened, Enchant Shock Dmg, Quality Gold)

 

Skills:

 

Inferno Staff bar:

Destructive Reach
Daedric Prey
Bound Aegis
Mages Wrath
Volatile Familiar
Ultimate Shooting Star

 

Lightning Staff bar:

Hardened Ward
Liquid Lightning
Blockade of Storms
Bound Aegis
Volatile Familiar
Ultimate Thunderous Rage

 

Stats:

 

 http://imgur.com/a/VC0f5

 

Rotation:

 

https://www.youtube.com/watch?v=D8b6XrwyBrE

We are testing our dps on 3M target dummy so for the tests im useing elemental drain skill.
When You are in Trial or Dung You can use Hardened Ward instead of Elemental Drain.

 

/ Elemental Drain / Thunderous Rage / Liquid Lighting / LA / Blockade of Storms / SWAP
/ LA / Volatile Familiar / LA / Daedric Prey / LA / Flame Reach / SWAP
/ HA / Liquid Lighting / LA / Blockade of Storms / SWAP
/ LA / Volatile Familiar / LA / Daedric Prey / LA / Flame Reach / SWAP
/ HA / Liquid Lighting / LA / Blockade of Storms / LA/ Elemental Drain / SWAP
/ Volatile Familiar / LA / Daedric Prey / LA / Flame Reach / SWAP
/ HA / and keep that rotation till You get to 20% HP. When You get 20% use last rotation with all dots and use:
/ LA / Mages Wrath / LA / Mages Wrath / LA / to finish.

 

- Use Shooting Star when ult ready.
- LA – Light Attack
- HA – Heavy Attack

 

Championpoints (630cp):

 

The Ritual – 75 Thaumaturge

The Atronach – 20 Master-at-Arms

The Apprentice – 56 Elemental Expert, Elfborn 28, Spell Erosion 31
(You can put about 9 points less in Spell Erosion if You want, its up to You)

The Tower – 10 Warlord

The Lover – 100 Arcanist, 100 Tenacity

The Lady – 49 Hardy, 49 Thick Skinned, 49 Elemental Defender

The Steed – 31 Spell Shield

 

Here some video shows how this build works at boss fights:

 

https://www.youtube.com/watch?v=0dz1iT9EBTU

 

Feel free to comment, any advices will be precious for me because its my first build and i hope not last :)

Cheers!

  • This topic was modified 2 days, 22 hours ago by Profile photo of Allternator Allternator.

Lore Friendly Surnames by Race

$
0
0

Replies: 22

ALTMER or HIGHELF-  you can put any of 1: followed by any of 2: NOTE: most ALTMER do not have family names, but it is not unheard of.

1:Ad, Caem, Elsin, Gae, Gray, High, Jor, Lareth, Silin, Spell, Storm, Throm

2:aire, al, binder, ian, ire, ius, lock, or, orin, thar, us, watch

Others:

ARGONIAN– Argonian surnames are fun and you can put any of 1: followed by any of 2: together and be lore friendly. example: Caemus or Theosar

1: Andro, Augus, Ca, Cae, Cali, Gal, Mag, Me, Ni, Per, Theo, Tiber, Xer

2:cles, des, dorus, gulus, lus, mean, mus, nes, sar, seus, sion, ssius, tus

 

 

BOSMER- or Woodelf is another fun character to name Use any from 1: first in combination with any of 2:  example: Riverpool or Bluesky

1: Blue, Fern, Forest, Ivy, Moss, Night, Oak, Pine, River, Shady, Spring, Willow

2: brook, dale, hollow, lake, pool, run, shade, sky, thorn, vale, wind, wood

others: Aerin, Aglaril, Anrel, Aradraen, Arangaer, Aranwen, Ardhil, Aredhel, Bauril, Baurin, Belwen, Berwen, Borwen, Celegil, Cirwedh, Cuunel, Distel, Dondreth, Dothiel, Dothruviel, Eindel, Elegnan, Elphiron, Emelin, Eraldil, Estinan, Falion, Fara, Filbeneth, Galbedir, Galdiir, Gelduin, Gildan, Giningil, Glathel, Hyna, Iingail, Indrel, Irwaen, Kirsty, Liette, Lorchel, Mara, Menelin, Milbereth, Nael, Natesse, Nathien, Nilioniel, Nona, Penglithil, Radras, Samia, Thaeril

BRETON – you can put any of 1: followed by any of 2:

1: Ash-, Bucking-, Copper-, Gaer-, Green-, Hawk-, Hearth-, King-, Master-, Moor-, Wick-, Wood-, and Yeom-.

2: croft, -field, -ford, -ham, -hart, -house, -ing, -sley, -sly, -smith, -ston, -ton, and -wing.

others: Acques, Adrard, Adrognese, Amedee, Ancois, Andre, Arthe, Auline, Aurelie, Aurilie, Aurmine, Beauchamp, Beluelle, Bielle, Bienne, Bierles, Birian, Bracques, Broles, Brutya, Caria, Caristiana, Charascel, Charien, Chriditte, Cienne, Dalomax, Desele, Dolbanitte, Elbert, Ence, Endre, Ephine, Erelie, Ergalla, Farr, Fralinie, Frenck, Frernis, Gemain, Genis, Geontene, Gernis, Geves, Gilelle, Hastien, Jastal, Jeannie, Jeline, Jes, Jodoin, Jolvanne, Julalanie, Kirbatha, Laelippe, Leoriane, Limax, Liric, Macile, Madach, Mannick, Marquardt, Masolaude, Masoriane, Maston, Matreinace, Maul, Maulinie, Maurard, Mene, Merian, Meric, Milielle, Mon, Moniel, Mornardl, Nermarc, Nestal, Nin, Oges, Panoit, Phiencel, Philulanie, Phirrienele, Rane, Retene, Rielle, Rirne, Riscel, Rolston, Rostorard, Sele, Sette, Sintieve, Stieve, Sylbenitte, Tailas, Thierry, Vanne, Vette, Viralaine, Virmaulese, Ysciele, Yvienne

 

DUNMER – or DARKELF  you can put any of 1: followed by any of 2:

1: Adl, Aval, Enak, Grul, Helb, Moab, R’, Rall, R’zam, Sail, S’th, T’riz

2: ain, am, an, aron, athil, bruk, en, enar, is, on, one, ul

Others: Adram, Adryn, Adus, Alam, Alan, Alari, Alvor, Amori, <b>Andalor</b> (tomb), Andothan, Andral, Andrani, Andrilo, Androm, Andromo, Androthi, Apo, Aradil, Aram, Areloth, Ares, Areth, Arns, Arval, Athelvis, Athin, Athones, Avani, Avel, Avilo, Balur, Balvel, Bandas, <b>Baram</b> (tomb), Barelo, Baren, Baro, Barus, Baryon, Barys, Bavani, Bedas, Belaal, Belan, Belaram, Belden, Beloren, Bels, Belvani, Belvayn, Belvilo, Bemis, Benelas, Beneran, Benethran, Beni, Bereloth, Beren, Berendus, Berer, Bero, Bethrano, Bethrimo, Bradyn, Braryn, Braven, Brenos, Brenur, Brilyn, Carvaren, Dalas, Dalis, Dalobar, Dalomo, Dals, Dalvani, Damori, Danoran, Daram, Darano, Daren, Darethran, Darothril, Darvel, Dathren, Davor, Davus, Daynes, Delms, Deltis, Delvi, Demnevanni, Deras, Dilmyn, Dobar, Doran, Doren, Dorvayn, Doves, Dradas, Dralayn, Dralen, Dralno, Drals, <b>Drath</b> (tomb), Drathen, Dredayn, Dredil, Dreleth, <b>Dreloth</b> (tomb), Dres, Dreth, Driler, Drilvi, Drin, <b>Drinith</b> (tomb), Drivam, Drobar, Drolan, Drolnor, Drora, Droryn, Droth, Drurel, Dulfass, Dulni, Duro, Elarven, Elval, Elvul, Ertis, Evos, Falandas, Falavel, Falos, Fals, Falvani, Famori, Faralen, Farandas, Faravel, Fareloth, Farethan, Farothran, Fatheran, Fathyron, Favani, Faveran, Fedos, Felas, Felder, Fels, Fendyn, Fererus, Fevur, Folvyn, Gadar, Galen, Gals, Garer, Garil, Garvon, Gavos, Gavyn, Gidran, Gilaram, Gilvani, Gilvilo, Gimalvel, Gimayn, Gindu, <b>Ginith</b> (tomb), Giral, Giralvel, Girando, Girano, Girendas, Girethi, Girothran, Girvayne, Githendas, Githrano, Givyn, Gobor, Golathyn, Gols, Goran, Gorvas, Guls, Guvron, Hardil, Heladren, Helni, Helothan, Helothran, Helothren, Herandus, Herendas, Herothran, Hlaano, Hlando, Hlarar, Hlarys, Hledas, Hledri, Ildram, Ilnith, Imayn, Indavel, Indobar, Indoran, Indules, Inlador, Irathi, Irethi, Ledd, Lladri, Llandu, Llendo, Llerayn, Llervi, Lleryn, Lloryn, Llothas, Llothri, Madalas, Madalvel, Madryon, Malas, Maloren, Malvayn, Manas, Manel, Mano, Marvayn, Marvos, Mavandes, Mathendis, Mels, Menas, Mencele, Merys, Milar, Milo, Mirel, Molor, Moran, Nadram, Nadus, Nalyn, Naros, Navur, Nedalor, Neladren, Nelaram, Neleth, Nelvani, Nelvayn, Nelvilo, Nerandas, Nerothan, Nerothren, Nerus, Nervion, Nethalen, Nilem, Nilvon, Nithryon, Nolar, Nothro, Nothryon, Nulen, Ofemalen, Omani, <b>Omaren</b> (tomb), Ondyn, Onmar, Orelu, Ores, Oreyn, Othralas, Othrobar, Quintella, Radarys, Radobar, Ralaal, Raloran, Ralvani, Ralvayn, Ramarys, Ramoran, Ramori, Ramothran, <b>Randas</b> (tomb), Raram, Rathri, <b>Redas</b> (tomb), Redothril, Reladren, Relarys, Relavel, Relenim, Relnim, Reloro, <b>Reloth</b> (tomb), Relvani, Rendo, Reni, Renim, Reram, Rervam, Rethelas, Rethul, Reyas, Rilvayn, Rindo, Rindu, Rinith, Rivul, Rols, Romandas, Romari, Romavel, Romayn, Romoran, Romothran, Rothalen, Rothalnim, Rothalor, <b>Rothan</b> (tomb), Rothari, Rotheloth, Rotheran, Rothrano, Rothren, Rurvyn, Ryon, Sadalas, Sadalvel, Sadas, Sadoro, Sadralo, Sadrano, <b>Sadryon</b> (tomb), Sadrys, Sala, Salam, Salandas, Salaren, Salaron, Salavel, Salen, Salenim, Salmyn, Salobar, Salor, Salvi, Samandas, <b>Sandus</b> (tomb), Sarandus, Sarathram, Sareloth, Sarethan, Sarothran, Sari, Sarinith, Sarobar, Sarothren, Saryoni, Sathendas, Sathis, Sathren, Sathryon, Savani, Sedrethi, Sedri, Selandas, Selaro, Selarys, Seles, Selothan, Selvayn, Sendu, Senoril, Seralas, <b>Serano</b> (tomb), Seri, Serothan, Serven, Sethandas, Sethandus, Sethri, Surishpi, Talds, Tedalen, Tedran, Telandas, Telmon, Telnim, Telvani, Teneran, Terandas, Terano, Teri, Teria, Terilu, Tervayn, <b>Thalas</b> (tomb), Thalor, Thando, Tharam, Tharyon, Tharys, Theman, Thenim, Therayn, Therethi, Thilandas, Thilarvel, Thimalvel, Thindo, <b>Thiralas</b> (tomb), Thireloth, Thirith, Thirothan, Thirvayn, Tilvur, Tistar, Tobor, Trandel, Tunel, Tyravel, Uleni, Ulessen, Ulom, Ulvel, Ulver, Urns, Urvon, Urvyn, Uvalas, Uvalen, Uvalor, Uvani, Uvaram, Uveleth, Uvulas, Vadryon, Valaai, Valas, Valen, Valno, Valor, Vando, Vandram, Varo, Vavas, Vavyn, Vedaren, Vedralu, Vedrano, Velendas, Velni, Veloren, <b>Veloth</b> (tomb), Velothren, Velothril, Veralor, Verelas, Verendas, Veri, Verilnith, Verothan, Viake, Vian, Vibato, Vidron, Vilas, Vinden, Volos

