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ByTheBeardofZeus – Stamplar DPS Guide – Morrowind Edition -vHoF Approved!

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Replies: 37

[img]http://i.imgur.com/kCj34GQ.png[/img]

[img]http://i.imgur.com/GIcNiiJ.png[/img]

Part of the 4 Roles, left – right; Magicka DD – Tank – Melee DD and Healer

Note: I am editing this guide daily for new finds on how to improve this build, therefore if you’re kind enough to bookmark this guide you can come back and refer to it every so often and hopefully gain some more new tips that I add. Thanks.

EDIT: 18/06/2017 – added 2 new rotations for those struggling to sustain in trial environments and long fights.

Introduction and Thoughts / Comparison to other Class DPS.

Hello and welcome to By The Beard of Zeus, the ruler of Olympus’ guide to Stamina Templar damage in the new harsh sustained horizon of Morrowind. This guide will completely replace the old Homestead one I made as pretty much nothing is the same anymore. The build, rotation and CP is all so very different a new edition was needed. I have had a lot of help from members of my raiding guild with this build so I would like to credit them all along the way as needed.

As of 30/05/2017 I am seeing so many people and guides out there putting out “dummy humpers”, and by that I mean builds specifically designed to hit high on a test dummy so they can circle jerk and measure themselves by linking higher numbers. This is not the aim of Zeus. I am primarily a raider and everything I do is with group content in mind. Therefore don’t leave comments saying “this is higher DPS gear” yes I know, Kragh is better solo, but not in a group etc and the rotation is simpler to allow for greater reactions in trials environments. The new raid is very harsh in terms of incoming damage and therefore strolling in with a dummy humper will see you absolutely destroyed. Dead DPS = No DPS.

From recent tests and hanging around by dummies with guild mates, it seems Stamina is a lot better at attaining single target DPS than magicka this patch at the cost of AoE and potential survivability. The parses linked in this guide are attained with extremely little buffs when other classes have little bonus’ e.g. Minor Brutality DK, Minor Savagery NB and Magicka shock damage proc’ing minor vulnerability and potentially off-balance. I would also like to say that even if you take away all the DPS number humping and crunching, this character is extremely fun to play, which at the end of the day is all this game is really about. I hope you all enjoy it as much as I do.

On a final note, this guide is just as much for beginners as it is end game veterans so please do not be offended if I’m saying some really obvious things, just skim read and ignore. This also applies to anything you may think is beyond your current level of playing, don’t worry, ignore it or leave a comment and build on it at a later date, the game is not a rush and many people advance at different paces, many thanks.

The Basics

The food we are using is either a choice of Dubious Camoran Throne drink for sustain but less damage or the old HP and Stamina food for damage, but less sustain. We are using the Thief Mundus stone and all passives are bought for the 3 class skill lines and DW/Bow lines too. Don’t forget to buy the fighters guild passives as well. Also don’t forget to read the whole guide in case you missed something important, usually questions I get asked are displayed in the guide somewhere.

Race

The race is even less of a concern with the release of Morrowind than it has ever been before. I am a Redguard in this build because it is what my character has always been. However you can now go for whatever you want. The Redguard passive Adrenaline Rush is now only 792 Stamina every 5 seconds which is nearly half what it used to be in my Agility set up Homestead. Therefore choose what you want, Redguard, Khajiit, Orc, it doesn’t matter as long as their passives generally relate to stamina orientated things. (Obviously don’t be Plebbicus and be a Stamina High Elf or something, pls.)

The benefits of each viable class are as follows; In my opinion the best. (Just my opinion)

1.) Redguard

- 792 Stamina back every 5 seconds = 158 Stamina Recovery in essence.

- 9% Stamina Recovery

- 10% Maximum Stamina

Notes: My favourite for looks and a good mixture of sustain and damage, even if it’s not as good as it used to be it still boasts the most viable class option to play.

2.) Orc

- Max Health and Stamina by 6%

- Healing Received by 5% and Health Recovery 20%

- 4% Melee attack damage, reduced sprint cost by 12% and increased sprint speed by 10%

Notes: These can also look really badass with the Spiderkith skin from vCoS and boast a healthy pool to health and stamina. This is very important if you choose to use sustain food as you will have to enchant your armour to buff your HP up. This will lessen the need for those glyphs and will increase the amount of stamina you can put back on. The 4% melee attack damage will affect your light and heavy attacks as well as rending Slashes, Re-arming Trap and Biting Jabs.

3.) Wood Elf

- 21% Stamina Recovery

- Max Stamina by 6% and poison and disease resistance by 1465.

- Reduces Stealth detection radius by 3m and Stealth damage by 10%

Notes: I decided to put this controversially as 3rd ahead of the Khajiit for a reason. In my DPS tests I found myself thinking the whole time “Man if I had the sustain from last patch I’d hit like such a truck” and that’s why the Wood Elf jumps up places in this patch for me. The 21% recovery is insane, couple that with the new sustain food and you’ll be laughing, maybe so much so you will barely need to heavy.

Fashion Scrolls notes: They have the potential to look like shit so be careful, gotta look like swag out on the battlefield.

4.) Khajiit

- Healthy Recovery 20% and Stamina Recovery 10%

- Reduce Stealth detection radius by 3m and Stealth damage by 10%

- 8% Weapon Critical rating.

Notes: Just because this is 4th doesn’t mean it’s not as good, I just prioritised different things. This race is your Omega Daddy of damage, 8% weapon critical is absolutely monstrous however leaves you wanting in terms of max resource pools and mediocre recovery. If you can sustain this bad boy though it hits amazing. The problem is, you can’t.

Fashion Scrolls notes: These can look fucking cool with the Dro M’athra skin and the face slider all the way maxed out on Heroic.

[img]http://i.imgur.com/fO3QSGl.png[/img]

Champion Points

Blue Constellation:

61 – Thaumaturge                      

64 – Mighty                                

44 – Precise Strikes

21 – Piercing

20 – Master at Arms

Green Constellation:

20 – Warlord

75 – Mooncalf

75 – Tenacity

20 – Shadow Ward

20 – Tumbling

Red Constellation:

52 – Ironclad

49 – Hardy

49 – Elemental Defender

48 – Thick Skinned

11 – Quick Recovery

1 – Spare add to any.

(Thanks to @iJonno for the red CP arrangement)

If you’re not maximum champion points take your current champion points and divide it by 630. Then multiple the value by each of the values I described above to get how much you should put into each tree. Adjust values in the trees to make your number as close to .00 as possible as anything decimal above an integer is rounded down. So for example I have 356 Champion points, divide by 630 = 0.565 and I want to put points into elemental defender which is 50. Times the 2 together to make 28.25 points into ED which gives you 7.28% in the tree. I would round down to 27 points to get 7.07% and save the extra point to round other trees up to balance it out. It will take a lot of tweaking but is the only real option I have to altering the set up for non CP630 builds.

Gear and Item Set ups

[img]http://i.imgur.com/JGHNJC3.png[/img]

Ok so we are using 5x Twice Fanged Serpent, 2x Velidreth and 5x Hundings Rage with 1x Maelstrom Bow. The real beauty of this build is that you can use player crafted daggers, which as we all by now know it is pure agony to farm content for months to get weapons to a set. It also means you can choose your own style on most of the armour and weapons so you don’t look like a pleb while roaming Tamriel. The critical strike rate from Hundings is just raw power as well it is lovely.

EDIT: 19/06/2017: I actually need to test Selene’s as I’ve heard from people it’s actually really good on a Stamplar, this being said I think Veli will out perform it in fights with Adds as the proc can hit up to 3 targets.

Alternatives: I understand not everyone has access to all this gear so here are some viable alternatives;

-5x Spriggans, 1k penetration lower than TFS but is cheap as fuck to buy.

-5x Vicious Ophidian, For extra sustain and minor slayer.

-5x Alkosh, terrible DPS since it can’t crit but is nice group buff if your tanks don’t wanna wear it.

-5x Night Mother’s Gaze

-5x Strength of The Automaton

-2x Kragh (Careful not to overpenetrate in group content)

-2x Selene’s, Good dps and looks really cool when a bear proc’s. (fashion scrolls #1 choice)

[img]http://i.imgur.com/4UcNiy4.png[/img]

This is not the best setup for Morrowind I need to add. To get the best DPS you need 2x War Machine daggers in sharpened, which you’re looking at this and thinking “oh fuck that, not another vMoL grindfest, I thought I was free!”. You are gonna need to slave away nHoF my friends. However you hit pretty hard using this setup so do not worry. War Machine will be the undisputed meta once everyone has it in good traits and I’ll explain why with the rotation.

Also don’t use vMA DW this patch, before they were better but now since you need to heavy in your rotation to sustain you can’t keep up the Rapid Strikes – DoT combo enough. You also break a 5 piece by using them and lose out on 2 enchantments on your DW. When combining sets together try keep to the 5-5-2 combo. By that I mean 2x 5-piece sets and a 2-Piece Monster Set. The more sets you mix in the lower your dps will be.

If you don’t have a vMA bow please use a masters, failing that a sharpened player crafted Hundings, this will mean that you make your bow bar 4 piece Hundings and not 3, dampening the DPS loss blow from not using a vMA bow. I cannot stress enough how important the MA bow is, if you don’t have it, get it before anything else on this entire guide, the DPS is so damn high it’s great. The traits for Masters/MA bows are as follows.

Sharpened > Precise > Nirnhoned > Infused > Any vMA bow > Master Bows > Use Hundings Sharpened.

With the release of Morrowind and the increased power of the vMA bow you can actually use any trait vMA over a sharpened masters, it’s better dps.

Enchant all Jewellery with Weapon Damage, if you need sustain use the food not glyphs. If you still can’t sustain, heavy some more. ZoS Approved.

Now when calculating which monster set and traits to use you really have to ask questions of your tanks and other members debuffs. The general resistance for most trial monsters and bosses, including the dummy, is 18,200. This number will make you able to add all the debuffs up. The thing’s that give resistances debuffs are as follows.

- Major Fracture, 5280

- Crusher / Infused / Infused + Torug’s Pact, 1622, 1946, 2530.

- Minor Fracture, 1320

- Alkosh, 3010

- Night Mother’s Gaze, 2580

- Sunderflame, 3240

- Sharpened Weapons, 2580 or 5160 for 2H / DW.

- Kr’agh Monster Set, 1935.

- Twice Fanged Snake – 5000

Total = 30,055. This is why it’s important to add stuff up and not over penetrate, however don’t worry realistically you won’t ever have Sunderflame or Torugs enhanced Crusher. Therefore I recommend the only thing you need to not do in group content is wear Kr’agh. Yes your dummy parse will be worse but this is about the greater good. Also if you are lucky enough to have someone running Night Mother’s Gaze, then switch to one Precise Dagger, however be prepared for unavoidable over penetration on your bow bar.

A big question a lot of inexperienced players might be thinking is “Why is it so important to not over penetrate?”. Because simply you’re wasting damage. Don’t make something that’s purposefully not optimal, it’s a waste of the already large amount of time needed to build your character up. If you have excess penetration swap to precise weapons or sets with more raw power such as Hunding’s Rage or Twice Born Star.

Make your armour types 6-1-0. 6 Medium, 1 Heavy with your heavy piece being your chest for maximum resistances. Why heavy? because we get 2% max health and stamina from the Undaunted Mettle passive as well as an additional 2% HP from Heavy Armour passives making one piece 4% more HP over the 1.5% critical you’d get from a piece of medium, tit for tat, choose what works best for you, but this is what I prefer to make myself more survivable. If you choose to run TBS for various reasons you can go 7 medium as the set comes with an inherent HP passive.

Abilities and bar order

Bar one – Duel Wield (Put these in any order on your bar it doesn’t matter)(Icons are on the SuperStar photo above)

1.) Re-Arming Trap

2.) Blade Cloak

3.) Biting Jabs

4.) Rending Slashes

5.) Power of the light

Ultimate: Flawless Dawnbreaker

Bar Two – Bow back bar

1.) Restoring Focus

2.) Endless Hail

3.) Poison Injection

4.) Razor Caltrops

5.) Repentance

Ultimate: Crescent Sweep (why War Machine will be best in slot, 72 cost Ultimate)

For Raids: MAKE SURE TO KEEP CLOAK UP 100% AND YOUR RUNE AS MUCH AS POSSIBLE. During trials these need to be up 100% so fit them into your rotation even if it means a DPS loss. The cloaks 25% AoE damage reduction is ludicrously powerful as well as the runes 8% damage reduction (not stackable with circle of protection). These got a buff with Morrowind to the point I feel safer on this Stamina character in trials than my shield spamming Sorc and healer.

Rotation, Parses and Damage

Rotation Video: https://youtu.be/C1HpO1oKotM

EDIT 19/06/2017: The rotation video is horrendously out of date and is far from optimal.

You have two options with rotations, the “I don’t care about my stamina, burst pls” and the “infinite sustain”.

If you’re looking at a one minute fight and you wanna rip a juicy parse or for example you enter a bosses execute phase with full resources and need to nuke then you would use this rotation:

LA / Hail / LA / Caltrops / LA / Ulti / BS / LA / RS / LA / PotL / LA / Trap / LA / Jabs / LA / Jabs / LA / Jabs / LA / PotL / BS / Repeat

Use Poison inject below 50% and as the last skill you cast on your bow bar.

You’ll also hit like a train for the duration

[img]http://i.imgur.com/nlee1Ih.png[/img]

The key to getting high numbers in parses with this however relies on your ability to weave correctly. You also NEED to light attack on your bow bar to proc the Hawk Eye passive increasing the damage of your bow abilities by 5% for each light or heavy attack stacking up to 5 times.

Below 50% add Poison Injection after Caltrops and after Ultimate if ready, this is to make sure all poison injection ticks are on your DW bar.

This will mean you can proc Hawk Eye 4 times without destroying your rotation. Light attacks also deal massive damage so light weave as much as possible anyway. I also see people doing 2 light attacks in a row to increase the uptime on Hawk Eye, do not do this, it is a DPS loss.

Morrowind Bubble Wrap infinite sustain rotations:

Duel Wield: LA / Hail / LA / Caltrops / LA / Ulti / BS / HA / RendSla / HA / PoTL / HA / Trap / HA / Jabs / LA / Jabs / LA / PoTL / BS / Begin from start.

2H: LA / Hail / LA / Caltrops / LA / Ulti / BS / HA / Brawler / HA / Trap / HA / Jabs / HA / PoTL / BS / Begin from start

Below 50% add Poison Injection after Caltrops and after Ultimate if ready, this is to make sure all poison injection ticks are on your DW bar.

HA = Heavy Attack      BS = Bar Swap

LA = Light Attack        PoTL = Power of the Light

RendSla = Rending Slashes (captain obvious)

If using these rotations you can literally play any race, the sustain from Redguard isn’t needed so be a High Elf for all I care, this is your chance to roleplay as anything without worrying about performance. However to fully take advantage of the extra sustain be a Khajiit or Orc for maximum damage.

To prove this works I killed the 52,000,000 Target Centurion on my own with no extra help or buffs to prove a point.

[img]http://i.imgur.com/UC2sLmJ.png[/img]

Next person to give me the excuse that they’re hitting too low because of sustain or Morrowind nerfs gets a slap on the wrist ;)

Parses for 3m and 6m Dummys are as follows for the burst / stamina dump rotation. The only buff I got was Major Fracture since Stam DKs get it from Noxious Breath and it makes it easier to compare. For a list of specific buffs each class gets look below, this will make it easier to compare. Also don’t be discouraged when you see another class hit higher than you, it’s probably because they have different buffs which is so often the case with Stamplar.

Stamina:

Dragonknights: Noxious Breath (Major Fracture 5280 Physical Penetration) Earthen Heart (Minor Brutality 5% Weapon damage).

Nightblade: Surprise Attack (Major Fracture 5280 Physical Penetration) NB Passives (Minor Savagery 3.1% Weapon Critical) and Minor Berserk (8% Damage Done). This is why you’ll see Nightblades hitting 45-46k dummys. Don’t be discouraged, minor berserk is given by combat prayer from healers in raids so you’ll get it too.

Templar: Minor Fracture (1320 Physical Penetration)

Sorcerer: Nothing.

Magickas will get off-balance if their elemental blockade is lightning. This is important because 75 points into the ritual tree gives a 10% damage boost to enemies that are off-balance. Shock damage also Proc’s the lightning status effect “Minor Vulnerability” which is a further 8% damage done.

With all this is mind it is essential that you try to equal up the buffs if you want to know how well you’re doing against other players and take their parses with a pinch of salt when you know what buffs they are getting.

On an average mix between the 2 rotations you can expect to hit roughly

[img]http://i.imgur.com/irmiKG7.png[/img]

When comparing with magDks and Sorcs with shock and off balance I feel like this parse was necessary. This is with Fracture and off balance [Needs updating]

[img]http://i.imgur.com/AK0uicB.png[/img]

I’m still working on Trial parses however since our guild is working tirelessly to improve our Halls of Fabrication score we are not able to park a boss and link a good parse. It’s mechanics > DPS for now and I will update it as soon as I get the chance. However if you hit this high on a dummy then in a raid with Minor Vulnerability, Combat Prayer, Major Force, Horn resources, Minor Brutality and Savagery you should easily hit 50k+ Single Target if you don’t die and don’t fuck up your rotation, easier said than done, but aim for the stars.

Remember since Stamplars don’t have a form of Major Brutality you need weapon power potions or a DK with igneous weapons. However weapon power pots are 45 each on the EU Megaserver, so no excuses for those cheap shit potions you find on the ground in pledges.

Honourable Mentions

-@KieranWoods93 – Major Fracture Whore and best MagPlar EU

-@GethemShauna – Guild Clubhouse.

-@nemesis18 – Stamplar Love and appreciation

-Thanks for Reading, any questions @ConnorWoods and enjoy :)

  • This topic was modified 2 weeks, 4 days ago by Profile photo of ConnorWoods ConnorWoods.

[PvE 3.x] Flim Flamed – The Salty version of a Magicka DK [vHoF approved]

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Flim flamed – the Whips ‘n’ chains rebirth

[img]http://i.imgur.com/TkE5GnD.png[/img]

Welcome to my build-thread for the Magicka DK in Morrowind. This build is, for all intents and purposes, for PvE only and will aim to keep Magicka DKs at their current, highly esteemed level. Morrowind has brought alot of resource changes which affects our playstyle in a few very noticeable ways. This buildpost will be two-part and will provide you with a decent explanation of both parts so you can make up your own mind about how you want to play your Magicka DK.

This build is largely based on @IWM’s Magicka DK build, but with my own opinions and testing for this new DLC. I’ll be trying to minimize the grind for gear, whilst putting in my opinions on several different setups, tell you why they may or may not work aswell as listing my preferred and basic setups.

Enjoy!

Changelog

[spoiler]

11.03.2016 – The Birth of the Build

11.03.2016 – Fixed typos

28.03.2016 – Updated the build extensively. Added new gear, new skills, MoL specific setups, updated CPs and added more depth to the MoL section.

29.03.2016 – Fixed errors with gearsets and changed non-Kena gear to a levelling build. Thanks @Latin for the help with enchants!

30.05.2016 – Fixed errors, typos and cleaned up the vMoL section a bit. Started minor updates for Dark Brotherhood.

03.08.2016 – Major update to reflect changes in the Shadows of the Hist DLC.

03.08.2016 – Updated build with a less complex rotation, courtecy of @AlfonsoV

06.08.2016 – Updated Character Sheet picture and fixed typos all over OP. Thanks @Drungly for pointing out errors!

10.08.2016 – Made an attempt to make the rotation more simple and understandable. Also reintroduced the FAQ section.

26.09.2016 – Updated the build for One Tamriel! Also changed the “Gear I want to test” section to “Optional Gearsets” to reflect the large influx of options we now have when choosing gear.

26.09.2016 – Fixed typos and formatting. Clarified why I’m using Entropy.

28.09.2016 – Fixed even more typos…

29.09.2016 – Uploaded some new parses

08.10.2016 – Fixed some minor stuff and added more parses from pre-1T.

19.10.2016 – Added new parses with the 1T setup and revised the rotation.

25.10.2016 – Fixed an error in the rotation. Thanks @RUNNINGCOUNT

19.11.2016 – Updated the BiS gear

29.11.2016 – Fixed some formatting. Added AA parses. Fixed parse section formatting.

01.12.2016 – Added some new parses and renamed the build, thanks @ConnorWoods and @Kieranwoods93

02.12.2016 – Revised the rotation alittle as I thought I had done that weeks ago. Further explained some aspects of the build.

03.02.2017 – Updated for Homestead.

07.02.2017 – Fixed some images such as character sheet and CPs.

11.02.2017 – Updated some parses. Some are from Homestead, others are from One Tamriel.

16.02.2017 – Revised the rotation (thanks to @Vezuls) and added some new parses.

08.03.2017 – Added some parses

14.03.2017 – New AA parses

21.03.2017 – HelRa parses

30.03.2017 – AA parses

10.04.2017 – Added Video-Guide for rotation!

11.04.2017 – Fixed some errors in the text rotation. Thank you, @RUNNINGCOUNT

02.06.2017 – Updated the build for Morrowind

[/spoiler]

Character sheet

[img]https://i.gyazo.com/975892e6e42965afe25d450d39a4e711.jpg[/img][img]https://i.gyazo.com/8d315338c6c0214d889f9aa41ae6900c.jpg[/img]

As you can see I have provided two character sheets. The first is using Grothdarr, Blue mag+HP food and one regen glyph. The second is using Skoria, Witchmother’s Brew and 3 Spell DMG glyphs.

