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[img]http://i.imgur.com/kCj34GQ.png[/img]
[img]http://i.imgur.com/GIcNiiJ.png[/img]
Part of the 4 Roles, left – right; Magicka DD – Tank – Melee DD and Healer
Note: I am editing this guide daily for new finds on how to improve this build, therefore if you’re kind enough to bookmark this guide you can come back and refer to it every so often and hopefully gain some more new tips that I add. Thanks.
EDIT: 18/06/2017 – added 2 new rotations for those struggling to sustain in trial environments and long fights.
Introduction and Thoughts / Comparison to other Class DPS.
Hello and welcome to By The Beard of Zeus, the ruler of Olympus’ guide to Stamina Templar damage in the new harsh sustained horizon of Morrowind. This guide will completely replace the old Homestead one I made as pretty much nothing is the same anymore. The build, rotation and CP is all so very different a new edition was needed. I have had a lot of help from members of my raiding guild with this build so I would like to credit them all along the way as needed.
As of 30/05/2017 I am seeing so many people and guides out there putting out “dummy humpers”, and by that I mean builds specifically designed to hit high on a test dummy so they can circle jerk and measure themselves by linking higher numbers. This is not the aim of Zeus. I am primarily a raider and everything I do is with group content in mind. Therefore don’t leave comments saying “this is higher DPS gear” yes I know, Kragh is better solo, but not in a group etc and the rotation is simpler to allow for greater reactions in trials environments. The new raid is very harsh in terms of incoming damage and therefore strolling in with a dummy humper will see you absolutely destroyed. Dead DPS = No DPS.
From recent tests and hanging around by dummies with guild mates, it seems Stamina is a lot better at attaining single target DPS than magicka this patch at the cost of AoE and potential survivability. The parses linked in this guide are attained with extremely little buffs when other classes have little bonus’ e.g. Minor Brutality DK, Minor Savagery NB and Magicka shock damage proc’ing minor vulnerability and potentially off-balance. I would also like to say that even if you take away all the DPS number humping and crunching, this character is extremely fun to play, which at the end of the day is all this game is really about. I hope you all enjoy it as much as I do.
On a final note, this guide is just as much for beginners as it is end game veterans so please do not be offended if I’m saying some really obvious things, just skim read and ignore. This also applies to anything you may think is beyond your current level of playing, don’t worry, ignore it or leave a comment and build on it at a later date, the game is not a rush and many people advance at different paces, many thanks.
The Basics
The food we are using is either a choice of Dubious Camoran Throne drink for sustain but less damage or the old HP and Stamina food for damage, but less sustain. We are using the Thief Mundus stone and all passives are bought for the 3 class skill lines and DW/Bow lines too. Don’t forget to buy the fighters guild passives as well. Also don’t forget to read the whole guide in case you missed something important, usually questions I get asked are displayed in the guide somewhere.
Race
The race is even less of a concern with the release of Morrowind than it has ever been before. I am a Redguard in this build because it is what my character has always been. However you can now go for whatever you want. The Redguard passive Adrenaline Rush is now only 792 Stamina every 5 seconds which is nearly half what it used to be in my Agility set up Homestead. Therefore choose what you want, Redguard, Khajiit, Orc, it doesn’t matter as long as their passives generally relate to stamina orientated things. (Obviously don’t be Plebbicus and be a Stamina High Elf or something, pls.)
The benefits of each viable class are as follows; In my opinion the best. (Just my opinion)
1.) Redguard
- 792 Stamina back every 5 seconds = 158 Stamina Recovery in essence.
- 9% Stamina Recovery
- 10% Maximum Stamina
Notes: My favourite for looks and a good mixture of sustain and damage, even if it’s not as good as it used to be it still boasts the most viable class option to play.
2.) Orc
- Max Health and Stamina by 6%
- Healing Received by 5% and Health Recovery 20%
- 4% Melee attack damage, reduced sprint cost by 12% and increased sprint speed by 10%
Notes: These can also look really badass with the Spiderkith skin from vCoS and boast a healthy pool to health and stamina. This is very important if you choose to use sustain food as you will have to enchant your armour to buff your HP up. This will lessen the need for those glyphs and will increase the amount of stamina you can put back on. The 4% melee attack damage will affect your light and heavy attacks as well as rending Slashes, Re-arming Trap and Biting Jabs.
3.) Wood Elf
- 21% Stamina Recovery
- Max Stamina by 6% and poison and disease resistance by 1465.