 

IMPERIAL- Not much choice but here are some from morrowind and skyrim

Abitius, Acicius, Acilius, Aerius, Afronia, Agrudilius, Albarnian, Albuttian, Alfena, Alleius, Amatius, Amiulusus, Amnis, Amphia, Angius, Antabolis, Apinia, Artoria, Artorius, Aurrus, Autrus, Baenius, Berne, Blonia, Burtilius, Caerellius, Callonus, Carbo, Caro, Carius, Catanius, Catius, Catraso, Cedus, Celata, Ceno, Cerunia, Cines, Claevius, Clanler, Closcius, Cnisia, Colollius, Conciatius, Conician, Cosades, Crunus, Cullian, Curio, Delitian, Denian, Dergius, Douar, Duronia, Egnatius, Entius, Esdrecus, Essagan, Facian, Famalius, Fauseius, Felannus, Flaeus, Flarugrius, Flavonius, Fulbenus, Fulcinius, Furotis, Gabenagus, Gabinia, Galenus, Gloriosus, Gratius, Gratus, Gravius, Hanotepelus, Harmevus, Harsinia, Hateria, Herennius, Hers, Hertarian, Horatius, Iulus, Jannus, Jucanis, Jullalian, Laecinnius, Laenius, Lalelius, Leontiulonus, Liore, Lusius, Macrina, Macro, Magia, Magius, Mantedius, Maraennius, Maria, Marius, Maro, Matius, Maximus, Menanius, Mercius, Mero, Mevureius, Mico, Mido, Muco, Munia, Musilchiotus, Muspidius, Mussillius, Nigilius, Nuccius, Nuccusius, Nuncius, Olcinius, Oranius, Ostorius, Otiustiris, Palenix, Pelelius, Petilia, Pevengius, Plalocius, Platorius, Plebo, Ponius, Pontanian, Popillius, Posuceius, Pundus, Puruseius, Quarra, Quaspus, Rato, Roscius, Rulician, Saccus, Scerius, Scinia, Secunia, Sialius, Sibassius, Siruliulus, Sosia, Spurius, Statlilius, Talanian, Tiragrius, Truptor, Tunifus, Urgelian, Urgusiso, Urtius, Uulentanus, Valerius, Valius, Valodius, Vandacia, Vant, Vantinius, Varian, Varo, Varro, Velvus, Viciulus, Vinipter, Vitellia, Vitellius, VunnisAeresius, Aretino, Arius, Arria, Ateia, Attius, Axius, Baenius, Caelia, Caerellia, Caerellius, Caesennius, Carius, Cipius, Corrium, Decimius, Desidenius, Duilis, Endario, Evicus, Giordano, Junius, Leotelli, Lex, Loreius, Maccius, Mede, Navale, Papius, Pelagia, Petreia, Plinius, Quintilius, Sallustius, Salvarus, Signus, Sorenshield, Tituleius, Tragus, Trebatius, Tremellia, Tullius, Turrianus, Vendicci, Vesuius, Vinicia, Vulpin

 

KHAJIIT-  you can put any of 1: followed by any of 2:

1: A, Bara, Hammu, Ja, Kha, Ki, Mah, Rai, Ro, Sa, Si, Sol, Tavak, Za

2: biri, bus, davi, han, hir, kar, manni, mnin, nai, oni, rabi, spoor, stae, tani, vandi

Others: Ahkari, Ahjisi, Atahbah, Khayla, Ra’zhinda, Shavari, Tsavani, Tsrasuna, Zaynabi

NORD- you can put any of 1: followed by any of 2:

1: Al, Asg, Bj, Er, Fenr, Har, Ingm, Jurg, Kj, Moj, Sor, Torb, Ulr

2: ald, an, ar, arik, arke, arne, eld, en, ens, er, ik, is, orn

For the skyrim fans who will hate me if I do not include these clan names:
Bearclaw, Blackthorn, Bloodmouth, Ebonhand, Farseer, Firebeard, Halfhand, Ironhand, Ironkettle, of Stuhn, Ravencrone, Rockbreaker, Six Fingers, Stonearm, Stormcloak, the Blind, the Builder, the Bulwark, the Deaf, the Fair, the Fearless, the Fearsome, the Feeble, the Fleet, the Greater, the Haggard, the Huntress, the Intrepid, the Innocent, the Kind, the Lioness, the Man, the Nightingale, the Nose, the Old, the Singer, the Slayer, the Steady, the Sword-Maiden, the Tongue, the Unbroken, the Unending, the Unliving, the Unlucky, the Unseen, the Unworthy, the Wanderer, the Warlock, the Wicked, the Willful, Thrallmaster, Trollsbane, Whitemane, Windcaller, Windrime, Woodcutter

 

ORC- here is were it gets tough

Gro is always for males Gra is always for females

The surname is gender-based as well a male takes his fathers name a female her mothers name and sometimes they take the name of the orc stronghold they were born in.

So Gro or Gra with any of the following:

Agadbu, Aglakh, Agum, Atumph, Azorku, Badbu, Bagrat, Bagul, Bamog, Bar, Bargamph, Bashnag, Bat, Batul, Boga, Bogamakh, Bogharz, Bogla, Boglar, Bogrol, Boguk, Bol, Bolak, Borbog, Borbul, Bug, Bugarn, Bulag, Bularz, Bulfish, Burbug, Burish, Burol, Buzga, Dugul, Dul, Dula, Dulob, Dumul, Dumulg, Durga, Durog, Durug, Dush, Gar, Gashel, Gat, Ghash, Ghasharzol, Gholfim, Gholob, Ghorak, Glorzuf, Gluk, Glurkub, Gorzog, Grambak, Gulfim, Gurakh, Gurub, Kashug, Khagdum, Kharbush, Kharz, Khash, Khashnar, Khatub, Khazor, Lag, Lagdub, Largum, Lazgarn, Loghash, Logob, Logrob, Lorga, Lumbuk, Lumob, Lurkul, Lurn, Luzgan, Magar, Magrish, Mar, Marob, Mashnar, Mogduk, Moghakh, Mughol, Muk, Mulakh, Murgol, Murug, Murz, Muzgob, Muzgub, Muzgur, Ogar, Ogdub, Ogdum, Olor, Olurba, Orbuma, Rimph, Rugob, Rush, Rushub, Shadbuk, Shagdub, Shagdulg, Shagrak, Shagramph, Shak, Sham, Shamub, Sharbag, Sharga, Sharob, Sharolg, Shat, Shatub, Shazog, Shug, Shugarz, Shugham, Shula, Shulor, Shumba, Shuzgub, Skandar, Snagarz, Snagdu, Ufthamph, Uftharz, Ugruma, Ular, Ulfimph, Urgak, Ushar, Ushug, Ushul, Uzgurn, Uzuk, Yagarz, Yak, Yargul, Yarzol.

Once again names from my favorite Morrowind.

 

REDGUARD- Redguards do not have family names. but the name creation is still fun none the less.

a bit different 1: followed by 2: followed by 3:

1: B, Ba, Bo, Bl, B’, C, Cy, Ca, C’, Ch, D, D’, Dh, F, F’, Fl, Fh, Fa, G, Gl, Gr, Gh, K, Kl, Kr, Kh, L, Lh, M, Ma, Mh, M’, N, Nh, R, Ra, Rh, Rl, S, Sa, Sl, St, Sh, Shr, T, T’, Tl, Th, V, Vl, V’

2: ch, ct, fyl, g, ght, j, ld, ll, lp, r, rc, rch, rd, rg, rht, rk, rm, rn, rp, rt, s, sh, st, th, v, z

3: am, an, ar, ba, ca, -e, e, em, en, er, fa, ga, -i, i, im, ir, ja, ka, ke, ‘kern, ki, in, om, on, rn, -si, sa, t, ta, ta, te, ten, tha, ti, um, un, ur

Others: Al-Skaven, Lylvieve, Sendu

 

NOTE: All of the above are nowhere near all the names Where possible I attempted to give you the build your own version.  Imperials and Orcs are very limited.

Try the build your own name. If you do not like any of them you can always go with a generic listed under Other.