Gear

The “I’m not CP160 yet!”- Setup

[img]https://i.gyazo.com/7bd7c06490a0c6def0970634419b615c.png[/img]

Perfect for leveling. Magicka Furnace gives alot of magicka aswell as resistances and Torug’s gives Spell DMG and health so it’s the perfect combo. Skills are mostly the same, but if you’re solo leveling you might wanna consider some more self-heals such as inhale, rapid regen and/or healing ward.

The Best-in-Slot Powerhouse

[img]https://i.gyazo.com/de5feb00fdbef27b6bc4f2fe0e06ff0d.png[/img][img]https://i.gyazo.com/c1f2d161c4ec4ec8d078f3973f88afbc.png[/img]

Divines on all 7 pieces is extremely important. You also want 5 Light, 1 Medium, 1 Heavy for the Undaunted passives.

As I said in my opening statement, this build will be two-part for Morrowind. This is due to the sustain changes and how it affects gameplay in various trials. Because of how hard of a nerf the sustain changes were, we need to focus more on regen – especially for Halls of Fabrication. The first screenshot is aimed for the older trials where healers are comfortable enough to provide proper sustain utility. In vHoF, there is still so much going on with every fight having sustain-crippling mechanics. Until these are more avoidable, we need to run Witchmother’s Brew. With the change in health this results in, we also need to up that with Skoria. Which gear you choose is solely up to you, but I prefer the setups as I’ve listed them – one for older trials and one for vHoF. Both are working well in all trials, but the latter allows you more mistakes in terms of draining shock and the likes.

Optional Gearsetups

This section will be updated at a later point. For now, the only other option is substituting Silks of the Sun with Burning Spellwave – a very viable option, but impossible while running Witchmother’s Brew.

Skills

 [img]https://i.gyazo.com/77e4b8d3fe4a16c2456950a4a71c67c0.png[/img]

These are my skills in most instances. I’ll go into more detail below.

Main-bar

  1. Flame Lash – Your main spammable. With Morrowind, sustain is a huge factor we need to consider. Uptime of Off-Balance in this patch is still a desirable increase in damage and our Flame Lash’s consumption of it will not affect the raid in any major way. Additionally, it provides more damage per cast than Molten Whip and is a free cast when it procs. It’s just a skill we cannot do without after these changes.
  2. Engulfing Flames – A nice DoT which buffs all of our fire attacks. Since 99% of our damage is fire, I’d say it’s a good idea to slot EF.
  3. Burning Embers – Also a nice DoT, but this one adds alittle healing to the mix aswell – even moreso in Thieves Guild. The damage coupled with the healing makes it a perfect DoT in our arsenal
  4. Elemental Blockade – With my testing, I couldn’t justify choosing Unstable Wall of Elements simply for it’s explosion. Therefore, I have chosen Elemental Blockade as my morph. It has a longer duration, so in my testing it ended up helping my rotation more than the extra explosion from UWoE. This skill is a must-have for anyone using Destro staff. Especially if you have the Maelstrom Destro!
  5. Inner Light – the unbeatable Max Magicka + Spell Crit slot. A must-have for all magicka builds! Our source for a constant Major Prophecy as well as +7% Max Magicka.
  6. ULTIMATE: Shooting Star – This ultimate is more for the passive 2% extra Max Magicka than anything, but it’s a very nice ultimate for trash-packs and such. We rarely use it, but the extra magicka it gives is very nice.

Off-bar

  1. Eruption – An incredibly strong ground-DoT which lasts quite a while aswell. Place it where the boss will stay and watch it tick!
  2. Rearming Trap – Our source of Minor Force. You only need to pop it once every other rotation, but make sure to reapply it once your Minor Force runs out. It adds a crapton of DPS.
  3. Flames of Oblivion – With the changes in TG to this skill and it’s morphs, the choice of morph is obvious. We’re not healers, we’re DDs so we choose what’ll net us the most damage! I’ve had this bad-boy tick for 23k a pop so it’s definitely not worth trashing just yet.
  4. Dampen Magic – This is your main source of survivability in raids. Any magicka class needs a shield, where Dampen Magic is a extremely valuable asset in any magicka build’s arsenal. So why Dampen Magic over Harness Magicka? Because Harness can only ever refund up to 90% of it’s cost. In most situations, the effective value is closer to 60%. I value a bigger shield over a 60% refund in cost.
  5. Crushing Shock – This is mainly a filler-slot, but Crushing Shock provides great utility in interrupting casting mobs – espeically in vHoF where it often will be necessary. Here you can choose between slotting virtually anything or helping your raid in staying alive. I chose the latter.
  6. ULTIMATE: Standard of Might – Propably the best ultimate in the game DPS-wise. It not only does insane damage, but it also buffs our whips. Being our main spammable, this is too crazy to pass up on. Pop it and watch those numbers rise faster than a fat persons blood-pressure!

Mundus Stone

The choice here is relatively set in stone. We want to maintain a decent level of spell critical, so we’re going for the Thief stone. If you want the math behind it, check out @Asayre‘s fantastic work.

Rotation

Many people fear Magicka DKs for their rotation and the complexity involved. I think my rotation is fairly simple once you get into it, but it relies on alot of weaves and muscle memory. Keep your tongue straight and it’ll work like a charm!

First off, terminology. FHA = Full Heavy Attack, LA = Light Attack, MA = Medium Attack, BC = Block Cancel.

Pre fight you need to activate FoO, your potion and Inner Light in order to empower your Full Heavy. FHA -> eruption -> LA -> FoO -> LA -> trap -> LA -> standard -> LA -> embers -> LA -> engulfing -> LA -> Blockade -> 6x whip+LA -> LA -> Embers -> LA -> Engulfing -> LA -> Blockade -> LA -> Eruption -> LA -> FoO -> LA -> Trap -> LA -> 3x Whip+LA -> Embers -> LA -> Engulfing -> LA -> Blockade -> 5x Whip+LA ->  and rinse and repeat the rotation highlighted in green. Now, some aspects cannot be put into the rotation, such as reactivating Standard and Potions. Reactivate potions on cooldown and drop your standard either on cooldown or when it seems reasonable (Like when Mantikora spawns on Serpent or when Hulk spawns on Rakkhat). Additionally, with the sustain changes this patch, you will want to put a few Full Heavies into your rotation here and there. How these will fit for you is something I cannot decide or predict. I usually put one in as a substitute for 2x Whip + LA every other rotation and I’ll do fine. Without Witchmother’s Brew, you’ll definitely have to do a few more, but try some skeleton tests to see how it should fit into yours. From there, adapt to the mechanics in whichever dungeon or trial you do and you’ll be fine.

The video below will show you how it works in practice and explains alittle more about situational skills and when to use your ulti etc.

Champion Points

These are extremely subject to change as my testing progresses. I’m basing my Mage CPs on @Asayre‘s incredibly helpful spreadsheet.

In this patch, we still want to take full advantage of Off-Balance especially now that we run Flame Lash. Due to the changes in CPs, we also want a more even distribution given how frontloaded most trees are. With this in mind, our CP spread will look alot like:

[img]https://i.gyazo.com/aaa4024147f176e65e48f1eb606b01f0.png[/img]

Frequently asked questions

Q: What kind of potions and food do you use?
A: Max Magicka + Max Health food or Witchmother’s Brew. Unfortunately we’re chugging potions like we have a bad Skooma addiction. If you don’t have the gold to spend, atleast try to use 2stat pots with Spell DMG and Magicka. If you’re really that cheap, you can also keep Entropy on your bar…

Q: When do we get more parses?
A: I upload them as often as I get them. I’m picky about my parses – especially now that we’re running a very different setup from previous updates – so don’t expect new parses every week.

Q: What are your thoughts about this update and the state of Mag DK’s?
A: I don’t enjoy most of the changes to be very honest. Sustain needed a change, but not as huge as this. MagDK used to have a very intriguing playstyle and rotation. Now it just feels like meh. I’m still attempting to stick with my long-time love in this game, but it’s starting to get tedious for me atleast…

Parses

[spoiler]

Maw of Lorkhaj

2.7.x

[img]http://i.imgur.com/zsnZ40I.png[/img]

2.6.x – While Chaining

[img]http://i.imgur.com/iH4TcFS.png[/img]

2.6.x – Non-HM

[img]http://i.imgur.com/YhBj996.png[/img]

2.7.x – With HM

[img]http://i.imgur.com/QxHzhIH.png[/img]

Aetherian Archive

All parses 2.7.x

[img]http://i.imgur.com/2gpun1j.png[/img]

[img]http://i.imgur.com/vkZkU5b.png[/img]

[img]http://i.imgur.com/cKxzMbS.png[/img]

[img]http://i.imgur.com/JNTonii.png[/img]

Hel-Ra Citadel

All parses 2.7.x

[img]http://i.imgur.com/9AVLR6i.png[/img]

[img]http://i.imgur.com/Ot2TVtP.png[/img]

Sanctum Ophidia

Coming soon

[/spoiler]

Credits

First off, I’d like to thank @IWM, Mashinate, for the original Whips ‘n’ Chains build. I’d also like to thank him for theorycrafting with me alittle during the early phases of TG PTS.

Secondly, I’d like to thank @AlfonsoV for helping me getting started with the Magicka DK aswell as theorycrafting and testing with me for hours on end. It’s been a hell of a ride!

Notable thanks go out to @Cordee for helping me with testing, @benawaw89 for healthy theorycrafting, @Koshka-Murka for moral support and @Asayre for being nothing short of a mathematical gaming genius. I’d also like to give a shoutout to the fantastic people such as @SleepyRip, @SapphireFury, @Wikter, @GeorgeWall and many others that were nice enough to share their dropped armor pieces since RNGesus is never on my side.

  • This topic was modified 1 month, 1 week ago by Profile photo of pretzl pretzl. Reason: See Changelog

Leveling tips 1-50

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Replies: 35

Since we are seeing a lot of the same questions about starting out and leveling characters let me just lay out some general tips for people who are new to the game.  This is redundant info from @FrancisCrawford‘s thread below, but  people tend to not search and read before asking (go there and read for great info!):

http://tamrielfoundry.com/topic/general-tips-for-new-or-returning-players/

So!  When you start a character, especially your first character you are taking to 50 as a new player, this is what you need to be successful:

1) grinding your first character to 50 is a waste. This is an mmoRPG… rpg… Play through the game. I promise you, endgame is fun but if you dont know how to play you are just going to suck and struggle in endgame pvp and group pve content… Plus if you just grind you still have to go all the way back through every zone gathering skyshards, lorebooks and completing the core quests that reward skill points so that you have enough skill points to spend to have all the necessary morphs and passives… Dont screw yourself by grinding. You are just making it boring to catch up later. Also, once you have completed all the endgame content you will just get bored – the only thing left is grinding out the best gear and repetitive pvp. Not everyone has the mentality of wanting to have/be the best… And as such will just quit after a couple months of repetitive endgame dungeons, trials, etc. just play the game and enjoy it your first play through… Then worry about endgame.

2) use your skill points to unlock the first skill of each class skill line and weapon skill line for the spec you are playing (by spec i mean magicka or stamina… Those are usually defined by race choice based on the racial passive strengths).

3) you have 5 skill slots and an ultimate.  Slot one skill from each class line and two weapon skills.  For stamina specs, your first weapons should really be 2h and bow; for magicka obviously resto and destro.  I will discuss later why.  Killing enemies and completing quests will give the slotted skills and their skill lines xp to rank them up.  The same goes for the weapon and armor you are actively using when you gain xp.

4) at first wear head, chest, legs heavy armor, feet and shoulders medium, belt and hands light.  Ideally these should all be training traits as well… But as long as you have a couple pieces of each armor type you are in good shape to level all 3 quickly.  Having more defense with heavy armor is fine at first because you have no passives unlocked for any of the 3 armor lines… So just gear to survive.  Once you hit level 20-30 or so you will have reached a significant level for each of these armor skill lines to choose 5 pieces of the type that suits your spec best; continue to wear 1 of each of the other 2 types until they reach rank 50.

5) try to utilize a crowd control (cc) skill to assist you in survivability… These are stuns, knockdowns, knockbacks, petrify… When you apply one of these status effects to an enemy, when the duration ends they have a short period of time of immunity to all CC skills.  Pairing a “hard” CC like those above with soft CC (immobilize, also called “root,” and snare) allows you to lock most foes up or at least limit their ability to attack you by keeping them away while you stay mobile.  The first destro staff skill used with a flame staff and morphed to “clench” is a great knockback/stun; wrecking blow from 2h is another skill that will do the same; the “bombard” morph of arrow spray from bow skill line is a great area immobilize that you can virtually spam to keep enemies away from you (even many delve and world bosses!); many classes have CC skills as well that you can take advantage of… DK, for example, early on has the first skill of earthen heart line that will have a similar effect as flame clench.  Use CC to your advantage especially against multiple enemies.

6) always get the first strike of any combat.. And make it a fully charged heavy attack! Then CC… Dont open with CC if you can manage because it will buy you 2-3 seconds of free attacking.  Heavy attack then CC.  And against multiple enemies, after you use CC always kill the ranged enemies first.. Archers and mages are very dangerous since they can be difficult to get close to as combat starts and immediately start damaging you… Stun or knock them down, close the gap and kill them… Then move on to the melee enemies.

7) you should unlock some healing skill as soon as possible… For stamina specs you are kind of limited to momentum (rally) from 2h, blood craze and bloodthirst from dw, vigor from pvp assault skill line and whatever class heals you may have access to + potions.  DK have dragon blood that does not scale its heal based on your max magicka; it scales on your health – more specifically how much health you are down from max.  Stamina nightblades have killers blade and mark target that also heal you when an enemy dies, which is useful.  Potions that heal you are essential for low level characters as well.  for magicka specs, resto is an obvious advantage for healing… Regeneration is pretty awesome for soloing and either morph works nicely.  Templars also have heals in class; nightblades have siphoning skills that heal as well.

8) key skills should offer CC, area damage, single target damage and healing… Early on all you really need is the ability to hit a target with a heavy attack + 1-2 single target damage skills to kill it, and you can lean on potions for healing.  The rest of your skill slots are for ranking up skills and skill lines… As you progress you will need more useful skills in terms of utility and variety of effect.

9) rank up everything in class and weapon skill lines… Magicka characters also rank up mages guild by collecting lorebooks… If you have issues finding lorebooks, google it.  There are tons of maps out there that show you where all the books are – being on console with no addon to show you in game isnt an excuse.  Fighters guild is easy to rank up for all characters; just kill daedra and undead.  By 50 you should have at least rank 6-7 of each… Mages guild you can finish by halfway through cadwell’s silver zones; fighters just takes time grinding zombies or skeletons somewhere once you hit 50.

10) join guilds.  You can have 5 – a good trader, social and endgame guilds are nice to have and keep you busy working with others to complete content.  Asking for help is easy in your guilds, and with 5 to ask in, you can bet you will have people that want to help you when you need it.

11) there is no such thing as a leveling build… Feel free to follow deltia and syphers leveling guides if you really want, but the reality is they are just suggestions on how to successfully survive while doing all of the things i have stated above.  There are dozens of approaches you can use… Just find what works for you.  And if you continue to struggle after trial and error… Come here and post to this thread and ask for help!  That is what we are here for!

12) dont bother pvping until 15+ when you have a second bar…. And even then i wouldnt bother until 30+ when you actually have more skill points and ranks to be able to use all class, guild and armor skills and passives that would make you competitive.

13) expand your inventory and bank!  Dont keep running back and forth to town every 10 minutes with a full inventory.  Also keep uograding your horse!  Do bag space first, then speed, then stamina.  You dont really need speed or stamina until you go to cyrodill and have to ride around that huge map.  The larger your bag the less time you have to keep going back to town to empty it…

14) inventory management tips:  research every trait, every craft… Sell all white items you dont need to research…  Deconstruct everything else.  Refine all raw materials.  Only store refined materials, alchemy and provisioning ingredients and weapons/armor that have traits you need to research… And store them in your bank as much as possible.  If you are above the level of the refined materials you have saved up, just sell them to NPCs or guild stores if you have a trader; dont store low level materials you will never need.  Keep your inventory clear!

15) how to deal damage efficiently… Your skills scale from the attributes that power them – magicka skills scale from max magicka, spell damage and spell crit… Stamina skills scale from max stamina, weapon damage and weapon crit.  If you are using magicka skills you should really be using a staff; stamina users should have dw, 2h, 1hs or bow.  Gear accordingly.  Do not try to use both or you WILL SUCK.  We call characters with stats evenly distributed and trying to be jack of all trades “hybrids” – and we know from over 2 years of play in an mmo with evolving game mehanics that hybrids are garbage.  Pick 1 attribute to focus on and use that stat for damage and healing; the other attribute is for utility and buffs that do not scale up with the attribute.  I should probably move his to #2 on the list because it is probably the singular most important and most basic mechanics knowledge… But i dont feel like renumbering this on my phone :)  hope you read this far!  if not… you are lazy and are doomed to failure!  muahahahahaha!  half kidding…  hope you read this far though :P

………………………

if i think of something else i will update this later… You have more wuestions beyond what i have probided above please POST THEM HERE AND NOT IN YOUR OWN THREAD!!  Otherwise i will just keep merging them in here to keep our forums clean, which makes my thumbs tired on my iphone… Save my thumbs!  And if you didnt read this far because WORDS… I am not sure anyone can truly help you.  Lazy!  /slap!

may the odds be ever in your favor.

  • This topic was modified 1 year ago by Profile photo of mrowmrif2 mrowmrif2. Reason: added a few more!

"Sub-Zero" Mag Warden PvE dps build, vet trial/vma approved

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Replies: 1

sub-zero

[img]http://i.imgur.com/ckC9MVD.png[/img]

Background: This build is something that I have been working on since Orsinium was launched with a Mag Sorc. With the recent addition of the Warden class I decided to resurrect the build with some tweaks and I’ve been getting great results considering how lackluster Mag Warden dps is currently. This build is an Ice damage focused build and utilizes the Winterborn set. The Warden’s passives and class abilities allow this build to shine more than it ever has. This build has both flawlessed Vet Maelstrom and completed all non-hardmode vet trials short of vHoF and vMoL. It has good single target (dummy/boss) dps but has some of the highest AoE dps you will see, perhaps competitive with Mag Sorc.

 

Race: High Elf – far and away best choice because: 4% increase Ice/Lightning (our main) damage, best max Mag boost and Mag recovery boost

Argonian or Breton would work as well but when the dps margin is so thin for a Mag Warden already, race is VERY important for raid qualifying

 

Attributes: All Magicka

 

Food: Solitude Salmon-Millet Soup or equivalent CP150 max Mag and Health blue food

 

Mundus: Thief

 

Vampire/Werewolf: Vamp stage 2

 

Champion Points (630 point spread):

 

Blue CP: 37 Elfborn, 8 Spell Erosion, 56 Elemental Expert, 34 Master at Arms, 75 Thaumaturge

This distribution is the best that I’ve been able to use so far, it’s based off a trial group focused build by a guildmate of mine who does great theorycrafting on PC. I reduced Elfborn and pumped up Ele Expert and Master at Arms because the Winterborn procs are a good chunk of our dps and cannot crit so I tried to boost the proc damage as much as possible. If doing VMA exclusively, take 2-3% out of Thaumaturge and pump up Spell Erosion.

Red Cp: 48 Ironclad, 49 Hardy, 49 Elememental Defender, 40 Thick Skinned, 13 Bastion, 11 Quick Recovery

Green CP: 15 Warlord, 56 Arcanist, 64 Tenacity, 40 Shadow Ward, 35 Tumbling

Red and Green CP distribution is much more flexible, again this is based of my guildmate’s recommendation with some personal tweaks so feel free to tweak to your liking.

 

Gear: 

5 pieces Winterborn (body all divines w/ Magicka glyphs)

3 pieces Infallible Aether (Jewelry all Spell Damage glyphs) *Moondancer/Master Architect would be slightly better but I do not have a set

2 pieces Valkyn Skoria (1 heavy, 1 medium, divines w/ Magicka glyphs)

1 VMA Lightning Staff sharpened with poison *if you don’t have this then a non-set sharpened Lightning Staff with Spell Damage glyph

1 VMA Ice Staff sharpened *if you don’t have this then a non-set sharpened Ice Staff with Frost Damage Glyph or precise VMA Ice Staff

 

Valkyn provides the second highest range dps for a monster set behind double Ilambris procs but since we are not using any flame damage we do not use Ilambris.  

Winterborn is a set that I’ve been trying to get to work consistently since it came out with Orsinium DLC. This build really maxes out its effectiveness because it uses 3 ice DoTs (4 when using Destro Ult) that reliably proc Winterborn within 1-2 seconds after its 2 second cooldown. Wardens also have a passive that increases all Ice damage by 4%, which stack with the High Elf passive to further bring this set closer in line with the meta (Julianos and Necro). Although it is still about 2k less single target dps than Necro from my comparisons.

NOTE: The 60% snare from the Winterborn proc snares bosses and otherwise unslowable enemies, so that’s kinda neat.

 

Stats (self buffed no major intellect): 

 

[img]http://i.imgur.com/EKM4ct4.png[/img]

Skill Bar:

(Lightning Staff) Deep Fissure – Inner Light – Harness Magicka – Fetcher Infection – Force Pulse — Northern Storm

(Ice Staff) Blue Betty – Inner Light – Destructive Reach – Elemental Blockade – Winter’s Revenge — Elemental Rage

 

The only thing I change for VMA is I switch out Living Trellis (Green Balance) for Destructive Reach. This provides the self healing I need with a nice HoT as well as a burst heal at the end (or if recasted early).

