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Hey everyone ! Welcome to my DK Main Tanking Build for Update 14 , Morrowind ! This is a build that you can use everywhere without having to change items . It has crazy sustain if you want it to , pretty good tankiness and lots of group support with increased Ultimate Regeneration . Let’s start !
Advantages :
– Decent Health . Still very good if you want to shield spam .
– A lot of sustain but only if you want to .
– Being able to spam anything . Literally , your Magicka DDs are having Magicka issues ? Spam orbs from start of combat until the end . Heavy damage incoming to whole group ? Spam Igneous Shield ! No worries !
– Boosts group survivability a lot and increases DPS of group big time .
Disadvantages :
– No heals for group . Due to low Stamina pool and low Weapon Damage , our Vigor is almost useless . We cover this up by spamming almost 10k Igneous Shield for your group mates though .
– Healer dependant . A lot . If your healer is down , you gonna have a bad time . This is why we are running as DK .
RACE CHOICE
I am Dunmer and happy . BUT , Imperial is simply the best . Max Health is really important for this build . I don’t race change because I like Dunmers ^^
Secondary choices are Argonian , Orc and Nord .
STATS
All to Health .
I have around 48k Health , 10k Magicka and 15k Stamina . Should be higher if Imperial .
ITEMS
5 Ebon Armory : This set is really , really useful . I have seen so many people recovering from under 1000 Health during trials . Without Ebon , they would die . A necessity .
Hands (Heavy/Sturdy) : Health
Waist (Heavy/Sturdy) : Health
Jewelry x3 (Healthy) : Shield-Play
5 Tava’s Favor : This is the best set in the game for ultimate regeneration . You simply can’t go wrong with it .
Chest (Heavy/Sturdy) : Health
Legs (Heavy/Sturdy) : Health
Feet (Heavy/Sturdy) : Health
1h/s on front bar (Infused/Sturdy) : Crusher/Health
Dual Wield on back bar (Decisive/Decisive) : Weakening/Shock Damage
2 Blood Spawn : Only set that increases group DPS . More Warhorns = more group DPS . Simple as that .
Head (Heavy/Sturdy) : Health
Shoulder (Heavy/Sturdy) : Health
SKILLS
1.Bar :
1- Pierce Armor : Melee taunt . Applies Major Fracture and Major Breach . Necessity .
2- Heroic Slash : Applies Minor Maim . Gives Minor Heroism . Less damage taken for group and more Ultimate for you .
3- Igneous Shield : Gives nearly 10k shield to allies . Spam this during heavy incoming damage to group . 1st boss vMoL shield phase , Warrior Starfall attack etc. Restores 5% stamina back and gives 3 Ultimate every 6 seconds .
4- Balance : This is where it gets interesting . This skill is considered the most useless by almost everyone . Definitely not . It steals your Health and gives you Magicka . This is how we are able to sustain through everything and spam whatever we want , however we want . Also , this is our resource of Major Ward and Major Resolve .
5- Green Dragon Blood : Increases our Healing Taken by 20% thanks to Minor Vitality and Burning Heart passives and a huge burst heal .
Ultimate- Aggressive Horn : Best Ultimate for tanks . Gives 10% Max Magicka , Max Health and Max Stamina to whole group . That means more survivability for your group and bigger Igneous Shields from Max Health ; more shield size and damage for your Magicka DDs and more pool to block , dodge for Magicka DDs , more damage for Stamina DDs . Even after Major Force nerf , this Ultimate is still the best .
2.Bar :
1- Flex Spot
2- Flex Spot
3- Invigorating Drain : Best tool we have for generating Ultimate . Makes you drop block so be careful while using it .
4- Inner Rage : Ranged taunt . You don’t even have to morph this but if you do , choose the Magicka one .
5- Elude : Necessary for proccing Tava’s Favor . Expensive skill but definitely worth it .
Ultimate- Magma Shell : Saves your ass during emergencies .
Flex Spot skills : You just choose according to the fight .
1- Engulfing Flames : In trials , you should already have a Magicka DK but in pledges , you may not have . This is an insane boost to all other Magicka DDs .
2- Unrelenting Grip : Good old chains . Use wherever it is necessary .
3- Choking Talons : AOE Minor Maim and root . Has some use in trials and pledges .
4- Dragon Fire Scale : Has only one use . Ghost boss in AA . You don’t even have to block there . You can just reflect everything with this . Does around 10k DPS ^^
5- Turn Undead : 24 seconds of AOE Minor Protection . Insane .
6- Mystic Orb : Really useful skill for Magicka sustain of DDs .
7- Bone Surge : Your off-tank can use the synergy to proc Alkosh while giving lots of shield to your allies .
8- Sanguine Altar : 46 seconds of 750 Healing per second to every DD .
9- Retreating Maneuver : Speed Buff . Necessary in speed runs and certain situations .
10- Echoing Vigor : Even though our Vigor is almost useless , I will definitely try this with using Powerful Assault instead of Alkosh .
11- Efficient Purge : Purges the negative effects from your allies .
12- Stalwart Guard : Make sure you keep this on both bars if you gonna use it . Increases damage of an ally by giving them Minor Force and protects them .
CHAMPION POINTS
RED
66 Ironclad , 43 Elemental Defender , 43 Hardy , 56 Thick Skinned , 2 Heavy Armor Focus
GREEN
2 Warlord , 75 Tenacity , 52 Tumbling , 81 Shadow Ward .
BLUE
49 Blessed , 41 Elfborn , 100 Precise Strikes , 20 Thaumaturge . Since we have almost no healing , I decided to get Major Heroism . It procs time to time .
That is all for now . I will update this guide according to the changes incoming . If you have any questions , you can mail me in-game @LiofaTR (PC EU) or just leave a comment here . Thanks for reading !
Cheers ,
Liofa
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This topic was modified 1 month ago by
Liofa.