Not going to list every name in all the games which is thousands and a boring read like the first how many pages of the bible begotten of begotten of begotten of(not dissing the bible)

 

 

 

Warden Healer – PvE, Trials Ready (Morrowind)

$
0
0

Replies: 15

[spoiler title="Changelog"]

  • June 9, 2017 – Changed CP setup
  • May 25, 2017 – Changed around a few skills, added some information about passives.
  • May 22, 2017 – Build posted

[/spoiler]

Introduction

Hello! I’m Marron, a long-time MMO player who mains a healer on ESO. I had a chance to play in the Morrowind Beta (even though I am a PS4 player), and I spent a lot of time playing around with the different skills offered by the new Warden class.

I would like to start this by saying that I believe the Warden will be strong in endgame PvE only when paired with a Templar healer. Wardens and Templars have skills that compliment one another nicely, but you are missing out on a lot of burst healing and other healing necessities for trials when you limit yourself to only using Wardens.

 

The Basics

Race: I have always preferred Breton for my healer because of the reduced cost and extra spell resistance passives, but both High Elf and Argonian are also a good choice.

Food: I suggest using Witchmothers Brew Drink or Orzorga’s Red Frothgar instead of max health/magicka food. The magicka regen component of both of these drinks is very important to help with sustain.

Potions: Spell power potions (spell damage, spell critical, magicka restoration – made with Cornflower, Lady’s Smock, and Water Hyacinth)

Poisons: Breaching poison on your back bar is an amazing thing. It can be created with Beetle Scuttle and either Lady’s Smock or Violet Coprinus, and lasts 10 seconds. You can proc it through use of your Lightning Blockade.

Vampire: If you are having trouble with your Magicka recovery, being a vampire will certainly help with this.

Mundus Stone: Thief Stone for extra crit %, or else Atronach Stone for extra recovery if you are having resource management issues.

Stat Point Distribution: I put 14 points into health and the rest into Magicka. Because healers wear 7 light pieces, you don’t get the stat bonus from the Undaunted Mettle passive, and staying alive with 12k health can be pretty tough as that puts you solidly into one-shot range.

 

Champion Points

Champion Points for a Warden healer are not dissimilar to those of a Templar healer. Based on 630 CP, your points should be distributed similarly to this:

Warrior

  • 20 Ironclad
  • 20 Spell Shield
  • 20 Thick Skinned
  • 75 Hardy
  • 75 Elemental Defender

Thief

  • 28 Warlord
  • 75 Arcanist
  • 75 Tenacity
  • 32 Mooncalf

(lots of break free mechanics in HoF, so that’s why I have put points into Warlord and Mooncalf)

Mage

  • 75 Blessed
  • 100 Elfborn (still gives you 25%)
  • 23 Elemental Expert
  • 12 Spell Erosion

(Adding points into Elemental Expert and Spell Erosion gives you a little more flexibility so that you can also dps and have fun on this character when you’re not in trials without having to completely respec your CP every time.)

 

Gear

Gear for a Warden healer is the same as a Templar healer. 5 pieces of Spell Power Cure, 5 pieces of either Worm or Healing Mage (AKA Mending).

Front bar should be a Master Resto Staff (preferably with an Infused trait, though Powered would be good, too), and a Master Lightning Staff on the back bar with a Charged trait. You could also go for a Maelstrom Lightning Staff, but I prefer the increased Max Magicka that you receive from a Master staff.

 

Skills

Here you can see that I have put together a list of Templar Skills vs. Warden skills, which will let you see how using a Templar and a Warden together for healing is a great choice because of the way the skills mesh together:

[spoiler title="Templar Buff/Debuffs vs. Warden Buff/Debuffs"][/spoiler]

That said, you will see that the healing Warden does not have a couple of skills you usually put on a Templar, but it also relieves the Templar of one or two responsibilities to help with resource management.

Front Bar – Resto Staff

  • Healing Springs or Purge – Standard HoT heal. For the first boss in Halls of Fabrication, you don’t need Healing Springs as you are basically spamming light/heavy attack weaves and Purge. I would suggest keeping Budding Seeds on the back bar and replacing Healing Springs with Purge for this one boss fight only.
  • Blue Betty – Restores magicka to the user constantly over 22 seconds and grants them Major Sorcery (this is a MUST HAVE skill!). We put this on the front bar because of the Flourish passive in the Animal Companion tree increases your Magicka and Stamina recovery by 12% if you have an Animal Companion ability slotted.
  • Enchanted Growth – An instant heal that gives targets (aka you and your party members) Minor Intelect and Minor Endurance for extra resource regen.
  • Combat Prayer - An instant heal that grants Minor Berserk (extra damage), Minor Resolve, and Minor Ward
  • Harness Magicka or Ward Ally – Everyone needs a shield, even healers.
  • Ultimate: Northern Storm – Passives from the frost tree of Warden skills means slotting Northern Storm gives you +8% max magicka. It also gives Major Protection, which stacks with the Templar Solar Prison’s Major Maim.

Back Bar – Lightning Staff w/Breaching poison

  • Expansive Frost Cloak – casts Major Resolve and Major Ward. A Warden off-tank will likely use the other morph of this, but the skill only covers 6 people. So while the off-tank is up front cloaking melee and main tank, you’ll be in the back, cloaking the other healer and the ranged damage dealers.
  • Budding Seeds or Purge – A delayed HoT with a synergy. If you cast it twice, it will heal instantly (but since you’re using Healing Springs, you should not need to). Alternatively, you could replace this with Purge as needed.
  • Lotus Blossom or Elemental Drain – Lotus Blossom is another great skill because when you do light or heavy attacks, it will heal the person in the party with the lowest health. Since you’ll need a little extra heavy attacking for resource management, this is helpful. This is, of course, assuming that the other healer will be using Radiant Aura or Elemental Drain. If not, you will need to give up this slot for Elemental Drain.
  • Energy Orb – We don’t have shards, so this is the next best thing.
  • Blockade of Storms – Lightning blockade will apply your breaching poison and the lightning damage knocks targets off-balance
  • Ultimate: War Horn – Major Force, a must have for healers and tanks.

Passives

Generally, I like to get the passives in all of the skill trees of the skills I use. That’s pretty standard, I think. I thought I would list some of the important healing passives from the Warden skill trees here and what they do:

  • Flourish (Animal Companion) – Increase your Magicka Recovery and Stamina Recovery by 12% if an Animal Companion ability is slotted
  • Accelerated Growth (Green Balance) – When healing you or an ally under 40% Health with a Green Balance ability gain Major Mending, increasing your healing done by 25% for 3 seconds.
  • Emerald Moss (Green Balance) – Increase Healing Done for Green Balance abilities by 2% for each Green Balance ability slotted.
  • Maturation (Green Balance) – When healing you or an ally with a Green Balance ability, grant them Minor Toughness, which increases Max Health by 10% for 20 seconds.

Basically, you want all of the passives from Animal Companions, Green Balance, Winters Embrace, Light Armor, Destruction Staff, Restoration Staff, Fighter’s Guild, Mage’s Guild, Racial, Undaunted, and Vampire (if you choose to become a vampire). You will also want the Medicinal Use passive from Alchemy, which makes potion effects last 30% longer, and Connoisseur from the Provisioning line that adds 20 minutes to the duration of any drink you consume. Both Witch Mother’s Brew and Orzorga’s Red Frothgar are drinks, not food.

—————

The Warden healer is probably something better left to a player who is already familiar with Templar healing. It will take a little bit of getting used to, but it is quite fun! Thank you for taking the time to read this. :)

  • This topic was modified 3 weeks, 2 days ago by Profile photo of MarronMarvel MarronMarvel.

The Yolo Wizard – End Game PvE DPS Build

$
0
0

Replies: 716

Changelog

[spoiler]

24-Jun-2016: Updated for Dark Brotherhood DLC

20-Aug-2016: Updated for Shadows of The Hist DLC

30-Oct-2016: Updated for One Tamriel

11-Feb-2017: Updated for Homestead

21-Feb-2017: Changed CP Distribution to Benefit From Exploiter Passive

26-Apr-2017: Swapped Over to Daedric Prey + Necropotence Set

[/spoiler]

 

[img]http://i.imgur.com/YLk75Sx.jpg[/img]

..

 

Overview

The Magicka Sorcerer continues to outshine when it comes to ranged DPS. The ability to do comparable DPS to other melee damage dealers makes it a must have in any group that intends to do Trials. Very powerful in Dungeons and Arenas including Maelstrom. However, in case you are looking for Maelstrom build, this is not what you are looking for as this build is aimed towards group content with good group resource support. If you wanna make it work in Maelstrom you gotta make your adjustment to it :)

 

  • Race
  • Attributes
  • Mundus Stone
  • Champion Points
  • Stats
  • Potion
  • Gear
  • Skills & Rotation
  • DPS Screenshots
  • YouTube

 

 

Race

Now that Dark Elf got buffed its probably your best choice as sorcerer, but doesn’t mean High Elf is useless now. I even believe they might be both equally powerful.

 

 

Attributes

I have all my 64 attribute points into Magicka. and I barely hit the 17k hp. You might gonna need to invest some points into HP if you lack CP. usually 18k is high enough for end game content as a DD with low amount of CP and 17k hp if you have a decent amount of CP.

 

 

mundus stone

The Thief

 

 

Champion points

 

 The Mage (You will need to have a group that uses Blocade of Storms to set mobs and bosses off balance)

  • Elemental Expert : 98 points
  • Elfborn : 26 points
  • Thaumaturge: 75 points
  • Staff Expert: 1 point

 The Thief

  • Magician : 100 points
  • Arcanist : 100 points

 

The Warrior (depends on what you are doing)

 

 

 

Stats

Out of Combat

 

[img]http://image.prntscr.com/image/3837cc28bd824226a6292bbf3990c20f.png[/img]

..

In Combat

 

[img]http://image.prntscr.com/image/50d05e9517704ad58a77e5a668384d02.png[/img]

 

 

 

Potion

[img]http://i.imgur.com/8fb7ren.png[/img]

I usually use Essence of Spell Power to buff myself with Major Sorcery which is very important for Damage Dealers, also to restore good amount of magicka back. The crit bonus is invalid because we have inner light which gives the exact same buff. Also make sure to have 3 skill points in Medical Use under Alchemy skill tree to increase the duration of the buff significantly.

 

 

 

Gear

Make sure to have 1 piece Heavy and 1 piece medium for benefit from the Undaunted Mettle passive which will increase your max stats by 6%. What you will need is:

 

[img]http://image.prntscr.com/image/4cc5d3ddfbf7410f8b89de35a54ea40b.png[/img]

  • 5x Necropotence (Drops in Rivenspire)

  • 2x Ilambris (Head drops in Crypts of Heart I)

  • 3x Moondancer / Infallible Aether Jewelry (Moondancer drops in Maw of Lorkhaj, Infallible drops in AA/HRC/SO)

  • 1x Moondancer / Infallible Aether Lighting Staff

  • 1x Inferno Maelstrom Staff (Drops from Vet Maelstrom Arena)

 

 

Precise or sharpened?