 

Rotation: LA>Winter’s Revenge>LA>Destructive Reach>LA>Elemental Blockade>(If Betty is down)LA>Blue Betty>Bar Swap>LA>Deep Fissure>LA>Fetcher Infection>LA>Force Pulse>LA>Deep Fissure>Full Lightning Heavy>LA>Deep Fissure and REPEAT

 

The reason for a Light Attack between the Full Lightning Heavy and the last Deep Fissure is explained here. Instead of waiting an extra half second, I was suggested to use a LA in between and that is what I have found to be best. Any questions on rotation leave below.

NOTE: This build does not require spell power pots OR MAX MAGES GUILD. We get Major Sorcery from Blue Betty, and Major Prophecy from Inner Light (which only requires Mages Guild Level 2). So for anyone like me who is either low on cash for pots, or really hates lorebook hunting for the 5th time, no worries, this build has you covered.

 

Dummy Parse Video: coming soon!

 

My rotation and CP for this build were built off of that of my guildmate Dark_Shadow459. He spent a lot of his own time doing hardcore mathematical theorycrafting for his Warden DPS which I then used to create the best version of this build I could. Credit to him for his work.

  • This topic was modified 2 days, 7 hours ago by Profile photo of timjaxn timjaxn.

Lore Friendly Surnames by Race

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Replies: 23

ALTMER or HIGHELF-  you can put any of 1: followed by any of 2: NOTE: most ALTMER do not have family names, but it is not unheard of.

1:Ad, Caem, Elsin, Gae, Gray, High, Jor, Lareth, Silin, Spell, Storm, Throm

2:aire, al, binder, ian, ire, ius, lock, or, orin, thar, us, watch

Others:

ARGONIAN– Argonian surnames are fun and you can put any of 1: followed by any of 2: together and be lore friendly. example: Caemus or Theosar

1: Andro, Augus, Ca, Cae, Cali, Gal, Mag, Me, Ni, Per, Theo, Tiber, Xer

2:cles, des, dorus, gulus, lus, mean, mus, nes, sar, seus, sion, ssius, tus

 

 

BOSMER- or Woodelf is another fun character to name Use any from 1: first in combination with any of 2:  example: Riverpool or Bluesky

1: Blue, Fern, Forest, Ivy, Moss, Night, Oak, Pine, River, Shady, Spring, Willow

2: brook, dale, hollow, lake, pool, run, shade, sky, thorn, vale, wind, wood

others: Aerin, Aglaril, Anrel, Aradraen, Arangaer, Aranwen, Ardhil, Aredhel, Bauril, Baurin, Belwen, Berwen, Borwen, Celegil, Cirwedh, Cuunel, Distel, Dondreth, Dothiel, Dothruviel, Eindel, Elegnan, Elphiron, Emelin, Eraldil, Estinan, Falion, Fara, Filbeneth, Galbedir, Galdiir, Gelduin, Gildan, Giningil, Glathel, Hyna, Iingail, Indrel, Irwaen, Kirsty, Liette, Lorchel, Mara, Menelin, Milbereth, Nael, Natesse, Nathien, Nilioniel, Nona, Penglithil, Radras, Samia, Thaeril

BRETON – you can put any of 1: followed by any of 2:

1: Ash-, Bucking-, Copper-, Gaer-, Green-, Hawk-, Hearth-, King-, Master-, Moor-, Wick-, Wood-, and Yeom-.

2: croft, -field, -ford, -ham, -hart, -house, -ing, -sley, -sly, -smith, -ston, -ton, and -wing.

others: Acques, Adrard, Adrognese, Amedee, Ancois, Andre, Arthe, Auline, Aurelie, Aurilie, Aurmine, Beauchamp, Beluelle, Bielle, Bienne, Bierles, Birian, Bracques, Broles, Brutya, Caria, Caristiana, Charascel, Charien, Chriditte, Cienne, Dalomax, Desele, Dolbanitte, Elbert, Ence, Endre, Ephine, Erelie, Ergalla, Farr, Fralinie, Frenck, Frernis, Gemain, Genis, Geontene, Gernis, Geves, Gilelle, Hastien, Jastal, Jeannie, Jeline, Jes, Jodoin, Jolvanne, Julalanie, Kirbatha, Laelippe, Leoriane, Limax, Liric, Macile, Madach, Mannick, Marquardt, Masolaude, Masoriane, Maston, Matreinace, Maul, Maulinie, Maurard, Mene, Merian, Meric, Milielle, Mon, Moniel, Mornardl, Nermarc, Nestal, Nin, Oges, Panoit, Phiencel, Philulanie, Phirrienele, Rane, Retene, Rielle, Rirne, Riscel, Rolston, Rostorard, Sele, Sette, Sintieve, Stieve, Sylbenitte, Tailas, Thierry, Vanne, Vette, Viralaine, Virmaulese, Ysciele, Yvienne

 

DUNMER – or DARKELF  you can put any of 1: followed by any of 2:

1: Adl, Aval, Enak, Grul, Helb, Moab, R’, Rall, R’zam, Sail, S’th, T’riz

2: ain, am, an, aron, athil, bruk, en, enar, is, on, one, ul

Others: Adram, Adryn, Adus, Alam, Alan, Alari, Alvor, Amori, <b>Andalor</b> (tomb), Andothan, Andral, Andrani, Andrilo, Androm, Andromo, Androthi, Apo, Aradil, Aram, Areloth, Ares, Areth, Arns, Arval, Athelvis, Athin, Athones, Avani, Avel, Avilo, Balur, Balvel, Bandas, <b>Baram</b> (tomb), Barelo, Baren, Baro, Barus, Baryon, Barys, Bavani, Bedas, Belaal, Belan, Belaram, Belden, Beloren, Bels, Belvani, Belvayn, Belvilo, Bemis, Benelas, Beneran, Benethran, Beni, Bereloth, Beren, Berendus, Berer, Bero, Bethrano, Bethrimo, Bradyn, Braryn, Braven, Brenos, Brenur, Brilyn, Carvaren, Dalas, Dalis, Dalobar, Dalomo, Dals, Dalvani, Damori, Danoran, Daram, Darano, Daren, Darethran, Darothril, Darvel, Dathren, Davor, Davus, Daynes, Delms, Deltis, Delvi, Demnevanni, Deras, Dilmyn, Dobar, Doran, Doren, Dorvayn, Doves, Dradas, Dralayn, Dralen, Dralno, Drals, <b>Drath</b> (tomb), Drathen, Dredayn, Dredil, Dreleth, <b>Dreloth</b> (tomb), Dres, Dreth, Driler, Drilvi, Drin, <b>Drinith</b> (tomb), Drivam, Drobar, Drolan, Drolnor, Drora, Droryn, Droth, Drurel, Dulfass, Dulni, Duro, Elarven, Elval, Elvul, Ertis, Evos, Falandas, Falavel, Falos, Fals, Falvani, Famori, Faralen, Farandas, Faravel, Fareloth, Farethan, Farothran, Fatheran, Fathyron, Favani, Faveran, Fedos, Felas, Felder, Fels, Fendyn, Fererus, Fevur, Folvyn, Gadar, Galen, Gals, Garer, Garil, Garvon, Gavos, Gavyn, Gidran, Gilaram, Gilvani, Gilvilo, Gimalvel, Gimayn, Gindu, <b>Ginith</b> (tomb), Giral, Giralvel, Girando, Girano, Girendas, Girethi, Girothran, Girvayne, Githendas, Githrano, Givyn, Gobor, Golathyn, Gols, Goran, Gorvas, Guls, Guvron, Hardil, Heladren, Helni, Helothan, Helothran, Helothren, Herandus, Herendas, Herothran, Hlaano, Hlando, Hlarar, Hlarys, Hledas, Hledri, Ildram, Ilnith, Imayn, Indavel, Indobar, Indoran, Indules, Inlador, Irathi, Irethi, Ledd, Lladri, Llandu, Llendo, Llerayn, Llervi, Lleryn, Lloryn, Llothas, Llothri, Madalas, Madalvel, Madryon, Malas, Maloren, Malvayn, Manas, Manel, Mano, Marvayn, Marvos, Mavandes, Mathendis, Mels, Menas, Mencele, Merys, Milar, Milo, Mirel, Molor, Moran, Nadram, Nadus, Nalyn, Naros, Navur, Nedalor, Neladren, Nelaram, Neleth, Nelvani, Nelvayn, Nelvilo, Nerandas, Nerothan, Nerothren, Nerus, Nervion, Nethalen, Nilem, Nilvon, Nithryon, Nolar, Nothro, Nothryon, Nulen, Ofemalen, Omani, <b>Omaren</b> (tomb), Ondyn, Onmar, Orelu, Ores, Oreyn, Othralas, Othrobar, Quintella, Radarys, Radobar, Ralaal, Raloran, Ralvani, Ralvayn, Ramarys, Ramoran, Ramori, Ramothran, <b>Randas</b> (tomb), Raram, Rathri, <b>Redas</b> (tomb), Redothril, Reladren, Relarys, Relavel, Relenim, Relnim, Reloro, <b>Reloth</b> (tomb), Relvani, Rendo, Reni, Renim, Reram, Rervam, Rethelas, Rethul, Reyas, Rilvayn, Rindo, Rindu, Rinith, Rivul, Rols, Romandas, Romari, Romavel, Romayn, Romoran, Romothran, Rothalen, Rothalnim, Rothalor, <b>Rothan</b> (tomb), Rothari, Rotheloth, Rotheran, Rothrano, Rothren, Rurvyn, Ryon, Sadalas, Sadalvel, Sadas, Sadoro, Sadralo, Sadrano, <b>Sadryon</b> (tomb), Sadrys, Sala, Salam, Salandas, Salaren, Salaron, Salavel, Salen, Salenim, Salmyn, Salobar, Salor, Salvi, Samandas, <b>Sandus</b> (tomb), Sarandus, Sarathram, Sareloth, Sarethan, Sarothran, Sari, Sarinith, Sarobar, Sarothren, Saryoni, Sathendas, Sathis, Sathren, Sathryon, Savani, Sedrethi, Sedri, Selandas, Selaro, Selarys, Seles, Selothan, Selvayn, Sendu, Senoril, Seralas, <b>Serano</b> (tomb), Seri, Serothan, Serven, Sethandas, Sethandus, Sethri, Surishpi, Talds, Tedalen, Tedran, Telandas, Telmon, Telnim, Telvani, Teneran, Terandas, Terano, Teri, Teria, Terilu, Tervayn, <b>Thalas</b> (tomb), Thalor, Thando, Tharam, Tharyon, Tharys, Theman, Thenim, Therayn, Therethi, Thilandas, Thilarvel, Thimalvel, Thindo, <b>Thiralas</b> (tomb), Thireloth, Thirith, Thirothan, Thirvayn, Tilvur, Tistar, Tobor, Trandel, Tunel, Tyravel, Uleni, Ulessen, Ulom, Ulvel, Ulver, Urns, Urvon, Urvyn, Uvalas, Uvalen, Uvalor, Uvani, Uvaram, Uveleth, Uvulas, Vadryon, Valaai, Valas, Valen, Valno, Valor, Vando, Vandram, Varo, Vavas, Vavyn, Vedaren, Vedralu, Vedrano, Velendas, Velni, Veloren, <b>Veloth</b> (tomb), Velothren, Velothril, Veralor, Verelas, Verendas, Veri, Verilnith, Verothan, Viake, Vian, Vibato, Vidron, Vilas, Vinden, Volos

 

IMPERIAL- Not much choice but here are some from morrowind and skyrim

Abitius, Acicius, Acilius, Aerius, Afronia, Agrudilius, Albarnian, Albuttian, Alfena, Alleius, Amatius, Amiulusus, Amnis, Amphia, Angius, Antabolis, Apinia, Artoria, Artorius, Aurrus, Autrus, Baenius, Berne, Blonia, Burtilius, Caerellius, Callonus, Carbo, Caro, Carius, Catanius, Catius, Catraso, Cedus, Celata, Ceno, Cerunia, Cines, Claevius, Clanler, Closcius, Cnisia, Colollius, Conciatius, Conician, Cosades, Crunus, Cullian, Curio, Delitian, Denian, Dergius, Douar, Duronia, Egnatius, Entius, Esdrecus, Essagan, Facian, Famalius, Fauseius, Felannus, Flaeus, Flarugrius, Flavonius, Fulbenus, Fulcinius, Furotis, Gabenagus, Gabinia, Galenus, Gloriosus, Gratius, Gratus, Gravius, Hanotepelus, Harmevus, Harsinia, Hateria, Herennius, Hers, Hertarian, Horatius, Iulus, Jannus, Jucanis, Jullalian, Laecinnius, Laenius, Lalelius, Leontiulonus, Liore, Lusius, Macrina, Macro, Magia, Magius, Mantedius, Maraennius, Maria, Marius, Maro, Matius, Maximus, Menanius, Mercius, Mero, Mevureius, Mico, Mido, Muco, Munia, Musilchiotus, Muspidius, Mussillius, Nigilius, Nuccius, Nuccusius, Nuncius, Olcinius, Oranius, Ostorius, Otiustiris, Palenix, Pelelius, Petilia, Pevengius, Plalocius, Platorius, Plebo, Ponius, Pontanian, Popillius, Posuceius, Pundus, Puruseius, Quarra, Quaspus, Rato, Roscius, Rulician, Saccus, Scerius, Scinia, Secunia, Sialius, Sibassius, Siruliulus, Sosia, Spurius, Statlilius, Talanian, Tiragrius, Truptor, Tunifus, Urgelian, Urgusiso, Urtius, Uulentanus, Valerius, Valius, Valodius, Vandacia, Vant, Vantinius, Varian, Varo, Varro, Velvus, Viciulus, Vinipter, Vitellia, Vitellius, VunnisAeresius, Aretino, Arius, Arria, Ateia, Attius, Axius, Baenius, Caelia, Caerellia, Caerellius, Caesennius, Carius, Cipius, Corrium, Decimius, Desidenius, Duilis, Endario, Evicus, Giordano, Junius, Leotelli, Lex, Loreius, Maccius, Mede, Navale, Papius, Pelagia, Petreia, Plinius, Quintilius, Sallustius, Salvarus, Signus, Sorenshield, Tituleius, Tragus, Trebatius, Tremellia, Tullius, Turrianus, Vendicci, Vesuius, Vinicia, Vulpin

 

KHAJIIT-  you can put any of 1: followed by any of 2:

1: A, Bara, Hammu, Ja, Kha, Ki, Mah, Rai, Ro, Sa, Si, Sol, Tavak, Za

2: biri, bus, davi, han, hir, kar, manni, mnin, nai, oni, rabi, spoor, stae, tani, vandi

Others: Ahkari, Ahjisi, Atahbah, Khayla, Ra’zhinda, Shavari, Tsavani, Tsrasuna, Zaynabi

NORD- you can put any of 1: followed by any of 2:

1: Al, Asg, Bj, Er, Fenr, Har, Ingm, Jurg, Kj, Moj, Sor, Torb, Ulr

2: ald, an, ar, arik, arke, arne, eld, en, ens, er, ik, is, orn

For the skyrim fans who will hate me if I do not include these clan names:
Bearclaw, Blackthorn, Bloodmouth, Ebonhand, Farseer, Firebeard, Halfhand, Ironhand, Ironkettle, of Stuhn, Ravencrone, Rockbreaker, Six Fingers, Stonearm, Stormcloak, the Blind, the Builder, the Bulwark, the Deaf, the Fair, the Fearless, the Fearsome, the Feeble, the Fleet, the Greater, the Haggard, the Huntress, the Intrepid, the Innocent, the Kind, the Lioness, the Man, the Nightingale, the Nose, the Old, the Singer, the Slayer, the Steady, the Sword-Maiden, the Tongue, the Unbroken, the Unending, the Unliving, the Unlucky, the Unseen, the Unworthy, the Wanderer, the Warlock, the Wicked, the Willful, Thrallmaster, Trollsbane, Whitemane, Windcaller, Windrime, Woodcutter

 

ORC- here is were it gets tough

Gro is always for males Gra is always for females

The surname is gender-based as well a male takes his fathers name a female her mothers name and sometimes they take the name of the orc stronghold they were born in.

So Gro or Gra with any of the following:

Agadbu, Aglakh, Agum, Atumph, Azorku, Badbu, Bagrat, Bagul, Bamog, Bar, Bargamph, Bashnag, Bat, Batul, Boga, Bogamakh, Bogharz, Bogla, Boglar, Bogrol, Boguk, Bol, Bolak, Borbog, Borbul, Bug, Bugarn, Bulag, Bularz, Bulfish, Burbug, Burish, Burol, Buzga, Dugul, Dul, Dula, Dulob, Dumul, Dumulg, Durga, Durog, Durug, Dush, Gar, Gashel, Gat, Ghash, Ghasharzol, Gholfim, Gholob, Ghorak, Glorzuf, Gluk, Glurkub, Gorzog, Grambak, Gulfim, Gurakh, Gurub, Kashug, Khagdum, Kharbush, Kharz, Khash, Khashnar, Khatub, Khazor, Lag, Lagdub, Largum, Lazgarn, Loghash, Logob, Logrob, Lorga, Lumbuk, Lumob, Lurkul, Lurn, Luzgan, Magar, Magrish, Mar, Marob, Mashnar, Mogduk, Moghakh, Mughol, Muk, Mulakh, Murgol, Murug, Murz, Muzgob, Muzgub, Muzgur, Ogar, Ogdub, Ogdum, Olor, Olurba, Orbuma, Rimph, Rugob, Rush, Rushub, Shadbuk, Shagdub, Shagdulg, Shagrak, Shagramph, Shak, Sham, Shamub, Sharbag, Sharga, Sharob, Sharolg, Shat, Shatub, Shazog, Shug, Shugarz, Shugham, Shula, Shulor, Shumba, Shuzgub, Skandar, Snagarz, Snagdu, Ufthamph, Uftharz, Ugruma, Ular, Ulfimph, Urgak, Ushar, Ushug, Ushul, Uzgurn, Uzuk, Yagarz, Yak, Yargul, Yarzol.

Once again names from my favorite Morrowind.

 

REDGUARD- Redguards do not have family names. but the name creation is still fun none the less.

a bit different 1: followed by 2: followed by 3:

1: B, Ba, Bo, Bl, B’, C, Cy, Ca, C’, Ch, D, D’, Dh, F, F’, Fl, Fh, Fa, G, Gl, Gr, Gh, K, Kl, Kr, Kh, L, Lh, M, Ma, Mh, M’, N, Nh, R, Ra, Rh, Rl, S, Sa, Sl, St, Sh, Shr, T, T’, Tl, Th, V, Vl, V’

2: ch, ct, fyl, g, ght, j, ld, ll, lp, r, rc, rch, rd, rg, rht, rk, rm, rn, rp, rt, s, sh, st, th, v, z

3: am, an, ar, ba, ca, -e, e, em, en, er, fa, ga, -i, i, im, ir, ja, ka, ke, ‘kern, ki, in, om, on, rn, -si, sa, t, ta, ta, te, ten, tha, ti, um, un, ur

Others: Al-Skaven, Lylvieve, Sendu

 

NOTE: All of the above are nowhere near all the names Where possible I attempted to give you the build your own version.  Imperials and Orcs are very limited.

Try the build your own name. If you do not like any of them you can always go with a generic listed under Other.

Not going to list every name in all the games which is thousands and a boring read like the first how many pages of the bible begotten of begotten of begotten of(not dissing the bible)

 

 

 

[XB1]big BIG boys- meme lovin' dungeon crawlers, newish clan for newish players.

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Hello! This is my first ever post to these forums, so hoping all goes well.

big BIG boys

(bBb)(or triple B)(lame name we conjured up sometime far past sleeping hours)

We are a guild that started as a group of friends who are now looking to expand to the rest of the ESO community. There’s no real official guild leadership,

but in terms of people who technically have ownership privileges, the following fit the bill-

-Myself, Donger Main being my IGN

-Intensifyer

-Ironhide99 III

Recruitment/Requirements

Really, there aren’t any requirements. At least, none pertaining to in game statistics. However, there are a few important things any interested recruit should be aware of-

-We are vulgar. To me that word seems a little much, but truthfully I can’t really find another way to put it. Most of our communications take place in our xbox live party chat. We don’t really have too much of a filter when chatting with each other, so if you’re sensitive in any way, be warned coming in. That’s not to say we’re too extreme or insensitive with what we say, but we have loose boundaries.

We’re talkative. The point of this post is to get more, like minded people to cooperate and have fun together, running dungeons or questing. It’s  understand if you‘re quieter at first, while you’re feeling us up ;) and choose to gradually integrate yourself into the group. However if you’re not eventually actively participating in talking with your guildmates, it’s unlikely we’d want to keep you around. We’re looking for new guild members and hopefully new friends!

Our Goal/Why should you join?