- Reduces Stealth detection radius by 3m and Stealth damage by 10%
Notes: I decided to put this controversially as 3rd ahead of the Khajiit for a reason. In my DPS tests I found myself thinking the whole time “Man if I had the sustain from last patch I’d hit like such a truck” and that’s why the Wood Elf jumps up places in this patch for me. The 21% recovery is insane, couple that with the new sustain food and you’ll be laughing, maybe so much so you will barely need to heavy.
Fashion Scrolls notes: They have the potential to look like shit so be careful, gotta look like swag out on the battlefield.
4.) Khajiit
- Healthy Recovery 20% and Stamina Recovery 10%
- Reduce Stealth detection radius by 3m and Stealth damage by 10%
- 8% Weapon Critical rating.
Notes: Just because this is 4th doesn’t mean it’s not as good, I just prioritised different things. This race is your Omega Daddy of damage, 8% weapon critical is absolutely monstrous however leaves you wanting in terms of max resource pools and mediocre recovery. If you can sustain this bad boy though it hits amazing. The problem is, you can’t.
Fashion Scrolls notes: These can look fucking cool with the Dro M’athra skin and the face slider all the way maxed out on Heroic.
[img]http://i.imgur.com/fO3QSGl.png[/img]
Champion Points
Blue Constellation:
61 – Thaumaturge
64 – Mighty
44 – Precise Strikes
21 – Piercing
20 – Master at Arms
Green Constellation:
20 – Warlord
75 – Mooncalf
75 – Tenacity
20 – Shadow Ward
20 – Tumbling
Red Constellation:
52 – Ironclad
49 – Hardy
49 – Elemental Defender
48 – Thick Skinned
11 – Quick Recovery
1 – Spare add to any.
(Thanks to @iJonno for the red CP arrangement)
If you’re not maximum champion points take your current champion points and divide it by 630. Then multiple the value by each of the values I described above to get how much you should put into each tree. Adjust values in the trees to make your number as close to .00 as possible as anything decimal above an integer is rounded down. So for example I have 356 Champion points, divide by 630 = 0.565 and I want to put points into elemental defender which is 50. Times the 2 together to make 28.25 points into ED which gives you 7.28% in the tree. I would round down to 27 points to get 7.07% and save the extra point to round other trees up to balance it out. It will take a lot of tweaking but is the only real option I have to altering the set up for non CP630 builds.
Gear and Item Set ups
[img]http://i.imgur.com/JGHNJC3.png[/img]
Ok so we are using 5x Twice Fanged Serpent, 2x Velidreth and 5x Hundings Rage with 1x Maelstrom Bow. The real beauty of this build is that you can use player crafted daggers, which as we all by now know it is pure agony to farm content for months to get weapons to a set. It also means you can choose your own style on most of the armour and weapons so you don’t look like a pleb while roaming Tamriel. The critical strike rate from Hundings is just raw power as well it is lovely.
EDIT: 19/06/2017: I actually need to test Selene’s as I’ve heard from people it’s actually really good on a Stamplar, this being said I think Veli will out perform it in fights with Adds as the proc can hit up to 3 targets.
Alternatives: I understand not everyone has access to all this gear so here are some viable alternatives;
-5x Spriggans, 1k penetration lower than TFS but is cheap as fuck to buy.
-5x Vicious Ophidian, For extra sustain and minor slayer.
-5x Alkosh, terrible DPS since it can’t crit but is nice group buff if your tanks don’t wanna wear it.
-5x Night Mother’s Gaze
-5x Strength of The Automaton
-2x Kragh (Careful not to overpenetrate in group content)
-2x Selene’s, Good dps and looks really cool when a bear proc’s. (fashion scrolls #1 choice)
[img]http://i.imgur.com/4UcNiy4.png[/img]
This is not the best setup for Morrowind I need to add. To get the best DPS you need 2x War Machine daggers in sharpened, which you’re looking at this and thinking “oh fuck that, not another vMoL grindfest, I thought I was free!”. You are gonna need to slave away nHoF my friends. However you hit pretty hard using this setup so do not worry. War Machine will be the undisputed meta once everyone has it in good traits and I’ll explain why with the rotation.
Also don’t use vMA DW this patch, before they were better but now since you need to heavy in your rotation to sustain you can’t keep up the Rapid Strikes – DoT combo enough. You also break a 5 piece by using them and lose out on 2 enchantments on your DW. When combining sets together try keep to the 5-5-2 combo. By that I mean 2x 5-piece sets and a 2-Piece Monster Set. The more sets you mix in the lower your dps will be.