Sharpened is way superior in casual group, and slightly superior in a really good group.

Double Inferno or Inferno/lightning?

Infero/Lighting all the way on bosses and on trash fights, this is due to the incredible amount of damage our pet can produce. With that our dps from AOE abilities is substantially high therefore Lighting is more beneficial on main bar

Why no more Burning spellweave?

Necroptence outperforms BSW while you have pet running and using Daedric Prey which get boosts pets damage quite ridiculously high in raids. However, we will still need BSW in some fights that is not good for pets.

 

skills & rotation

 

Single target bars (with shield)

 

[img]http://image.prntscr.com/image/3e5774b5e83e4bfc99202d7e1ce0d9a5.png[/img]

Bar 1

  1. Mages’ Wrath: Your powerful execute, not as powerful as Jesus Beam or Impale sadly.
  2. Force Pulse: Main Single target spam ability.
  3. Crystal Fragments: A no brainer, this bad boy can crit for 50k+.
  4. Volatile Familiar: This little thing can do a really good amount of damage in single target fight and VERY good AOE. If fight doesn’t fit this pet replace with Bound Aegis
  5. Inner Light: 10% more crit and 5% more magicka. (and 2% more from passives)
  6. Shooting Star: We are using this on bosses only.

 

Bar 2

  1. Liquid Lightning: One of the most powerful DoT in the game. It does insane amount of damage and must be up all the time in single target and AoE situations.
  2. Daedric Prey: Buffs the hell out of your pet making it deal so much more DPS.
  3. Elemental Blockade: One of the strongest abilities in the game for Magicka users, a must use for AOE and single target.
  4. Volatile Familiar: This little thing can do a really good amount of damage in single target fight and VERY good AOE. If fight doesn’t fit this pet replace with Bound Aegis
  5. Empowered Ward: Cheap damage shield that provide Minor Intellect to your group. Pretty handy
  6. Fiery Rage: Insanely powerful ultimate on trash, it has more tooltip damage than meteor but costs more. Thats why we don’t use it on bosses mostly.

 

As for rotation it is as following:

Potion > Shooting Star > Liquid Lightning > LA > Elemental Blockade > LA > Pet Pulse > LA > Curse > Swap > LA > Force Pulse > LA > Crystal Frags (when proced) ….. and repeat

In case you are fighting a boss that spawns more than 2 adds occasionally you can keep your dots up (Blockade and liquid) and heavy attack with lightning staff. The splash damage from it will be enough to deal with them.

 

 

 

Single target bars (without shield)

 

[img]http://image.prntscr.com/image/bcbce51b78c3475db6309ef6118f64bd.png[/img]

 

This bar setup was inspired by Senaxu, stack as much magicka as possible on main bar. Had pretty good results with it.

 

 

 

 

DPS parses

Zhaj’hassa The Forgotten

[spoiler][img]http://image.prntscr.com/image/3746f9b091f749719c6425065ab383df.png[/img][/spoiler]

..

The Mage

[spoiler][img]http://image.prntscr.com/image/b8882c437b6447f39875f3c41a78ea09.png[/img][/spoiler]

..

Rakkhat

[spoiler][img]http://image.prntscr.com/image/3b74f0a836354ec2908035782c7f64e6.png[/img][/spoiler]

..

Possessed Mantikora

[spoiler][img]http://image.prntscr.com/image/19a09daa6bd14a998caac7a309135808.png[/img][/spoiler]

 

 

 

Youtube

 

Zhaj’hassa The Forgotten

..

The Mage

..

Rakkhat

  • This topic was modified 1 month, 2 weeks ago by Profile photo of Yolo-Wizard Yolo-Wizard.

[PVE] Warden Healer 'Mender'

$
0
0

Replies: 5

INTRODUCTION

A Warden Healer build focussed on end game trial content. Perfectly viable for 4-man content (vDLC, vDSA), advised is to switch out some support for some damage skills. The Warden can utilise a different kind of debuff/utility setup for various situations.
I will post several suggestions on notable skills and gear to use and whatnot; do keep in mind that a healer build is never the same, identical loadout. A healer should always take note of what kind of support the party needs and adjust to it accordingly.

The Warden is an unique class to heal with, bringing different support tools to the group than what we are used to. There is a notable learning curve for using a Warden, so I do recommend some experience healing in general to ease into it.
The class has several skills and passives that supplements the performance of you and the group. The available healing/support arsenal of the Warden has one of the most utility out of all classes, the raw healing power of it’s spells are unsurpassed. However, some skills are only useful in specific situations or have a difficulty targetting the person you want to heal. I do believe the Warden needs some extra love, the longer casting animations (and visual graphics) can be quite clunky and the specific condition of some skills render them to niché for an average healer loadout.

The distinction between an average and a good healer is that the latter keeps the party alive whilst offering increased sustain to his comrades, debuffing the enemies, buffing his allies and apply some damage of his own (4 man content). This role requires situational awareness, tabs on positioning and incoming damage come to mind. The Warden is more subject to this due to the nature of how his heals work, if you run with an inexperienced group that pays no heed to positioning you’d best put on that Kagrenac’s and start ressing.

A Warden healer shines in small and big groups with good coordination, they synergise best with a Templar healer in trials.

TABLE OF CONTENTS
I. RACE
II. ATTRIBUTES
III. PERSONAL BUFFS
IV. MUNDUS STONE
V. GEAR
VI. SKILLS
VII. NOTABLE FLEX SKILLS
VIII. CHAMPION POINTS
IX. STATS
X. OUTRO

I. RACE

Argonian, Breton or Altmer; all bring solid advantages to a healer in ESO.
In my opinion an Argonian is best as a pure healer in PvE group content, Breton as a PvP healer and the Altmer as a healer with dps served on the side (vDSA, vDLC dungeons).

Argonian

The ‘Resourceful’ has been changed for Argonian, however I could not find an updated spreasheet as of yet. Resource return is now scaling on max level and has been slightly buffed as such.

Breton

Altmer

I have healed with all three of these races and I like the Argonian most.
Argonians were solid pre-Morrowind, with the recent adjustments they prosper even more. The hit to raw healing power and sustain is definitely noticable. The racial bonusses work really well to soften this decrease; max magicka, max health to counteract a type of food I love to use, healing done, healing recieved and the recovered resources by ‘Resourceful’ simply is the most effective sustain racial perk you can have as a healer (adding ~205 magicka, stamina and health regen as a flat amount). To top this off, we even might win a beauty or swimming contest with our amphibian Mender!

II. ATTRIBUTES


Due to our 9% max health passive we can fully dedicate to our magicka attribute, resulting in a bigger pool and stronger heals. The Warden also offers a 10% max health increase (which can have a 100% uptime) due to the Maturation passive for those situations where there is not a warhorn up.

III. PERSONAL BUFFS
For personal buff food/drink I prefer the Witchmother’s Potent Brew, this drink will buff the three stats we need the most (Health, Magicka and Magicka regen). Affect by the provisioning drink perk.

For personal potion chugging I prefer the Spell Power potions. Upon activation it restores a good amount of magicka, increases magicka regeneration and increases your spell damage and spell critical. With relevant alchemy perks this can have a 100% uptime. Due to our Argonian passive it has the added benefit of an additional tri-stat restore effect.
If using a certain skill loadout (the one I will mention using @ VI. Skills) you will have a 100% uptime on Major Prophecy and Major Sorcery, allowing more flexibility in choosing a potion without sacrificing these two strong buffs. Notable alternatives are Tri-pots, super Magicka pots and Unstoppable pots (w speed and stamina for pvp).



Another personal buff I make use of is being a vampire. Being a vampire nets you an increased 10% magicka and stamina recovery and a noticeable damage reduction when your health drops below 50% (up to 33%). However, your health will recover 75% more slowly and you will take 25% more damage from fire based attacks. This is a minor price to pay for the pro’s it will bring.

IV. MUNDUS STONE

I prefer to use the Thief, increasing the critical rating. The Thief is such a strong boon for a healer at this moment because of the CP adjustments. Blessed has its cap reduced by a whopping 40%, from 25% to 15% increased healing, whereas Elfborn has been unchanged. Another notable mundus is the Atronach for additional magicka regen which may be more handy if you are new to healing and tend to run out faster of magicka (overusage of certain skills, positioning of team).

V. GEAR

Depending on the group and content you will have several gear options to choose from as a Warden Healer. Most notable sets are Spell Power Cure, Mending, Sanctuary, Worm’s Raiment and Master Architect (utilise a low cost ultimate like Healing Ticket or Champions Light). A healer can opt for 2 full set pieces whilst foregoing a monster set. Monster sets for healers are as of now quite lackluster; this is why I opt for 2 full sets with a master restoration staff.

I run Divines trait on the small pieces, Infused on the big. Magicka enchant on small and Tri-stat on the big pieces. The Tri-Stat compensates HP-wise for the usage of Witchmothers Potent Brew, still adds some magicka and some extra stamina useful for some situations where you require regular blocking or break-free.

I run three Magicka Cost Reductions glyphs on the jewelry. They can double the Magicka Regen glyphs in their efficiency, as long as you are casting spells all the while. If you find yourself not casting a spell every 2 seconds, opt for Magicka Regen. Reduce Cost is arguably even stronger for the warden, because due to its class passives it can reduce/’refund’ a flat 250 magicka cost back to the caster.

Spell Power Cure


Spell Power Cure is the set you will put on and never take out; it offers an incredible damage buff up to 6 group members. Triggers on overhealing, more healing ticks when players are at full health means a higher uptime. Aim for an uptime of 80% or higher.
Farmed in the DLC dungeon White Gold Tower.

Mending


Mending is a set that will debuff all the enemies by lowering their damage output; increasing the survivability of your group by a noticable amount. Some bosses have such an high weapon damage stat that this set will not make a difference, or use attacks that does not scale with their stats (for example: vMOL Rakkhat). The debuff has a 10 meter radius, which is something you should account for in your positioning.
Farmed in Aetherian Archives.

Sanctuary


Sanctuary is a set that will increase all the healing recieved for your entire group by a whopping 12%. This is immense, considering you are not only buffing your own heals but rather the entirety of heals for your group. This set compensates for the big healing output reduction in Morrowind (Blessed CP, Major Mending removal) rejuvenating group members just as much rapidly as before and allowing the healers to spend more time providing sustain/buffs/debuffs. The buff has a 10 meter radius, which is something you should account for in your positioning.
Farmed in Banished Cells I & II.