Honestly? Not entirely sure yet. Everyone currently in the guild is fairly new to the game, (levels range from 1-30) and we’re all still learning. I think what I personally want most is to bring in new players to learn with us. That’s the best part of an MMO, grouping up with other players, all of you sorta confused but learning and helping eachother. We want to form a group of diverse people and in game skillsets. I think our guild should appeal to you because we’re all playing the game and trying to enjoy our time as much as possible. Of course we’re open to experienced players, but being honest we’re still new to the game, and you might not get much out of it. But for new players, there’s no better way to get going in an MMO than to play alongside other players at the same stage you’re at, not getting mentored by someone more experienced. Hope to see some new recruits soon! :)

Sorta important notice: For those who reached the end and are actually interested in joining, just send an xbox live message to any of the gamertags listed somewhere above. Not all of us might know exaclty HOW to invite you right away, but i’m sure we’ll work through it.

Also sorry if this looks ugly, i’m basically blind to appealing visuals and sorta just threw some junk together.

Here's my DK DPS/Tank build, help me out.

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So I currently have what feels like a decent amount of time played. I had a very rough first character that ran a mix of bow and magic abilities, and eventually I just deleted the character. My new character that i’ve really enjoyed playing on is an orc DK, and i’ve been using a mix of stamina and magica abilities which feel really fun to use, but I feel like my character is lacking in direction. My goal is to be a sort of DPS/Tank hybrid, being able to aggro bosses/enemy groups with good sustain but still be able to efficiently both clear groups and do hard hitting single target damage to melt bosses and get through dungeons quicker. Even if a DPS/Tank mix with my stats isn’t the best idea, i’m not really looking to fully change gears. I’m just hoping to get some help improving my build. So here’s what i’m currently working with:

Skill lines focused in:

Character Level 27 Orc

Ardent Flame lvl 35

Draconic Power lvl 25

Earthen Heart lvl 11

Two Handed lvl 36

Heavy Armor lvl 37

1st ability bar-2H weapon, Wrecking Blow, Executioner(personal favorite), Brawler, Molten Whip, Burning Embers. Wolf ultimate

build rundown- This is what i’ve set up as my sorta single target/boss bar. I pump in as much dps with wrecking blow/molten whip as possible, whip when stamina runs out and vice versa. I have burning embers to give sustain, as it basically gives lifesteal on hits. Executioner is my all time favorite ability so far though. Less initial dmg than Wrecking blow, however once a boss/enemy is below 50% hp it gets around a 300% damage buff, making it good for finishing enemies. When a boss gets below 50% hp, this move becomes the better stamina alternative to my Wrecking blow, because it’s faster, costs less stamina, and near the end of a bosses health it reaches high damage, very good for finishing bosses fast. Also, Brawler/Molten/Embers all, from what I understand, apply DOT to an enemy, the first with bleed damage and the last 2 with fire. Brawler also provides some strong AOE damage, when combo’d with the abilities in my second bar.

2nd ability bar-Another 2H weapon, Blood Altar, Inner fire, Stonefist(temp), Hardened Armor, Immovable, Stand of Might ulti.

This bar is a bit messy I think, I use it as a sort of tanking “setup”, where I use most of the abilities here to buff up, then switch over to the first bar, switching back when I need to. Blood Altar just feels strong, providing myself and my team livesteal on enemies trapped inside, providing further sustain. <b>Inner Fire</b> feels like a must-have for tanking, as it pulls aggro to myself for 15 seconds. <b>Stonefist</b> is a temp Earthen heart move, that I plan on replacing with the Obsidian Shield ability once unlocked. Hardened Armor/Immovable both give me the same amount of defense from attacks, so I tend to use both when entering a fight, once using magika and the other stamina. They feel very useful, as I think a tank would want to buff up his defenses, right?

 

If you think 1H/shield would GREATLY improve my build, im willing to start pumping points into it, however i’d like to stick with 2H if possible. I’m sure the BEST thing to do with my build is to switch it to more of a pure DPS, however there’s a specific friend group I play with for dungeons, and a DPS/Tank hybrid really helps our team I think. Very sorry that some of these abilities are morphs and you might not know off the top of your head exactly what they do, but hopefully my descriptions help greatly. I’m open to really all advice that can help me improve, but as I stated, i’m not going for a PERFECT build. Just trying to improve my current one. I’m open to both suggestions for my current build, and a good endgame build that I’ll eventually run. Not sure if it matters, but I don’t own any DLC, so anything requiring  DLC isn’t really usable here. Thanks all, if there’s any info I missed putting in here, definitely say so, and I’ll provide it.

  • This topic was modified 4 hours, 50 minutes ago by Profile photo of Latin Latin. Reason: moved to Class Discussion

PPP Guild recruiting all players interested in vet content.

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PPP is a friendly pvx guild that does trials 3 times a week, we have multiple vdsa teams with completions everytime, PVP grouping 3 or more times a week, master crafters, and we run all dailies. We welcome all experienced players or up and coming players and we do not exclude anyone from participating. Please reply or send me an xbox message. My gamertag is “Moon Kills Sun”.


Warden Healer – PvE, Trials Ready (Morrowind)

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[spoiler title="Changelog"]

  • June 9, 2017 – Changed CP setup
  • May 25, 2017 – Changed around a few skills, added some information about passives.
  • May 22, 2017 – Build posted

[/spoiler]

Introduction

Hello! I’m Marron, a long-time MMO player who mains a healer on ESO. I had a chance to play in the Morrowind Beta (even though I am a PS4 player), and I spent a lot of time playing around with the different skills offered by the new Warden class.

I would like to start this by saying that I believe the Warden will be strong in endgame PvE only when paired with a Templar healer. Wardens and Templars have skills that compliment one another nicely, but you are missing out on a lot of burst healing and other healing necessities for trials when you limit yourself to only using Wardens.

 

The Basics

Race: I have always preferred Breton for my healer because of the reduced cost and extra spell resistance passives, but both High Elf and Argonian are also a good choice.

Food: I suggest using Witchmothers Brew Drink or Orzorga’s Red Frothgar instead of max health/magicka food. The magicka regen component of both of these drinks is very important to help with sustain.

Potions: Spell power potions (spell damage, spell critical, magicka restoration – made with Cornflower, Lady’s Smock, and Water Hyacinth)

Poisons: Breaching poison on your back bar is an amazing thing. It can be created with Beetle Scuttle and either Lady’s Smock or Violet Coprinus, and lasts 10 seconds. You can proc it through use of your Lightning Blockade.

Vampire: If you are having trouble with your Magicka recovery, being a vampire will certainly help with this.

Mundus Stone: Thief Stone for extra crit %, or else Atronach Stone for extra recovery if you are having resource management issues.

Stat Point Distribution: I put 14 points into health and the rest into Magicka. Because healers wear 7 light pieces, you don’t get the stat bonus from the Undaunted Mettle passive, and staying alive with 12k health can be pretty tough as that puts you solidly into one-shot range.

 

Champion Points

Champion Points for a Warden healer are not dissimilar to those of a Templar healer. Based on 630 CP, your points should be distributed similarly to this:

Warrior

  • 20 Ironclad
  • 20 Spell Shield
  • 20 Thick Skinned
  • 75 Hardy
  • 75 Elemental Defender

Thief

  • 28 Warlord
  • 75 Arcanist
  • 75 Tenacity
  • 32 Mooncalf

(lots of break free mechanics in HoF, so that’s why I have put points into Warlord and Mooncalf)

Mage

  • 75 Blessed
  • 100 Elfborn (still gives you 25%)
  • 23 Elemental Expert
  • 12 Spell Erosion

(Adding points into Elemental Expert and Spell Erosion gives you a little more flexibility so that you can also dps and have fun on this character when you’re not in trials without having to completely respec your CP every time.)

 

Gear

Gear for a Warden healer is the same as a Templar healer. 5 pieces of Spell Power Cure, 5 pieces of either Worm or Healing Mage (AKA Mending).

Front bar should be a Master Resto Staff (preferably with an Infused trait, though Powered would be good, too), and a Master Lightning Staff on the back bar with a Charged trait. You could also go for a Maelstrom Lightning Staff, but I prefer the increased Max Magicka that you receive from a Master staff.

 

Skills

Here you can see that I have put together a list of Templar Skills vs. Warden skills, which will let you see how using a Templar and a Warden together for healing is a great choice because of the way the skills mesh together:

[spoiler title="Templar Buff/Debuffs vs. Warden Buff/Debuffs"][/spoiler]

That said, you will see that the healing Warden does not have a couple of skills you usually put on a Templar, but it also relieves the Templar of one or two responsibilities to help with resource management.

Front Bar – Resto Staff

  • Healing Springs or Purge – Standard HoT heal. For the first boss in Halls of Fabrication, you don’t need Healing Springs as you are basically spamming light/heavy attack weaves and Purge. I would suggest keeping Budding Seeds on the back bar and replacing Healing Springs with Purge for this one boss fight only.
  • Blue Betty – Restores magicka to the user constantly over 22 seconds and grants them Major Sorcery (this is a MUST HAVE skill!). We put this on the front bar because of the Flourish passive in the Animal Companion tree increases your Magicka and Stamina recovery by 12% if you have an Animal Companion ability slotted.
  • Enchanted Growth – An instant heal that gives targets (aka you and your party members) Minor Intelect and Minor Endurance for extra resource regen.
  • Combat Prayer - An instant heal that grants Minor Berserk (extra damage), Minor Resolve, and Minor Ward
  • Harness Magicka or Ward Ally – Everyone needs a shield, even healers.
  • Ultimate: Northern Storm – Passives from the frost tree of Warden skills means slotting Northern Storm gives you +8% max magicka. It also gives Major Protection, which stacks with the Templar Solar Prison’s Major Maim.

Back Bar – Lightning Staff w/Breaching poison

  • Expansive Frost Cloak – casts Major Resolve and Major Ward. A Warden off-tank will likely use the other morph of this, but the skill only covers 6 people. So while the off-tank is up front cloaking melee and main tank, you’ll be in the back, cloaking the other healer and the ranged damage dealers.
  • Budding Seeds or Purge – A delayed HoT with a synergy. If you cast it twice, it will heal instantly (but since you’re using Healing Springs, you should not need to). Alternatively, you could replace this with Purge as needed.
  • Lotus Blossom or Elemental Drain – Lotus Blossom is another great skill because when you do light or heavy attacks, it will heal the person in the party with the lowest health. Since you’ll need a little extra heavy attacking for resource management, this is helpful. This is, of course, assuming that the other healer will be using Radiant Aura or Elemental Drain. If not, you will need to give up this slot for Elemental Drain.
  • Energy Orb – We don’t have shards, so this is the next best thing.
  • Blockade of Storms – Lightning blockade will apply your breaching poison and the lightning damage knocks targets off-balance
  • Ultimate: War Horn – Major Force, a must have for healers and tanks.

Passives

Generally, I like to get the passives in all of the skill trees of the skills I use. That’s pretty standard, I think. I thought I would list some of the important healing passives from the Warden skill trees here and what they do:

  • Flourish (Animal Companion) – Increase your Magicka Recovery and Stamina Recovery by 12% if an Animal Companion ability is slotted
  • Accelerated Growth (Green Balance) – When healing you or an ally under 40% Health with a Green Balance ability gain Major Mending, increasing your healing done by 25% for 3 seconds.
  • Emerald Moss (Green Balance) – Increase Healing Done for Green Balance abilities by 2% for each Green Balance ability slotted.
  • Maturation (Green Balance) – When healing you or an ally with a Green Balance ability, grant them Minor Toughness, which increases Max Health by 10% for 20 seconds.

Basically, you want all of the passives from Animal Companions, Green Balance, Winters Embrace, Light Armor, Destruction Staff, Restoration Staff, Fighter’s Guild, Mage’s Guild, Racial, Undaunted, and Vampire (if you choose to become a vampire). You will also want the Medicinal Use passive from Alchemy, which makes potion effects last 30% longer, and Connoisseur from the Provisioning line that adds 20 minutes to the duration of any drink you consume. Both Witch Mother’s Brew and Orzorga’s Red Frothgar are drinks, not food.

—————

The Warden healer is probably something better left to a player who is already familiar with Templar healing. It will take a little bit of getting used to, but it is quite fun! Thank you for taking the time to read this. :)

  • This topic was modified 4 weeks, 1 day ago by Profile photo of MarronMarvel MarronMarvel.

Introduction to PvE damage calculation (Horns of the Reach)

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Acknowledgement

A special thank you to all addon developers that have both significantly improved the quality of my gaming life as well as allowing me the opportunity to reverse engineer game mechanics. In particular, Combat Log Statistics by @zeakfury and Combat Metrics by @decay have been instrumental for the majority of my testing. I would also like to extend my deepest gratitude to the community for the kind words, encouragement and valuable discussions.

Contents

  • Introduction
  • Damage Equations
    • Resource Pool
    • Spell Damage
    • Recovery
    • Spell Cost
    • Spell Critical
    • Critical Modifier
    • Damage Calculation
      • Base Ability Tooltip
      • Base Damage
      • Average Damage
      • Ability Metric
  • Analytical Results
    • Champion Point System
      • Thief
      • Mage
    • Mundus: Apprentice, Mage, Thief and Shadow
    • Armour Traits: Divines and Infused
    • Weapon Traits:Nirnhoned, Precise and Sharpened
  • Numerical Results
    • Introduction
    • Details of Simulation Algorithm
    • Simulation Interface
    • Simulation Accuracy
    • Simulation Results for Magicka Sorcerer

 

Introduction

This post is divided into three main sections: Damage Equations, Analytical Results and Numerical Results.

Damage Equations covers the majority of equations needed to accurate calculate damage. It is my impression that the majority of these are readily recognisable by the community so my exposition of it will be brief. In addition, the Unofficial Elder Scroll pages boast a comprehensive build editor that not only calculates statistics for virtually all gear combinations it also clearly and tidily demonstrates the underlying equations used.

Optimisation decisions based of the Damage Equations are covered in Analytical Results. These include champion point optimisation, mundus optimisation, armour trait optimisation and weapon trait optimisation.

While the Analytical Results provide some insight into damage optimisation, some optimisation questions are rather arduous to answer, in particular the impact of proc sets on damage. One approach is with a geometric distribution but this only models the average behaviour and leaves much to be desired. Numerical Results summarises some of my combat simulation findings.

While I will rely on magicka sorcerers for the bulk of my examples, most of the concepts apply equally to other classes.

  • This topic was modified 2 days, 11 hours ago by Profile photo of Asayre Asayre.

PC-NA : Looking for Argonian furnishings/decor (as well as kitchen accessories)

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Hi folks! I just acquired my first home and I’m looking to furnish it with Argonian themed furniture (as well as kitchen items such as food, storage and utensils). If you have or know a crafter that can make these items, please contact me in-game. I’ll try to keep an updated list with what I’m looking for posted here. I’m relatively new to the game, but I do have some materials and gold to make the purchases. Just let me know what I owe. Thanks everyone!

@Fraxinus

Wanted List:

Argonian Bed, Woven
Argonian Bench, Woven
Argonian Bookshelf, Woven
Argonian Chair, Woven
Argonian Mortar and Pestle, Bone
Argonian Rack, Drying
Argonian Table, Formal
*Breton style decorations (such as pots, vases, candles, cups)
*Pretty much any Common or Argonian style Cooking Items, Food and/or Utensils

Stamina Nightblade PvE DPS For Morrowind

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Stamina Nightblade PvE Guide for Morrowind Update 14

 

LAST UPDATE: 2017-06-24

Welcome to Morrowind, fellow Stamblades.

This update has some major changes in how we play our favorite character so without long introduction, let’s find out how to play Stamblade in a competitive endgame PvE environment.

When you read this, I already completed the new trial “Halls of Fabrications” in Veteran Hardmode with this build on live server so I can give you some insights how to approach the issues you will have to solve when starting to play Morrowind – namely sustain and survival.

We still have very good Single Target DPS – even boosted by the new CP star “Master-at-Arms” and the changes to Relentless Focus. And we still are pretty good when it comes to sustain thanks to Leeching Strikes. 

I will go in depth into every aspect but I try to give a TL;DR; whenever I can to make the read as comfortable as possible for those guys who just want a quick overview without the boring details. If you have questions or found errors, please write a comment. I try to answer and explain everything.

Thanks to everyone who is contributing, especially to @Asayre who’s providing valuable maths for this guide and all raiding guilds who are constantly challenging me to become better.

This is not a PvP guide and while PvP is required to get some of the skills I suggest here, there are far better sources to check for PvP builds.

ATTENTION: You have to click on the SPOILER buttons to get all the information. I had to put those in for reasons of clarity and comprehensibility.

 

Tables of Content

  1. Build Overview
    a) Advantages
    b) Disadvantages
  2. Race
  3. Consumables
    a) Potions
    b) Food
  4. Important Stats
  5. Mundus Stone
  6. Champion Points
  7. Leveling
    a) Gear
    b) Skills
    c) Passives
    d) Tricks
  8. First Crafted Gear
  9. Group Content – Dungeons
    a) Gear
    b) Skills
    c) Rotation
  10. Trials
    a) Gear
    b) Skills
    c) Rotation
  11. Maelstrom Arena
    a) Gear
    b) Skills
    c) Starter Video
  12. DPS Screens + Video
  13. Theorycraft
  14. FAQ

 

I. BUILD OVERVIEW

For this build, we will use Dual Wield and Bow as a tool to achieve a maximum DPS. In group content, your survivability relies on your ability to avoid/mitigate damage by clever movement, well balanced skill sets, experience and your healer/tank. For solo content, we rely on Vigor, Killer’s Blade and Leeching Strikes.

a) Advantages

  • Great single target DPS
  • Roguish play style
  • Very strong solo player character
  • Easy access with crafted gear which enables you to farm “Best in Slot” gear
  • Very rewarding as your DPS gets better and better the more you train
  • Works with all races

b) Disadvantages

  • Harder to master and not as forgiving as ranged and Magicka based builds (no shields)
  • Requires good movement, experience and coordination
  • Low AoE DPS compared to Magicka builds, low cleave damage compared to other Stamina classes
  • Can be hard to sustain especially for newer players
  • Can be hard to find a group/raid as Stamina user

 

II. RACE

TL;DR: Use Redguard

Morrowind is all about sustain and the more sustain you can get without having to adjust gear, skills, buff food or use extra Heavy Attacks, the better your total DPS will be. When Crit Damage Modifiers were nerfed in Homestead, Khajitt took a painful hit in terms of efficiency even in raids with solid Warhorn uptime. Next thing is: Redguard also benefits from not using vMA Dual Wield. What Khajiit has going on for them is that our Crit Damage Modifier increased due to how frontloaded the new CP System is. Khajiit is still a very good choice and wins in raw damage in optimized raids by a small margin while they lose by a small margin when it comes to solo play. Check the Spoiler for details.

All other races with Stamina based racial passives like Imperial, Orc, Bosmer and Dunmer work as well and the difference is pretty small.

 

[spoiler]

Solo, Redguard wins by 0.29% while in raids, Khajiit wins by 0.36%.

Redguard vs Khajiit in Morrowind

[/spoiler]

 

III. Consumables

a) Potions
The main DPS setup of this build uses potions (Essence of Weapon Damage) to get the Major Brutality (20% Weapon Damage), Major Savagery (10% Weapon Crit) and 20% Stamina Regeneration all the time without having to use Evil Hunter, Drain Power, Flying Blade or Momentum. To get 100% portion uptime, you have to skill the “Medicinal Use” passive in Alchemy. I use these potions for all Trials including Maelstrom Arena.

This is quite expensive for many players, so I will also show you ways to play without constant potion usage and save some money in situations where you don’t have to give 100%. Just be aware that if you want to squeeze out the last bit of DPS, you’ll have to have those potions available.

b) Food
Use blue CP 150 food (Braised Rabbit With Spring Vegetables) which provides Stamina and HP.

To craft it, you need Small Game, Greens, Seasoning

If you have serious sustain issues even with the tips I will provide when it comes to rotation, you can also use Dubious Camoran Throne which provides 319 Stamina Recovery, 3192 Stamina and 3511 HP. Might be interesting for races with HP bonus like Imperial. I personally dont use it but if you dont need the extra HP, its a nice addition to help sustaining. But try to make it work with the normal buff food first :)

To craft it, you need White Meat, Beetle Scruttle, Insect Parts, Guts

 

IV. Important Stats

HP: Get 16k for normal stuff, 17k for raids, 18k for hard modes.

Penetration: Get as close to 18.2k Penetration as possible with a balanced mix of Gear and CP. In the past, we relied on Armor Debuffs from the group like Alkosh or Crushing to get the boss armor value to 0. Now in Morrowind, we are able to get full penetration ourselves. This allows us to constantly deal maximum DPS without having to worry about debuff uptimes and it allows your tanks to wear better sets.

Other big factors that do not show up on the Stats Window are Crit Damage Modifier (especially for Khajiit) and “Special Buffs” like Monster Sets and vMA weapons.

Otherwise, we still want to get Weapon Damage, Weapon Crit and Stamina. Weapon Damage is especially valuable in Morrowind as it scales very well with Light and Heavy Attacks.

You dont have to be Werewolf or Vampire for this build. Vampire can help as you get 10% more Regen but there are situation where you will need to stay on Level 1 to make sure you’re not getting extra fire damage. If you play smart, it doesnt hurt to take the extra Regen.