If you don’t have a vMA bow please use a masters, failing that a sharpened player crafted Hundings, this will mean that you make your bow bar 4 piece Hundings and not 3, dampening the DPS loss blow from not using a vMA bow. I cannot stress enough how important the MA bow is, if you don’t have it, get it before anything else on this entire guide, the DPS is so damn high it’s great. The traits for Masters/MA bows are as follows.
Sharpened > Precise > Nirnhoned > Infused > Any vMA bow > Master Bows > Use Hundings Sharpened.
With the release of Morrowind and the increased power of the vMA bow you can actually use any trait vMA over a sharpened masters, it’s better dps.
Enchant all Jewellery with Weapon Damage, if you need sustain use the food not glyphs. If you still can’t sustain, heavy some more. ZoS Approved.
Now when calculating which monster set and traits to use you really have to ask questions of your tanks and other members debuffs. The general resistance for most trial monsters and bosses, including the dummy, is 18,200. This number will make you able to add all the debuffs up. The thing’s that give resistances debuffs are as follows.
- Major Fracture, 5280
- Crusher / Infused / Infused + Torug’s Pact, 1622, 1946, 2530.
- Minor Fracture, 1320
- Alkosh, 3010
- Night Mother’s Gaze, 2580
- Sunderflame, 3240
- Sharpened Weapons, 2580 or 5160 for 2H / DW.
- Kr’agh Monster Set, 1935.
- Twice Fanged Snake – 5000
Total = 30,055. This is why it’s important to add stuff up and not over penetrate, however don’t worry realistically you won’t ever have Sunderflame or Torugs enhanced Crusher. Therefore I recommend the only thing you need to not do in group content is wear Kr’agh. Yes your dummy parse will be worse but this is about the greater good. Also if you are lucky enough to have someone running Night Mother’s Gaze, then switch to one Precise Dagger, however be prepared for unavoidable over penetration on your bow bar.
A big question a lot of inexperienced players might be thinking is “Why is it so important to not over penetrate?”. Because simply you’re wasting damage. Don’t make something that’s purposefully not optimal, it’s a waste of the already large amount of time needed to build your character up. If you have excess penetration swap to precise weapons or sets with more raw power such as Hunding’s Rage or Twice Born Star.
Make your armour types 6-1-0. 6 Medium, 1 Heavy with your heavy piece being your chest for maximum resistances. Why heavy? because we get 2% max health and stamina from the Undaunted Mettle passive as well as an additional 2% HP from Heavy Armour passives making one piece 4% more HP over the 1.5% critical you’d get from a piece of medium, tit for tat, choose what works best for you, but this is what I prefer to make myself more survivable. If you choose to run TBS for various reasons you can go 7 medium as the set comes with an inherent HP passive.
Abilities and bar order
Bar one – Duel Wield (Put these in any order on your bar it doesn’t matter)(Icons are on the SuperStar photo above)
1.) Re-Arming Trap
2.) Blade Cloak
3.) Biting Jabs
4.) Rending Slashes
5.) Power of the light
Ultimate: Flawless Dawnbreaker
Bar Two – Bow back bar
1.) Restoring Focus
2.) Endless Hail
3.) Poison Injection
4.) Razor Caltrops
5.) Repentance
Ultimate: Crescent Sweep (why War Machine will be best in slot, 72 cost Ultimate)
For Raids: MAKE SURE TO KEEP CLOAK UP 100% AND YOUR RUNE AS MUCH AS POSSIBLE. During trials these need to be up 100% so fit them into your rotation even if it means a DPS loss. The cloaks 25% AoE damage reduction is ludicrously powerful as well as the runes 8% damage reduction (not stackable with circle of protection). These got a buff with Morrowind to the point I feel safer on this Stamina character in trials than my shield spamming Sorc and healer.
Rotation, Parses and Damage
Rotation Video: https://youtu.be/C1HpO1oKotM
EDIT 19/06/2017: The rotation video is horrendously out of date and is far from optimal.
You have two options with rotations, the “I don’t care about my stamina, burst pls” and the “infinite sustain”.
If you’re looking at a one minute fight and you wanna rip a juicy parse or for example you enter a bosses execute phase with full resources and need to nuke then you would use this rotation:
LA / Hail / LA / Caltrops / LA / Ulti / BS / LA / RS / LA / PotL / LA / Trap / LA / Jabs / LA / Jabs / LA / Jabs / LA / PotL / BS / Repeat
Use Poison inject below 50% and as the last skill you cast on your bow bar.
You’ll also hit like a train for the duration
[img]http://i.imgur.com/nlee1Ih.png[/img]
The key to getting high numbers in parses with this however relies on your ability to weave correctly. You also NEED to light attack on your bow bar to proc the Hawk Eye passive increasing the damage of your bow abilities by 5% for each light or heavy attack stacking up to 5 times.