Worm’s


Worm’s Raiment is a set that will reduce the cost of all magicka spells cast by 4% for your entire group. Despite a 20% nerf to Worm’s group buff it still is a good set to wear, progressively increasing its value the more Magicka members your party has. However there is an increase in stamina DD in the current meta, further reducing the group utility of this set. Typical Magicka DPS setups in general maintain a rotation where they (nearly) self sustain by including a heavy attack in their rotation, available synergies top them up just fine. Spam builds not incorporating a heavy attack in their rotation may have to drop a heavy attack every ~40 seconds or use a synergy more often because of this. In other words, check the group composition and gauge what they need. Worm’s is definitely not a mandatory equip for every group and argueably is a lot less effective than in the Homestead patch.
Farmed in Vaults of Madness.

Master Architect


Master Architect is a set you can utilise to boost the group dps a bit further. It is arguably better on low cost ultimates to proc the set bonus. Has more place in smaller groups which lessen the pro’s of aforementioned sets (plus, in 4man or small pvp skirmish you will utilise more damage yourself as a healer), if you are not running a damage spec MA 5 set piece bonus is already being reduced 33.3% in its effective to my opinion. However it still can be a great boon to a trained trial group when other sets prove to be lackluster. Be mindful of your positioning, give the buff to 2 nearby DD’s.

Enchanted Forest vs Warhorn
I prefer using Enchanted Forest, it offers a various degree of benefits related to class passives and it is a very low cost ultimate to cast (will elaborate in @VII. Notable Flex Skills). Assuming your co-healer is a Templar, they opt for Warhorn anyways. I prefer not using the Restoration ultimate because of its unreliability.

Special setup:  ‘Battery’

Lich set

This particular setup dubbed ‘Battery‘ makes use of the Shroud of the Lich set. Utilise 3 jewelry spots, 1 armor piece and a (lightning) destruction staff for this specific setup. This way we will be able to proc the 5th piece bonus on our backbar whilst still benefitting from the Master Restoration staff on the frontbar. We also can utilise a 1p monster piece for the set bonus. For this I recommend to fill up your last slot with either Chokethorn/Shadowrend (magicka recovery) or Molag Kena (spell damage). Utilise this build in resource heavy situations where you’d rather want to put out sustain/purges without pause, or in situations where commonly used sets might not so be beneficial (vMOL HM, mending and to a certain extent sanctuary for example).

In a trials a efficient setup for both healers might be SPC+Mending-SPC+Worms /SPC+Mending-SPC+Sanctuary /SPC+Worms-SPC+Sanctuary. Incorporate the ‘Battery’ where you deem it efficient.

WEAPONS

Restoration staff

I prefer to run a Master Restoration staff on my frontbar, allowing for strong heals due to Restoration staff passives as well as utilising the skill tree. The Master Restoration staff grants stamina restore when using springs, helpful for the group in situations where mechanics require you to block or dodge regularly (and one of the few tools to restore stamina to tanks that are holding down block). I switch out traits depending on the group; Precise for raw power healing, Decisive for comfortable content allowing to pump out more ultimate (mandatory equip if wearing Master Architect), Defending if you are lower CP to compensate for the max stat loss/loss in defensive CP’s. The remaining traits have no significant value over these according to my own testing.

The enchantment does not get stripped if you use a poison with this, so I can highly recommend this. I prefer to run a Magicka Drain poison, giving you a strong source of extra magicka recovery. Other relevant poisons: Minor Breach, Minor Fracture.

Destruction staff


I prefer to run a crafted destruction lightning staff infused with the spell damage glyph. Out of my testing this allows for the most efficient way to gain extra spell damage to make your heals stronger. It outperforms an infused Master Lightning (in terms of average spell damage) with an uptime of 20% on the enchant. You will likely see an uptime of 60% to 75% depending on your weaves. An alternative would be infused crusher (or weakening) to support the group, however in general this would lead to overpenetration because DPS roles tend to spec some points into Penetration CP for reliable deeps.

Another option is to run a charged lightning staff with a shock enchant. This is recommendable for solo/4man/group content where you need a higher uptime on MV/OB. In a well balanced trial group, it is not necessary. On a sidenote, a charged staff without the Shock enchant is far from efficient on applying MV and thus OB.

VI. SKILLS

This is a generic loadout I typically run for most content. However I do switch out skills a lot depending on content, who my co-healer is, et cetera (I dare to say that out of all classes, Warden needs to switch the most amount of skills as a healer/support role). Get all passives associated with the skill trees.

Frontbar: Restoration Staff

Energy Orb
Hands down the strongest (potential) healing spell in the game. It heals a target twice a second, has a cap of 6 and can be synergised for a 7K heal and 4k max resource stam or mag restore. Great healing, great way to maintain a high SPC uptime and offers great sustain to the group. The synergy can be a bit tricky to catch, I however do not experience a lot of issue with this (I noticed that pressing the synergy key before the screen notification actually shows up helps a lot).
Take a few steps back as a healer before casting these at your party to provide a higher synergy rate.

Healing Springs
A low cost AoE Heal over Time. It stacks with itself, so it can be spammed. Due to the nature of the cost regain this is a really cheap way to convert your magicka into heal for the group. It has a target cap of 6. Illustrious healing is also a very potent morph, however the sheer effectiveness of springs makes it a more unique addition to our healing arsenal. Restores an amount of stamina on the first heal tick when utilising a Master Restoration staff.

Combat Prayer
A cone burst heal that buffs/heals a maximum of 6 party members in one cast. Try to maintain a healthy 80%-90% uptime on these buffs, try to estimate when you really need to panick heal with BOL or springs or rather just can solve it with a Combat prayer burstcast. 100% uptime buffs are nice to see on a combat analysis, but the reality is that if you are overcasting Combat Prayer you or your group is gonna suffer for it in different ways.

Enchanted Growth
Powerful cone heal that buffs/heals a maximum of 6 party members in once cast. This is your close range panick button which you will learn to love! It heals for roughly 35% more than Combat Prayer, casts fast and triggers a lot of Warden passives to boot. The targetting on this skill takes some adjustment. The morph allows you to buff the targets with an increased 10% magicka regeneration and 10% stamina regeneration. Try to maintain a healthy 80%-90% uptime on these buffs. 100% uptime buffs are nice to see on a combat analysis, but the reality is that if you are overcasting Enchanted Growth you or your group is gonna suffer for it in different ways. Benefits greatly from the Green Balance passives for increased healing and sustain.

Betty Netch
A free to cast skill that restores your magicka alongside with some passive buffs (roughly translates to 365 magicka regen extra while active). This newfound companion pet also bestows Major Sorcery upon you. On cast it will cleanse the caster of a debuff, a free self heal (1.5K-2.5K) and will generate 4 ultimate (with a cooldown of 8secs). It passively grants you an increased 2% damage/healing done, to top it off it also bestows an extra 12% magicka and stamina regeneration.

Northern Storm
Wow, simply wow. This ultimate is more than just cool, it’s sheer utility just sends a shiver down my spine. As a support class you will likely use this for damage mitigation, reducing incoming damage by 30% AND can inflict AoE minor maim further reducing the damage output to by 15%. It passively buffs your max magicka pool by a impressive 8% and minorly buffs resistances. Do take note that allies need to be in the effect to have benefit of this powerful ultimate.
Barrier from the Support skill line is a notable placeholder providing 10% magicka regeneration. Healing Ticket can also be slotted extra healing done and as a low cost healing ulti it has its uses.

Backbar: Destruction Staff


Efficient Purge
This serves as a group cleanse, adds 10% magicka regeneration (Support passives). Costly and of limited use in most content, but essential in certain debuff heavy situations (vMOL, vHOF, PvP).

Budding Seeds
Hmm.. Flowers! A cheap, delayed AoE burst heal that is even stronger than Enchanted Growth in terms of raw healing power. It offers a strong Heal over Time synergy that can be easily activated. Using this skill again while it is activate will instantly proc the mighty burst heal, healing 6 targets back to full at no additional magicka cost. It can be used as a panick heal if the AoE is already activate, otherwise don’t bother and use Enchanted Growth. Make sure your tank(s) are in the area of effect and maintain a high uptime on this. This green balance skill passively boosts our healing done and sustain. Combined with the Undaunted passive it restores an additional 4% of the three resources on synergy activation. Benefits greatly from the Green Balance passives for increased healing and sustain.

Elemental Blockade
An AoE skill that triggers concussed targets to go off balance. This will majorly increase the dps of your group if specced right. It also is a skill that reliable procs minor magicka steal for our own self sustain. Try to maintain a 100% uptime on this.

Lotus Blossom
Even as a healer you should weave in light attacks and a heavy attack here and there for sustain. This skill compliments that greatly, pushing out decent heals on light attacks and a hefty heal on a heavy attack. Usually you can anticipate when someone is about to take heavy damage, preemptively drop a heavy attack for resources and heal them to full for free. Passively gives Major Prophecy and benefits greatly from the Green Balance passives for increased healing and sustain. Sidenote: Be careful not to medium weave/not finish your heavy attack. Sadly, the channeling ticks from resto/lightning do not count as light attacks and thus you will see no healing done by this skill (needs a rework imo).

Ice Fortress
This skill buffs yourself and up to 5 additional allies in a radius of 8 meters with Major Ward and Resolve for a decent time. This reduces incoming damage by a great deal (especially considering you are most likely buffing the rather squishy, light armor wearing group members),
maybe even granting some builds an additional flex spot. I prefer this morph over the other, the increased radius is not needed and the reduced magicka cost does not really add up for a long duration buff that isn’t expensive to start with. In comparison, the rare Minor Protection buff is available to you with a 100% uptime for a bargain.

Ultimate: War Horn
Very effective ultimate that supports the group. A 30 second max resource (hp, mag, stam) buff of 10% and Major Force for 9.5 seconds. As a group, try to maintain a 100% uptime. If specced correctly, ultigen tanks and decisive staff wearing healing can pop War Horns on cooldown- allowing a much higher uptime on Major Force.

VII. NOTABLE FLEX SKILLS

As said before, I switch skills depending on content. I do not have a designated flex skill because it depends on several factors. I take out Purifying light if I feel the group cannot properly utilise the extra dps by a warhorn off cooldown. I take out Elemental drain if the other healer wants to run it. Etc.