 

V. Mundus Stone

TL;DR: Use the Thief

[spoiler]

If your Crit Damage Modifier is at least ~10% greater than your Critical Chance without any Mundus Stone, use the Thief.
Here is the exact equation. The Thief is better than the Shadow when:

This usually means that all races should run Thief. My Crit Chance without the Thief is 50,8%. My Crit Damage Modifier is 89%.
Crit Damage Modifier > 12/11 * Crit Chance
89% > 12/11 * 50,8%
89% > 55,4%

You can calculate your Crit Damage Modifier pretty easily:
First option: Hit a mob. Critical Damage / Normal Damage -1 (e.g. Light Attack does 2154 normal, 3964 crit. 3964/2154-1 = 0,84)
Second option: Base 50% + 10% Hemorrhage + 10% Beast Trap + XX% Precise Strikes= 89% / 100 = 0,84

[/spoiler]

 

VI. Champion Points

This is a big part of Morrowind as the Champion System got changed drastically. It’s a lot more frontloaded now, meaning the first 40-50 points are very valuable while after that, the efficiency diminishes big time. Also, the system completely ignores decimals. That means 12.1% increase in a star gives you the same benefit as 12.9%. The system rounds it down to the next even number. In my example, 12.1% and 12.9% both will give you 12% benefit. So keep that in mind when you allocate your CP and always use a number slightly above an even number.

There is also a bug currently regarding the red stars. You have to allocate the points in Elemental Defender and Hardy first, then apply changes, then set the rest of the red stars for full benefit.

For the 90 and 300 CP templates, I assume Sharpened weapons and no extra Penetration from gear. They are not perfect but provide a little help to see what stars are worth it.

Template for 90 Champion Points

  • Green – The Lover: 15 Mooncalf, 15 Tenacity
  • Red – The Steed: 9 Ironclad // The Lady: 7 Hardy, 7 Elemental Defender, 7 Thick Skinned
  • Blue – The Ritual: 11 Mighty, 8 Piercing // The Atronach: 11 Master-at-Arms

Template for 300 Champion Points

  • Green – The Lover: 43 Mooncalf, 43 Tenacity // The Shadow: 3 Tumbling, 11 Shadow Ward
  • Red – The Steed: 23 Ironclad, 1 Medium Armor Focus // The Lady: 23 Hardy, 23 Elemental Defender, 23 Thick Skinned //  The Lord: 7 Quick Recovery
  • Blue – The Ritual: 27 Mighty, 29 Piercing, 13 Precise Strikes, 11 Thaumaturge // The Atronach: 20 Master-at-Arms

 

Now the following Template is my current CP allocation calculated for my gear, skills and rotation in Raids. Red points can vary depending on the raid you do. This is kind of a “nice for anything” setup but can be optimized depending on what you do.

Template for 630 Champion Points

  • Green – The Lover: 75 Mooncalf, 75 Tenacity // The Shadow: 20 Tumbling, 20 Shadow Ward // The Tower: 20 Warlord
  • Red – The Steed: 61 Ironclad // The Lady: 49 Hardy, 49 Elemental Defender, 40 Thick Skinned //  The Lord: 11 Quick Recovery
  • Blue – The Ritual: 40 Thaumaturge,  49 Mighty, 52 Precise Strikes, 29 Piercing // The Atronach: 40 Master-at-Arms

[spoiler]

If you want to calculate your own optimal setup for blue stars, use this website of @Asayre: http://solinur.de/AsayreCP/CPOptimisation.html

I use the following Settings:

Damage done: 13 (5 from Minor Slayer + 8 from Minor Berserk)
Weapon Critical: Your Crit Chance with Minor and Major Savagery
Weapon Critical Modifer: 70 (50 base + 10 Hemorrhage + 10 Beast Trap) < You could add Major Force here if you know the uptime in your raid

Penetration:
Other: 5000 (TFS)

Damage Percentage:
Physical: 100% // Damage over Time: 52% // Weapon: 15% // Direct Damage: 33%

This Damage Percentage can be different for you but if you use the same skills and about the same gear, it will be kind of close.
Dont forget to click the Armor Debuffs that are available in your group. I used Major Fracture.

[/spoiler]

VII. Leveling

Since many players want tips to level up their Nightblades, I give you some general hints for that. Note that this guide is mainly focused on end game PvE so I will not go into too much detail here:

a) Gear 

If you are lucky enough to get crafted gear, I suggest using this setup. It’s pretty solid and with all the training traits, you will level up really fast. Because of One Tamriel and the new scaling, it’s important to recraft this setup approximately every 10 levels. If you have only access to drop gear, try to have 1 heavy, 1 light and 5 Medium pieces all the time. The nice thing here is that you have the benefit of 2 5pc crafted sets as you can procc the Armor Debuff from NMG on your Bow bar and still have it active when you swap to DW, where the full Hunding’s Rage 5pc waits to help you kick some mobs :) 

b) Skills

[spoiler]

DUAL WIELD

Killer’s Blade: [Assassination – Assassin’s Blade] Our main execute skill I use from 25% to 0%. Also an important part of the Nightblade heal mechanic as it restores HP on kill.

Surprise Attack: [Shadow – Veiled Strike] Surprise Attack is a superb skill that has great damage, provides Major Fracture and proccs the Shadow Barrier passive from the Shadow tree (Major Ward and Major Resolve). Also stuns when cast from sneak or invisibility. A perfect all-round skill.

Power Extraction: [Siphoning – Drain Power] Deals decent Damage, grants Major Brutality and as it is a Siphoning Ability, you gain Ultimate pretty fast. It also proccs the Axe bleed passive. Not quite as strong as Steel Tornado but because of the other benefits, the best choice for leveling up. Be aware that Drain Power is a Magicka Morph and deal pretty low damage. Only Power Extraction is a Stamina Morph.
REPLACEMENT: Until you unlock Power Extraction, using Steel Tornado [Dual Wield – Whirlwind] will work.

Reaper’s Mark: [Assassination – Mark Target] Our second heal on kill mechanic along with Killer’s Blade. Also a ranged Armor Debuff if you need to kite stuff. After the marked target dies, you gain a 25% damage buff for 5s. Perfect to kill groups really fast.
REPLACEMENT: Until you unlock Reaper’s Mark, Mirage [Assassination – Blur] is also nice.

Expert Hunter: [Fighter’s Guild – Base Skill] Grants 10% Crit Chance and 3% extra Weapon Damage. Never activate it. You dont need to morph it.
REPLACEMENT: Until you unlock Camouflaged Hunter, any Assassination Skill will do the trick.

Rend [Dual Wield – Lacerate] Awesome damage and heals you.
REPLACEMENT: Incapacitating Strike: [Assassination – Death Stroke] Very solid and cheap Ultimate.

BOW:

Relentless Focus: [Assassination – Grim Focus] 8% more damage plus additional Stamina Regeneration. This skill is really valuable. With Morrowind, you can now use Assassin’s Scourge multiple times without rebuffing. It’s basically damage without having to spend resources and it hits pretty hard now.

Poison Injection: [Bow – Poison Arrow] Great DPS especially from 50-0%. I keep it up all the time.
REPLACEMENT: Until you unlock Poison Injection unlocked, use Focused Aim [Bow – Snipe].

Endless Hail: [Bow – Volley] Insane AoE Dot that you should also keep up vs Single Target mobs. You can combine it with Bombard very well.

Bombard [Bow – Arrow Spray] Root groups of mobs while dealing damage from range or hitting single targets from the sides. Crowd Control is cool!
REPLACEMENT: If you want so kite a solo mob, you can also use Draining Shot [Bow – Scatter Shot].

Leeching Strikes: [Siphoning – Siphoning Strikes] This skill is redesigned. You gain a decent amount of HP back for every Light and Heavy Attack as well as some Stamina. After the buff runs out, you get a big chunk of Stamina back. This will surely help Stamina Nightblades to heal in combat when playing solo.

Flawless Dawnbreaker: [Fighters Guild –  Dawnbreaker] 5% more Weapon Damage (+3 from the passive), low cost, high physical damage.

In generel, if you dont have those skills yet, work towards it. The most important skills are Killer’s Blade and Surprise Attack. The rest will come step by step. Use the first 3 skill points to unlock the the first skills in each class tree.

[/spoiler]

 

c) Passives

In general, you want all relevant passives unlocked that might help you.
In this link, I selected all relevant active and passive skills you will need.

>> Build Planer for Leveling

The most important ones are:
Assassination: Hemorrhage // Shadow: Refreshing Shadows and Shadow Barrier // Siphoning: Catalyst and Transfer
All Dual Wield, Bow, Medium Armor and Racial Passives

 

d) Tricks

Healing via Killing: while we have limited options to heal directly in combat, we have strong “heal on kill” mechanics we can use to effectively kill groups of mobs. Mark the weakest mob in a group with Reaper’s Mark and start fighting. When you feel like you need healing, focus this mob down with Surprise Attack + Killer’s Blade. As soon as he dies, your HP will be full again. Then you can mark another target that is about to die.

Avoid damage: Stamina Nightblades are not heavy armored and we often cant just run into a group of mobs and brute force them down. We have a ton of tactical advantages. With Blur and it’s morphs, we can avoid 20% of incoming damage completely. Also we have Dark Shades or Mass Hysteria to reduce the damage of a mob by 15%. That’s cool already.

But how about avoiding 100%? Welcome to kiting! With a Bow, you can kite single mobs with Draining Shot and groups of mobs with Bombard as long as you have Stamina. Nice combo: Bombard and Endless Hail. Mobs stand still while hell rains down on them. You can also increase your Movement Speed with the Hasty Retreat passive from the bow line if you need to kite. While kiting, you can heal up with Leeching Strikes and gain some resources back.

Block and Dodge: Besides kiting, blocking and dodging heavy hitting attacks is really the key to survive. Whenever you block a heavy attack, make sure to to a heavy attack yourself to knock the opponent down. It doesn’t have to be fully charged. Just keep the button pressed for a second and use a skill (Medium Attack Weaving).

Open with a sneak attack on single targets: Sneak Attacks work on every Single Target attack from sneak that deals physical or poison damage as long as you stand behind your target. It deals 3.5x normal damage and stuns the mob. Most of the time, that gives you a substantial advantage. Also works with a bow heavy attacks or Poison Injection btw.

Adapt to your situation: If a mob or group is difficult, swap skills to counter them specifically.

 

VIII. First crafted Gear

So you finished leveling at Level 50, CP 160 and now you want to do group content and start getting better gear. The following is what you can craft to get started:

It also has the benefit of being able to use 2 crafted 5pc set bonuses by activating the NMG Armor Debuff on your bow bar and keep it after swapping to Dual Wield 5pc Hunding’s Rage. There are some nice drop sets you might have come across but imho, its not worth it farming those as this combo is already really strong and will enable you to farm the gear you really want right away.

If you cant buy Agility jewelry right away, use Endurance for the time being or farm a drop set jewelry like Leviathan, Spriggan or Defiler.

5Med-1Heavy-1Light will give you better stats but in my experience, sustaining is a lot harder. So I prefer going 7 Medium.

For skills you should use, just check the next sections.

 

IX. Group Content – Dungeons

This setup is designed to play undaunted pledges, 4-man dungeons. You don’t need to use “Essence of Weapon Damage” potions for this. Normal drop potions will be enough. This setup works also very well with 5 Medium, 1 Heavy (Chest) and 1 Light (Waist).

Penetration in Group: 100 [Base] + 5160 [Sharpened] + 5280 [Major Fracture] + 2618 [CP] + 2580 [NMG] + 1935 [Kra’gh] = 17673

a) Gear

REPLACEMENTS:

[spoiler]

For Night Mother’s Gaze:
(1) Two Fanged Serpent: 3 Medium, Divines Traits, Stamina Enchants // Sharpened weapons
Just better in general but doesnt work well with weapons as you lose the penetration stacks when you are on your bow bar. That’s why I prefer using NMG. Drops in Sactum Ophidia.

(2) Hunding’s Rage: 3 Medium, Divines Traits, Stamina Enchants // Sharpened weapons
Still works as replacement for virtually anything :) Craftable.

 

For Vicious Ophidian:
(1) Alkosh: Robust jewelry // 2 Medium, Divines Traits
The ultimate support setup with 5x NMG, 5x Alkosh. The Dot of the 5pc does very good AoE damage as well. Drops in Maw of Lorkhaj.

(2) Two Fanged Serpent: Robust jewelry // 2 Medium, Divines Traits
If you want to use this jewelry set, you most likely want to use Hunding’s Rage (not Spriggan or NMG) as the other 5pc set. Drops in Sactum Ophidia.

(3) Defiler: Robust jewelry // 2 Medium, Divines Traits
Dont have the set but the procc looks awesome on paper. Drops in Morrowind.

There are other 5pc sets available with jewelry that also work like Automaton, Briarheart, Poisonous Serpent, Defiler. The difference is pretty small. What you want is basically running 2 5pc sets.

 

For Kra’gh:
(1) Velidreth: Medium, Divines, Stamina Enchants
If your target already has no armor left, Velidreth is the best choice. So count your total Penetration and check if you need Kra’gh. It’s also good in vMA, for AoE in general and if you have to move around a lot. Drops in Cradle of Shadows.

(2) Selene: Medium, Divines, Stamina Enchants
Also a strong set for single target DPS mainly. Drops in Selene’s Web.

(3) Mephala: Medium, Divines, Stamina Enchants
Mephala is a nice Stamina set as well, just not as strong as Kra’gh/Velidreth. The net is pretty small and you cant cast a new net while the old one is still in place which makes this set only really great in fights with no movement. Drops in Fungal Grotto II.

(4) 1 Kra’gh, 1 Velidreth: Medium, Divines, Stamina Enchants
A possible combo to gain some extra raw stats. Kra’gh drops in Fungal Grotto I, Velidreth drops in Cradle of Shadows.

 

For Maelstrom Bow:
(1) Master’s Bow: Sharpened Trait
It’s still a decent choice considering with my setup, there is no way to incorporate this Weapon Slot in a set bonus. Drops in Veteran Dragonstar Arena.

(2) Night Mother’s Gaze: Sharpened Trait, Crushing Enchant
It’s pretty viable. Works until you get drop stuff. Craftable.

[/spoiler]

 

b) Skills

This is the skill set that works for people that are not interested in squeezing out the last bit of DPS in 4 player content like undaunted pledges. You dont need to use crafted potions with this setup.

[spoiler]

DUAL WIELD

Killer’s Blade: [Assassination – Assassin’s Blade] Our main execute skill I use from 25% to 0%.

Surprise Attack: [Shadow – Veiled Strike] Surprise Attack is a superb skill that has great damage, provides Major Fracture and gives you Shadow Barrier (Major Ward and Major Resolve). A perfect all-round skill.

Power Extraction: [Siphoning – Drain Power] Our AoE Spam Skill and source of Major Brutality. Alsoas a Siphoning Ability, you gain Ultimate pretty fast and it proccs the axe bleed passive. No need for Steel Tornado really if you don’t need the last bit of execute DPS.

Relentless Focus: [Assassination – Grim Focus] 8% more damage plus additional Stamina Regeneration. This skill is really valuable. Use Assassin’s Scource as often as possible. Aligns good with rebuffing Power Extraction.

Expert Hunter: [Fighter’s Guild – Base Skill] Grants 10% Crit Chance and 3% extra Weapon Damage. Never activate it. You dont have to morph it.

Flawless Dawnbreaker: [Fighters Guild –  Dawnbreaker] 5% more Weapon Damage (+3 from the passive), low cost, high physical damage. Also great vs Deadra and Undead.
REPLACEMENT: Rend [Dual Wield – Lacerate] If you need extra Healing along with nice damage, use this. Issue is that most mobs do not live for 18s, so you rarely get the full benefit out of it.

BOW:

Rearming Trap: [Fighter’s Guild – Beast Trap] Rearming Trap is a great single target Dot and our source of Minor Force.

Poison Injection: [Bow – Poison Arrow] Great DPS especially from 50-0%. I keep it up all the time. Try to Weapon Swap this skill so the dot scales with the stats of your Dual Wield bar.

Endless Hail: [Bow – Volley] Insane AoE Dot that you should also keep up vs Single Target mobs. Combined with the Maelstrom Bow, this is our strongest DPS skill.

Razor Caltrops: Strong Stamina based Dot, nice Area of Effect, 12s Duration, extremely expensive. Keep this buddy up 24/7 if possible. If you run into Stam issues, that’S the first skill to skip. Since Morrowind, multiple Stamina user can use Caltrops.
REPLACEMENT: Bombard [Bow – Arrow Spray] if you need to CC Trash/Adds or just want a good range AoE, use Bombard.
Focused Aim [Bow – Snipe] might also be an option sometimes if you cant melee for some reasons.
Resolving Vigor: [Assault – Vigor] Sometimes you have to take care for yourself, so having a heal is nice.

Leeching Strikes: [Siphoning – Siphoning Strikes] This skill is redesigned. You gain a decent amount of HP back for every Light and Heavy Attack as well as some Stamina. After the buff runs out, you get a big chunk of Stamina back. Helps to sustain.
REPLACEMENT: Mirage [Assassination – Blur] Get some defense up in case you need it.

Incapacitating Strike: [Assassination – Death Stroke] While executing, you can use Incap Strike to boost your final damage. Also you need an Assassination Skill on both bars because of the Hemorrhage passive.

[/spoiler]

 

c) Rotation

In every rotation, you should use Light Attack Weaving for every skill on bow bar, even buffs. On DW bar, you can restore Stamina by Heavy Attack Weaving as many Skills as nessessary to make sure you can sustain. I also block cancel or swap cancel the animation of most of my skills.

1) Buff Relentless Focus, Leeching Strike before the fight starts
2) Rearming Trap, Endless Hail, Razor Caltrops, Poison Injection, SWAP
3) (Power Extraction, Assassin’s Scourge/Relentless Focus) , Dawnbreaker/Rend, Surprise Attack until Endless Hail duration is ~2s remaining, SWAP
4) Rearming Trap, Endless Hail, Razor Caltrops, (Leeching Strikes] Poison Injection, SWAP
5) GoTo 3.

Only use the skills in Brackets if you need to recast them. Use Assassin’s Scourge whenever possible, but rebuff Relentless only if its about to run out. You can rebuff Power Extraction and Relentless together as it has the same duration. Let Leeching Strikes run out to get the full benefit.

Keep Buffs and Dots up and spam Surprise Attack in between. If your target is below 25%, you use Killer’s Blade instead of Surprise Attack.

 

X. Trials (12 player)

In a raid environment, you want to support your team rather than to go for your personal best performance. As the CP system is so frontloaded now, all dps can easily get full penetration on all trial mobs without support sets like NMG, Alkosh, Crushing Enchant. Both Stamina and Magicka users achieve full penetration with about 30 points into Piercing/Spell Erosion. In Halls of Fabrication, due to lesser Synergies and more movement, Alkosh uptime sucks anyways and Tanks can use other sets to help the group now.

In Halls of Fabrication, Stamblades can get a new way to support the group: War Machine Set!

With Incap Strike being such a cheap Ulti, Nightblades are very good at keeping Major Slayer up. You can even increase the uptime with Soul Harvest. I like Incap better as not all bosses feature adds or just a few ones.

 

a) Gear

This setup is designed for raids without Alkosh or Crushing Support.
Penetration in Raids: 100 [Base] + 5000 [TFS] + 5160 [Sharpened] + 5280 [Major Fracture] + 2618 [CP] = 18158

 

 

I use Double Sharpened to have equal Penentration on both bars and because I like Velidreth better in raids as it usually features adds.

You can also use a Infused Dual Wield Mainhand. You get 10-15% higher uptime for Berserker, much higher DPS with your Poison Glyph AND a Infused Mainhand applies on the Maelstrom Bow Enchant as long as you are on DW bar (Endless Hail will tick harder). To compensate, you can equip Kra’gh or use it if your raid runs Armor Debuffs like NMG, Alkosh, Crushing Enchant etc.

 

REPLACEMENTS:

[spoiler]

For Twice-Fanged Serpent:
(1) Night Mother’s Gaze : 5 Medium, Divines Traits, Stamina Enchants
NMG is like a little TFS. Not that much penetration but works for the whole group. If you are not the only Stamina DPS, consider that set. Craftable.

(2) Hunding’s Rage: 5 Medium, Divines Traits, Stamina Enchants
The classic set, very solid overall. Craftable.

 

For War Machine:
(1) Vicious Ophidian: 3x jewelry, Robust, Weapon Damage Enchants + Axe+Daggers, Sharpened, Poison + Berserker Enchant
VO is very valueable as sustain has become so much more important. Drops in Sanctum Ophidian.

(2) Spriggan’s: 3x jewelry, Robust, Weapon Damage Enchants + Axe+Daggers, Sharpened, Poison + Berserker Enchant
Also a nice substitute. Great if you are the only Stamina DPS in the raid. Drops in Bankorai.

(3) Automaton: 3x jewelry, Robust, Weapon Damage Enchants + Axe+Daggers, Sharpened, Poison + Berserker Enchant
Pretty good set now. About as good as Hunding’s Rage. Drops in Darkshade Caverns.

 

There are tons of possible setups for 2 5pc sets, its too much to list and rate them all.

 

 

For Velidreth:
(1) Kra’gh: Medium, Divines, Stamina Enchants
It also works great, but make sure you do not stack too much penetration that way. Drops in Fungal Grotto I.

(2) Selene: Medium, Divines, Stamina Enchants
Also a strong set for single target DPS mainly. Drops in Selene’s Web.

(3) Mephala: Medium, Divines, Stamina Enchants
Mephala is a nice Stamina set as well, just not as strong as Kra’gh/Velidreth. The net is pretty small and you cant cast a new net while the old one is still in place which makes this set only really great in fights with no movement. Drops in Fungal Grotto II.

(4) 1 Kra’gh, 1 Velidreth: Medium, Divines, Stamina Enchants
A possible combo to gain some extra raw stats. Kra’gh drops in Fungal Grotto I, Velidreth drops in Cradle of Shadows.