Below 50% add Poison Injection after Caltrops and after Ultimate if ready, this is to make sure all poison injection ticks are on your DW bar.
This will mean you can proc Hawk Eye 4 times without destroying your rotation. Light attacks also deal massive damage so light weave as much as possible anyway. I also see people doing 2 light attacks in a row to increase the uptime on Hawk Eye, do not do this, it is a DPS loss.
Morrowind Bubble Wrap infinite sustain rotations:
Duel Wield: LA / Hail / LA / Caltrops / LA / Ulti / BS / HA / RendSla / HA / PoTL / HA / Trap / HA / Jabs / LA / Jabs / LA / PoTL / BS / Begin from start.
2H: LA / Hail / LA / Caltrops / LA / Ulti / BS / HA / Brawler / HA / Trap / HA / Jabs / HA / PoTL / BS / Begin from start
Below 50% add Poison Injection after Caltrops and after Ultimate if ready, this is to make sure all poison injection ticks are on your DW bar.
HA = Heavy Attack BS = Bar Swap
LA = Light Attack PoTL = Power of the Light
RendSla = Rending Slashes (captain obvious)
If using these rotations you can literally play any race, the sustain from Redguard isn’t needed so be a High Elf for all I care, this is your chance to roleplay as anything without worrying about performance. However to fully take advantage of the extra sustain be a Khajiit or Orc for maximum damage.
To prove this works I killed the 52,000,000 Target Centurion on my own with no extra help or buffs to prove a point.
[img]http://i.imgur.com/UC2sLmJ.png[/img]
Next person to give me the excuse that they’re hitting too low because of sustain or Morrowind nerfs gets a slap on the wrist ![;)]()
Parses for 3m and 6m Dummys are as follows for the burst / stamina dump rotation. The only buff I got was Major Fracture since Stam DKs get it from Noxious Breath and it makes it easier to compare. For a list of specific buffs each class gets look below, this will make it easier to compare. Also don’t be discouraged when you see another class hit higher than you, it’s probably because they have different buffs which is so often the case with Stamplar.
Stamina:
Dragonknights: Noxious Breath (Major Fracture 5280 Physical Penetration) Earthen Heart (Minor Brutality 5% Weapon damage).
Nightblade: Surprise Attack (Major Fracture 5280 Physical Penetration) NB Passives (Minor Savagery 3.1% Weapon Critical) and Minor Berserk (8% Damage Done). This is why you’ll see Nightblades hitting 45-46k dummys. Don’t be discouraged, minor berserk is given by combat prayer from healers in raids so you’ll get it too.
Templar: Minor Fracture (1320 Physical Penetration)
Sorcerer: Nothing.
Magickas will get off-balance if their elemental blockade is lightning. This is important because 75 points into the ritual tree gives a 10% damage boost to enemies that are off-balance. Shock damage also Proc’s the lightning status effect “Minor Vulnerability” which is a further 8% damage done.
With all this is mind it is essential that you try to equal up the buffs if you want to know how well you’re doing against other players and take their parses with a pinch of salt when you know what buffs they are getting.
On an average mix between the 2 rotations you can expect to hit roughly
[img]http://i.imgur.com/irmiKG7.png[/img]
When comparing with magDks and Sorcs with shock and off balance I feel like this parse was necessary. This is with Fracture and off balance [Needs updating]
[img]http://i.imgur.com/AK0uicB.png[/img]
I’m still working on Trial parses however since our guild is working tirelessly to improve our Halls of Fabrication score we are not able to park a boss and link a good parse. It’s mechanics > DPS for now and I will update it as soon as I get the chance. However if you hit this high on a dummy then in a raid with Minor Vulnerability, Combat Prayer, Major Force, Horn resources, Minor Brutality and Savagery you should easily hit 50k+ Single Target if you don’t die and don’t fuck up your rotation, easier said than done, but aim for the stars.
Remember since Stamplars don’t have a form of Major Brutality you need weapon power potions or a DK with igneous weapons. However weapon power pots are 45 each on the EU Megaserver, so no excuses for those cheap shit potions you find on the ground in pledges.
Honourable Mentions
-@KieranWoods93 – Major Fracture Whore and best MagPlar EU
-@GethemShauna – Guild Clubhouse.
-@nemesis18 – Stamplar Love and appreciation
-Thanks for Reading, any questions @ConnorWoods and enjoy ![:)]()
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This topic was modified 2 weeks, 2 days ago by
ConnorWoods.