  • Subterranean Assault
    Stamina AoE burst damage and inflicts Major Fracture/Major Breach with a target cap of 6. We slot this mostly for the helpful debuff clearing trash noticably quicker, has a 3 second delay. The other morph scales with magicka, inflicts no debuffs but has higher damage with a stun
  • Growing Swarm
    Single target DoT, spreads to 6 new targets upon expiration. Cast this on the weakest/lowest health mob. Grants ultimate and heals you for 1.5K-2.5K upon expiration due to Animal Companion passives. I prefer this over the other morph (which has a small single target increase) because this allows for a big aoe dps increase for as little APM and magicka possible, allowing you to focus on other support priorities.
  • Living Vines
    This skill has amazing potential, but a serious targetting problem.. needs a rework and a duration buff. I still use this in 4 man content. When recieving damage, heals you for quite an amount. I like the Leeching Vines morph because minor Lifesteal is a very effective tool in a healers repertoire
  • Nature’s Grasp
    Offers one of (if not) the strongest Heal over Time but is really niché considering its restricted targetting, rather slow usage and considering it most probably will bring you into harmful situations. I opt for the Embrace morph, healing yourself as well to offset (slightly) the dangers this skill might bring. Could use a rework.. Make this morph not drag you to the target or summon vines in a small (1-2m) radius that bestow this HoT.
  • Enchanted Forest / Healing Ticket
    Both morphs are a solid choice, Healing Ticket is clearly more efficient for raw healing but the ultimate return on Enchanted Forest is nothing to laugh about either. Opt for the Ultimate return morph when using MA.
  • Shimmering Shield
    Absorbs projectiles, refunds magicka and generates a lot of ultimate to boot. Minor and major heroism is not stacking, which is a bug
  • Frozen Gate
    Alternative to DK chains, skill needs a rework to speed up this skill (has a cast time and a delayed activation). One morph inflicts Major Maim for 4 seconds and the other allows allies to teleport to you on synergy. The damage mitigation morph is not be underrated, before introduction of this skill it was the prerogative of the Templar ultimate Nova. It stacks with Minor Maim and can be inflicted on anything that is teleportable. Still worth a slot in some occassions, helping positioning of adds (notably vDSA)
  • Force Shock
    One morph does more damage, the other brings utility. I prefer to use the utility variant (Crushing Shock) in some dungeon or specific trial content (vHRC, Yokeda Kai) because it can be a nifty ranged interrupt that also sets the targets offbalance.
  • Steadfast Ward
    One morph gives a small heal on cast and after the shield expires, the other shields the caster aswell. I opt for the latter, Ward Ally, because in some content I can replace harness magicka with it and provide more group survivability this way. Can function as a panick button in unorganised or spread out positioning
  • Inner Light
    Mages guild, boosts max magicka by 7%, magicka regen by 2% and gives Major Prophecy.
  • Harness Magicka
    A strong shield utilised to protect you from harm. Gives back magicka when hit with spells, almost negating its cost. Essential in some harder content.
  • Elemental Drain
    A zero magicka cost skill to cast that buffs and debuffs in one button. Applies major breach and minor magickasteal. Essential to have 100% uptime on this. It does not aggro adds, inflict debuff on all trash that is not being taunted by the tank before the fight starts.

VIII. CHAMPION POINTS

Pure healing setup

Arcanist 75
Tenacity 75
Warlord 31
Tumbling 23
Shadow Ward 6

Blessed 100
Elfborn 100
Spell Erosion 1
Staff Expert 9

Elemental Defender 43
Hardy 43
Thick Skinned 51
Ironclad 51
Spell Shield 22

For off dps (can significantly increase your dps output at a marginal cost of reduced healing)

Arcanist 75
Tenacity 75
Warlord 31
Tumbling 23
Shadow Ward 6

Blessed 56
Elfborn 72
Spell Erosion 4
Elemental Expert 37

Master at Arms 18
Thaumaturge 23

Elemental Defender 43
Hardy 43
Thick Skinned 51
Ironclad 51
Spell Shield 22

IX. STATS

Health
Should be around 17K buffed only with food and gear enchants

Magicka
Should be around 38K buffed only with food, skill passives and gear enchants

Stamina
Should be be around 11K buffed only with gear enchants

X. Outro

Thank you for reading. Special thanks to @SamwiseGanja420 (made sure I got as addicted to raiding as he is), @Mrclyde (for late night roleplay and theorycraft conversations) and @mAxYz (for using his house as a testing grounds from time to time, which he may or may not have realised because he is too busy trying for #1 vDSA).

[PVE] Templar Healer ‘Dawnbringer’

[PVE] Warden (Off)Tank ‘Guardian’

If you have any questions or remarks, comment down below. I don’t bite, those pesky Khajiits do though!

  • This topic was modified 16 hours, 41 minutes ago by Profile photo of Nick5262 Nick5262.

[Morrowind Tanking] Easy, peasy, tank the beastie

$
0
0

Replies: 11

 Welcome to sorcerer tanking 101:

 Today we’ll learn the age-old craft of not-dying-immediately as a Sorcerer.

This build aims to provide a simple and durable build for tanking in Trials (or vet dungeons if you’re in a hurry). We’ll be reaching a healthy amount of health, and capping on resistances, as well as investing some time in supporting ourselves and the group.

[img]http://i.imgur.com/wJCJudi.jpg[/img]

[spoiler title=”Changelog”]
May 2017 – The awesome begins
June 2017 – Changed frontbar to use Barrier (get that sweeet magicka regen)
June 2017 – Updated for Morrowind. Sustain is the name of the game, but we play it the same (#SweetRhymes)
[/spoiler]

PROS

  • You don’t die from being poked by boss-monsters
  • The Boss-Monster-Squishy-Toys (read: Damage Dealers) can hide behind you
  • Sustaining our resources is dirt easy
  • Provides a free 1000(!) health boost to your feeble backup army group members §
  • Gear is dungeon-farmed or crafted
  • Your steel-faced visage looks badass
  • Aggressively Horny

CONS

  • You are the DPS-equivalent of a narcoleptic field mouse with spinal osteoporosis
  • Your healers are liable to lapse into serial orgasms by how sustainable you are
  • Some chum might mess up your Warhorn rotation by using theirs too late/early
  • This build does not use the Slimecraw set, so you won’t have a crocodile on your head

The Actual build

Okay on to it then…

Race, Mundus & Attributes

Argonians and Dunmer play this build decently enough, but don’t be a racist.
#NoH8

Choose The Atronach for Mundus Stone. We want regeneration, but stamina and health regeneration is god-awful at the moment.

Chuck everything into Stamina. Or Health. Maybe Magicka could work as well. We’re fine, really.

CP Distribution

Warrior

  • (The Steed) 50 Ironclad
  • (The Lady) 50 Thick Skinned
  • (The Lady) 40 Hardy
  • (The Lady) 40 Elemental Defender
  • (The Lord) 30 Quick Recovery

Mage

  • (The Apprentice) 100 Blessed
  • (The Apprentice) 40 Elemental Expert
  • (The Apprentice) 40 Elfborn
  • (The Atronach) 30 Physical Weapons Expert

Thief

  • (The Tower) 30 Bashing Focus
  • (The Lover) 80 Arcanist
  • (The Shadow) 85 Shadow Ward
  • (The Shadow) 15 Tumbling

Gear & Food

Use Tri-stat epic food (it’s purple, which means its better than the blue stuff the Damage Dealers eat)

[img]http://i.imgur.com/uKHjqg2.png[/img]

We use 5-1-1 to get our full 6% All-Stats Bonus from Undaunted Passives.
Optimally you’d want the light/medium pieces to be smaller bits (i.e. hands/waist/feet/shoulders) as you don’t lose as much armor.

[img]http://i.imgur.com/kT7EG5D.png[/img]

[img]http://imgur.com/J4TedCw.jpg[/img]

We use Ebon Armory to provide a nice boost to our max health (and that of the rest of the group! #Swoon). Pretty self-explanatory.

The Armor Master set – when properly utilized – is the tankiest bunch of bits in the game. More on that in the Skills & Rotation section.

Skills & Rotation

[img]http://i.imgur.com/erBnqYs.png[/img]

Main Hand
  1. Pierce Armor
    It taunts things. If you need an explanation here, you shouldn’t really be tanking.
  2. Dark Deal
    Oh sweet baby Akatosh that’s an awesome skill! Ever run out of health to survive and stamina to block/taunt? Fear not! You can not get rid of the blue-spell-goo  magicka by tapping this baby!
  3. Absorb Magic
    An essential skill for survival (block all the things). This Morph is better because healing yourself with an enemy’s hits is so much more salt-inducing than simply hitting him back.
  4. Harness Magicka
    This is mostly here to ensure we get our 5% Max Health from the Armor Master, so don’t use your magicka on this. We have more important places to waste that.
    Also lets you refresh on magic when you’re hit by magic… “Nifty”.
  5. Bound Aegis
    What’s that now? Increased magicka you say!? Why thanks – And resistances too!? Who in the name of Aka’s butthole designed this awesome thing!?
  6. Barrier
    Never ever going to use this, but with ‘Magicka Aid’ talent from Alliance War just looking at this thing gives you +10% magicka regen. Sweeeeeeet.
Off Hand
  1. Inner Fire (Either or no morph)
    When you want to pick a fight with something, but it’s too far away to stab.
  2. Boundless Storm
    Major Ward and Major Resolve. We also run fast and look cool
  3. Absorb Magic
    To be honest you don’t need this on both bars if you plan to main sit on main bar… But why not tank WITH BOTH HANDS!?
  4. Evasion (either or no morph)
    A: 20% chance to dodge stuff for 20 seconds and procs Armor Master bonuses.
    B: Meh.
    A: And it makes you look shady and dark
    B: I’LL TAKE IT!
  5. Bound Aegis
    As above, so below.
  6. Aggressive Horn
    HOLY-STRANGE-ANGLED-CLAWS-OF-ALKOSH THIS IS AWESOME! Everyone becomes stronger in every way every time you use it, and it’s discounted (we’re Sorcs, we have cool passives) and long-duration. §§

Rotation

Q: But… sir… I thought all that tanks had to do was reapply taunt every 15 seconds?