 

 

For Maelstrom Bow:
(1) Master’s Bow: Sharpened Trait
It’s still a decent choice considering with my setup, there is no way to incorporate this Weapon Slot in a set bonus. The new DSA offers a CP160 version of this bow. Drops in Veteran Dragonstar Arena.

 

You can also use the bow of the set your dual wield weapons are from.

[/spoiler]

 

b) Skills

Certain bosses require certain skills, but in general, this works. I will also list alternatives. This is the skill set I mostly use when playing end game raid content and anything that requires maximum DPS. You need to use Essence of Weapon Damage Potions all the time with this setup.

[spoiler]

DUAL WIELD

Killer’s Blade: [Assassination – Assassin’s Blade] Our Spam Skill from 25% to 0%.

Surprise Attack: [Shadow – Veiled Strike] Surprise Attack gives you great defense with Shadow Barrier (5280 Armor/Spell Resistance), Major Fracture and 3% more HP. With the addition of Master-at-Arms in the CP-System, this buddy can Rapid Strikes in terms of DPS.
REPLACEMENT: Rapid Strikes: [Dual Wield – Flurry] It’s cheaper, so it helps with sustain and the damage is great if you get another source of Major Fracture.

Rending Slashes: [Dual Wield – Twin Slashes] It is a great DOT which you have to keep up as much as possible. Like any DW Skill, it starts getting stronger against targets below 25%.
REPLACEMENT: Steel Tornado: [Dual Wield – Whirlwind] You can slot if for trash packs but most of the time, Adds die in cleave damage. So I prefer focusing on Single Target DPS.

Deadly Cloak: [Dual Wield – Blade Cloak] 25% AoE damage mitigation as well as a solid Dot with a long duration. Helps vs single and multiple targets.

Relentless Focus: [Assassination – Grim Focus]  8% more damage plus additional Stamina Regeneration. This skill is really valuable. Try to use the Assassin’s Scourge as often as possible.

Incapacitating Strike: [Assassination – Death Stroke] With Incap, you can get a solid uptime for your War Machine 5pc bonus. It’s like a Mini Standard of Might and you get insane burst whenever you use it. There are also reasons to use Soul Harvest to be able to boost the Major Slayer Uptime even more, but I will test that when I have my WM weapons. In vHoF, the adds I kill are not too many so the extra Ulti Regen is not that big of a deal. There are situations however, where you can boost your Ulti Regen greatly with Soul Harvest, making it possible to have really insane Major Slayer uptimes.
REPLACEMENT: Rend: [Dual Wield – Lacerate] Awesome Damage and heals you. If you dont have War Machine yet or need extra healing or need AoE – that’s a good choice.
Flawless Dawnbreaker: [Fighters Guild –  Dawnbreaker] 5% more Weapon Damage (+3 from the passive), low cost, high physical damage.

BOW:

Rearming Trap: [Fighter’s Guild – Beast Trap] Rearming Trap is a great single target Dot and our source of Minor Force.

Poison Injection: [Bow – Poison Arrow] Great DPS especially from 50-0%. I keep it up all the time. Try to Weapon Swap this skill so the dot scales with the stats of your Dual Wield bar.

Endless Hail: [Bow – Volley] Insane AoE Dot that you should also keep up vs Single Target mobs. Combined with the Maelstrom Bow, this is our strongest DPS skill. 12s Duration works well with Trap and the new Caltrops.

Razor Caltrops: Strong Stamina based Dot, nice Area of Effect, 12s Duration, extremely expensive. Keep this buddy up 24/7 if possible. If you run into Stam issues, that’S the first skill to skip. Since Morrowind, multiple Stamina user can use Caltrops.
REPLACEMENT: Resolving Vigor: [Assault – Vigor] Sometimes you have to take care for yourself, so having a heal is nice.

Mirage [Assassination – Blur] Get some defense up in case you need it. I mainly have it on my bar to have access to hemorrhage but it also saved my life quite a few times. It’s a semi flex spot in my build.
REPLACEMENT: Leeching Strikes: [Siphoning – Siphoning Strikes] This skill is redesigned. You gain a decent amount of HP back for every Light and Heavy Attack as well as some Stamina. After the buff runs out, you get a big chunk of Stamina back. Helps to sustain. If you use Leeching Strikes, you need to slot Incap Strikes as Ultimate.
Cleanse [Support – Purge] There are situations in vHoF where you need to purge dots yourself.

Flawless Dawnbreaker: [Fighters Guild –  Dawnbreaker] 5% more Weapon Damage (+3 from the passive), low cost, high physical damage.
REPLACEMENT: Incapacitating Strike: [Assassination – Death Stroke] If you dont have another Assassination Skill on that bar, you need Incap to access the Hemorrhage passive.

[/spoiler]

 

c) Rotation

I use Light Attack Weaving for every skill I use on the bow bar, even buffs. I also block cancel or swap cancel the animation of most of my skills.
To sustain, I use Heavy Attack Weaving for as many skills as necessary on the Dual Wield bar.

1) Buff Relentless Focus, Deadly Cloak, Mirage/Leeching Strikes before the fight
2) Rearming Trap, Endless Hail, Essence of Weapon Damage, Razor Caltrops, Poison Injection, SWAP
3) Surprise Attack, Rending Slashes, Incap Strike, Assassin’s Scourge, 2x Surprise Attack, SWAP
4) Rearming Trap, Endless Hail, Razor Caltrops, Poison Injection, SWAP
5) Keep your DW Dots up, use Assassin’s Scourge as often as possible and whenever Endless Hail is 2s from running out, swap to Bow and do 4)

The key is to keep Dots up and restore enough Stamina in the time where Incap is not up to make sure you can burst like a mad man when Incap is available. Try to time the rotation in a way that you can use Assassin’s Scourge 2x and prioritize the uptime of the bow bar dots as well.

Always Swap Cancel Poison Injection – that way the damage benefits from the Dual Wield bar.

Whenever every Dot/buff is running, you can use Surprise Attack or Killer’s Blade (in execute). While executing, you want to keep your bow bar Dots up but you dont need to reapply Deadly Cloak or Rending Slashes. You also want to keep up Relentless Focus to get Assassin’s Scourge proccs even when executing.

XI. Maelstrom Arena 

TL;DR: This setup works for starters as well as experienced players. If you want to beat records, you will have to play a bit more risky and maybe skip the HP enchant and/or the heavy armor part and swap Leeching Strikes for Caltrops maybe. I personally completed vMA in Morrowind one time to check the difficulty with the new sustain system. I was baffled how easy it was. Leeching Strikes is so strong here, I have to use Vigor quite rarely now. The time was shitty but I had no issues whatsoever. Damage was better because of Master-at-Arms, but also the defense because of Iconclad and the additonal 5% damage reduction of Deadly Cloak.

 

a) Gear

 

 

PENETRATION INFO:

[spoiler]

The Maelstrom Arena is the only place left (I know of) where Mob Armor is not normalized, so every mob has an individual armor value. Therefor its hard to run a Penetration based setup without overdoing it at one mob type and not having enough on the other one. I tried to balance my approach. With my raid setup including 2618 Penetration from Piercing, I do have a decent amount already.

Boss Armor vMA:

If we calculate Penetration, we get 100 [base value] +5160 [Sharpened] + 2618 [CP] = 7878 as a standard penetration we always have even if we cant apply Major Fracture (AoE trash or ranged attacks). As the lowest armor value I found was 9.1k, we dont overdue it that was. Sidenote: In this scenario, Spriggan’s would still be superior as 5160+4000+100 = 9260 so we’re just slightly over the desired value…but only on DW bar and most stuff gets hit by bow first.

Now with Major Fracture applies, we add 5280 and get 13158. As I said, most mobs do have 12k or lower, so we’re pretty close here. Slightly too much but since we’re also have to deal with 18.2k Mobs from time to time, its okay. 1k over penetration means 2% DPS…still better damage wise than using TBS for example.

I think this will give experienced players a solid way to do vMA really fast. Remember that for learning vMA, I suggest using TBS as you might want some extra HP for that.

[/spoiler]

 

REPLACEMENTS:

[spoiler]

For Hunding’s Rage:
(1) Night Mother’s Gaze: 5 Medium, Divines Traits, Stamina Enchants
You are stacking a bit too much overall Penetration with this but if you already have that set and dont want to craft Hunding’s, thats okay. Craftable.

(2) Viper: 5 Medium, Divines Traits, Stamina Enchants
With the nerf to procc set in Update 13, this set is not as good anymore. But still works in vMA. Drops in Fungal Grotto.

 

For Vicious Ophidian:
It’s almost impossible to replace VO in vMA. It’s so good it’s hilarious. You get insane sustain and mobility plus very good DPS. It’s just…the best. If you need to replace VO, you have to adjust the build to fit your sustain needs. Especially if you are not a Redguard, you might need 1 Cost Reduction Glyph on your jewelry. You will definitely need Leeching Strikes.

(1) Leviathan: 3x jewelry, Robust, Weapon Damage Enchants + 2x Armor Pieces, Divines Traits, Stamina Enchants
Leviathan is solid as your DPS and Heals will crit a ton. Drops in Crypt of Hearts.

(2) 3pc Agility/Endurance + any 2pc: Robust jewelry, Sharpened Daggers

Agility has more punch, Endurance more survivability and sustain. I would prefer using a 5pc set, but this one also works. The 2pc weapon set should have +Weapon Damage as bonus. If you cant get that, use a crafted set with +Crit Chance.

(3) Defiler: 3x jewelry, Robust, Weapon Damage Enchants + 2x Armor Pieces, Divines Traits, Stamina Enchants
Dont have the set but the procc looks awesome on paper. Drops in Morrowind.

(4) Viper: 3x jewelry, Robust, Weapon Damage Enchants + 2x Armor Pieces, Divines Traits, Stamina Enchants
With the nerf to procc set in Update 13, this set is not as good anymore. But still works in vMA. Drops in Fungal Grotto.

 

For Velidreth:
(1) Kra’gh: Medium, Divines, Stamina Enchants
It also works great, but the 2pc bonus proccs very often while running around which means it doesn’t hit anything. Great for bosses. Drops in Fungal Grotto I.

(2) Mephala: Medium, Divines, Stamina Enchants
Mephala is a great Stamina set as well, just not as strong as Kra’gh/Velidreth. The net is pretty small and you cant cast a new net while the old one is still in place which makes this set only really great in fights with no movement. Drops in Fungal Grotto II.

(3) 1 Molag Kena, 1 Velidreth: Medium, Divines, Stamina Enchants
A possible combo to gain some extra Weapon Damage. Kena drops in White Gold Tower, Velidreth drops in Cradle of Shadows.

 

For Maelstrom Bow:
(1) Master’s Bow: Sharpened Trait
It’s still a decent choice considering with my setup, there is no way to incorporate this Weapon Slot in a set bonus. The new DSA offers a CP160 version of this bow. Drops in Veteran Dragonstar Arena.

(2) Hunding’s Rage: Sharpened Trait, Poison Enchant
As you run NMG Dual Wield anyways, using the bow as well seems obvious. Craftable.

[/spoiler]

 

b) Skills

 

[spoiler]

DUAL WIELD

Killer’s Blade: [Assassination – Assassin’s Blade] Our main execute skill I use from 25% to 0%. Also a great heal you definitely need.

Surprise Attack: [Shadow – Veiled Strike] In vMA, you need DPS AND survival. You want to use Surprise Attack for Major Fracture, Shadow Barrier and additional HP. Great Skill.

Deadly Cloak: [Dual Wield – Blade Cloak] The benefit of Deadly Cloak is for once the damage reduction for AoE effects but its also a nice AoE damage effect that can be applied before mobs spawn or while moving around, giving you some extra DPS.
REPLACEMENT: Ambush: [Assassination – Teleport Strike] Mobility is key in vMA. If you don’t have 5x Vicious Ophidian, this can help!

Steel Tornado: [Dual Wield – Whirlwind] I don’t use AoE a lot but sometimes, you need it.
REPLACEMENT: Rending Slashes: [Dual Wield – Twin Slashes] Especially vs bosses, Rending Slashes helps a lot to kill them faster. If you are quick, you can switch to Rending before every boss fight.

Resolving Vigor: [Assault – Vigor] Our main heal.

Rend: [Dual Wield – Lacerate] Extremely good ultimate for vMA. Very long duration Dot + heals you. You can skip Vigor for most bosses due to this. Only use it vs bosses as you usually will kill other stuff faster by using Incap Strike. Sadly, a lot of stuff dies so fast it’s almost not worth it nowadays
REPLACEMENT: Incapacitating Strike: [Assassination – Death Stroke] vMA has a ton of mobs that needs to die fast but Rend would be overkill.

 

BOW:

Rearming Trap: [Fighter’s Guild – Beast Trap] is great to place down on portals and helps a lot to burst down bosses. I also nails mobs down so they stay in your Arrow Barrage for a bit longer.
REPLACEMENT: Mirage: [Assassination – Blur] The extra defense you might need to survive.

Poison Injection: [Bow – Poison Arrow] A sick skill to combo with a heavy attack vs a spawning mob and to execute bosses really fast. Can also be a semi good ranged anytimer. Many Mobs die from a Heavy + Poison Injection.

Endless Hail: [Bow – Volley] Insane AoE Dot that you should also keep up vs Single Target mobs.

Leeching Strikes: [Siphoning – Siphoning Strikes] This skill is redesigned. You gain a decent amount of HP back for every Light and Heavy Attack as well as some Stamina. After the buff runs out, you get a big chunk of Stamina back. Helps to sustain and to survive.
REPLACEMENT: Razor Caltrops: Only use it if you are Redguard or really experienced with resource management.

Relentless Focus: [Assassination – Grim Focus] 8% more damage plus additional Stamina Regeneration. This skill is really valuable. I also like to use the Assassin’s Scourge procc whenever I run around, swap to my bow bar and see that it’s ready.

Incapacitating Strike: [Assassination – Death Stroke] vMA has a ton of mobs that needs to die fast but Rend would be overkill. Use this to burst down mobs like mini bosses or Deadroths in Stage 9.
REPLACEMENT: Ballista: [Bow – Rapid Fire] To burst down bosses even faster, this one is pretty awesome.

[/spoiler]

 

c) Starter Video

I made a video a while back showing how to clear it with crafted gear only. It doesnt reflect the new sustain issues in vMA but you can see mechanics and stuff. If you want to see flawless speedruns, check Andy S on Youtube.

 

XII. DPS SCreens and Videos

As always, I will add DPS screens over the time. We’re doing vHoF all the time currently testing new strategies so as soon as we got fixed strategies, we will focus more on DPS and I will give you some nice parses :)

 

DPS Dummy 3 Mio: 46.6k

Halls of Fabrication – Boss 1: Hunter-Killer Negatrix / Positrox: 54.4k AoE / 49k Single

Halls of Fabrication – Boss 2: Pinnacle Factotum: 32.6k

Halls of Fabrication – Boss 3: Archcustodian: 35.3k

Halls of Fabrication – Boss 4: Reducer, Reclaimer, Reactor: 36.7k

Halls of Fabrication – Boss 5: Assembly General: 35.7k

 

XIII. Theorycraft

How Dots work

[spoiler]

What that means:

  • Second bar trait IS IMPORTANT as Penetration carries over from the bar you are on when the dots hit the target. So your dots will do more damage from a sharpened bow compared to another trait even on the dual wield bar.
  • Swap Canceling Poison Injection means the “Impact Bar” of Poison Injection is Dual Wield, which increases your dot damage for the whole duration.
  • If you cast a Beast Trap on your Bow bar but it activates on the DW bar, DW is the Impact bar.
  • If you cast a Poison Injection while Warhorn ran out and Warhorn gets applied afterwards, dot damage of PI will not increase.

[/spoiler]

How Twice Fanged Serpent works

[spoiler]

[/spoiler]

Dagger vs Sword vs Mace

[spoiler]

A basic comparison between the weapon types. The more Armor Debuffs are applied, the worse Maces get because Armor Debuffs get substracted before the % based penetration of Maces apply.

[/spoiler]

Infused vs Sharpened?

[spoiler]

Why is Infused considered okay on Dual Wield Main hand?
Because it empowers the Glyphs of the main hand, off hand as well as the vMA Enchant that empowers Cruel Flurry.

Here is a spreadsheet.

 

[/spoiler]

What proccs Axe Bleed?

[spoiler]

Does procc it:

  • Rending Slashes Initial hit
  • Killer’s Blade
  • Ambush
  • Surprise Attack
  • Power Extraction
  • Incapacitating Strike

Doesnt procc it:

  • Rapid Strikes
  • Rending Slashes DoT
  • Deadly Cloak
  • Steel Tornado
  • Flying Blade

[/spoiler]

Surprise Attack vs. Rapid Strikes

[spoiler]

TL;DR: Surprise Attack has more benefits. It does more damage with my CP Setup, allows you to weave faster which means potentially more Assassin’s Scouge Proccs and definitely more Axe Bleed Proccs (Surprise Attacks procc it as well, while Rapid Strikes does not). Surprise Attack also gives you Shadow Barrier. Rapid is just easier to sustain.

View post on imgur.com

[/spoiler]

What are Elemental Status Effects and how to apply it?

[spoiler]

There are more Status Effects than the Elemental based ones, like CC effects for example. This part only covers Elemental Status Effects as they are the most relevant ones when it comes to DPS.

Elemental Status Effects are secondary effects applied by using Skills that deal some sort of elemental damage (fire, frost, lightning). Since Patch 2.1, the chance to apply an Elemental Status Effect is as following:

  • Weapon enchants 20%
  • Standard ability 10%
  • Area of effect abilities 5%
  • Damage over time abilities 3%
  • Area of effect damage over time abilities 1%

This is also true for Poison Damage, proccing a Status Effect called “Poisoned” which is a DoT that ticks 7 times (12s duration).
You can increase the chance to apply Elemental Status Effects by a Destruction Staff passive called Elemental Force or by using a Weapon with “Charged” Trait.

Elemental Status Effects are:

  • Concussion: The most important one. Applies Minor Vulnerability. 8% increased damage on the target from all sources for (4s duration)
  • Burning – Applies Flame DoT, 3 ticks (3s duration)
  • Chilled – Applies Minor Maim. 15% damage reduction from the target (5s duration)

[/spoiler]

 

XVI. FAQ

Here, i want to tackle frequently asked questions I have to answer a lot on a daily base.

(01) Can I run X skill instead of Y?
(02) Why do you have more/better/less/worse stats than me?
(03) How do I get 17k HP? Should I use Prismatic Enchants?
(04) Why is my damage so low compared to yours? I have the same gear and the same skills!
(05) Why have you thrown away your maces?
(06) Why not a sword?
(07) All Divines? Why not Infused on the big pieces?
(08) 5/1/1 or 7 Medium?
(09) Can I play bow as main weapon with this build?
(10) What about the Viper Set?
(11) What Addons do you use?
(12) How much armor does a mob have?
(13) Why Sharpened weapons? Can I use Precise?
(14) Why does Penetration offer such a high DPS increase compared to other stats like +Crit Chance?
(15) What’s the difference between Armor Debuffs and Penetration?
(16) How do you get away with so low health?
(17) What are CP Jump Points and why should I care?

[spoiler]

(1) Can I run X skill instead of Y?
Sure! My guide is a general framework that works in most cases, but if you feel you need another skill in a certain situation, you can surely swap around stuff and look if it works better for you.

(2) Why do you have more/better/less/worse stats than me?
First off, I’m a Redguard, which means I get 10% extra Stamina but no HP bonus like Imperials or +Crit like Khajiit. Also, I have maxed Champion Points. Every Champion Point you spend gives you extra stats until 300 CP (Red= HP, Green = Stamina, Blue = Magicka). My Gear is completely upgraded to legendary.

(3) How do I get 17k HP? Should I use Prismatic Enchants?
With maxed CP, you can get 17k with 1 HP Setbonus like TBS or running 5/1/1 with any set that doesn’t have a set bonus. Don’t use Prismatic Enchants in PvE. They are expensive and only beneficial if you have a good use from Magicka, which we dont have in PvE. Rather have 1 large piece with HP enchant.

(4) Why is my damage so low compared to yours? I have the same gear and the same skills!
First off, DPS is a group effort. If you don’t have a good team, your DPS will be lower by default. Also, this is my build I practiced A TON to play it the way I do. Don’t get discouraged if you cant compete with my DPS on the first try…or the first week. Practice your rotation, your light and heavy attack weaving and your block canceling. Also learn the encounters you are facing. The better you know the boss you’re fighting, the more you can concentrate on your DPS and less on the environment.

(5) Why have you thrown away your maces?
Sharpened is just so strong, there is no need to run a mace anymore in PvE. Also you can stack a ton of Armor Penetration. The third reason is that the 10% penetration of Maces get applies AFTER Armor Debuffs. So you’ll get a really low benefit especially in raids.

(6) Why not a sword?
Swords do not compare to daggers anymore. With all the Crit Damage Modifiers we have now, 5% extra crit increases our damage more than the 2.5% extra damage you get from swords. In PvP, swords and maces are still better than a dagger because you cant crit on Damage Shields and everyone runs Impenetrable.

(7) All Divines? Why not Infused on the big pieces?
While it depends on the Mundus Stone you use, I calculated that for the Shadow, Thief and the Warrior Mundus, Divines gives me more DPS than Infused, even on big parts. Not much else to say.

(8) 5/1/1 or 7 Medium?
I prefer 7 medium since you gain a lot of sustain. If you need extra HP or maybe even additional Armor and Spell Resistance you get from the heavy chest piece, 5/1/1 works as well. You just need more Heavy Attacks. In raids, I would always try to run 7 Medium.

(9) Can I play bow as main weapon with this build?
There are actually quite a few options to run a bow build now. While bow works with the gear I use, It’s not necessarily the best. This build is designed for melee combat mainly.

(10) What about the Procc Sets like Viper?
The nerf to Procc Sets in Update 13 killed Viper and Red Mountain for PvE.

(11) What Addons do you use?
Here is a Screenshot of my UI with the most important Addons displayed.

(12) How much armor does a mob have?
Since One Tamriel, all monsters in dungeons and trials do have 18.2k armor. Trash as well as all bosses. That includes vDSA. Monster in the normal upper world, as well Delves and Public Dungeons, do have 9.1k now. That means for questing, it’s pretty easy to cap penetration by only using Sharpened weapons plus a Major Fracture defuff from Surprise Attack or Reaper’s Mark. vMA is the only exception to that rule. Mobs there still have individual armor values. Most of them have 12k or less, though. The max is 18.2k as well.

(13) Why Sharpened weapons? Can I use Infused/Precise?
The DPS increase of Sharpened is almost double the amount a Precise weapon offers and it’s a great way to gain Penetration. Thanks to strong Sets like TFS, Kra’gh and the new frontloaded CP system, its also possible to allocate CP in a way to compensate and use a Infused weapon or even a Precise one. I got about the same Single Target DPS with a Infused Weapon and Kra’gh compared to Sharp Weapons with Veli. Its up to you.

(14) Why does Penetration offer such a high DPS increase compared to other stats like +Crit Chance?
Did you ever think about why stats are the way they are in ESO? Why a Weapon Damage Setbonus gives more DPS than a Stamina Setbonus for example or in this case, why Penetration is better than crit?

It’s fairly simple from a developer point of view. If you compare Stamina with Weapon Damage: Weapon Damage only buffs your Damage, while Stamina buffs your Damage AND gives you a higher Stats Pool which allows you to fight longer AND has more defensive uses (Block/Dodge). So if Stam and Weapon Damage Set boni would give the same amount of DPS, Stamina would be superior as it has added benefits.

Penetration is a even more complex thing. While Stam/WD do buff your defense as your heals with Vigor are also increased for example, Penetration doesnt have a defensive part. Its “just” offense. And it has a HARD CAP, which means you cant stack it infinitely like Stam/WD.

Crit also has a hard cap, but it’s way harder to reach than Penetration. Also, like Stam/WD, crit also buffs your defense and has great synergies in groups.

So its only natural that from all damage increasing components, Penetration has the highest amount of restrictions and therefor grants the highest DPS bonus.

(15) What’s the difference between Armor Debuffs and Penetration?
Armor Debuffs do reduce the target’s armor, which means everyone who hits that target does more damage. Penetration only works for yourself.
Armor Debuffs apply BEFORE percentage based penetration is calculated, so if you run a mace (10% penetration), it doesnt penetrate 10% of the targets real armor but 10% of (Armor – Armor Debuffs).

Examples of Armor Debuffs: Major/Minor Fracture, Crushing, 5p Alkosh bonus, 5p Night Mother’s Gaze bonus, 5p Sunderflame bonus
Examples of Penetration: Sharpened weapons, 1p Kra’gh bonus, 5p Spriggan bonus

(16) How do you get away with so low health?
Ebon Armor and constant Warhorn in a raid group helps a lot, especially if you don’t run TBS or a monster set with +HP bonus. Other than that, it’s a ton of practice and knowing when you have to be careful. The better you understand a mechanic, the less HP you need as you usually die because of bad positioning or other small errors in your play.

(17) What are CP Jump Points and why should I care?
The new CP system doesnt care about decimals. That means for example that 12.1% and 12.9% both increase your value by 12%. Everything gets rounded down. So you have to make sure to allocate your CP in a way that you always have a number slightly higher than a full number like 12.1%.

[/spoiler]

  • This topic was modified 1 week, 3 days ago by Profile photo of Jeckll Jeckll.

Build help, Stamina DragonKnight 2H/Bow [PvE]

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Replies: 4

Hello, i’m currently leveling a Stamina DK using Two Handed & Bow as weapons and Medium armor however i can’t find any suitable builds to aim for; reading through various forums the general consensus seems to be that DW is more suited for PvE than 2H, i’m currently level ~35 should i bite the bullet and switch to DW? I find 2H more aesthetically pleasing.

 

This is the current build i’m running while leveling:

Link to my current build It’s an amalgamation of skills put together to level all the skill lines

 

I’ve found two builds i would like some input on:

The first taken from the following thread

Link to the Build in the Builder

 

The second from here

Link to the Build in the Builder

 

Which of those two do you think is best for PvE or maybe you can recommend your own? i’m not planning to do PvP

Please let me know if i’m missing any info, or if i should move this over to Dragonknight Theorycrafting.

non-CP PVP Stam Bow build

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I usually run some unconventional builds in PVP (I play non-CP). This is one build I’ve used recently and had some fun with, as I was getting bored with the s/b & 2h heavy meta.

Body gear is 5 piece Marksmen, all impen since its medium

1 heavy/1 light Skoria monster set (I run impen here too)

Jewelry is 3 Seventh Legion

Sword/Shield are Seventh Legion

Then a Maelstrom Bow (mine is powered, I would run something else if I had another but I dont)

[img]https://image.ibb.co/n8GAKa/bowb.png[/img]

The key is to use Marksmen for the stamina regen and cost reduction plus addition bow damage (main attack weapon), while Seventh Legion on S/B is for defense. Skoria is chosen because it works well with DK passives and procs off of DOTs for which there are many.

Front Bar (defense)

Reverb Bash, Ign Shield, Vigor, Heroic Slash, Absorb Magic, Ferocious Leap ULTI

Backbar (assault)

Arrow Barrage, Poison Injection, Volatile Armor, Acid Spray, Ign Wep, Flawless Dawnbreaker ULTI (interchangeable with Bow ULTI)

 

The key is to keep up your buffs, when getting heat remember to throw up Absorb Magic and block until Seventh Legion procs then switch to bow with Seventh Legion damage buff and use your bow dots hopefully proccing Skoria in the process. I usually run solo but this also works well in groups.

 

  • This topic was modified 1 day, 23 hours ago by Profile photo of Fabian Fabian.

Nos's "Poison Knight" StamDK Build (Morrowind DLC Ready)

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Replies: 147

EDITS:

05/25/2017 – Updated for Morrowind DLC

06/01/2017 – Updated rotation and bar setup.

06/05/2017 – Final Edit

 

Race:

Redguard

Attributes:

All in Stamina

Food:

Health and Stamina

Mundus:

Thief

Champion Point Distribution:

Blue tree:

Master at Arms – 28, Mighty – 56; Precise Strikes – 56; Thaumaturge – 56, Piercing – 14

Red tree:

Dependent on Trial

Green tree:

100 into regen and tenacity the rest in tumbling

Gear Choice

7/7 Medium Divines

5 Twice Fang Serpent

3 Vicious Ophidian

2 Kragh

1 Infused VO Axe (poison damage enchant)

1 Sharp VO Dagger (weapon damage enchant)

1 Sharpened Maelstrom Bow

All Armor with Stamina Enchants. All Jewelry Robust with Weapon damage enchants.

As tested by @Jeckll and @izakibrotherss the poison enchant on the infused weapon works better than a weapon damage enchant.

Bar Setup

Main Bar (Dual Wield): Flames of Oblivion, Rending Slashes, Blade Cloak, Venomous Claw, Rearming Trap. Ultimate – Flawless Dawnbreaker

Offbar (Bow): Noxious Breath,  Caltrops, Vigor, Endless Hail, Poison Injection. Ultimate – Standard of Might

Rotation:

Pre Rotation: Flame of Oblivion>Rearming Trap>Bar Swap

Step 1: Endless Hail>LA>Poison Injection>LA>Razor Caltrops>LA>Noxious Breath>Bar Swap (animation cancel)

Step 2: HA>Venomous Claw>LA>Rending Slashes>LA>Deadly Cloak>LA>Rearming Trap>LA>Flames of Oblivion>Bar Swap

Restart Rotation at Step 1, but drop Standard at the end of the rotation.

Questions:

1. Why Kragh? 

Kragh offers the highest damage gain in groups where full target penetration is not achieved. The 1 piece on it is the strongest 1 piece for a stam user to have and offers a whopping 3.8% DPS increase on a non fully penetrated target. In addition its damage is quiet good as well.

2. Why Infused weapon?

With the changes to the CP trees in the Morrowind DLC, infused becomes a viable option for dual wielders.

3. Parses

http://imgur.com/a/yKY8Z – I dont have an Axe, so I am missing quite a bit of damage.

  • This topic was modified 1 month, 1 week ago by Profile photo of Nosferatuzod Nosferatuzod.

Leveling tips 1-50

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Replies: 38

Since we are seeing a lot of the same questions about starting out and leveling characters let me just lay out some general tips for people who are new to the game.  This is redundant info from @FrancisCrawford‘s thread below, but  people tend to not search and read before asking (go there and read for great info!):

http://tamrielfoundry.com/topic/general-tips-for-new-or-returning-players/

So!  When you start a character, especially your first character you are taking to 50 as a new player, this is what you need to be successful:

1) grinding your first character to 50 is a waste. This is an mmoRPG… rpg… Play through the game. I promise you, endgame is fun but if you dont know how to play you are just going to suck and struggle in endgame pvp and group pve content… Plus if you just grind you still have to go all the way back through every zone gathering skyshards, lorebooks and completing the core quests that reward skill points so that you have enough skill points to spend to have all the necessary morphs and passives… Dont screw yourself by grinding. You are just making it boring to catch up later. Also, once you have completed all the endgame content you will just get bored – the only thing left is grinding out the best gear and repetitive pvp. Not everyone has the mentality of wanting to have/be the best… And as such will just quit after a couple months of repetitive endgame dungeons, trials, etc. just play the game and enjoy it your first play through… Then worry about endgame.

2) use your skill points to unlock the first skill of each class skill line and weapon skill line for the spec you are playing (by spec i mean magicka or stamina… Those are usually defined by race choice based on the racial passive strengths).

3) you have 5 skill slots and an ultimate.  Slot one skill from each class line and two weapon skills.  For stamina specs, your first weapons should really be 2h and bow; for magicka obviously resto and destro.  I will discuss later why.  Killing enemies and completing quests will give the slotted skills and their skill lines xp to rank them up.  The same goes for the weapon and armor you are actively using when you gain xp.

4) at first wear head, chest, legs heavy armor, feet and shoulders medium, belt and hands light.  Ideally these should all be training traits as well… But as long as you have a couple pieces of each armor type you are in good shape to level all 3 quickly.  Having more defense with heavy armor is fine at first because you have no passives unlocked for any of the 3 armor lines… So just gear to survive.  Once you hit level 20-30 or so you will have reached a significant level for each of these armor skill lines to choose 5 pieces of the type that suits your spec best; continue to wear 1 of each of the other 2 types until they reach rank 50.

5) try to utilize a crowd control (cc) skill to assist you in survivability… These are stuns, knockdowns, knockbacks, petrify… When you apply one of these status effects to an enemy, when the duration ends they have a short period of time of immunity to all CC skills.  Pairing a “hard” CC like those above with soft CC (immobilize, also called “root,” and snare) allows you to lock most foes up or at least limit their ability to attack you by keeping them away while you stay mobile.  The first destro staff skill used with a flame staff and morphed to “clench” is a great knockback/stun; wrecking blow from 2h is another skill that will do the same; the “bombard” morph of arrow spray from bow skill line is a great area immobilize that you can virtually spam to keep enemies away from you (even many delve and world bosses!); many classes have CC skills as well that you can take advantage of… DK, for example, early on has the first skill of earthen heart line that will have a similar effect as flame clench.  Use CC to your advantage especially against multiple enemies.

6) always get the first strike of any combat.. And make it a fully charged heavy attack! Then CC… Dont open with CC if you can manage because it will buy you 2-3 seconds of free attacking.  Heavy attack then CC.  And against multiple enemies, after you use CC always kill the ranged enemies first.. Archers and mages are very dangerous since they can be difficult to get close to as combat starts and immediately start damaging you… Stun or knock them down, close the gap and kill them… Then move on to the melee enemies.

7) you should unlock some healing skill as soon as possible… For stamina specs you are kind of limited to momentum (rally) from 2h, blood craze and bloodthirst from dw, vigor from pvp assault skill line and whatever class heals you may have access to + potions.  DK have dragon blood that does not scale its heal based on your max magicka; it scales on your health – more specifically how much health you are down from max.  Stamina nightblades have killers blade and mark target that also heal you when an enemy dies, which is useful.  Potions that heal you are essential for low level characters as well.  for magicka specs, resto is an obvious advantage for healing… Regeneration is pretty awesome for soloing and either morph works nicely.  Templars also have heals in class; nightblades have siphoning skills that heal as well.

8) key skills should offer CC, area damage, single target damage and healing… Early on all you really need is the ability to hit a target with a heavy attack + 1-2 single target damage skills to kill it, and you can lean on potions for healing.  The rest of your skill slots are for ranking up skills and skill lines… As you progress you will need more useful skills in terms of utility and variety of effect.

9) rank up everything in class and weapon skill lines… Magicka characters also rank up mages guild by collecting lorebooks… If you have issues finding lorebooks, google it.  There are tons of maps out there that show you where all the books are – being on console with no addon to show you in game isnt an excuse.  Fighters guild is easy to rank up for all characters; just kill daedra and undead.  By 50 you should have at least rank 6-7 of each… Mages guild you can finish by halfway through cadwell’s silver zones; fighters just takes time grinding zombies or skeletons somewhere once you hit 50.

10) join guilds.  You can have 5 – a good trader, social and endgame guilds are nice to have and keep you busy working with others to complete content.  Asking for help is easy in your guilds, and with 5 to ask in, you can bet you will have people that want to help you when you need it.

11) there is no such thing as a leveling build… Feel free to follow deltia and syphers leveling guides if you really want, but the reality is they are just suggestions on how to successfully survive while doing all of the things i have stated above.  There are dozens of approaches you can use… Just find what works for you.  And if you continue to struggle after trial and error… Come here and post to this thread and ask for help!  That is what we are here for!

12) dont bother pvping until 15+ when you have a second bar…. And even then i wouldnt bother until 30+ when you actually have more skill points and ranks to be able to use all class, guild and armor skills and passives that would make you competitive.

13) expand your inventory and bank!  Dont keep running back and forth to town every 10 minutes with a full inventory.  Also keep uograding your horse!  Do bag space first, then speed, then stamina.  You dont really need speed or stamina until you go to cyrodill and have to ride around that huge map.  The larger your bag the less time you have to keep going back to town to empty it…

14) inventory management tips:  research every trait, every craft… Sell all white items you dont need to research…  Deconstruct everything else.  Refine all raw materials.  Only store refined materials, alchemy and provisioning ingredients and weapons/armor that have traits you need to research… And store them in your bank as much as possible.  If you are above the level of the refined materials you have saved up, just sell them to NPCs or guild stores if you have a trader; dont store low level materials you will never need.  Keep your inventory clear!

15) how to deal damage efficiently… Your skills scale from the attributes that power them – magicka skills scale from max magicka, spell damage and spell crit… Stamina skills scale from max stamina, weapon damage and weapon crit.  If you are using magicka skills you should really be using a staff; stamina users should have dw, 2h, 1hs or bow.  Gear accordingly.  Do not try to use both or you WILL SUCK.  We call characters with stats evenly distributed and trying to be jack of all trades “hybrids” – and we know from over 2 years of play in an mmo with evolving game mehanics that hybrids are garbage.  Pick 1 attribute to focus on and use that stat for damage and healing; the other attribute is for utility and buffs that do not scale up with the attribute.  I should probably move his to #2 on the list because it is probably the singular most important and most basic mechanics knowledge… But i dont feel like renumbering this on my phone :)  hope you read this far!  if not… you are lazy and are doomed to failure!  muahahahahaha!  half kidding…  hope you read this far though :P

………………………

if i think of something else i will update this later… You have more wuestions beyond what i have probided above please POST THEM HERE AND NOT IN YOUR OWN THREAD!!  Otherwise i will just keep merging them in here to keep our forums clean, which makes my thumbs tired on my iphone… Save my thumbs!  And if you didnt read this far because WORDS… I am not sure anyone can truly help you.  Lazy!  /slap!

may the odds be ever in your favor.

  • This topic was modified 1 year ago by Profile photo of mrowmrif2 mrowmrif2. Reason: added a few more!

ByTheBeardofZeus – Stamplar DPS Guide – Morrowind Edition -vHoF Approved!

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Replies: 40

[img]http://i.imgur.com/kCj34GQ.png[/img]

[img]http://i.imgur.com/GIcNiiJ.png[/img]

Part of the 4 Roles, left – right; Magicka DD – Tank – Melee DD and Healer

Note: I am editing this guide daily for new finds on how to improve this build, therefore if you’re kind enough to bookmark this guide you can come back and refer to it every so often and hopefully gain some more new tips that I add. Thanks.

EDIT: 18/06/2017 – added 2 new rotations for those struggling to sustain in trial environments and long fights.

Introduction and Thoughts / Comparison to other Class DPS.

Hello and welcome to By The Beard of Zeus, the ruler of Olympus’ guide to Stamina Templar damage in the new harsh sustained horizon of Morrowind. This guide will completely replace the old Homestead one I made as pretty much nothing is the same anymore. The build, rotation and CP is all so very different a new edition was needed. I have had a lot of help from members of my raiding guild with this build so I would like to credit them all along the way as needed.

As of 30/05/2017 I am seeing so many people and guides out there putting out “dummy humpers”, and by that I mean builds specifically designed to hit high on a test dummy so they can circle jerk and measure themselves by linking higher numbers. This is not the aim of Zeus. I am primarily a raider and everything I do is with group content in mind. Therefore don’t leave comments saying “this is higher DPS gear” yes I know, Kragh is better solo, but not in a group etc and the rotation is simpler to allow for greater reactions in trials environments. The new raid is very harsh in terms of incoming damage and therefore strolling in with a dummy humper will see you absolutely destroyed. Dead DPS = No DPS.

From recent tests and hanging around by dummies with guild mates, it seems Stamina is a lot better at attaining single target DPS than magicka this patch at the cost of AoE and potential survivability. The parses linked in this guide are attained with extremely little buffs when other classes have little bonus’ e.g. Minor Brutality DK, Minor Savagery NB and Magicka shock damage proc’ing minor vulnerability and potentially off-balance. I would also like to say that even if you take away all the DPS number humping and crunching, this character is extremely fun to play, which at the end of the day is all this game is really about. I hope you all enjoy it as much as I do.

On a final note, this guide is just as much for beginners as it is end game veterans so please do not be offended if I’m saying some really obvious things, just skim read and ignore. This also applies to anything you may think is beyond your current level of playing, don’t worry, ignore it or leave a comment and build on it at a later date, the game is not a rush and many people advance at different paces, many thanks.

The Basics

The food we are using is either a choice of Dubious Camoran Throne drink for sustain but less damage or the old HP and Stamina food for damage, but less sustain. We are using the Thief Mundus stone and all passives are bought for the 3 class skill lines and DW/Bow lines too. Don’t forget to buy the fighters guild passives as well. Also don’t forget to read the whole guide in case you missed something important, usually questions I get asked are displayed in the guide somewhere.

Race

The race is even less of a concern with the release of Morrowind than it has ever been before. I am a Redguard in this build because it is what my character has always been. However you can now go for whatever you want. The Redguard passive Adrenaline Rush is now only 792 Stamina every 5 seconds which is nearly half what it used to be in my Agility set up Homestead. Therefore choose what you want, Redguard, Khajiit, Orc, it doesn’t matter as long as their passives generally relate to stamina orientated things. (Obviously don’t be Plebbicus and be a Stamina High Elf or something, pls.)

The benefits of each viable class are as follows; In my opinion the best. (Just my opinion)

1.) Redguard

- 792 Stamina back every 5 seconds = 158 Stamina Recovery in essence.

- 9% Stamina Recovery

- 10% Maximum Stamina

Notes: My favourite for looks and a good mixture of sustain and damage, even if it’s not as good as it used to be it still boasts the most viable class option to play.

2.) Orc

- Max Health and Stamina by 6%

- Healing Received by 5% and Health Recovery 20%

- 4% Melee attack damage, reduced sprint cost by 12% and increased sprint speed by 10%

Notes: These can also look really badass with the Spiderkith skin from vCoS and boast a healthy pool to health and stamina. This is very important if you choose to use sustain food as you will have to enchant your armour to buff your HP up. This will lessen the need for those glyphs and will increase the amount of stamina you can put back on. The 4% melee attack damage will affect your light and heavy attacks as well as rending Slashes, Re-arming Trap and Biting Jabs.

3.) Wood Elf

- 21% Stamina Recovery

- Max Stamina by 6% and poison and disease resistance by 1465.

- Reduces Stealth detection radius by 3m and Stealth damage by 10%

Notes: I decided to put this controversially as 3rd ahead of the Khajiit for a reason. In my DPS tests I found myself thinking the whole time “Man if I had the sustain from last patch I’d hit like such a truck” and that’s why the Wood Elf jumps up places in this patch for me. The 21% recovery is insane, couple that with the new sustain food and you’ll be laughing, maybe so much so you will barely need to heavy.