A: If you think that’s all it takes, then get the fleck out of my sight and go back to being a glorified fire-poker Damage Dealer, you chlorinated genepool!
If you’re serious about the intricacies of tanking rotation, read the spoiler

[spoiler title=”AdvancedTankingWork”]Okay so we pretty much just taunt the boss every 15 seconds.
But with Armor Master we need to make sure we use an Armor Ability (Evasion, Harness Magicka, or Unstoppable) every 10 seconds.
Lead with Back bar to apply Bound Storm+Shuffle and then switch to main bar. After 10 seconds have passed (incidentally there should be 10 seconds left on your buffs) use Harness Magicka to reapply the Armor master Buff.
Repeat after another 10 seconds.
Dark Deal if you’re ever low on Health/Stamina. If you get an Engine Guardian Magicka proc, just spam the ever-living feces out of Dark Deal. Nothing’ll kill you.[/spoiler]

Congratulations! If you’ve read and understood you’re probably not going to be completely aweful.

_____________________________________________________________________________________________________________________________

 

Replacements

Gear

Possible replacements... If you don't think my ideas are good enough!!?!?!?111?+

Mighty Chudan (Head/Shoulder) – Won’t give you the sustain of Engine Guardian, but allows you to take Boundless Storm out of your rotation (as you’ll have permanent Major Ward/Resolve). It also provides some nifty extra resistances and health.

Swarm Mother’s – Not any sustain or tanking stats worth mentioning, but the ability to use that-damnable-dragonknight-ability-copy chains to pull far-away targets is pretty sexy. The helmet is not sexy though.

Slimecraw – Awful set really, but it puts a crocodile on your head.

Tava’s Favor – A brilliant set; it’s crafted, it has nice stats for tanking (apart for the (3) – Stamina Recovery), and it’s (5)-piece bonus generates extra ultimate resource for you when you dodge things, making War-Horn even more prevalent.

That’s it.
This build is already pretty awesome, really.

Spells

You don't need to slot Absorb Magic on both bars if you plan on simply staying on, say, the main bar. If you went with Chudan for head/shoulder 
you'll have another free slot on the off-bar.

Critical Surge – Isn’t this a DPS ability? – Then why does it have healing on it!? If you use this with Boundless Storm in a bunch of mobs there’s a fair chance to land a crit somewhere with each tick, and it can actually amount to a fair bit of healing.

Heroic Slash – Applies Minor Heroism (because you slashed them in a heroic way, remember?) which generates ultimate, which generates MOAR WAR HORNS!

Meteor (If you don’t have Barrier) – Just slotted for 2% Magicka and Magicka Regen. I know it’s tempting to throw giant balls of fire at enemies, but we need to cast our off-bar ultimate! Trust me!

Liquid Lightning – Nothing to do with tanking, but it hits soooo hard!

Elemental Wall – I know it hits hard… but please… it requires a destru staff… Don’t be stupid.

Force Pulse – Cut it out you blistering elf-lover! (read: Damage Dealer)

_____________________________________________________________________________________________________________________________

§This is the equivalent of a 17.918% increased chance that your mewling support (read: Damage Dealers) will survive the first five minutes

§§If your group is getting on about “you messing up the warhorn rotation” because you used yours “too early” or whatever, just stop taunting the boss for 15 seconds – that’ll teach them who calls the shots!

  • This topic was modified 2 weeks, 4 days ago by Profile photo of Woodenplank Woodenplank. Reason: Removed a 'y'

Tradingpost Nowhere is open for players XBOX ONE EU

$
0
0

Replies: 19

New agressively growing TRADING guild in Xbox One European megaserver is looking for active players. Our goal is to get permanently trader from best places. We want to grow well known trading guild with good reputation.

We have different random event every week. We will give money back to players from weekly sales.

We dont expect players making donations. Of course there is no harm to make donations. But we dont ask it or expect it.

 

How to join?

Leave your Xbox live gamertag below and you will be added to guild.

Happy farming :)

 

-Guildmaster-

 

 

What is better ? 5000 penetration or 400 weapon damage

$
0
0

Replies: 0

I want to know which set is best for sorc stamina pve, automaton or TFS.

  • This topic was modified 35 minutes ago by Profile photo of jhuvis jhuvis.

Input on starting over, your help and advice please

$
0
0

Replies: 1

Hi all, hopefully you’ll be able to offer some advice and guidance.

I’ve been playing over a year on and off, and originally started a NB. A little info about me might be useful… I’m pretty dense, not overly analytical, and I suffer from “ooh look shiny thing” quite a bit. I generally solo pve but I do like the odd bit of pvp and group stuff.

Ive found my NB just doesn’t cut it. I got to 50 and then 180cp and realised I was completely cack handed, as it’s a Stam build. I’ve realised late to the party that’s a pretty rough solo build for someone like me who’s fairly thick and can barely dress themself.

i fancied playing a healer so I could maybe make new friends and be more useful. I started a Sorc healer because someone recommended it, got to level 29, and was told by a few people that it was stupid because the best healers are Templars.

so I started a Templar, enjoying it so far, pretty survivable, running destro/restro, and it’s okay.

So that’s where we are, I guess. The theory is I want a character I can play well and maybe compete with in veteran modes, because so far my NB has been awful and I generally am not capable of sinking huge amounts of time into grinding gear. A healer is all well and good,but I don’t like wasting my time.

Advice please! Do I rebuild my NB and just solo and see where life takes me, stick with the Sorc and struggle even though I thought I was doing ok, or go with the Templar? I realise it’s very subjective and there will be a lot of opinions, I’m quite happy to chat away and banter and maybe discuss with like minded individuals. All suggestions welcome, surely I’m not the only one who feels lost and bumbling about in the dark!

love you all!

 

Cor Leonis – NA – PVE – age 30 req.

$
0
0

Replies: 3

Who we are?

Cor Leonis is an English speaking, North American based guild with a European contingent.  We are primarily a PvE focused guild however, we also have members that participate in PvP on a regular basis.  Our guild is focused around mature players who have lives outside of the game. We recruit players aged 30 and above unless special circumstances exist that are approved on a case-by-case basis by guild leadership.  We currently have 80-100 active members of which many have been with us since launch.

Guild members and achievements.

Cor Leonis is neither casual nor hardcore but rather somewhere in-between. We have a very laidback, no rush and the all-important “real life comes first” attitude where we do not require anything specific from our members other than from a social aspect. We have everything from the casual explorer who likes questing at their own pace, to the min/max’ers, theory crafters and otherwise looking-for-endgame raiding members. We do try to keep everyone on the same page and have a pro-active “no one left behind” attitude in all things guild. We look out for each other and go out of our way to make sure everyone is comfortable within the guild. This makes for a close-knit community where everyone feels like they are part of a friendly and mature gaming environment with like-minded individuals.

As a guild we want to see and experience everything that the game has to offer and run both scheduled and non-scheduled raids every week and veteran dungeons on a daily basis.  We have completed veteran Aetherian Archive, Sanctum Ophidia and Hel Ra Citadel.  Some of our members have participated in the Morrowind trials but we have not completed them as a guild.  We are looking for people that are willing to invest time and effort to learn to become end-game players and help us stay competitive as a guild.  We also have members with homes that contain dueling areas, target dummies and crafting stations and all guild members are welcome.

 

Recruitment.

From what you’ve read so far, if it seems like we are a good fit for you then fill out an application at Cor Leonis Application

Please be as thorough as you can as this speeds up the application process. As part of our recruitment process, we like to invite hopeful new recruits to our Discord server for an informal chat, both so that we may introduce ourselves to you and so that you can ask us any additional questions or we may address any concerns that either you or we may have. This is the last stop before you are potentially accepted into the guild.  Here is your invite to our Discord:     https://discord.gg/NAwCtpF.

Simple Questions – Simple Answers Thread VIII

$
0
0

Replies: 923

To avoid a thousand little threads that can be resolved with one post and source link, let’s just throw every question might you have in this thread and keep the forums clean for actual dicussions.

How to use this thread:

  1. Try Google, Tamriel Foundry’s search function or have a look at our Development FAQ before you ask a question. Check the frequently asked questions further down as well. Otherwise we’ll have to answer the same question every other page.
  2. Answer other people’s question only if you you know the answer. Wrong or unclear answers will be removed. Try to provide a source.
  3. This is not a thread for discussion or smalltalk. Anything that isn’t a question, an answer or the opening post will be removed.

Other threads you might want to consult:

Previous SQSA threads


Build help, Stamina DragonKnight 2H/Bow [PvE]

$
0
0

Replies: 1

Hello, i’m currently leveling a Stamina DK using Two Handed & Bow as weapons and Medium armor however i can’t find any suitable builds to aim for; reading through various forums the general consensus seems to be that DW is more suited for PvE than 2H, i’m currently level ~35 should i bite the bullet and switch to DW? I find 2H more aesthetically pleasing.

 

This is the current build i’m running while leveling:

Link to my current build It’s an amalgamation of skills put together to level all the skill lines

 

I’ve found two builds i would like some input on:

The first taken from the following thread

Link to the Build in the Builder

 

The second from here

Link to the Build in the Builder

 

Which of those two do you think is best for PvE or maybe you can recommend your own? i’m not planning to do PvP

Please let me know if i’m missing any info, or if i should move this over to Dragonknight Theorycrafting.

New player (PS4) – long term playability?

$
0
0

Replies: 5

OK, I’ve been playing this game for the last few days and have a few questions.

First, I do not believe in pay to play, so I have no intention of buying the “ESO plus” membership (which I did not know about prior to purchase) and I will not be buying crowns with real money.  Since I now know that you cannot participate in any of the main guilds without DLC, what’s the long term solo playability of this game?  I have been a fan of the stand alone versions of these games in the past and my understanding was that this game provided a similar experience, only bigger.  Is this essentially like the main games where there is a central quest line (i.e. story) you can follow and then the game is over?  Or, since it is online, are new quests generated off and on to keep you playing?  I’m getting the impression that only comes from additional purchased content and if that’s the case, I’ll probably be taking this game back (I have seven days for a refund).  I’m not a big online player and while I know that was more or less the point of this game, I was still under the impression you could go it alone and was hoping to go that direction with it.  However, I’m not going to keep paying for content, etc.

Thanks for reading!

"Looking for Guild" – North America | PC/Mac

$
0
0

Replies: 642

Please Read Before Posting

If you are an un-guilded player who is looking for an active guild to join in anticipation of TESO, please use this thread to post a little bit about yourself, so interested guilds may contact you. There are no specific rules about what you should include, however, the more accurately you describe yourself as a gamer, the better chance a guild with similar interests has of finding you.

Guild Leaders: Do not advertise your guild in this thread. If you see individuals who are LFG that you are interested in recruiting, please contact them through private message. This thread is for un-guilded players. If you advertise here, not only will I delete the post from this thread, but I’ll find your main guild recruitment thread and delete that too.

→ Players: if you successfully find a guild, please edit your original post to indicate that you are no longer LFG. Otherwise you will likely continue receiving PMs.