Fashion Scrolls notes: They have the potential to look like shit so be careful, gotta look like swag out on the battlefield.

4.) Khajiit

- Healthy Recovery 20% and Stamina Recovery 10%

- Reduce Stealth detection radius by 3m and Stealth damage by 10%

- 8% Weapon Critical rating.

Notes: Just because this is 4th doesn’t mean it’s not as good, I just prioritised different things. This race is your Omega Daddy of damage, 8% weapon critical is absolutely monstrous however leaves you wanting in terms of max resource pools and mediocre recovery. If you can sustain this bad boy though it hits amazing. The problem is, you can’t.

Fashion Scrolls notes: These can look fucking cool with the Dro M’athra skin and the face slider all the way maxed out on Heroic.

[img]http://i.imgur.com/fO3QSGl.png[/img]

Champion Points

Blue Constellation:

61 – Thaumaturge                      

64 – Mighty                                

44 – Precise Strikes

21 – Piercing

20 – Master at Arms

Green Constellation:

20 – Warlord

75 – Mooncalf

75 – Tenacity

20 – Shadow Ward

20 – Tumbling

Red Constellation:

52 – Ironclad

49 – Hardy

49 – Elemental Defender

48 – Thick Skinned

11 – Quick Recovery

1 – Spare add to any.

(Thanks to @iJonno for the red CP arrangement)

If you’re not maximum champion points take your current champion points and divide it by 630. Then multiple the value by each of the values I described above to get how much you should put into each tree. Adjust values in the trees to make your number as close to .00 as possible as anything decimal above an integer is rounded down. So for example I have 356 Champion points, divide by 630 = 0.565 and I want to put points into elemental defender which is 50. Times the 2 together to make 28.25 points into ED which gives you 7.28% in the tree. I would round down to 27 points to get 7.07% and save the extra point to round other trees up to balance it out. It will take a lot of tweaking but is the only real option I have to altering the set up for non CP630 builds.

Gear and Item Set ups

[img]http://i.imgur.com/JGHNJC3.png[/img]

Ok so we are using 5x Twice Fanged Serpent, 2x Velidreth and 5x Hundings Rage with 1x Maelstrom Bow. The real beauty of this build is that you can use player crafted daggers, which as we all by now know it is pure agony to farm content for months to get weapons to a set. It also means you can choose your own style on most of the armour and weapons so you don’t look like a pleb while roaming Tamriel. The critical strike rate from Hundings is just raw power as well it is lovely.

EDIT: 19/06/2017: I actually need to test Selene’s as I’ve heard from people it’s actually really good on a Stamplar, this being said I think Veli will out perform it in fights with Adds as the proc can hit up to 3 targets.

Alternatives: I understand not everyone has access to all this gear so here are some viable alternatives;

-5x Spriggans, 1k penetration lower than TFS but is cheap as fuck to buy.

-5x Vicious Ophidian, For extra sustain and minor slayer.

-5x Alkosh, terrible DPS since it can’t crit but is nice group buff if your tanks don’t wanna wear it.

-5x Night Mother’s Gaze

-5x Strength of The Automaton

-2x Kragh (Careful not to overpenetrate in group content)

-2x Selene’s, Good dps and looks really cool when a bear proc’s. (fashion scrolls #1 choice)

[img]http://i.imgur.com/4UcNiy4.png[/img]

This is not the best setup for Morrowind I need to add. To get the best DPS you need 2x War Machine daggers in sharpened, which you’re looking at this and thinking “oh fuck that, not another vMoL grindfest, I thought I was free!”. You are gonna need to slave away nHoF my friends. However you hit pretty hard using this setup so do not worry. War Machine will be the undisputed meta once everyone has it in good traits and I’ll explain why with the rotation.

Also don’t use vMA DW this patch, before they were better but now since you need to heavy in your rotation to sustain you can’t keep up the Rapid Strikes – DoT combo enough. You also break a 5 piece by using them and lose out on 2 enchantments on your DW. When combining sets together try keep to the 5-5-2 combo. By that I mean 2x 5-piece sets and a 2-Piece Monster Set. The more sets you mix in the lower your dps will be.

If you don’t have a vMA bow please use a masters, failing that a sharpened player crafted Hundings, this will mean that you make your bow bar 4 piece Hundings and not 3, dampening the DPS loss blow from not using a vMA bow. I cannot stress enough how important the MA bow is, if you don’t have it, get it before anything else on this entire guide, the DPS is so damn high it’s great. The traits for Masters/MA bows are as follows.

Sharpened > Precise > Nirnhoned > Infused > Any vMA bow > Master Bows > Use Hundings Sharpened.

With the release of Morrowind and the increased power of the vMA bow you can actually use any trait vMA over a sharpened masters, it’s better dps.

Enchant all Jewellery with Weapon Damage, if you need sustain use the food not glyphs. If you still can’t sustain, heavy some more. ZoS Approved.

Now when calculating which monster set and traits to use you really have to ask questions of your tanks and other members debuffs. The general resistance for most trial monsters and bosses, including the dummy, is 18,200. This number will make you able to add all the debuffs up. The thing’s that give resistances debuffs are as follows.

- Major Fracture, 5280

- Crusher / Infused / Infused + Torug’s Pact, 1622, 1946, 2530.

- Minor Fracture, 1320

- Alkosh, 3010

- Night Mother’s Gaze, 2580

- Sunderflame, 3240

- Sharpened Weapons, 2580 or 5160 for 2H / DW.

- Kr’agh Monster Set, 1935.

- Twice Fanged Snake – 5000

Total = 30,055. This is why it’s important to add stuff up and not over penetrate, however don’t worry realistically you won’t ever have Sunderflame or Torugs enhanced Crusher. Therefore I recommend the only thing you need to not do in group content is wear Kr’agh. Yes your dummy parse will be worse but this is about the greater good. Also if you are lucky enough to have someone running Night Mother’s Gaze, then switch to one Precise Dagger, however be prepared for unavoidable over penetration on your bow bar.

A big question a lot of inexperienced players might be thinking is “Why is it so important to not over penetrate?”. Because simply you’re wasting damage. Don’t make something that’s purposefully not optimal, it’s a waste of the already large amount of time needed to build your character up. If you have excess penetration swap to precise weapons or sets with more raw power such as Hunding’s Rage or Twice Born Star.

Make your armour types 6-1-0. 6 Medium, 1 Heavy with your heavy piece being your chest for maximum resistances. Why heavy? because we get 2% max health and stamina from the Undaunted Mettle passive as well as an additional 2% HP from Heavy Armour passives making one piece 4% more HP over the 1.5% critical you’d get from a piece of medium, tit for tat, choose what works best for you, but this is what I prefer to make myself more survivable. If you choose to run TBS for various reasons you can go 7 medium as the set comes with an inherent HP passive.

Abilities and bar order

Bar one – Duel Wield (Put these in any order on your bar it doesn’t matter)(Icons are on the SuperStar photo above)

1.) Re-Arming Trap

2.) Blade Cloak

3.) Biting Jabs

4.) Rending Slashes

5.) Power of the light

Ultimate: Flawless Dawnbreaker

Bar Two – Bow back bar

1.) Restoring Focus

2.) Endless Hail

3.) Poison Injection

4.) Razor Caltrops

5.) Repentance

Ultimate: Crescent Sweep (why War Machine will be best in slot, 72 cost Ultimate)

For Raids: MAKE SURE TO KEEP CLOAK UP 100% AND YOUR RUNE AS MUCH AS POSSIBLE. During trials these need to be up 100% so fit them into your rotation even if it means a DPS loss. The cloaks 25% AoE damage reduction is ludicrously powerful as well as the runes 8% damage reduction (not stackable with circle of protection). These got a buff with Morrowind to the point I feel safer on this Stamina character in trials than my shield spamming Sorc and healer.

Rotation, Parses and Damage

Rotation Video: https://youtu.be/C1HpO1oKotM

EDIT 19/06/2017: The rotation video is horrendously out of date and is far from optimal.

You have two options with rotations, the “I don’t care about my stamina, burst pls” and the “infinite sustain”.

If you’re looking at a one minute fight and you wanna rip a juicy parse or for example you enter a bosses execute phase with full resources and need to nuke then you would use this rotation:

LA / Hail / LA / Caltrops / LA / Ulti / BS / LA / RS / LA / PotL / LA / Trap / LA / Jabs / LA / Jabs / LA / Jabs / LA / PotL / BS / Repeat

Use Poison inject below 50% and as the last skill you cast on your bow bar.

You’ll also hit like a train for the duration

[img]http://i.imgur.com/nlee1Ih.png[/img]

The key to getting high numbers in parses with this however relies on your ability to weave correctly. You also NEED to light attack on your bow bar to proc the Hawk Eye passive increasing the damage of your bow abilities by 5% for each light or heavy attack stacking up to 5 times.

Below 50% add Poison Injection after Caltrops and after Ultimate if ready, this is to make sure all poison injection ticks are on your DW bar.

This will mean you can proc Hawk Eye 4 times without destroying your rotation. Light attacks also deal massive damage so light weave as much as possible anyway. I also see people doing 2 light attacks in a row to increase the uptime on Hawk Eye, do not do this, it is a DPS loss.

Morrowind Bubble Wrap infinite sustain rotations:

Duel Wield: LA / Hail / LA / Caltrops / LA / Ulti / BS / HA / RendSla / HA / PoTL / HA / Trap / HA / Jabs / LA / Jabs / LA / PoTL / BS / Begin from start.

2H: LA / Hail / LA / Caltrops / LA / Ulti / BS / HA / Brawler / HA / Trap / HA / Jabs / HA / PoTL / BS / Begin from start

Below 50% add Poison Injection after Caltrops and after Ultimate if ready, this is to make sure all poison injection ticks are on your DW bar.

HA = Heavy Attack      BS = Bar Swap

LA = Light Attack        PoTL = Power of the Light

RendSla = Rending Slashes (captain obvious)

If using these rotations you can literally play any race, the sustain from Redguard isn’t needed so be a High Elf for all I care, this is your chance to roleplay as anything without worrying about performance. However to fully take advantage of the extra sustain be a Khajiit or Orc for maximum damage.

To prove this works I killed the 52,000,000 Target Centurion on my own with no extra help or buffs to prove a point.

[img]http://i.imgur.com/UC2sLmJ.png[/img]

Next person to give me the excuse that they’re hitting too low because of sustain or Morrowind nerfs gets a slap on the wrist ;)

Parses for 3m and 6m Dummys are as follows for the burst / stamina dump rotation. The only buff I got was Major Fracture since Stam DKs get it from Noxious Breath and it makes it easier to compare. For a list of specific buffs each class gets look below, this will make it easier to compare. Also don’t be discouraged when you see another class hit higher than you, it’s probably because they have different buffs which is so often the case with Stamplar.

Stamina:

Dragonknights: Noxious Breath (Major Fracture 5280 Physical Penetration) Earthen Heart (Minor Brutality 5% Weapon damage).

Nightblade: Surprise Attack (Major Fracture 5280 Physical Penetration) NB Passives (Minor Savagery 3.1% Weapon Critical) and Minor Berserk (8% Damage Done). This is why you’ll see Nightblades hitting 45-46k dummys. Don’t be discouraged, minor berserk is given by combat prayer from healers in raids so you’ll get it too.

Templar: Minor Fracture (1320 Physical Penetration)

Sorcerer: Nothing.

Magickas will get off-balance if their elemental blockade is lightning. This is important because 75 points into the ritual tree gives a 10% damage boost to enemies that are off-balance. Shock damage also Proc’s the lightning status effect “Minor Vulnerability” which is a further 8% damage done.

With all this is mind it is essential that you try to equal up the buffs if you want to know how well you’re doing against other players and take their parses with a pinch of salt when you know what buffs they are getting.

On an average mix between the 2 rotations you can expect to hit roughly

[img]http://i.imgur.com/irmiKG7.png[/img]

When comparing with magDks and Sorcs with shock and off balance I feel like this parse was necessary. This is with Fracture and off balance [Needs updating]

[img]http://i.imgur.com/AK0uicB.png[/img]

I’m still working on Trial parses however since our guild is working tirelessly to improve our Halls of Fabrication score we are not able to park a boss and link a good parse. It’s mechanics > DPS for now and I will update it as soon as I get the chance. However if you hit this high on a dummy then in a raid with Minor Vulnerability, Combat Prayer, Major Force, Horn resources, Minor Brutality and Savagery you should easily hit 50k+ Single Target if you don’t die and don’t fuck up your rotation, easier said than done, but aim for the stars.

Remember since Stamplars don’t have a form of Major Brutality you need weapon power potions or a DK with igneous weapons. However weapon power pots are 45 each on the EU Megaserver, so no excuses for those cheap shit potions you find on the ground in pledges.

Honourable Mentions

-@KieranWoods93 – Major Fracture Whore and best MagPlar EU

-@GethemShauna – Guild Clubhouse.

-@nemesis18 – Stamplar Love and appreciation

-Thanks for Reading, any questions @ConnorWoods and enjoy :)

  • This topic was modified 2 weeks, 6 days ago by Profile photo of ConnorWoods ConnorWoods.

Arcann [FeaR Turbo] ESO – Stamina Sorc vMA 552k

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Replies: 96

Final Score- 552,782
Total Time- 46:48
Vitality Bouns- 13,000 13/15

This build does NOT require maelstrom weapons, I repeat DOES NOT require Maelstrom weapons.
2 Death run. This build is amazingly easy. Got the inspiration from Alcast’s Dot Doc PVP build.
Check out his builds below.
Dot Doc PVP build –

Alcast website –

http://alcasthq.com/

My twitter- https://twitter.com/thehuntrsales21
My twitch- https://www.twitch.tv/fearturbo

Full run Uncut VMA run of my Imperial Stamina Sorcerer.

Gear:
[img]http://i.imgur.com/Bsb6t7m.png[/img]
I do recommend trying 1 healthy neck first till you understand where the burst will come from then switching to robust if you can afford.

Champion Points:
[img]http://i.imgur.com/gmKli1t.png[/img]

Stats:
[img]http://i.imgur.com/aPQD2uW.jpg[/img]
Front Bar:

Blood craze, Evil Hunter, Resolving Vigor, BloodThirst, Bound Armaments. Ult- Flawless Dawnbreaker

Back Bar:

Poison Injection, Endless Hail, Critical Surge, Hurricane, Bound Armaments. Ult- Whatever you want.

If you get crit from pots swap EH for trap. Less damage round use caltrops over crit surge.

My crit surge tool tip says it heals for 3k a second.
This build is so easy you will be kicking yourself you didn’t try this earlier! (after rapid strikes change)
I don’t even have undaunted.
[img]http://i.imgur.com/5J0OZcx.jpg[/img]
If I did, would of had 40k stamina easily and more health!
I do recommend using speed pots. Really changes the way you have to play since we do not use a gap closer. If you can not use speed pots. Use Weapon Crit+Stamina+Health. and drop evil hunter off bar and put trap there.
Hope you guys enjoyed this.

Comment below with any questions.

(:
FeaR

  • This topic was modified 1 year, 1 month ago by Profile photo of FearTurbo FearTurbo.

[PvE] Magicka NB by @IWM [Updated for Morrowind][2.0]

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Replies: 975

 Introduction

Hello, and welcome to my nightblade guide! First and foremost, I’d like to say a little bit of who I am, to give you a little bit of insight into my knowledge about this game. I’ve been raiding with Hodor for around two years now, and I’ve been playing nightblade for the most part, but also quite a fair bit of dragonknight, and sorcerer. I’ve gotten some parses on certain bosses that I’ve felt very good about, and feel the builds that I produce have alot of potential in them, which I again think reflects on the leaderboards. For the past six months or so, I’ve completely left nightblade, but I’ve picked it up as of this patch with the recent changes I’ll be talking about later in the build. Keep in what is written in this build is still subject to change, and my tests are not finalized. Without further adue, lets just jump into the build!

Core

 

So, this is our bread and butter! Lets start from the top, which alot of people will ask, why not use Llambris combined with lightning clench? Simply put, it’s not more DPS. Valkyn Skoria and Grothdarr will provide much better results in terms of damage. The choise between Skoria and Grothdarr is something I need to test further, but as of now I’d highly suggest to have them both and switching dependant if the boss fight allows you to stay in melee range, or if you need to stay ranged. If you’re lazy, just stick with Skoria.

Onto our mainset, scathing mage! Alot of nightblades love this set, simply because it procs of Twisting Path’s DoT effect, allowing you to get an extremely high uptime thus giving you a high ammount of spell damage, and spell crit. Optional sets here could be Twice Born Star and using the thief and the shadow, which will give you a little bit less DPS, but still something that you can compete with. Julianos is also an alternative.

For the jewelry and our mainhand, we want to use the same set so we can benefit of four set bonuses, minmaxing our stats as best as we can. In my case, im running Infallible Aether, but Moondancer will provide the same results if not better. Sharpened is a MUST. On our offhand, we will be using a maelstrom staff, im still testing abit with lightning or inferno, but as of right now I prefer lightning. Both works, but having a lightning staff on trashpacks is essential.

These are the stats you can expect with using the sets that I am using, completely unbuffed. Nothing too fancy, just the usual.

Mundus Stone

The Thief
We will be using the thief for extra spellcrit in this build, having more crit with a high aggressive warhorn uptime, and crit modifiers such as trap beast, is gonna help us out alot.

Skills


Lets talk about the skills abit, there’s alot of potential changes come here, so stay updated. Our mainbar is what we can call our buffbar, we’ll be having merciless resolve alongside with siphoning attacks, and our shield which can be swapped out with the likes of trap beast or destructive clench if you’d like that. The spammable is something im still testing, but as of now I’ll be using swallow soul as it’s way cheaper. We will NOT be using soul assault as our ultimate, but we will be using elemental rage instead to benefit from ancient knowledge.

On our second bar, it’s gonna be our AoE, execute and DoT bar. I really like having these skills on the same bar, as it gives us alot of advantages such as a clean rotation (Path 11s, Blockade 8s, Cripple 8s) it allows us to not swap bars whatsoever when we’re executing and AoE’ing, making this build very clean and simple to play.

Champion Points

Thanks to @Magna-G and @xBlackroxe for the help here, this spread was mainly put together by @xBlackroxe.

Use this spread if your group has more than two blockade of storms

The Apprentice

– 40 Elfborn

– 43 Elemental Expert

– 8 Spell Erosion

The Atronach

– 44 Master-at-Arms

The Ritual

– 75 Thaumaturge

I’ll only be covering the blue champion points here, as I change my red and green ones up all the time dependant on the trial I go to. Nothing too spectacular here, I’ll be updating the explanation abit further in the future though.

Use this spread if your group has less than two blockade of storms, or alot of heavy attack builds

The Apprentice

– 56 Elemental Expert

– 51 Elfborn

– 12 Spell Erosion

The Atronach

– 62 Master-at-Arms

– 13 Staff Expert

The Ritual

– 16 Thaumaturge

 

 

Races

– Dunmer and Highelf are both viable options, and honestly I don’t see alot of difference between them. Play whatever you want :P.

Parses

 

More to be added.

Final Words

I’d like to give a big thank you to the entire Hodor, especially the members of the hodor core group. I’d like to give my love, @Hjelmi a big kiss too for keeping me alive during all of this, I don’t know how you manage it. Also, big thanks to @Selawa for helping me brainstorm, @Magna-Ge for helping me out with champion points and @Blackroxee for betraying nightblades and going to the sorcerer side. For those of you that don’t see your names here, you know who you are, and I highly appreciate it. Now, go out there and make Nightblades considered a strong DPS class, and remember as always, FULLFIST!

– @IWM

  • This topic was modified 1 month ago by Profile photo of Mashinate Mashinate.

Unholy Dark Knights (PS4) Recruiting

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Replies: 10

Unholy Dark Knights (UDK)

About Us

The Guild is around 2 years old and well established. We are primarily Aldmeri Dominion for the faction, with some of our members having characters in other factions. We run regular events be it Sewer Runs, Shard Hunting in Cyrodill or Sac a City. And have officers dedicated to setting up and running events on a regular basis. We actively run Normal Mode Trials as well as doing Progression runs to help new people develop their characters. We are working on developing a Vet Trials Team, our current team has just completed vMoL and got their shiny skins.

We have many highly experienced players in all aspects of this game from Dungeons, Trials, PvP, Duellers and Trading. And members who are willing to offer advice to new and not so new players on how to develop their class/character and offer recommendations. Or maybe your not too sure on what you should be doing with those fiddle CP’s post Morrowind update – worry not, we can help you with that.

We have a Weekly Raffle with some awesome prizes donated by members within the Guild.

In addition to the raffle we have a Guild Trader in a major city every week, for which we do not charge trader fees like alot of guilds do nowadays.

In addition for communication outside of the game we use Discord, which is available on iOS, Android and Windows Phone. But not Tin Can & String alas. We don’t just talk about the game on here though, we’re also their to support each other with issues in life too.

What We Expect

Most members of our Guild are 25 years or older, with some members in the area of developing grey hair. So we are looking for mature players with a sense of humor that are not easily offended and are willing to actively contribute to the Guild. Also alot of our members have families, myself included. So we understand if you have to randomly go AFK for diaper duty or to see to your kids. If your not on for a while because of real life matters that’s fine we insist you put real life before the game. And when you come back we’ll all still be here.

Contact

So if you are interested in joining please feel free to message me on here or I can be reached in game. My PSN: UltraPikey

Thank You for reading and have a nice day !

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