[Morrowind Tanking] Easy, peasy, tank the beastie

$
0
0

Replies: 12

 Welcome to sorcerer tanking 101:

 Today we’ll learn the age-old craft of not-dying-immediately as a Sorcerer.

This build aims to provide a simple and durable build for tanking in Trials (or vet dungeons if you’re in a hurry). We’ll be reaching a healthy amount of health, and capping on resistances, as well as investing some time in supporting ourselves and the group.

[img]http://i.imgur.com/wJCJudi.jpg[/img]

[spoiler title=”Changelog”]
May 2017 – The awesome begins
June 2017 – Changed frontbar to use Barrier (get that sweeet magicka regen)
June 2017 – Updated for Morrowind. Sustain is the name of the game, but we play it the same (#SweetRhymes)
July 2017 – Updated Champion Points section, because decimals are for newbs
[/spoiler]

PROS

  • You don’t die from being poked by boss-monsters
  • The Boss-Monster-Squishy-Toys (read: Damage Dealers) can hide behind you
  • Sustaining our resources is dirt easy
  • Provides a free 1000(!) health boost to your feeble backup army group members §
  • Gear is dungeon-farmed or crafted
  • Your steel-faced visage looks badass
  • Aggressively Horny

CONS

  • You are the DPS-equivalent of a narcoleptic field mouse with spinal osteoporosis
  • Your healers are liable to lapse into serial orgasms by how sustainable you are
  • Some chum might mess up your Warhorn rotation by using theirs too late/early
  • This build does not use the Slimecraw set, so you won’t have a crocodile on your head

The Actual build

Okay on to it then…

Race, Mundus & Attributes

Argonians and Dunmer play this build decently enough, but don’t be a racist.
#NoH8

Choose The Atronach for Mundus Stone. We want regeneration, but stamina and health regeneration is god-awful at the moment.

Chuck everything into Stamina. Or Health. Maybe Magicka could work as well. We’re fine, really.

CP Distribution

If you think these look wierd, it's because they are. Remember: The decimals don't matter!

Warrior

  • (The Steed) 51 Ironclad
  • (The Lady) 48 Thick Skinned
  • (The Lady) 23 Hardy
  • (The Lady) 23 Elemental Defender
  • (The Lord) 9 Expert Defender
  • (The Lord) 56 Quick Recovery

Mage

  • (The Apprentice) 100 Blessed
  • (The Apprentice) 37 Elemental Expert
  • (The Apprentice) 40 Elfborn
  • (The Apprentice) 2 Spell Erosion
  • (The Atronach) 29 Physical Weapons Expert
  • (The Atronach) 2 Master-at-Arms

Thief

  • (The Tower) 35 Bashing Focus
  • (The Lover) 75 Arcanist
  • (The Shadow) 82 Shadow Ward
  • (The Shadow) 18 Tumbling

Gear & Food

Use Tri-stat epic food (it’s purple, which means its better than the blue stuff the Damage Dealers eat)

[img]http://i.imgur.com/uKHjqg2.png[/img]

We use 5-1-1 to get our full 6% All-Stats Bonus from Undaunted Passives.
Optimally you’d want the light/medium pieces to be smaller bits (i.e. hands/waist/feet/shoulders) as you don’t lose as much armor.

[img]http://i.imgur.com/kT7EG5D.png[/img]

[img]http://imgur.com/J4TedCw.jpg[/img]

We use Ebon Armory to provide a nice boost to our max health (and that of the rest of the group! #Swoon). Pretty self-explanatory.

The Armor Master set – when properly utilized – is the tankiest bunch of bits in the game. More on that in the Skills & Rotation section.

Skills & Rotation

[img]http://i.imgur.com/erBnqYs.png[/img]

Main Hand
  1. Pierce Armor
    It taunts things. If you need an explanation here, you shouldn’t really be tanking.
  2. Dark Deal
    Oh sweet baby Akatosh that’s an awesome skill! Ever run out of health to survive and stamina to block/taunt? Fear not! You can not get rid of the blue-spell-goo  magicka by tapping this baby!
  3. Absorb Magic
    An essential skill for survival (block all the things). This Morph is better because healing yourself with an enemy’s hits is so much more salt-inducing than simply hitting him back.
  4. Harness Magicka
    This is mostly here to ensure we get our 5% Max Health from the Armor Master, so don’t use your magicka on this. We have more important places to waste that.
    Also lets you refresh on magic when you’re hit by magic… “Nifty”.
  5. Bound Aegis
    What’s that now? Increased magicka you say!? Why thanks – And resistances too!? Who in the name of Aka’s butthole designed this awesome thing!?
  6. Barrier
    Never ever going to use this, but with ‘Magicka Aid’ talent from Alliance War just looking at this thing gives you +10% magicka regen. Sweeeeeeet.
Off Hand
  1. Inner Fire (Either or no morph)
    When you want to pick a fight with something, but it’s too far away to stab.
  2. Boundless Storm
    Major Ward and Major Resolve. We also run fast and look cool
  3. Absorb Magic
    To be honest you don’t need this on both bars if you plan to main sit on main bar… But why not tank WITH BOTH HANDS!?
  4. Evasion (either or no morph)
    A: 20% chance to dodge stuff for 20 seconds and procs Armor Master bonuses.
    B: Meh.
    A: And it makes you look shady and dark
    B: I’LL TAKE IT!
  5. Bound Aegis
    As above, so below.
  6. Aggressive Horn
    HOLY-STRANGE-ANGLED-CLAWS-OF-ALKOSH THIS IS AWESOME! Everyone becomes stronger in every way every time you use it, and it’s discounted (we’re Sorcs, we have cool passives) and long-duration. §§

Rotation

Q: But… sir… I thought all that tanks had to do was reapply taunt every 15 seconds?

A: If you think that’s all it takes, then get the fleck out of my sight and go back to being a glorified fire-poker Damage Dealer, you chlorinated genepool!
If you’re serious about the intricacies of tanking rotation, read the spoiler

[spoiler title=”AdvancedTankingWork”]Okay so we pretty much just taunt the boss every 15 seconds.
But with Armor Master we need to make sure we use an Armor Ability (Evasion, Harness Magicka, or Unstoppable) every 10 seconds.
Lead with Back bar to apply Bound Storm+Shuffle and then switch to main bar. After 10 seconds have passed (incidentally there should be 10 seconds left on your buffs) use Harness Magicka to reapply the Armor master Buff.
Repeat after another 10 seconds.
Dark Deal if you’re ever low on Health/Stamina. If you get an Engine Guardian Magicka proc, just spam the ever-living feces out of Dark Deal. Nothing’ll kill you.[/spoiler]

Congratulations! If you’ve read and understood you’re probably not going to be completely aweful.

_____________________________________________________________________________________________________________________________

 

Replacements

Gear

Possible replacements... If you don't think my ideas are good enough!!?!?!?111?+

Mighty Chudan (Head/Shoulder) – Won’t give you the sustain of Engine Guardian, but allows you to take Boundless Storm out of your rotation (as you’ll have permanent Major Ward/Resolve). It also provides some nifty extra resistances and health.

Swarm Mother’s – Not any sustain or tanking stats worth mentioning, but the ability to use that-damnable-dragonknight-ability-copy chains to pull far-away targets is pretty sexy. The helmet is not sexy though.

Slimecraw – Awful set really, but it puts a crocodile on your head.

Tava’s Favor – A brilliant set; it’s crafted, it has nice stats for tanking (apart for the (3) – Stamina Recovery), and it’s (5)-piece bonus generates extra ultimate resource for you when you dodge things, making War-Horn even more prevalent.

That’s it.
This build is already pretty awesome, really.

Spells

You don't need to slot Absorb Magic on both bars if you plan on simply staying on, say, the main bar. If you went with Chudan for head/shoulder 
you'll have another free slot on the off-bar.

Critical Surge – Isn’t this a DPS ability? – Then why does it have healing on it!? If you use this with Boundless Storm in a bunch of mobs there’s a fair chance to land a crit somewhere with each tick, and it can actually amount to a fair bit of healing.

Heroic Slash – Applies Minor Heroism (because you slashed them in a heroic way, remember?) which generates ultimate, which generates MOAR WAR HORNS!

Summon Clannfear – Will need to go on both bars (In some encounters you can chuck Dark Bargain from Main Bar). This lanky galoot of a daedra not only procs Expert Summoner (+8% Max Health, say what!?), but you can also activate to heal yourself (and the useless little gimp itself) for 35% of your max health. Which, if you haven’t been paying attention, is a shit load.

Meteor (If you don’t have Barrier) – Just slotted for 2% Magicka and Magicka Regen. I know it’s tempting to throw giant balls of fire at enemies, but we need to cast our off-bar ultimate! Trust me!

Liquid Lightning – Nothing to do with tanking, but it hits soooo hard!

Elemental Wall – I know it hits hard… but please… it requires a destru staff… Don’t be stupid.

Force Pulse – Cut it out you blistering elf-lover! (read: Damage Dealer)

_____________________________________________________________________________________________________________________________

§This is the equivalent of a 17.918% increased chance that your mewling support (read: Damage Dealers) will survive the first five minutes

§§If your group is getting on about “you messing up the warhorn rotation” because you used yours “too early” or whatever, just stop taunting the boss for 15 seconds – that’ll teach them who calls the shots!

  • This topic was modified 5 hours, 21 minutes ago by Profile photo of Woodenplank Woodenplank.

Join the LARGEST Trade Alliance on Xbox One!! NA!! 3400+!!!

$
0
0

Replies: 569

Come One, Come All!

Join the largest guild alliance on Xbox One!

We are 2900+ STRONG

!Be part of the fastest growing guild alliance on Xbox One!
We have a large trading network with guilds in all alliances with also members that do PvP & Dungeons DAILY!
We have 5 different Guild Traders!
Our guilds are the following:
  • Three Banner Trade Union 450+ Members
  • Three Rivers Syndicate 450+ Members
  • Daggerfall Trade Union 450+ Members
  • Merchant’s Union 450+ Members
  • Three Banner Alliance 450+ Members
  • Genuine Traders 450+ Members
  • Three Banner Corporation 450+ Members

If you want to join post your Gamertag or message one of our guild leaders!

Join the alliance on the NORTH AMERICAN Server!!

Once you join a guild, make sure to follow the guild instructions to the alliance webpage to get all the alliance info.

  • This topic was modified 1 year, 11 months ago by Profile photo of Tanklim Tanklim.
Viewing all 7385 articles
Browse latest View live